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Obsidian Conflict

Contents

Basics

Obsidian Conflict is, simply put, a Sven Co-op for Half-Life 2. You connect to a server and cooperate with often 6 or 8 other people to finish one of the many custom made levels. Well, that's the goal most of the time anyways, but there are often special maps with unique goals and features. For example, in one of these maps you go fishing on a large dock for random prizes in the ocean, and in another you place bets on two teams of NPCs and watch to see who wins. Obsidian adds many features and lots of content to go with the co-op setting, and even some weapons, such as the Tau Cannon from Half-Life 1 and a portable medkit used to heal teammates.


http://www.obsidianconflict.com/

Current version is 1.23

Added Features

-Many old NPCs given a new look, as well as some new NPCs.

-New weapons such as a sniper rifle and a portable friendly manhack.

-Scripted weapons let you create new bullet weapons.

-Customizable HUD and flashlight make yourself unique to others.

-Many additions to help the average mapper.

-Merchant NPC... What'r ya buyin?

-Mounting content to play episode 1 and half life source with friends.

-Map add script to easily edit existing maps with more challenge.

-2 team gamemode for competitive play

-Lives system if the mapper wishes to make limited lives for the player

-More to be added once I remember them.

Added NPC list

NPCs are the backbone of this mod, and there's plenty of them. *Incomplete list* Standard New NPCs

Name Classname Short definition
Merchant npc_merchant You can spend points you earn from killing here.
Houndeye npc_houndeye Small 3 legged alien that can send out deadly shockwaves.
Bullsquid npc_bullsquid A monster that charges on 2 legs, spits acid, and whips people with it's tail.
Alien Grunt monster_alien_grunt An alien trooper that can take a lot of hits and shoots player seeking insects.
Gargantua monster_gargantua A giant alien packing 2 flamethrowers and a ranged stomp attack.
Zombine npc_zombine A headcrab zombie of a combine soldier. Can pull out grenades.
Gonarch monster_bigmomma The queen of headcrabs. Can launch acid like a mortar and spawn headcrabs at her position.
Human Grunt npc_hgrunt The human troopers. They are often heavily armed and deadly in squads.
Human Assassin monster_human_assassin Humans that have silenced pistols. Can cloak and make large jumps.
Scientist monster_scientist Fun to kill scientist from half life 1.

Mount required NPCs

Name Classname Short definition
Alien Controller monster_alien_controller Flying aliens that can shoot beams from their hands.
Old Vortigaunt monster_vortigaunt Vortigaunts from the old half life source. Can shoot electric streams at foes.
Nihilanth monster_nihilanth Kind of like a giant version of the controllers. Final boss from half-life 1.

Changelog for future versions

*Changes / Additions

- Added Several HDR material fixes. Some textures were too bright or not setup correctly.

- Added Ironsights. Mapper or server operator chooses whether this is allowed.

- With Ironsights, it is possible to turn off the crosshair on players to give gameplay a twist.

- Alyxgun can now be used by the player, complete with model and two fire modes. ( Burst or Auto )

- Added giveat cheat command to give weapons on the floor where the player is looking.

- Can now use custom models for your player model, client side.

- Weapon_scripted can be used by npcs.

- Many other additions to weapon_scripted.

- More npc_zombie custom hammer settings for custom models.

- NPCs added to lag compensation of weapon firing.

- npc_merchant complete.

- Custom NPC bounding boxes. Make large headcrabs possible, etc...

- Spawn Jeeps in certain levels ( Mapper choice ).

- Ichthyosaur functional now.

- Entity to create teleport effects (sprite, lightning beams and sound).

- Flag on npcs that only take damage from explosions to allow bullets to damage them.

- Made multiple env_fog_controllers possible and per-player fog.

- Point_viewcontrols now give the player godmode and notarget while in use.

- Added sv_forcehardleveltransitions to always make hl2dm-like transitions through trigger_changelevels.

- Added an option to trigger_changelevel to select a specific modify file for the next map.

- Added prediction similar to the physcannon's with objects picked up with +use

- Players collide with each other again.

- Medkit/Healer can be dropped again, but no extra ammo gained from picking it up.

- Added a random weapon option to most npcs that can use weapons.

- Added an input for game_text entities which allows them to print math_counter values on the screen.

- Added sv_ep1searchpath convar to allow for dynamic mounting/unmounting of episode one content.

- Added sv_freezesearchpaths to prevent the game from automatically enabling sv_ep1searchpath if the next map in the maplist starts with "ep1_" and disabling it otherwise.

- Added sv_npcgib_maxcount to limit maximum number of gibs allowed in the world at any one time. sv_gib_lifetime now defaults to 0 which means gibs will not fade, but can still be set higher to make gibs fade.

- npc_create_equipment is now unique for each player.

- Added info_waypoint entity and accompanying HUD elements.

- Added mp_allowcrosshair and mp_allowironsights to allow for ironsight-only and no ironsight servers.

- Both map briefing and Message of the Day can display together now.

- Added sv_disablemotd to prevent the Message of the Day from showing.

- Added new keybind to display the map briefing at any time.

- Several changes made to the Hydra code including some cleaned up interpolation and sounds.

*Fixes

- Fixed weapon_scripted weapon hud icons not showing.

- Fixed weapon_scripted not autoswitching like other weapons.

- Fixed High-Def Bullsquid model crash.

- Fixed Shell Eject on CS type weapon models.

- Fixed vehicle gib death bug.

- Fixed several memory leaks.

- Fixed some issues with weapon strips.

- Possible fix for strider aggressive behavior enemy handling.

- Made mapname_cfg.txt have higher priority than server.cfg.

- Fixed a crash involving switching weapons while jumping.

- Fixed enable/disable inputs on snowfall and ash precipitation.

- Fixed a crash involving fading decals and water.

- Fixed Obsidian Human Grunt models.

- Fixed Human Grunts not being able to throw grenades.

- Fixed headcrabs falling from zombies being set to the wrong team.

- Fixed various physcannon bugs in Episode One.

- Fixed momentary_rot_button and linked door functionality.


*Maps

- oc_kake added.

Media

These are just random shots I got from around the forums.

The team

  • Skidz: Mod leader, coder, and does many other jobs.
  • Hyperjag: Coder and a couple other things.

OC could really use a modeler or texture artist that can UV map. Post on our forums if you're interested. Mapping is a community job, don't apply to be team mapper.


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