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The Scout

  Although weak like the Spy in a firefight the scout is fast. Very fast, to the point where he can run straight through a heated battle untouched. Armed with a double-barrelled shotgun, but most importantly a little metal bat, he can run up behind unsuspecting victims and whack them on the head. In capture the flag the scout is the unit to be, for a quick steal and escape plan, as well as utilising the double jump ability to reach places other players can't.

Health: 125
Speed: Fast
Nationality: American
Special Abilities: Double jump
 
Default Weapons

Primary: Scattergun
Ammo loaded and carried: 6 | 32

The Scattergun is essentially a small shotgun which really packs a punch at short range. Over distance this weapon does very little damage, so using the scout's speed to get up and close is recommended

Secondary: Pistol
Ammo loaded and carried: 12 | 36

Used for longer range targets, the scattergun can't reach. Doesn't do much damage but is useful for picking off badly hurt retreating enemies.

Melee: Metal Bat

The bat doesn't do a great deal of damage, but the scout is able to swing it extremely quickly and land several blows in quick succession. This can do a lot of damage.

Unlockable Weapons

Primary: Force-A-Nature
Ammo loaded and carried 2 | 32

The FAN is a compact shotgun which only holds two shells. It differs more so from then scattergun in that it deals a strong knockback to enemies it is used on. This can be used to knock enemies off high ledges to their death. If the scout jumps prior to shooting the FAN, the knockback and push the scout further increasing his jump to reach higher regions.

Secondary: Bonk! Atomic Punch

This is a nuclear drink which once drunk, causes the scout to run very fast and can avoid all enemy fire (including sentries). It can be used as a distraction for other team mates to push forward. After the drink's effects wear off, the scout has a short period of decreased speed to recover.

Melee: The Sandman

This is a wooden baseball bat which also comes with a baseball. With ball in hand, the scout can hit it at enemies stunning them for a few seconds, making them vulnerable to attack. Ubercharged enemies are also affected. When the scout has no ball, the bat can be used to hit enemies just like the normal bat.

Other details:

Special Taunt: While taunting with the sandman the scout cause an instant kill by batting the enemy.

Hat: The scout's special hat unlock is a batter's helmet.

Achievements

You can view a full list of the Scout achievements here.
TEAM FORTRESS 2


Developer: Valve
Publisher: EA Games
Genre: FPS
Release Date: Oct 10th 2007
Engine: Source
Mode: Multiplayer
Platforms: Windows, Xbox360, Playstation3

Official Website
TEAM FORTRESS 2 PAGES

SYSTEM REQUIREMENTS

Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection

Recommended
: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection
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