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Gonna have to glue you back together…in hell. The
Demoman is pure power,
armed with a grenade launcher; he can fire several grenades in a few seconds
at your feet and empty a room very easily. Sadly, his explosives repertoire
doesn't end there. He also possesses a sticky bomb launcher which can be
fired onto most surfaces and detonated when you wish with a right click,
and they pack a real punch indeed. A great class for firing around corners
or over obstacles, or protecting capture points. The package is completed
with a snazzy rum bottle as a melee weapon. Health: 175 Speed: Normal Nationality: Scottish Special Abilities: Sticky Jumping |
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| Default Weapons Primary: Grenade Launcher Ammo loaded and carried: 4 | 16 The grenade launcher is able to fire 4 grenades very quickly over, under and around most obstacles. This makes it a formidable weapon in corridor combat. A direct hit from a grenade will cause it to explode and deal major damage. Grenades which bounce along the ground do less damage. Secondary: Sticky Bomb Launcher Ammo loaded and carried: 8 | 24 This weapon shoots small remote mines which are able to adhere to most surfaces. You can plant up to 8 stickies at any one time, which can be detonated by your secondary fire button. Sticky bombs can be thrown further by holding down primary fire, they are ideal for defending capture points or bottle necks. Also by planting a sticky underneath yourself, jumping over it and detonating it, the demoman is able to jump great distances. (sticky jumping) Melee: Rum Bottle The bottle does high damage, but isn't particularly quick. Upon a critical hit, the bottle will smash. Unlockable Weapons None yet! Other details: Special Taunt: The Demoman is able to detonate sticky bombs while taunting. Hat: The Demoman already wears a hat, his special unlock is instead an afro. Achievements None yet! |
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