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Maps
There is an ever growing number of maps in Team Fortress 2 due to Valve often releasing new versions of Team Fortress 2 with added features and content. This is a complete list of the maps bundled with the current retail version of Team Fortress 2.

 2Fort

The popular TFC map makes a comeback for TF2 with the same formula that made it so successful first time round. Essentially there are two bases or forts opposite each other, connected by a bridge and a sewer network. Deep within each fort lie each team’s intelligence which must be picked up and returned to their own base to score. This map offers gritty close combat within the forts and intelligence rooms as well as an opportunity for sniping from the battlements in each fort.
 
2fort_2 2fort_1 2fort_0

Badlands

Also an old map making reappearance for TF2 with drastic changes to it. Badlands was released a couple of months after Team Fortress 2 was unlocked and provided a fresh gaming experience for the ‘control point’ game mode, with a CP point situated at high altitude. The map also provides great open expanses for sniper game play and various routes for spies to sneak into enemy territory.

Badlands1 Badlands2 Badlands3

Dustbowl

One of the most remembered maps from TFC, beautifully re-mastered in TF2. Dustbowl provides lots of close fighting which suits the pyro and soldier greatly. These areas are mixed up with open arenas where the action really kicks off, until you reach the confines of CP points usually well guarded by sentries and heavies. A hugely enjoyable map with a great deal of emphasis on medic and engineer support.
 
Dustbowl1 Dustbowl2 Dustbowl3

Granary

This map involves getting up and close with the enemy fairly often as the corridors become extremely busy and the demoman throw grenades in every direction. Granary requires a team with the ability to push forward tactically, sweeping as they go. A good map in which the tie can swing very quickly in either direction.
 
Granary1 Granary2 Granary3

Gravelpit

A favourite with the TF2 community, gravelpit really requires a good game plan to win. With 3 control points (A,B and C) the attacking team must secure A and B before even getting a shot at C. Will thinly spread defence across both points be the way to win, or an all out team rush on single point overwhelm the enemy? Once both points have been taken, the showdown for C is a spectacular battle.
 
Gravelpit1 Gravelpit2 Gravelpit3

Hydro

This is the only territorial control map on Team Fortress 2 currently, and can be a little confusing to understand (see game overviews for a clear description). Each section of Hydro varies hugely, with expansive satellite arenas, to small rocky caves and open control points. The scout is perhaps the only class which enjoys more success in the open areas.
 
Hydro1 Hydro2 Hydro3

Well

The last of the maps to make the jump from TFC to TF2. Well is an extremely well balanced map with 2 control points hidden away in the opposing team’s bases, with a central point above a busy train crossing. This point is where games are won and lost as it provides the incentive to push on into an opponent’s base. A variety of combat in this map makes it a typical all round TF2 experience. (Also please note, Valve have also introduced a CTF version of this map too)
 
Well1 Well2 Well3

Goldrush

The first payload map which has 3 separate stages. Each stage involves the cart winding through fairly claustrophobic corridors which lead to massive carnage in key bottlenecks. The final stage is a little difficult to win due to a large RED advantage.
 
Goldrush1


Badwater Basin

This payload map is purely one long continious stage stretching across a variety of fighting areas. It is designed in contrast to goldrush to provide open expanses around the cart.

Fastlane

A high quality community map, made official by Valve. Fastline has 5 control points and is symmetrical for both teams. With both indoor and out areas and multiple routes to the centre CP, this map is always good fun.

Nucleus

The wonderful doomsday device in the centre of this map steals most of the attention. Nucleus also has a large chasm in the centre making fighting around the middle particularly dangerous. The curving outside of the map provides plenty of chances for surprise attacks.

Pipeline

A payload race map with 3 separate stages. The first two stages are frantic corridor based combat with plenty of back passage routes for spies. The final stage is a race of both payloads up a steep climb parallel to each other. Very open and ideal for snipers. A very exciting finale to this map.

Junction

A community map gone official which plays the same as Gravel-pit with 3 control points. Everything is quite close quarters, with all 3 CPs in contained spaced making it difficult to defend.

Hoodoo

Another community map, but this is payload. Hoodoo has 3 separate stages which all provide a similar experience to goldrush but with more alternative routes. Very well made.

Lumberyard

Released with the launch of arena mode, lumberyard was the first alpine themed map. Great fun can be had battling around the central house or on it's higher regions. After a period of time the central CP opens to start some major havoc.

Steel

A 5 point control point map, where the 5th point can be captured without any of the others being taken previously. This results in an instant win however only when the other points are capped do walkways and rails extend to access the final point easily. Steel has countless routes to each control point which makes getting lost easy, but is remarkably fun.

Egypt

Also a community map gone official, but with a completely different style to the rest of TF2. Egyptian themed with bright yellow bricks and ruins, Egypt is a CP map with 3 separate stages. Each balance close quarter and open combat nicely with many options for alternate paths. Optimisation of the map may not be as good as it could be with some major FPS drops at points. Nonetheless, very fun to play.

Turbine

A CTF map with a central open room with turbines for the main fighting area. Things tend to get up close and personal nearer the intelligence rooms. The map is symmetrical for both bases.

Ravine

An open arena map with a central tower. There are several routes to the central CP point on both sides, providing a variety of attacks each round.

Sawmill

This map shows the first of TF2 new weather effects as the rain pours down around you. The main CP point has 2 moving circular saw blades spinning around it which will instantly kill anyone who touches them. The map is particularly pretty with a large waterfall near the RED spawn.
TEAM FORTRESS 2


Developer: Valve
Publisher: EA Games
Genre: FPS
Release Date: Oct 10th 2007
Engine: Source
Mode: Multiplayer
Platforms: Windows, Xbox360, Playstation3

Official Website
TEAM FORTRESS 2 PAGES

SYSTEM REQUIREMENTS

Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection

Recommended
: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection
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