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	<title>Halflife2.net &#187; Team Fortress 2</title>
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	<description>The Definitive Source for all things.... well, Source!</description>
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		<title>Team Fortress 2 Fixes Released</title>
		<link>http://www.halflife2.net/2009/08/31/team-fortress-2-fixes-released/</link>
		<comments>http://www.halflife2.net/2009/08/31/team-fortress-2-fixes-released/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 01:04:28 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=4560</guid>
		<description><![CDATA[Nothing massively interesting in this update I'm afraid, just a list of small bugs which you may have come across. Steam will automatically update TF2 in seconds due to this being very small. If you get a water texture inconsistency when connecting to a server after this update it is due to the server not [...]]]></description>
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		<title>Team Fortress 2 Classless Update: Day 2 &#8211; King of the Hill mode</title>
		<link>http://www.halflife2.net/2009/08/12/team-fortress-classless-update-day-2-king-of-the-hill-mode/</link>
		<comments>http://www.halflife2.net/2009/08/12/team-fortress-classless-update-day-2-king-of-the-hill-mode/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 21:44:51 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Classless Update]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=4195</guid>
		<description><![CDATA[After many subtle hints from the TF2 blog, day two unveils 'King of the Hill mode'. So you have to defend a CP? But what is different?Gameplay begins with the point initially locked—after a short time, it will open for capture by either team. Once the point is captured by a team, their team clock [...]]]></description>
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		<title>Team Fortress 2 Classless Update &#8211; Day 1: 18 New hats &amp; New Arena Map</title>
		<link>http://www.halflife2.net/2009/08/11/team-fortress-2-classless-update-day-1-18-new-hats-new-arena-map/</link>
		<comments>http://www.halflife2.net/2009/08/11/team-fortress-2-classless-update-day-1-18-new-hats-new-arena-map/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 22:38:08 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=4183</guid>
		<description><![CDATA[Well here is something new, a major update coming for Team Fortress 2 with no focus on a particular class and unlockable weapons.It looks like we will be seeing new information each day, day one showing some of the new 18 hats which will be available for all the classes, including a pyro firemans hat, [...]]]></description>
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		<title>Team Fortress 2 Beta &#8211; Competitive Gaming?</title>
		<link>http://www.halflife2.net/2009/08/03/team-fortress-2-beta-competitive-gaming/</link>
		<comments>http://www.halflife2.net/2009/08/03/team-fortress-2-beta-competitive-gaming/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 15:18:04 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[competitive gaming]]></category>
		<category><![CDATA[Team Fortress 2 Beta]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=4037</guid>
		<description><![CDATA[The rumours are beginning to spread around the competitive TF2 websites and Steam forums about a potential new version of Team Fortress 2 specifically tailored for the competitive scene. Recently, Robin Walker had an interview with CommunityFortress expressing interest in promoting competitive TF2We're excited to see the steady growth of the TF2 competitive scene around [...]]]></description>
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		<title>New Team Fortress 2 Official Avatars</title>
		<link>http://www.halflife2.net/2009/07/15/new-team-fortress-2-official-avatars/</link>
		<comments>http://www.halflife2.net/2009/07/15/new-team-fortress-2-official-avatars/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 01:12:31 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=3727</guid>
		<description><![CDATA[A new post has appeared on the Team Fortress 2 blog by the soldier himself. He does ramble on about other things but most importantly there are now 9 available avatars (1 for each class) available via Steam.That's me lower right. When the photographer took my picture he asked me to act naturally, so I [...]]]></description>
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		<title>Left 4 Dead and Team Fortress 2 Updates Released</title>
		<link>http://www.halflife2.net/2009/06/25/left-4-dead-and-team-fortress-2-updates-released/</link>
		<comments>http://www.halflife2.net/2009/06/25/left-4-dead-and-team-fortress-2-updates-released/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 22:27:55 +0000</pubDate>
		<dc:creator>Samon</dc:creator>
				<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=3349</guid>
		<description><![CDATA[Both Left 4 Dead and Team Fortress 2 have received an update tonight; specifically, gameplay additions to the former in the shape of exploit fixes, and to the latter the much awaited Campaign Support and Authoring Tools.A few of the more significant updates, starting with L4D:Players download third party campaigns as single .VPK filePlayers can [...]]]></description>
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		<title>Team Fortress 2 Update / Fixes</title>
		<link>http://www.halflife2.net/2009/06/08/team-fortress-2-update-fixes-2/</link>
		<comments>http://www.halflife2.net/2009/06/08/team-fortress-2-update-fixes-2/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 00:31:51 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Fixes]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=3235</guid>
		<description><![CDATA[Lots of fixes in this update, with a few tweaks and changes along the way. See the major changes below.Added a "Discard" button to the item pickup panel.
Added a backstab custom death animation to the Heavy.Changed the Dead Ringer so it can be activated while carrying the flag.Increased the Force-A-Nature's damage by 10%.Fixed not being [...]]]></description>
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		<title>Team Fortress 2 Update &#8211; Milestone Achievements Return</title>
		<link>http://www.halflife2.net/2009/05/29/team-fortress-2-update-milestone-achievements-return/</link>
		<comments>http://www.halflife2.net/2009/05/29/team-fortress-2-update-milestone-achievements-return/#comments</comments>
		<pubDate>Fri, 29 May 2009 23:40:31 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=3155</guid>
		<description><![CDATA[An update has been applied to TF2 tonight, with many changes but most importantly, milestone achievements have been reinstated so players can unlock weapons via this method also. Full change list below.Added Sniper/Spy milestone achievements as an additional way players can get the new unlockablesAdded tf_arena_use_queue server convar. Turn this on to get the old [...]]]></description>
		<wfw:commentRss>http://www.halflife2.net/2009/05/29/team-fortress-2-update-milestone-achievements-return/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Team Fortress 2 Update (Ambassador Improvement)</title>
		<link>http://www.halflife2.net/2009/05/26/team-fortress-2-update-ambassador-improvement/</link>
		<comments>http://www.halflife2.net/2009/05/26/team-fortress-2-update-ambassador-improvement/#comments</comments>
		<pubDate>Wed, 27 May 2009 01:43:11 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=2972</guid>
		<description><![CDATA[The second major update to the recent class pack additional content has been released. Some interesting changes in this one...The Ambassador now does full critical hits on headshots, instead of mini critsThe Dead Ringer now fully drains the cloak meter, even if the Spy leaves cloak earlyFixed Spy disguise menu not being visible in HUD [...]]]></description>
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		<title>Team Fortress 2 Update / Fixes</title>
		<link>http://www.halflife2.net/2009/05/22/team-fortress-2-update-fixes/</link>
		<comments>http://www.halflife2.net/2009/05/22/team-fortress-2-update-fixes/#comments</comments>
		<pubDate>Sat, 23 May 2009 02:42:18 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=2783</guid>
		<description><![CDATA[Changes are below, some fairly important. Good to see a fast patch.Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the gameFixed Ambassador shooting through gatesFixed Ambassador not critting during the round win periodFixed control point not being named correctly on Arena SawmillFixed cloaked Spies being [...]]]></description>
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