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Posts Tagged ‘Team Fortress 2’
Team Fortress 2 Fixes Released
Posted @ 7:04 PM, August 31 2009, By: Hectic Glenn In Team Fortress 2

Nothing massively interesting in this update I'm afraid, just a list of small bugs which you may have come across. Steam will automatically update TF2 in seconds due to this being very small. If you get a water texture inconsistency when connecting to a server after this update it is due to the server not having been updated yet. Changelist:
  • Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0)
  • Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started
  • Fixed being able to burn players/buildings that are in the water while standing outside the water
  • Fixed teleporting Spies getting stuck in enemy players standing on the exit
  • Fixed server log not listing telefrag kills as weapon "telefrag"
  • Fixed the Pyro's airblast pushing Spectators in free-look mode
  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing

    [Read More...]
Team Fortress 2 Classless Update: Day 2 – King of the Hill mode
Posted @ 3:44 PM, August 12 2009, By: Hectic Glenn In Team Fortress 2


After many subtle hints from the TF2 blog, day two unveils 'King of the Hill mode'. So you have to defend a CP? But what is different?
Gameplay begins with the point initially locked—after a short time, it will open for capture by either team. Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team’s clock freezes at the time the point was recaptured.
With a new game mode we will obviously be getting new 'koth' mode maps. The first is a brand new map called Viaduct (see below) which is the first TF2 map with snow. Two other maps are being converted for koth, nucleus and sawmill. See the full update here

Team Fortress 2 Classless Update – Day 1: 18 New hats & New Arena Map
Posted @ 4:38 PM, August 11 2009, By: Hectic Glenn In Team Fortress 2

Well here is something new, a major update coming for Team Fortress 2 with no focus on a particular class and unlockable weapons.

It looks like we will be seeing new information each day, day one showing some of the new 18 hats which will be available for all the classes, including a pyro firemans hat, a heavy ushanka and an extremely sophisticated bowler hat for the spy.

The new arena map named Offblast looks impressive with a large mountain situated right in the middle. See the full update here.



Update: There seems to be many hidden pages with this update alluding to several things: trading system, soldier update next, winning hats by fighting - see Darkside's forum post.
Team Fortress 2 Beta – Competitive Gaming?
Posted @ 9:18 AM, August 3 2009, By: Hectic Glenn In Team Fortress 2

The rumours are beginning to spread around the competitive TF2 websites and Steam forums about a potential new version of Team Fortress 2 specifically tailored for the competitive scene. Recently, Robin Walker had an interview with CommunityFortress expressing interest in promoting competitive TF2
We're excited to see the steady growth of the TF2 competitive scene around the world, and we try to keep track of what we can do to help it. So far, most of that help has taken the form of feature additions to the game, but in the future I think we'd like to get more insight into what else we can do. In particular, I'd like to build some more bridges to organizers within the competitive community, which is something we've tried to do but still continue to have trouble with.
Apparently a select few competitive teams are working on fine tuning this new version of TF2, for 6v6 play. See original source here.

Oh and on Robin Walker's Steam account, under recent games you can clearly see evidence of this new game as Team Fortress 2 Beta (see screenshot below)

New Team Fortress 2 Official Avatars
Posted @ 7:12 PM, July 15 2009, By: Hectic Glenn In Team Fortress 2

A new post has appeared on the Team Fortress 2 blog by the soldier himself. He does ramble on about other things but most importantly there are now 9 available avatars (1 for each class) available via Steam.

That's me lower right. When the photographer took my picture he asked me to act naturally, so I yelled at him to stop disgracing his family and get a real job
Left 4 Dead and Team Fortress 2 Updates Released
Posted @ 4:27 PM, June 25 2009, By: Samon In Left 4 Dead, Team Fortress 2

Both Left 4 Dead and Team Fortress 2 have received an update tonight; specifically, gameplay additions to the former in the shape of exploit fixes, and to the latter the much awaited Campaign Support and Authoring Tools.

A few of the more significant updates, starting with L4D:
  • Players download third party campaigns as single .VPK file
  • Players can manage and select add-on maps and campaigns via game UI
  • Added matchmaking support and download/update prompt for add-on campaigns
  • Custom campaign support in Leader boards
Click here to view the full list of updates
  • Fixed Bonk! ammo count exploit after using a regeneration locker
  • Fixed Dead Ringer damage reduction exploit involving Spy taunting
  • Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
  • The Ambassador no longer penetrates buildings
  • Removed the movement speed penalty on The Razorback
Click here to view the full list of updates
Team Fortress 2 Update / Fixes
Posted @ 6:31 PM, June 8 2009, By: Hectic Glenn In Team Fortress 2

Lots of fixes in this update, with a few tweaks and changes along the way. See the major changes below.
  • Added a "Discard" button to the item pickup panel.
  • Added a backstab custom death animation to the Heavy.
  • Changed the Dead Ringer so it can be activated while carrying the flag.
  • Increased the Force-A-Nature's damage by 10%.
  • Fixed not being able to reflect arrows with the Flamethrower.
  • Fixed the background color of the Spy disguise panel not always matching his disguise team.
  • Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
  • Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
  • Fixed the Ambassador not shooting enemy sticky bombs.
  • Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
  • Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.
  • Fixed Sniper "civilian" exploit where players could crash the server.
  • Fixed a couple of cases where viable backstabs would fail.
The update will be applied automatically. Steam news.
Team Fortress 2 Update – Milestone Achievements Return
Posted @ 5:40 PM, May 29 2009, By: Hectic Glenn In Team Fortress 2

An update has been applied to TF2 tonight, with many changes but most importantly, milestone achievements have been reinstated so players can unlock weapons via this method also. Full change list below.
  • Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
  • Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
  • Added tf_arena_round_time to set a timelimit on the round
  • Added the userid of the player who built the teleporter to the "player_teleported" event
  • Fixed player killed event causing server crash
  • Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
  • Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
  • Fixed the Ambassador not doing damage to buildings
  • Fixed Spies disguised as their own team not drawing blood effects
  • Fixed players killed by flaming arrows not showing the appropriate death icon
Team Fortress 2 Update (Ambassador Improvement)
Posted @ 7:43 PM, May 26 2009, By: Hectic Glenn In Team Fortress 2

The second major update to the recent class pack additional content has been released. Some interesting changes in this one...
  • The Ambassador now does full critical hits on headshots, instead of mini crits
  • The Dead Ringer now fully drains the cloak meter, even if the Spy leaves cloak early
  • Fixed Spy disguise menu not being visible in HUD minimal mode
  • Server log improvements: Added "player_extinguish" event for servers to log when a Pyro extinguishes flame with the airburst
  • Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them
  • Identified feign deaths in the events sent to server logs
  • Fixed server crash related to the Jarate
The update should be applied automatically. Let us know, is the ambassador a better alternative now?
Team Fortress 2 Update / Fixes
Posted @ 8:42 PM, May 22 2009, By: Hectic Glenn In Team Fortress 2

Changes are below, some fairly important. Good to see a fast patch.
  • Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game
  • Fixed Ambassador shooting through gates
  • Fixed Ambassador not critting during the round win period
  • Fixed control point not being named correctly on Arena Sawmill
  • Fixed cloaked Spies being able to taunt attack
  • Fixed Spy feign death not being reflected in scoreboard
  • Fixed Jarate effect on DX8 machines
  • Fixed rare crash in Spy "A Cut Above" achievement
  • Fixed the backpack icon appearing over the "Could not connect to Steam" message in the client inventory
  • Fixed German localization string for respawning players showing %1
Ambassador gate shooting and spy invisible taunt killing are problems of the past! Steam news.
Unlocks Explained and Bonus Map
Posted @ 5:39 PM, May 22 2009, By: Hectic Glenn In Team Fortress 2

We all want to play with the new toys, but how can we get our hands on them? Achievement grinding wasn't much fun, lets be honest...so what is the new system based on? Its simple, its time. How much time do you play TF2? The more you do, the more items you are going to find.
That new system watches the amount of time that players are playing TF2, and gives them a chance to find items at regular intervals. They aren't guaranteed to get the item at those points, but they have a pretty good chance. We based the system on granting items on the amount of time played because we don't want players to have to do weird things like join achievement grinding servers to get new content. Basing it off time also has the benefit of ensuring that if you play a lot of TF2, you're going to get more items than players who don't.
Using average times players play TF2, Valve are still tuning the period between getting new items. The work isn't finished yet however, new things are to come.

  • Item trading. This is why you're finding duplicates.
  • Giving players a method to influence the system so they can work directly toward getting specific items.
  • Adding more rare items like the hats.
Hoodoo, a popular community made payload map has also been added to the update, as well as a quick preview of some of the hats we will be seeing on the Bonus Day update page. Valve are also already working on the next class pack!
Sniper + Spy Update Released!
Posted @ 6:55 PM, May 21 2009, By: Hectic Glenn In Team Fortress 2



Steam will automatically begin downloading this large update to Team Fortress 2 now. A highly anticipated update, that includes many new features including:
  • New game mode - Payload Race (with new map Pipeline)
  • Two new official arena maps: Nucleus and Sawmill (with new weather conditions)
  • 35 new achievements for the Sniper Class
  • 34 new achievements for the Spy Class
  • The Huntsman, Razorback and Jarate new weapon unlocks for the Sniper
  • The Dead ringer, Cloak & Dagger and The Ambassador new weapon unlocks for the Spy
Remember Team Fortress 2 is now available for a free weekend (starting now), so anyone can play this update (preload here), and if you wish to purchase after, TF2 is available at half price. Let us know your thoughts on how these new additions play!
Day 6: Spy Unlock – The Ambassador
Posted @ 3:20 PM, May 19 2009, By: Hectic Glenn In Team Fortress 2

The Ambassador


The spy's next unlock has been unveiled and this time it is the replacement weapon for the revolver, the ambassador.
It has the ammo count of a revolver and the pinpoint accuracy of a sniper rifle, even at long range.
Each shot puts out a lot of heat, so the cool off between firing will be lengthy. Spy update page.
Day 5: Spy Achievements (and Meet the Spy)
Posted @ 5:53 PM, May 18 2009, By: Hectic Glenn In Team Fortress 2

Meet the Spy would make the main headline for today had we all not seen it over the weekend. Now, if you wish you can download a high definition version from Steam. This update also brings a brand new achievement just for Valve themselves...

valve-achievement


We now have 34 brand new achievements for the spy. Many comedic names for the achievements as usual, check them out here and see if you can work out the other possible unlocks for the spy.

Update: Valve's search for the culprit who leaked the video goes on. See the Team Fortress 2 blog for two updates as team Valve all walk the plank!
Day 4: The Spy Update…yes really!
Posted @ 3:01 PM, May 15 2009, By: Hectic Glenn In Team Fortress 2

Gentlemen...please! Yes the spy update will be coming along with the sniper update and it looks brilliant. The update shows a catalogue of gadgets from which the spy is selecting, many of which are junk but he has settled on two items to be unlocks for the spy.
  • The "Dead Ringer" Spy Watch - Upon being hit, your body will ragdoll to the ground, however the real you will cloak for 8 seconds tricking the attacker thinking you have died
  • The "Cloak and Dagger" Spy Watch - Permanent invisibility when you stand still, movement will drain its power.
spy4b


We will be getting both the sniper and spy update. Although the update page shows many other possible unlocks (Crab walking kit) the spy seems nonplussed by these, so the third unlock remains unknown! See the update page for the spy here.
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