|
|
 |
|
 |
|
|
Welcome to our newly designed
website created by our very own Yorick.
There's been a big reshuffle and lots of
new content added so check it all out! |
|
 |
|
 |
|
 |
|
 |
|
|
Portal Prelude Interview
Posted @ 10:02 AM, September 20 2008, By: Evo In Mods, Portal
You want to see a meaty interview with Nicholas from Portal Prelude? Well look no further than here on halflife2.net where I talked to Nicholas about the making of Prelude and a little bit about the story behind it. Here is a little taste of what to expect: Chris - How do you feel fans of Portal are going to react to seeing other NPCs in the game?
Our testers were not that annoyed. Because there's no GlaDOS, and because it's in the past. We needed to find something a bit more "realistic" and "familiar" to talk with the player. The former human employees of Aperture Science were a really good idea, because basically, we never really see them during the test. You hear them, and you know they're watching you, just like if it was GlaDOS. Check out the whole thing right here.
|
|
 |
|
 |
 |
|
 |
|
|
Interview with Tide’s Reach
Posted @ 3:10 PM, March 10 2008, By: Evo In Mods
Tide's Reach is an ambitious new space based mod which is currently in production by our very own Pi Mu Rho (Neale) along with a back room staff which includes Samon (Ross). I have recently had the pleasure of holding a Q&A session with these two which can be read here.
Chris - So, Tide’s Reach, the name of the mod has just been announced, but as I understand it, this has been in the works for quite some time. Why the wait between starting this project and announcing the name?
Neale: It wasn't especially deliberate. There were some potential issues with there being a hotel with (nearly) the same name that I wanted to avoid. There's no particular conflict of interests - I don't intend to accomodate or feed people, and I'm pretty sure they don't intend to develop games.
Chris - Tide’s Reach, care to expand a bit on the reasoning behind the name for those who are unaware?
Neale: It's the reach of the Tide - their hegemony across the universe. In this case, the Tide are a large, heavily-armed religious group with as-yet-unknown ambitions. One of our writers actually wants to cause me physical harm for revealing even that much. He's very protective.
This mod is well worth keeping your eyes on, so check out the website and the interview.
|
|
 |
|
 |
 |
|
 |
|
|
Half-Life Short Stories Interview
Posted @ 5:56 AM, February 23 2008, By: Evo In Mods
I have recently had the pleasure of conducting an interview with some of the key people behind the Half-Life Short Stories mod. Fielding questions to Samon, Yorick and Au-heppa we talked about the genesis of Half-Life Short Stories, the two mods involved in the project and their views on the modding scene itself. Chris - "Half-Life: Short Stories - who came up with the idea for this and what was the driving factor behind setting it up?"
Yorick: It was actually Heppa who came up with the idea, and I've often kicked myself for never actually having thought of it, because it's so damn brilliant for a mod. We always wanted to tell stories, Samon and I, but they often ended up being too ambitious for mods. I was pretty close to giving up on modding and sticking with fiction, when he and Heppa got this thing rolling. The opportunity to tell a whole set of small stories was just too perfect to pass up.
Samon: His original idea was to provide small, concentrated Episodes in the Half-life universe and it happened to coincide with something Yorick and I had been discussing at the time. The idea of a series of episodes played from different perspectives and connected by an overall storyline was something we were very interested in getting into. So when he proposed to combine the two projects we jumped on it.
Au-heppa: Now that I think of it the original idea wasn't so specific. Mostly I just wanted to create a mod with several different characters with different perspectives. This is basically why I chose a Civil Protection player character.
I also wanted to create new NPCs, to have a bigger variation of NPCs to use. I really love creating new NPCs in Source, not just design them, but to create all the different parts. See the creature come alive... and then shoot them...
But there wasn't any firm story in my head at first. At one point the idea I had was a bit like Smod, but instead of new weapons and so on, I would have new NPCs. But no real story. That changed kind of quickly when I joined with Samon and Yorick. You can read the interview in its entirety right here and check out the mod here.
|
|
 |
|
 |
|
|
|
| | | | | |