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Day of Defeat is a World War II multiplayer modification for Half-life available on PC. Day of Defeat attempts to recreate WWII battles in both fictional and non-fictional environments. It puts you in the shoes of either an Allied or Axis soldier circa 1944, Western Europe.
Gameplay
The overall goal of the game depends upon the map - whether it be to capture an area, defend a beach, or simply destroy the enemy. The maps included with DoD will give players endless hours of replayability online.
The game puts you in the middle of the battle fought between the Allies (America) and the Axis forces (Germany) across a series of realistic maps. There are several different character classes on each side, each with their own weapons, strengths and weaknesses so choose wisely. The maps are excellent reconstructions of actual battle areas that of authenticity to WWII. Creative design and textures fill all of the maps in DoD, and challenging objectives such as destroying a point, or classic capturing of flags. Coupled with Day of Defeats superbly realistic camouflage of the layer characters and the ability to lie prone you really have to keep your eyes open and your wits about you. This all helps to build a superbly atmospheric mod.
DoD implements certain features which differentiate it from other games, making it stand out from the crowd. It goes for more realism than most with a stamina meter meaning you can’t go leaping about the place like some crazed Easter Bunny. Also if you get shot you might incur a flesh wound that will see you bleed to death if you don’t apply your bandages to it pretty swiftly. Every gunshot, explosion, scream or shout echoes through the map on which you play. Unlike other games, there is no background ambience that plays on a loop; everything you hear is going on somewhere. Rather than it just sounding like you’re in a war zone, you actually are in a war zone.
Weapons
Weapons are modelled on authentic originals they used in the world war and the sounds and actions are very realistic. The models have been made to accurate representations of the real ones. There is infinite respawning which means you don't sit out for a round like in Counter-Strike, you are always in the action. The first person to die on your team will start a timer, this timer will continue to count down and any team member that has died during the timer will respawn when the timer is up. Then the timer will restart again when someone has died. This system ensures that you will always spawn with your team.

