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Half-Life 2: Episode 2

Your actions at the tip of the Citadel finally came full circle as you and Alyx took your leave of the chaotic remains of City 17. In an attempt to send a message of unknown contents to the forces off world the Combine were forced to sacrifice the rapidly deteriorating Citadel by triggering a cataclysmic meltdown. The Citadel ultimately erupted in a burst of blinding blue energy, the substance of the core tearing its way through the remnants of City 17, ravaging the outskirts of the countryside and laying waste to anyone unlucky enough to have been trapped with the surrounding area. Unfortunately this included yourself and Alyx, who had spent valuable time evacuating remaining citizens at the cost of being devoured by the energy wave as you escaped the city via train.

As your carriage was swept off of the rails Alyx uttered a feeble 'Gordon' – and then there was blackness. And so ended Episode 1, the first slice of Valve's episodic trilogy. Episode 2, set for release Summer 2007, picks up directly where we left off with what is promised to be a much more refreshing experience than Episode 1. The latter's criticisms were mainly centred around its setting – many gamers cited the return to City 17 and the Citadel as costing them a portion of the fun, due to over familiarity and lack of anything significantly new.

In light of this, Episode 2 takes us to the countryside, more aptly named – the wasteland. Abandoned and ravaged by the Xenian wildlife this critical location has yet to be explored, and is the main setting for the second episode.
 

Such locations include an abandoned missile silo, an antlion hive and the forests north of City 17. A great deal of research has gone into the making of Episode 2, as Episode 2 lead designer David Speyrer explains, "We have a professional architect building these old barns... a guy who's built original structures, who knows that a farm house is built around the location of the fireplace and goes out from there".
 
Another focus of Episode 2's is open environments, where the player can operate freely in the midst of large battles against the Combine and resistance forces. Given that the game is moving into a forest environment, it's an excellent opportunity for some open-ended battle scenes. Level designer Dario Casali tags it as "More battlefield type play".  

As well as new environments to be explored, we can also expect new weapons, enemies and vehicles to find their way into Episode 2. A new addition to your arsenal includes the 'Strider buster' a small mine of sorts that can be thrown onto a Strider via Gravity gun, and upon sticking to the tripod will begin to drain its heath - allowing you to take down the Strider with ordinary weapons, such as the pistol.

Story
Episode 2 picks up directly where Episode 1 left off. The Citadel has erupted, leaving City 17 a radiation riddled ruin that will no doubt remain untouched for years to come. The train Gordon Freeman and Alyx Vance attempted to escape the City on has derailed, and now lost within the desolate wasteland they must make their way North to an enclave of resistance scientists buried within an abandoned missile silo. Their goal is to deliver the information packet they stole from the Citadel so it can be deciphered as to what was so important that it required the sacrifice of an entire Citadel. Unfortunately, things have gotten that little bit harder.
 
  The surviving Overwatch forces, now in disarray have made their way into the surrounding forest and are causing chaos for City 17 escapees scattered throughout the wasteland. But perhaps more importantly, the Combine Advisors, who jettisoned from the Citadel moments before it erupted, are already working against the resistance and it soon becomes a race of time to reach the scientists before the Combine regain their connection with Earth – and strike back with unimaginable retaliation.

As events pan out on Earth, an entity existing outside of normal time and space plots to reclaim his pawn. Temporarily subdued, the Gman moves to strike at those close to Gordon.

Episode Two is available as part of Valve's 'Orange Box' available now on PC, Xbox 360 and Playstation 3.
HALF-LIFE 2: EPISODE TWO


Developer: Valve
Publisher: EA Games
Genre: FPS
Release Date: 10th Oct 2007
Engine: Source
Mode: Singleplayer
Platforms: Windows, Xbox360, Playstation3

Official Website
HL2: EPISODE TWO PAGES

SYSTEM REQUIREMENTS

Minimum: 1.7 GHz Processor, 512MB, RAM, DirectX 8 graphics card, Windows Vista/XP/2000, Mouse, Keyboard, Internet Connection, DVD-ROM drive

Recommended: 3.0 GHz Processor, 1GB RAM, DirectX 9 graphics card, Windows Vista/XP, Mouse, Keyboard, Internet Connection, DVD-ROM drive
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