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Old 12-06-2003, 11:05 PM
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Lunar Personell Carrier W.I.P.

I 've started working on a Lunar Personell Carrier for Invasion Earth: 1987.

Its still a work in progress and the interior is mostly unfinished.
The rear half will be an airlock and the front half will be pressurized. I want to have a weapons locker and mediacl station onboard if the HL2 engine will allow it (if not we could probably code it without too much problem).

The drivers station will be in the center of the dash and the gunner will probably stand on a platform to fire the gun (not done yet). I've also thought of havine the gunner stand on the floor and use a periscope type mechanism to operate turret.

The model is currnetly at 2300 polys. the pressure door in the central bulkhead and driver/gunner stations will add some, and some interior details will be added too. I'm expecting another 1500 polys.
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Old 13-06-2003, 10:01 AM
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Nice.. a bit too round maybe?
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Old 13-06-2003, 10:56 AM
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I think it looks cool.. the dome is really cool. and it fits the concept.

It really has that retro feeling to it. keep em comming
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Old 13-06-2003, 04:36 PM
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cool, but you have to remeber that we dont know what kinds of materials the source engine can support.... (the glass stuff)

nice job.
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Old 13-06-2003, 04:41 PM
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Ya its round all right. It'd be realy too round for a "normal" mod. But IE:1987 isnt exactly normal. Its supposed to be as if you are in a 50's Sci-Fi movie about 1987.

Here's a pic of the vehicle that inspired the Lunar Personell Carrier. This is from "battle in outer space". in the background you can see the bottom of the rocketship that brought them to the moon and the crane's attachment clamp that lifts the trucks back up to the rocket.

Last edited by Punisher454; 13-06-2003 at 05:51 PM.
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Old 13-06-2003, 05:50 PM
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Quote:
cool, but you have to remeber that we dont know what kinds of materials the source engine can support.... (the glass stuff)
If making the windows out of a "Glass" material is a problem for vehicles then I'll just fake it by using a Glass texture on those polys.
The parts I'm most concerned about with vehicles are the weapons locker, medical station and air tank re-fill station. It'd be nice to incorporate those into the vehicle, if I cant we'll look at coding it and if thats not very practical then I'll just figure something else out.
I'm fairly sure youre going to be able to have a gunners station based on what we seen on the demo vids. I dont know if the gun was being controlled by the player or if it was automaticly tracking the target, but it was a form of gun turret

I dont think I'm going to have seats for all the troops being carried in the vehicle, they will all just stand. That should put a bit of extra burden on the driver to be carefull not to beat up the passengers too bad.
For example;
You decide to build up serious speed and jump a crater instead of going the long way around. thats fine and you land without crashing, but you just killed 3 NPC troops in the back
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Old 13-06-2003, 06:11 PM
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Quote:
cool, but you have to remeber that we dont know what kinds of materials the source engine can support.... (the glass stuff)
Well I wouldn't discount it supporting it, just yet, just model everying you wnat for now, and if you find out the enigne doesn't support it, then find a way to work round it, that way your not giving your self boundaires that aren't set yet!
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Old 13-06-2003, 06:28 PM
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Quote:
and if you find out the enigne doesn't support it, then find a way to work round it, that way your not giving your self boundaires that aren't set yet!
Exactly! Thats sort of the attitude I've been operating with.
The way I see it, we'll probably be able to evrything you could do in HL1, and more. But I wont count on the "more" and be prepared to fall back on HL1 methods of solving problems if I have to.
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Old 13-06-2003, 06:59 PM
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good, Oh I like the idea by the way back to good old retro programs.......hmmm, maybe a Captain Scarlet Mod..........
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Old 13-06-2003, 07:59 PM
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Thunderbirds!
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Old 14-06-2003, 03:43 PM
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Wow i realy like the desing of that
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Old 15-06-2003, 03:50 PM
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Didn't the tram have glass?
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Old 16-06-2003, 09:49 AM
Sherrill Sherrill is offline
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More Details!
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  #14  
Old 16-06-2003, 10:43 AM
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Quote:
More Details!
What sort of deatils? Details about what I plan to try to do with the vehicle? or details about the MOD? or were you wanting more detailed pics of the model in development ?
Happy to answer any of the above
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Old 16-06-2003, 01:51 PM
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All, it looks really cool, even the name of the mod sets the tone...
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