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Old 30-05-2003, 02:21 AM
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G36K model...

here are the final renders of the g36k one of my team's modeler's did for our mod. (check out the rest of our site and sign up in our forums at www.cw-meltingpoint.com)


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Old 30-05-2003, 07:53 AM
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even though there isnt a wireframe posted, it looks like there are alot of wasted polygons there, and also the model looks to be not completely a correct representation of the gun. I think with a little more work it would be fantastic. (my reference pics could be completely wrong so u may just ignore my post )
http://www.airsoftclub.com/scripts/G36K.html
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Old 30-05-2003, 12:13 PM
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if he wasted polygons, i dont know where....that model is only 600, so he can easily add more if he wants....


ik belive this is the picture he used for reference...


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Old 30-05-2003, 06:56 PM
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Good ol Security Arms photos. Too bad you can't save them anymore. That was truly, thee, site for reference materials pertaining to firearms.

Nice model none the less. Typical design for realism mods these days, but it's only for performance's sake.
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Old 30-05-2003, 07:31 PM
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if you look @ the weaponmodels In HL² then you will notise that the weapon that you hold is model that has 2000/3000, however the weapons that you see on the grount or the weapons that you see in other players hands are very low poly models. 600/800
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Old 30-05-2003, 08:12 PM
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well, it cna be adaptted as needed....
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Old 31-05-2003, 02:35 AM
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Talking

Quote:
Originally posted by EVIL
if you look @ the weaponmodels In HL² then you will notise that the weapon that you hold is model that has 2000/3000, however the weapons that you see on the grount or the weapons that you see in other players hands are very low poly models. 600/800
heh, never noticed that ^_^, good find
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Old 31-05-2003, 03:36 AM
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Most likely for E3 performance. The last thing a developer needs is his product bogging out on him in front of an audience.
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Old 08-06-2003, 05:40 AM
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well, the models can be adapted....
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Old 08-06-2003, 08:34 PM
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G36K?!?

hmmm, I think I've spotted the problem with you G36K model, it's not a G36K....

I can see where the mistake has been made, what with it being modeled from an image of the weapon in pieces, but it looks as though the modeller has not had any other images as refenerance, as they have not modelled the weapon together correctly... other than that and the wasted polygons, and its squareness, it's quite good, looks quite original really?!?

Sorry, If i seem to be wineing, but the thread caught my eye, as I am currently the lead modeller for Operation: Everlasting Shadow, where the main characters weapon is the G36C, (the compact version of the G36K..), pictured below
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Old 08-06-2003, 08:37 PM
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NATO

Another point is, that the seeings as your Mod is based on NATO, I thought I'd inform you that the standard weapon used by NATO is the L85a1, and the G36 is utilised by American Police forces and the like
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Old 09-06-2003, 12:21 AM
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hrm... some of your info is wrong....

and some of mine is too.
it is actually a G36E, my bad.


I still dont understand wher eyou are seeing wasted polygons. It is ony a little more 600 polies, so if anyhting, it's missing them....

Also, if you check the mod info on our site (www.cw-meltingpoint.com) when you select NATO as your side and Rifleman as your class, you have options for your weapons. right now we will have at least the M16A3, L85, G36E. proberly more. maybe.
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Old 09-06-2003, 12:22 AM
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oh yeah, we chose the M16A3 cause no one want 3-shot burst aperently :/
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  #14  
Old 23-06-2003, 01:45 PM
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That Weapon imige is totaly cool i love it ....Keep up the good work
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Old 29-06-2003, 08:35 PM
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Hey, we have updated the images of this on the site. check it out!
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