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  #1  
Old 13-10-2004, 01:27 PM
Gunner Gunner is offline
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CS:S & CPL, Angel Munoz speaks

eSLive: Most of the community didn't welcome Counter-Strike : Source as well as VALVe excepted, will lots of disappointed gamers and fans. The game itself seems despite its graphics and physics, a lot less dynamic than its ancestor Counter-Strike 1.6... Will the CPL introduced Counter-Strike : Source into one of its tournaments at some point? If not, what game could possibly replace Counter-Strike : Source?

Munoz: We have a very talented team of people that are directing the future of Counter-Strike at CPL events. These people are Justin Blanchard, Tom Gardner, Andrew Waterman and Frank Nuccio, and these decisions are ultimately up to them with feedback from the community. I can say that we have a few concerns and I will be chatting with Valve about them to see if we can explore a better implementation of the game at our events.

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  #2  
Old 13-10-2004, 04:00 PM
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I do hope they don't implement CS:S.
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Old 13-10-2004, 04:01 PM
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Heh, Munoz & co definitely have a few concerns about CS:S, that's for sure. As it is right now, CS:S is far worse than regular CS 1.6, for match play that is. There are several things that really need to be fixed and the good maps such as nuke, train and inferno need to be redone as soon as possible, as the current map selection has only one excellent map (d2) and a few "OK" maps (cbble, aztec, although I myself think they're both quite awful). It's definitely not going to be played at the Winter event, but maybe if Valve improves the game as much as I believe they will, it could be playable at CPL Summer.
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Old 13-10-2004, 04:20 PM
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Bare in mind that we're playing the first version of CS:S right now... The first versions of Counter-Strike would never have been considered by CPL. At what version did they start using Counter-Strike? I bet it was quite a way into the development cycle.

Considering Counter-Strike: Source as we know it has only been in development since January - we've got a lot to look forward to and the same applies to e-sports participants too.
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Old 13-10-2004, 04:24 PM
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Quote:
Originally Posted by Chris_D
Bare in mind that we're playing the first version of CS:S right now... The first versions of Counter-Strike would never have been considered by CPL. At what version did they start using Counter-Strike? I bet it was quite a way into the development cycle.

Considering Counter-Strike: Source as we know it has only been in development since January - we've got a lot to look forward to and the same applies to e-sports participants too.
Well, I'm not sure it quite applies in the same way. There's a massive difference between starting a mod from scratch and converting a hugely polished version of that same mod to a new engine.
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Old 13-10-2004, 04:45 PM
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Axyon has a point.

I don't think CS:Source offers anything new to competitive gaming. If you want to have a Counter-Strike Tournament, the clear choice is 1.6, because everything works, everything is fluid, and it feels like Counter-Strike. Counter-Strike:Source may still be CS, but it doesn't hold the same flexability that 1.6 did. In 1.6 everything is fluid, if you turn around, and fire, you turn around and fire. In CS:S If you turn around and fire, you notice a slight lag in response during the turn, and headshots aren't as obvious (unless you look at the top right display) as they were before.

I think CS:S needs to really try to hold on to the smooth arcade experience that 1.6 had. If it can't do that I don't think many people will actually accept it as true CS.
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  #7  
Old 13-10-2004, 06:37 PM
ukfluke ukfluke is offline
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told u ! cs:s has zero chance of being pld at cpl....it sucks ass.

p.s doofus ur the first person ive seen talk some sense about cs:s. wp
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  #8  
Old 13-10-2004, 06:41 PM
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Where does it say theres no chance that it will ever be played at CPL?
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  #9  
Old 13-10-2004, 06:43 PM
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Quote:
Originally Posted by Lep
Where does it say theres no chance that it will ever be played at CPL?
Don't mind ukfluke he thinks he can see the future. I can do it too, here watch:

It will be played in CPL and it will replace 1.6.
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  #10  
Old 13-10-2004, 06:43 PM
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im telling u if they dont make some huge changes to cs:s it will never be pld competetivly. And i mean HUGE changes "!
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  #11  
Old 13-10-2004, 06:46 PM
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In your opinion what would they have to change so it would meet CPL standards? make a short list or just the five main issues.
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  #12  
Old 13-10-2004, 06:52 PM
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Quote:
Originally Posted by Chris_D
Bare in mind that we're playing the first version of CS:S right now... The first versions of Counter-Strike would never have been considered by CPL. At what version did they start using Counter-Strike? I bet it was quite a way into the development cycle.

Considering Counter-Strike: Source as we know it has only been in development since January - we've got a lot to look forward to and the same applies to e-sports participants too.
An excellent point.
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  #13  
Old 13-10-2004, 06:55 PM
ukfluke ukfluke is offline
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why the hell do i need 5 issues. The main thing about a competetive game is its bullet registration/nectcode. cs:s is awfull on both

-Hitboxes lag behind player models BADLY

- Hitboxes don't register hits properly

- Flash bangs flash you through walls sometimes

- Shotgun does the most random damage on the planet, you can shoot someone from really far and kill them with a headshot, other times the shotgun does 30 damage when you shotgun someone standing deadstill in the chest 2 feet away. (related to the crappy hitboxes?)

-Sounds sometimes don't play so you can't hear enemies near you or gun fire

- the sound in general is ****e up , sometimes its impossible to tell where the enemy is,, is it mono sound or someshit? so bad
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  #14  
Old 13-10-2004, 06:57 PM
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That shotgun-headshot-across-the-map thing is nothing new.
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  #15  
Old 13-10-2004, 07:00 PM
ukfluke ukfluke is offline
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oh i forgot

- models animations are worse than 1.6! how can a next gen game go backwards so much?! trully awfull
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