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#1
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CS:S & CPL, Angel Munoz speaks
eSLive: Most of the community didn't welcome Counter-Strike : Source as well as VALVe excepted, will lots of disappointed gamers and fans. The game itself seems despite its graphics and physics, a lot less dynamic than its ancestor Counter-Strike 1.6... Will the CPL introduced Counter-Strike : Source into one of its tournaments at some point? If not, what game could possibly replace Counter-Strike : Source?
Munoz: We have a very talented team of people that are directing the future of Counter-Strike at CPL events. These people are Justin Blanchard, Tom Gardner, Andrew Waterman and Frank Nuccio, and these decisions are ultimately up to them with feedback from the community. I can say that we have a few concerns and I will be chatting with Valve about them to see if we can explore a better implementation of the game at our events. eSLive |
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#2
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I do hope they don't implement CS:S.
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#3
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Heh, Munoz & co definitely have a few concerns about CS:S, that's for sure. As it is right now, CS:S is far worse than regular CS 1.6, for match play that is. There are several things that really need to be fixed and the good maps such as nuke, train and inferno need to be redone as soon as possible, as the current map selection has only one excellent map (d2) and a few "OK" maps (cbble, aztec, although I myself think they're both quite awful). It's definitely not going to be played at the Winter event, but maybe if Valve improves the game as much as I believe they will, it could be playable at CPL Summer.
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Apos' HL2 Release Calendar: November: The hostages have been rescued! |
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#4
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Bare in mind that we're playing the first version of CS:S right now... The first versions of Counter-Strike would never have been considered by CPL. At what version did they start using Counter-Strike? I bet it was quite a way into the development cycle.
Considering Counter-Strike: Source as we know it has only been in development since January - we've got a lot to look forward to and the same applies to e-sports participants too.
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Halflife2.net Staff: Am I really back? |
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#5
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Quote:
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HalfLife2.Net Staff - Super Moderator, #halflife2 Operator.
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#6
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Axyon has a point.
I don't think CS:Source offers anything new to competitive gaming. If you want to have a Counter-Strike Tournament, the clear choice is 1.6, because everything works, everything is fluid, and it feels like Counter-Strike. Counter-Strike:Source may still be CS, but it doesn't hold the same flexability that 1.6 did. In 1.6 everything is fluid, if you turn around, and fire, you turn around and fire. In CS:S If you turn around and fire, you notice a slight lag in response during the turn, and headshots aren't as obvious (unless you look at the top right display) as they were before. I think CS:S needs to really try to hold on to the smooth arcade experience that 1.6 had. If it can't do that I don't think many people will actually accept it as true CS. |
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#7
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told u ! cs:s has zero chance of being pld at cpl....it sucks ass.
p.s doofus ur the first person ive seen talk some sense about cs:s. wp
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#8
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Where does it say theres no chance that it will ever be played at CPL?
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#9
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Quote:
It will be played in CPL and it will replace 1.6. |
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#10
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im telling u if they dont make some huge changes to cs:s it will never be pld competetivly. And i mean HUGE changes "!
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#11
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In your opinion what would they have to change so it would meet CPL standards? make a short list or just the five main issues.
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#12
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Quote:
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#13
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why the hell do i need 5 issues. The main thing about a competetive game is its bullet registration/nectcode. cs:s is awfull on both
-Hitboxes lag behind player models BADLY - Hitboxes don't register hits properly - Flash bangs flash you through walls sometimes - Shotgun does the most random damage on the planet, you can shoot someone from really far and kill them with a headshot, other times the shotgun does 30 damage when you shotgun someone standing deadstill in the chest 2 feet away. (related to the crappy hitboxes?) -Sounds sometimes don't play so you can't hear enemies near you or gun fire - the sound in general is ****e up , sometimes its impossible to tell where the enemy is,, is it mono sound or someshit? so bad |
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#14
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That shotgun-headshot-across-the-map thing is nothing new.
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#15
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oh i forgot
- models animations are worse than 1.6! how can a next gen game go backwards so much?! trully awfull |
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