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#1
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Half-life 2 Physics comparisons.
Well, i'm sure we all played with that AWESOME physics demo in the other thread... but we all know that that isn't havok, and definately not valve's edited version of Havok. What do you guys think the physics of half-life 2 will be like compared to that demo? Think it will be remarkably similiar in alot of respects, poorer or better in some other areas? I'm falling in love with that demo, and I don't think I could ever get tired of physics in a game... so if half-life 2 has it incorporated as well as we're led to believe, I think this will be a remarkable game of course, just from the physics alone.
*NO BETA SPOILERS!* |
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#2
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could you post a link to the demo? i missed it.
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"Chicks that dig dragons are the best imo." |
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#3
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HL2's physics look great, but yeah, seeing the Meqon demos just made HL2's physics look bad (concerning water dynamics)
![]() The water physics seemed far more advanced in the Meqon demos whereas in HL2 there are no physically rendered water dynamics, just sprites and DX9 effects. I'm hoping Valve will upgrade this in the future though... nonetheless hl2 will be great
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/soundcloud/ |
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#4
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Trust me, HL2 phyics will match and probably surpass that demo.
Except for the clothe thing.
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"A stupid man's report of what a clever man says is never accurate because he unconsciously translates what he hears into something he can understand." -Bertrand Russell I was talking to Peachy Peach about Kissy Kiss..... |
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#5
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#6
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Physics seem to be implimented well in hl2. My biggest fear is that they will go overboard with it. A physics demo is fun to toy with for a while, but I really don't want to jump into an FPS and feel like I am in a glorified physics demo. I hope the traps aren't overly obvious and contrived. Like in the traptown video wihere the large container ontop of a building was blown off and fell on the combine. That is a good use of physics. But the Iron bar set up to swing through the courtyard at waistehigh, thats a little too contrived for me. I just hope there aren't too many like that.
I also fear the impact this game will have on the community. I can imagine the 15 or 20 different attempts to rip off the Manipulator in other games after hl2 is released. We shouldn't get caught up and start thinking that just because we can have elaborate physics in a game doesn't mean every game should be built around physics gameplay like hl2 is. |
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#7
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That demo was better it has water and cloth physics!!
HL2 physics IS SUCK!!!
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Pull the pin inside baby let it ride. |
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#8
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nm.....my bad
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"A stupid man's report of what a clever man says is never accurate because he unconsciously translates what he hears into something he can understand." -Bertrand Russell I was talking to Peachy Peach about Kissy Kiss..... Last edited by brink's; 28-06-2004 at 06:33 AM. |
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#9
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Quote:
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#10
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Quote:
howd'ya know?
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/soundcloud/ |
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#11
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the only thing that looked like being better than in hl2 was the water. and the rest of the physics, can it even get any more realistic than hl2/megon ? there´s like hundreds of all those litle testprograms where they´re trying to create the most realistic physics and having blocks you can drag around etc etc, but do you feel any difference between them? at least i dont. |
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#12
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HL2 doesn't simulate water.
It simulates the objects in the water.
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DigiPen RTIS Student - Class of 2011 |
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#13
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Quote:
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/soundcloud/ |
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#14
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Since when does HL2 have water physics? wtf!
/loads up beta to check this out...
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Pull the pin inside baby let it ride. |
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#15
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Quote:
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