Go Back   Halflife2.net Forums > Singleplayer Games > Half-Life Series



Reply
 
Thread Tools
  #1  
Old 28-06-2004, 06:13 AM
Raziaar's Avatar
Raziaar Raziaar is offline
I Hate Custom Titles
 
Join Date: Sep 2003
Location: Bovine University
Steam ID: Raziaar
Posts: 27,531
Half-life 2 Physics comparisons.

Well, i'm sure we all played with that AWESOME physics demo in the other thread... but we all know that that isn't havok, and definately not valve's edited version of Havok. What do you guys think the physics of half-life 2 will be like compared to that demo? Think it will be remarkably similiar in alot of respects, poorer or better in some other areas? I'm falling in love with that demo, and I don't think I could ever get tired of physics in a game... so if half-life 2 has it incorporated as well as we're led to believe, I think this will be a remarkable game of course, just from the physics alone.

*NO BETA SPOILERS!*
Reply With Quote
  #2  
Old 28-06-2004, 06:15 AM
kaf11's Avatar
kaf11 kaf11 is offline
Poison Zombie
 
Join Date: Jan 2004
Posts: 2,104
could you post a link to the demo? i missed it.
__________________
"Chicks that dig dragons are the best imo."
Reply With Quote
  #3  
Old 28-06-2004, 06:16 AM
evil^milk's Avatar
evil^milk evil^milk is offline
Metrocop
 
Join Date: Apr 2004
Posts: 4,814
HL2's physics look great, but yeah, seeing the Meqon demos just made HL2's physics look bad (concerning water dynamics)

The water physics seemed far more advanced in the Meqon demos whereas in HL2 there are no physically rendered water dynamics, just sprites and DX9 effects. I'm hoping Valve will upgrade this in the future though...

nonetheless hl2 will be great
__________________
/soundcloud/
Reply With Quote
  #4  
Old 28-06-2004, 06:20 AM
brink's's Avatar
brink's brink's is offline
Fast Zombie
 
Join Date: Sep 2003
Location: 198.166.16.98:27015
Posts: 2,561
Trust me, HL2 phyics will match and probably surpass that demo.
Except for the clothe thing.
__________________
"A stupid man's report of what a clever man says is never accurate because he unconsciously translates what he hears into something he can understand."
-Bertrand Russell
I was talking to Peachy Peach about Kissy Kiss.....
Reply With Quote
  #5  
Old 28-06-2004, 06:20 AM
Raziaar's Avatar
Raziaar Raziaar is offline
I Hate Custom Titles
 
Join Date: Sep 2003
Location: Bovine University
Steam ID: Raziaar
Posts: 27,531
http://meqon.com/downloadarea/downloadarea.php

It's the second one down, the 1.8mb file one!
Reply With Quote
  #6  
Old 28-06-2004, 06:21 AM
Devilphish's Avatar
Devilphish Devilphish is offline
Barnacle
 
Join Date: Jun 2004
Posts: 157
Physics seem to be implimented well in hl2. My biggest fear is that they will go overboard with it. A physics demo is fun to toy with for a while, but I really don't want to jump into an FPS and feel like I am in a glorified physics demo. I hope the traps aren't overly obvious and contrived. Like in the traptown video wihere the large container ontop of a building was blown off and fell on the combine. That is a good use of physics. But the Iron bar set up to swing through the courtyard at waistehigh, thats a little too contrived for me. I just hope there aren't too many like that.

I also fear the impact this game will have on the community. I can imagine the 15 or 20 different attempts to rip off the Manipulator in other games after hl2 is released. We shouldn't get caught up and start thinking that just because we can have elaborate physics in a game doesn't mean every game should be built around physics gameplay like hl2 is.
Reply With Quote
  #7  
Old 28-06-2004, 06:22 AM
Mr-Fusion's Avatar
Mr-Fusion Mr-Fusion is offline
Combine Soldier
 
Join Date: Oct 2003
Location: Sydney, Australia
Posts: 5,478
That demo was better it has water and cloth physics!!

HL2 physics IS SUCK!!!
__________________
Pull the pin inside baby let it ride.
Reply With Quote
  #8  
Old 28-06-2004, 06:23 AM
brink's's Avatar
brink's brink's is offline
Fast Zombie
 
Join Date: Sep 2003
Location: 198.166.16.98:27015
Posts: 2,561
nm.....my bad
__________________
"A stupid man's report of what a clever man says is never accurate because he unconsciously translates what he hears into something he can understand."
-Bertrand Russell
I was talking to Peachy Peach about Kissy Kiss.....

Last edited by brink's; 28-06-2004 at 06:33 AM.
Reply With Quote
  #9  
Old 28-06-2004, 06:24 AM
Raziaar's Avatar
Raziaar Raziaar is offline
I Hate Custom Titles
 
Join Date: Sep 2003
Location: Bovine University
Steam ID: Raziaar
Posts: 27,531
Quote:
But the Iron bar set up to swing through the courtyard at waistehigh, thats a little too contrived for me. I just hope there aren't too many like that.
Remember, father gregori set up those 'traps'.
Reply With Quote
  #10  
Old 28-06-2004, 06:24 AM
evil^milk's Avatar
evil^milk evil^milk is offline
Metrocop
 
Join Date: Apr 2004
Posts: 4,814
Quote:
Originally Posted by brink's
HL2 has water phyics
great

howd'ya know?
__________________
/soundcloud/
Reply With Quote
  #11  
Old 28-06-2004, 06:24 AM
Katana Katana is offline
Headcrab
 
Join Date: Sep 2003
Posts: 118
Quote:
Originally Posted by Evil^Milk
HL2's physics look great, but yeah, seeing the Meqon demos just made HL2's physics look bad (concerning water dynamics)
:

the only thing that looked like being better than in hl2 was the water. and the rest of the physics, can it even get any more realistic than hl2/megon ?

there´s like hundreds of all those litle testprograms where they´re trying to create the most realistic physics and having blocks you can drag around etc etc, but do you feel any difference between them? at least i dont.
Reply With Quote
  #12  
Old 28-06-2004, 06:26 AM
Iced_Eagle's Avatar
Iced_Eagle Iced_Eagle is offline
Metrocop
 
Join Date: May 2003
Location: Seattle, WA
Steam ID: Iced_Eagle
Posts: 4,345
HL2 doesn't simulate water.

It simulates the objects in the water.
Reply With Quote
  #13  
Old 28-06-2004, 06:26 AM
evil^milk's Avatar
evil^milk evil^milk is offline
Metrocop
 
Join Date: Apr 2004
Posts: 4,814
Quote:
do you feel any difference between them?
Heh, well not really
__________________
/soundcloud/
Reply With Quote
  #14  
Old 28-06-2004, 06:26 AM
Mr-Fusion's Avatar
Mr-Fusion Mr-Fusion is offline
Combine Soldier
 
Join Date: Oct 2003
Location: Sydney, Australia
Posts: 5,478
Since when does HL2 have water physics? wtf!

/loads up beta to check this out...
__________________
Pull the pin inside baby let it ride.
Reply With Quote
  #15  
Old 28-06-2004, 06:26 AM
Raziaar's Avatar
Raziaar Raziaar is offline
I Hate Custom Titles
 
Join Date: Sep 2003
Location: Bovine University
Steam ID: Raziaar
Posts: 27,531
Quote:
We shouldn't get caught up and start thinking that just because we can have elaborate physics in a game doesn't mean every game should be built around physics gameplay like hl2 is.
You say that like physics could be a bad thing for most games. I haven't seen a game yet(well, okay, maybe I have... but still...) that couldn't be improved by good physics...
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 04:37 PM.


Powered by: vBulletin Copyright Jelsoft © 2000 - 2005