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#46
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i want to see a bunny hopper get instantly impaled up the @ss by a wooden stake that instantly comes out beneath him as he is landing.
Appart from that, as others have mentioned, getting damage from falling debris etc... bodies absorbing bullet energy hence they cant aim momentarily. |
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#47
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I want to see useful submachine guns.
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#48
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Quote:
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#49
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#50
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Sounds intriguing
__________________
Halflife2.net Staff: Am I really back? |
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#51
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'Raptors?.... You bred Raptors??!!1one'
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#52
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Velociraptors in an FPS like CS would be fun.
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#53
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more weapons!
__________________
Kingdom Lost - 2006 |
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#54
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Quote:
Cliffe VALVe |
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#55
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I'd rejoice. I can see why it was added, but I don't think it was ever intended to be used so that someone can cower in a corner, only venturing out when everyone else is dead.
Ditch it!
__________________
Now I've swung back down again, it's worse than it was before, If I hadn't seen such riches, I could live with being poor. |
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#56
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Yay! Boot the shield!
Edit: I should add, this is coming from someone who uses the shield often and IMO to great effect. The shield is just an awkward mess, it makes little to no sense as to why it was added, it was just thrown in and only the CT's got it. Just cut it out of the picture and be done with it. It's not shameful to be able to admit you were wrong on some things.
__________________
- the Radeon 9600 Pro performs very well - it is a good competitor of the 5900 ultra; ANANDTECH http://www.anandtech.com/showdoc.html?i=1862 Last edited by WillH; 26-06-2004 at 10:11 AM. Reason: Clarification |
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#57
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Here are just a few things that occurred to me as I was playing. I feel a few little details could make the next installment all that more refined and addictive.
Suggestion name: Blood trails Effect: After a player is wounded (One possible option could be if they loose something like 20hps over a short period of time) they would ooze a short trail of blood behind them. Purpose of changing/adding: A subtle addition of detail to the game. This would also add another level of interaction to the gameplay. Wounded players would be exposed for a short while. There would be chances for misdirection, and ambushing. Attacking players would be encouraged to pursue their targets as the blood trail would be temporary. Players would also get a greater sense of satisfaction knowing that their attack scored a definite hit on their opponent. Other notes: The blood trail should fade away over a short period of time. Suggestion name: Visible footsteps Effect: Players footsteps are visible Purpose of changing/adding: Adds a level of tracking to gameplay. Also subtly changes the way in which players see their position in the game space. Adds a level of realism to the game. Other notes: Foots steps fade with time. Foot steps should change with the type of surface (snow lingers longer, dust is less well defined) Some surfaces could be less defined then others appearing as vague scuff marks rather then clear boot prints. Suggestion name: Molitov cocktails Effect: When thrown bursts on impact adding a fiery barrier effect for a short period of time. Purpose of changing/adding: Adds a defensive aspect to the game. This would be ideal for a short term defensive barrier. Perfect for terrorists on CS situation maps. Adds a level or realism to the game. The molitov cocktail is a typical terrorist device. Other notes: Effect is temporary. Fire can catch on wooden objects in the surrounding area (like boxes, barrels and door frames). Would be a terrorist only weapon. ... I imagine those first two could be server variables. The Molitov thing I imagine could be quite possible in something like the source engine. I guess a few little details could add another level of interaction into the fray. About the shield... Yeah just scrap it. It was a nice colorful addition. But I feel that it is so an unique item, that it doesn’t seem to fit in well with the rest of the game, including the CS players who don’t seem to know how to handle having it in the game. |
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#58
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Also what about the ability to move around while planting the bomb...like in the early versions?
__________________
Tr0n☺
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#59
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It takes skill to use the shield properly, but unfortunately because it's a very difficult tool to master properly without camping in the corner, most people can't be bothered. I say it needs to go.
__________________
Halflife2.net Staff: Am I really back? |
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#60
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I would like to see some new maps that have to deal with urban warfare in Iraq or some other Middle Eastern countries.
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