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  #1  
Old 10-07-2003, 09:14 AM
Beldor
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-Wip- Hk Sg1

Hey all!

Thought I would have a go at some weapon modeling. So far I am about 60% done I would guess. There are still alot of details left to do and probably alot of optimizing and finetuneing

The polycount is now at 1745 faces and I think Ill go for 2000 since that will be the limit in HL2. C&C welcomed!

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  #2  
Old 10-07-2003, 09:48 AM
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Punisher454 Punisher454 is offline
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I dont think that 2000 is the limit, its just probably the self imposed limit used by valve.
Do remember that you'll be able to delete alot of polys that will never be seen in the FPS view.

The HK is lookin good so far.
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  #3  
Old 10-07-2003, 12:19 PM
Beldor
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ok, I just read somewhere that 2000 would be for the weapons, but it might just be a self imposed limit by valve yes. I will see if I cant get the time to put in the final details today.. got way to much to do at the moment
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Old 10-07-2003, 03:48 PM
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nice model

keep up the work... you're a real fast learner!!
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Old 10-07-2003, 04:03 PM
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SidewinderX SidewinderX is offline
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<y only crit at this stage is that the barrel looks a bit large...
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  #6  
Old 10-07-2003, 04:51 PM
Beldor
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Thanks for the replies!

Sidewinder: I'll look into that barrel, it might be abit large yes
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  #7  
Old 10-07-2003, 10:03 PM
Beldor
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Ok, small update. Added some details, done some optimizing. Unfortunatly I have gone over the 2000 mark now the model is now 2105 faces.. If I use the optimize modifier it gets it under 2000 again though Still need some more details and some fintetuneing here and there.. and I'll have to see if I cant optimize some more. C&C welcomed!

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  #8  
Old 10-07-2003, 10:17 PM
SenorDingDong SenorDingDong is offline
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i wouldnt worry about it being over 2000. Thats the limit Valve is placing on their models, not the limit of the source engine.
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  #9  
Old 11-07-2003, 02:34 PM
Beldor
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No, I dont really worry about the 2000 limit, but its always nice to have a goal, and try and get it as low as possible
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  #10  
Old 11-07-2003, 03:12 PM
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The barrel's inner diameter is too wide, the bore needs to be a lot narrower
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  #11  
Old 11-07-2003, 05:16 PM
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Punisher454 Punisher454 is offline
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I notice you said 2105 "faces". Are you counting quad's or tri's ?
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  #12  
Old 11-07-2003, 05:29 PM
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Faces means tris. Polygons/polies are n-sided. (no limit)
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  #13  
Old 11-07-2003, 05:42 PM
Beldor
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yes, just as ankalar says. Faces is tris, everything else is polygons. So 2105 tris yes.
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  #14  
Old 11-07-2003, 06:48 PM
toadstretcher
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tri?

a poly is 3 sided
a quad 4
quad = 2 polys

a word or advice:
be very wary of optimisation filters
they, generally speaking, ruin your hard work by deforming your model for you.

remember your not gonna see half of your model once you turn it into a view-point weapon.
so you can remove all the internal poly's of the barrell as your never gonna see 'em
cylinders are easier than tubes, and the player will never know the diference.
not sure about w_models and p_models though tell truth.
Remember to leave some space if you need to include arms, they could waste more
poly's than the gun.

Last edited by toadstretcher; 11-07-2003 at 06:51 PM.
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  #15  
Old 11-07-2003, 07:13 PM
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no only remove Polies that aren't seen after animations are done..as some of them might be seem in some animations , i cnt stress this enough
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