|
|
#1
|
|||
|
|||
|
Splash Damage working on new Doom³ engine title
Splash Damage joins the likes of Raven, Human Head, Nerve, and possibly Gray Matter, in studios producing new games with Doom³ technology. A snippet from the Splash Damage website....
Quote:
|
|
#2
|
||||
|
||||
|
Well, I guess the Source is going out of supporters and the DOOM3 engine is getting them all.
Anyway, those guys only made RTCW T. They're not big yet (even considering the huge sucess of ET).Well, anyway, Source is probably still more escalable and versatile than the DOOM3 engine. But you never know....
__________________
i'm just being a pratt - Mahatma Ghandi
|
|
#3
|
||||
|
||||
|
I don't think ill like the doom3 engine games that much, sicne doom3 doesn't support any larger outdoor areas, wich i like.
__________________
Advice is what we ask for when we already know the answer but wish we didn't. - Erica Jong |
|
#4
|
||||
|
||||
|
Quote:
We don't exactly know that, do we?
__________________
i'm just being a pratt - Mahatma Ghandi
|
|
#5
|
||||
|
||||
|
Um yes we do... It was said in an interview or something...
__________________
Advice is what we ask for when we already know the answer but wish we didn't. - Erica Jong |
|
#6
|
||||
|
||||
|
Quote:
|
|
#7
|
||||
|
||||
|
Ohh... That just ruined DOOM3 engine for me.
I thought that afirmation was based on the gen set of the game. Well, I'm gonna cry now....
__________________
i'm just being a pratt - Mahatma Ghandi
|
|
#8
|
||||
|
||||
|
i think they might be useing hte d3 tech because they were using the q3 engine for ET and maybne its familiar or maybe they got a good deal on it of their 'continuation' of their 'successfull collaberation' .
__________________
Everything has an end, but in life every end is a new begining. |
|
#9
|
|||
|
|||
|
the engine can handle large areas their just not putting them into the game because most people dont have computers that are powerful enough to run them. its like when quake 3 came out.originally it had only small areas and a limited number of players but now theres games that use the engine that have large enviroments and lots of players
|
|
#10
|
||||
|
||||
|
It's really a matter of what you do IN those large environments to be honest. The opening mars surface map according to Fredo Nillsen is about 10 times the size of the mpterra2 map from Clan Arena when you zoom fully out and a person walking on it is teeny weeny.
Obviously all that doesn't get displayed at once and there's only really one large lightsource (the sun). Which is the other reason D3 doesn't have large open areas. Because they're just not good for doing interesting things with the lighting and because they don't create a sense of fear and claustrophobia, which is rather what id are shooting for. That's the rationale I've heard. Maps are big enough for vehicles at any rate because Splash damage had some working flying buggies in the DM portion of the game a while back although theres some doubt about whether that's right for the pacing.
__________________
People hacking your system and stealing and uploading years of hard work just absolutely sucks ass. - Todd Hollenshead, CEO id Software |
|
#11
|
||||
|
||||
|
It's not really a surprise that Splash Damage chooses to work with the Doom3 engine, considering they had business relationships with Id Software in the past.
Also consider that this new game will take at least three years to be developed. By the time of its release, the average consumer PC will be powerfull enough to render large terrain areas in the Doom3 engine. |
|
#12
|
|||
|
|||
|
The Doom³ is absolutely capable of large outdoor areas.
According to Carmack, the only problem with outdoor areas in the current Doom*³ technology is that they havn't implimented the kind of ambient lighting and softshadows that would go into an outdoor area. It just hasn't been worked out in the engine yet, and it isn't a huge priority right now because there aren't a whole lot of outdoor areas for Doom³ anyway. When another one of these studios starts modding the technology to suit their game, they will work out the outdoor lighting system, and Carmack already stated that thats one of the things he will be working on as an update to the technology after Doom³ is out. Quote:
|
|
#13
|
|||
|
|||
|
Quote:
|
|
#14
|
||||
|
||||
|
The should call it Doom Tournament 2005.
|
|
#15
|
||||
|
||||
|
Doom3 fans always seem to have alot of information about why the engine will be able to do something later
__________________
"America is still working according to its terrorist mind that wants to manage the whole world and eliminate any peace operations in order to be the number one in committing crimes and causing bloodsheds," he added. -Abu Thar al-Kinana;a spokesman for the al-Mahdi Army has told Aljazeera. 660 cause bloodsheds everyday #1 in committing crimes! |
![]() |
| Thread Tools | |
|
|