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#1
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HL2 vs. Doom 3 vs...Torc?
I don't know who these guys are, but it looks like they're fast becoming rivals to Valve and id.
http://www.fileshack.com/file.x?fid=4474 Download it and watch. I think it looks promising, although many elements look "inspired" by Valve or id. You'll see what I mean. some stuff they mention: Real time per-pixel lighting Bump Maps Self-shadowing "All surfaces recieve shadow" Real Time per-pixel shadowing Ragdoll physics What do you think?
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Gamers. We're a different sort of people. Genesis 24:63 - And Isaac went out to meditate in the field at the eventide: and he lifted up his eyes, and saw, and, behold, the camels were coming. |
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#2
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hmph...another queue to download site...will have to wait a while before i can comment on this.
while i'm here i may as well ask, anyone else seen the trailer for Ghost In The Shell 2 yet? looks fookin amazing.
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"If you strike me down I shall become more powerful than you can possibly imagine." |
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#3
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ghost in the shell 2 is my new religion.
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Some people play tennis says: you Hmmm, you don't say. says: 3000? Some people play tennis says: ve got it sideways |
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#4
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now that demo does look impressive. although yeah i can see where it's 'inspired' by HL2 and Doom III. but so much the better. as a game player i'm not too worried if i get a meld of different games. as far as i can tell, HL2 + Doom III = Torc. looking promising.
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"If you strike me down I shall become more powerful than you can possibly imagine." |
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#5
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girl from ipanema is my new religion..
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roses are red violets are blue in soviet russia poem writes you! |
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#6
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Cool techdemo video. Looks a little too.. dirty, at this point, to be any fun. Anyhow, is there any game planned behind that engine? Or what?
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#7
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Quote:
Quote:
Looks like it has potential, but at this point it doesn't seem to offer much more than what is shown in the video. |
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#8
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Technology dont mean crap today. Realtime lighting, realtime physics, bumpmapping and normalmapping, PS1.1, PS1.3, PS1.4, PS2.0, PSNvidiaOptimized(TM), VS of all versions, ragdolls, realtime shadows, *sigh*... Everyone and his grandma can make a game with this.
Style. That's all it need. The game with STYLE (big letters) is ALWAYS the winner. Savage is one of the best games I've ever played, and its engine lack just about EVERYTHING on the technology list. But its very cool
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"Destiny my ass! The chest is mine!" -Gothic II |
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#9
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I think this is made on the 9th power engine.
It was made by PT by a 12 ppl team. They licensed it to a few teams as an alternative. It was way cheaper than most engines and by what I seen, it looked great. Not sure though. I think Eidos hired them or something. Whos Torc Interactive anyway?
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i'm just being a pratt - Mahatma Ghandi
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#10
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It lokos like a DOOM environment with Quake weapons.
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#11
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welcome to bump mapping hell....
I cannot stand this technique...you know, the old "stick a bump/normal map on every single surface/weapon/item/character in the game" route |
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#12
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yes that looks bad...the shadows look pretty good though
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When you fall down a bottomless pit, you die of starvation. |
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#13
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yeah the shadows aren't bad, and the bump mapping remark I made wasn't really the fault of the engine or anything, it's just really bad from an artistic perspective.
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#14
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Reminds me of Doom 3, how theres bump map on every single surface. But it doesnt look plastic which is interesting
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#15
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What do you mean? That looks horribly plastic.
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