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  #1  
Old 26-01-2004, 11:58 PM
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Draklyne Draklyne is offline
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HL2 vs. Doom 3 vs...Torc?

I don't know who these guys are, but it looks like they're fast becoming rivals to Valve and id.

http://www.fileshack.com/file.x?fid=4474

Download it and watch. I think it looks promising, although many elements look "inspired" by Valve or id. You'll see what I mean.

some stuff they mention:

Real time per-pixel lighting
Bump Maps
Self-shadowing
"All surfaces recieve shadow"
Real Time per-pixel shadowing
Ragdoll physics

What do you think?
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Old 27-01-2004, 12:09 AM
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hmph...another queue to download site...will have to wait a while before i can comment on this.

while i'm here i may as well ask, anyone else seen the trailer for Ghost In The Shell 2 yet? looks fookin amazing.
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Old 27-01-2004, 12:39 AM
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ghost in the shell 2 is my new religion.
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  #4  
Old 27-01-2004, 12:50 AM
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now that demo does look impressive. although yeah i can see where it's 'inspired' by HL2 and Doom III. but so much the better. as a game player i'm not too worried if i get a meld of different games. as far as i can tell, HL2 + Doom III = Torc. looking promising.
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Old 27-01-2004, 01:36 AM
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girl from ipanema is my new religion..
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Old 27-01-2004, 04:50 AM
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Cool techdemo video. Looks a little too.. dirty, at this point, to be any fun. Anyhow, is there any game planned behind that engine? Or what?
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Old 27-01-2004, 08:40 AM
CheapAssStrat CheapAssStrat is offline
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Quote:
Originally Posted by Shuzer
Cool techdemo video. Looks a little too.. dirty, at this point, to be any fun.
I'm pretty sure it's just the video quality. Take a look at the screenshots on their website.
Quote:
Originally Posted by Shuzer
Anyhow, is there any game planned behind that engine? Or what?
Doesn't seem that way, according to the website.

Looks like it has potential, but at this point it doesn't seem to offer much more than what is shown in the video.
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  #8  
Old 27-01-2004, 10:03 AM
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dawdler dawdler is offline
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Technology dont mean crap today. Realtime lighting, realtime physics, bumpmapping and normalmapping, PS1.1, PS1.3, PS1.4, PS2.0, PSNvidiaOptimized(TM), VS of all versions, ragdolls, realtime shadows, *sigh*... Everyone and his grandma can make a game with this.

Style.

That's all it need. The game with STYLE (big letters) is ALWAYS the winner. Savage is one of the best games I've ever played, and its engine lack just about EVERYTHING on the technology list. But its very cool
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  #9  
Old 27-01-2004, 11:37 AM
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I think this is made on the 9th power engine.
It was made by PT by a 12 ppl team. They licensed it to a few teams as an alternative. It was way cheaper than most engines and by what I seen, it looked great.
Not sure though.
I think Eidos hired them or something. Whos Torc Interactive anyway?
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  #10  
Old 28-01-2004, 04:09 AM
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It lokos like a DOOM environment with Quake weapons.
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  #11  
Old 28-01-2004, 07:11 AM
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welcome to bump mapping hell....

I cannot stand this technique...you know, the old "stick a bump/normal map on every single surface/weapon/item/character in the game" route
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  #12  
Old 28-01-2004, 07:27 AM
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Maskirovka Maskirovka is offline
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yes that looks bad...the shadows look pretty good though
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  #13  
Old 28-01-2004, 07:34 AM
qckbeam
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yeah the shadows aren't bad, and the bump mapping remark I made wasn't really the fault of the engine or anything, it's just really bad from an artistic perspective.
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  #14  
Old 28-01-2004, 07:53 AM
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Reminds me of Doom 3, how theres bump map on every single surface. But it doesnt look plastic which is interesting
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  #15  
Old 28-01-2004, 08:57 AM
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MultiVaC MultiVaC is offline
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What do you mean? That looks horribly plastic.
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