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#1
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[wip] Woman
Hey all!
This is sorta my first attempt at a lowpoly char. Mainely doing this one for practice. And yes, she is supposed to be abit "stockey" or have female forms. I havent put any smoothing groups on yet and its about 2500 faces so far.Any C&C are welcomed! So fire away!
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#2
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Modeling the human form is one of the hardest things to model. The female body even more so than the male. What I did for Mine was to download some 3d scans of REAL Women. The polycount was super high and there was alot of realy wasted polys on hair (on top and down below).
So anyhow I imported the female model, divided it in half from the top of the skull to crotch, and started deleting small sections and building My own new mesh in place of the old one. I made some adjustments from the one I DL'd. I think she's a bit taller and the breasts are a bit different, as well as the face. But the overall shape is very close, but I didnt end up using any of the old polygons. I've also looked into creating human models in Poser and importing them into MAX. Its a real easy to make several unique looking people, but they all fit onto the same skeleton and animations. I havent done this YET but its looking possible and easy! |
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#3
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The human body is no easy task no. As you said, one way is to build it up around a high poly, at least you will get all the proportions correct. Another way is to create a generic model, and just apply some changes to that to get different characters. Personally I like to build them from scratch, giving them my little personal touch
![]() Oh, and i dont know how it is in the lowpoly comunity.. but where i come from, poser is like swearing in church ![]() Thought I would show a wire picture as well, easier to give C&C. |
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#4
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dude, lemme be the first one to say.. THAT IS A FINE MODEL.
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#5
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nice job, espc for your first attempt
Narc-Gaming could do with a Character Modeller for their Mod Operation Everlasting Shadow: LINK If your interested PM me or Badger or Sniper... one of us
__________________
---------------------------- Discombobulation is the aim of the game...!?! ... I'll Get My Coat
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#6
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Thanks righteOus!
![]() Stone: I've sent you a pm, thanks by the way ![]() I've started to think of what kind of gun she sould have.. must be something cool and powerful.. I'll have to browse the net for ideas Also done some minor adjustments to the model, her head is now abit smaller. I'll post a update soon
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#7
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well at least her tits are proportional to her body
__________________
If you throw feces at a monkey you will be accepted as part of their society. If you throw a brick at a monkey it dies. Strange World isn't it? |
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#8
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make her nude!
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#9
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looking nice. the proportions are a bit off.. I think the head is to big.. she looks a bit chibi.
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#10
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thats an amazing model, but a few things to watch for. i think that the head is a little large, even with that hat on, and her legs seem a little thick, all the way down. The top is good, but they stay a bit too thick at the bottom. this might b wrong, but u cant really c without a front and side view *hint hint*
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#11
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Quote:
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#12
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Thanks for all the C&C so far!
Evil: Yes, many has commented on that her head is to big so I have changed that now ![]() random.hero: I'll look into those legs, you might be right.. but she is supposed to be abit chibi as Evil put it.. not this standard tall legged fantasy babe. I'll see if it works with abit thinner legs though ![]() Punisher454: good to hear You could probably use it the way you think of though. but to me those models wouldnt really be mine, just a copy..
Last edited by Beldor; 08-07-2003 at 08:12 AM. |
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#13
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oh yeah, the small update
![]() head and legs fixed + minor adjustments here and there.. and front and side views Last edited by Beldor; 08-07-2003 at 08:33 AM. |
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#14
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Quote:
But anyhow, back to where I started with My commentary on low poly modeling of the female form. Its a simple matter to get all the proportions right by getting an anatomicly correct model, and using it to get your proportions correct. You dont actuly use the real life model as your own, just measure off it. About your model, I 'm not real sure what sort of helmet she is wearing, but like the others I think shes a bit big headded. looks like a good start though. Whats your target as far as triangle count (I ususaly use the term "polys",but alot of people seem to like to count in 4 sided polys and not 3, like the game engine does)? I read that a headcrab's highLOD model is around 3000, and special characters like Alyx run around 7500 for the high LOD. 2500 triangles is kinda low for a human character in HL2. Last edited by Punisher454; 08-07-2003 at 08:29 AM. |
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#15
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Just looked at the updated version, she's been to Balley's.
Big improvment. What are you modeling in? |
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