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#1
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CHAMFER - ARRgghhhh
Ok, i am making a model of a gun, and i am trying to get rounded edges on the handle and other such areas. But when i go Editable Mesh > Edges > Chamfer. It works shittily, and it wont actually round the edges. Can anyone help me please?
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mrBadger: Die Mr Thread. Itchy scrote? Flakey skin? Weird musty smell in your pants? Why not try: Washing. Now with water. And soap. |
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#2
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yeah i reckon i cant do it either
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#3
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What program?
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#4
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making the assumption that its max. Chamfer doesn't round edges it turns a right angle int to 45's. to make it apear round you have to adjust the smoothing groups. Even adusting the smoothing won't neccesarily solve your dilema. if it's abosulutely neccesary that it be completely smooth then your gong to have to insert poly's and round it out manually.
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If you throw feces at a monkey you will be accepted as part of their society. If you throw a brick at a monkey it dies. Strange World isn't it? |
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#5
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Chamfer twice?
PS: Use Editable Poly.
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#6
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and how do we go about adding polygons please?
yes, its 3DS Max 6
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mrBadger: Die Mr Thread. Itchy scrote? Flakey skin? Weird musty smell in your pants? Why not try: Washing. Now with water. And soap. |
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#7
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Quote:
Quote:
![]() Or you can use Cut to create an edge (thus dividing a poly into two). |
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#8
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chamfer does wierd ass things to mine. just plain screws it up. ill get some renders in a while for u to look at.
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mrBadger: Die Mr Thread. Itchy scrote? Flakey skin? Weird musty smell in your pants? Why not try: Washing. Now with water. And soap. |
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#9
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The best option I would say is to increase poly count manually.
edit: afaik chamfer is not designed to create round edges and it has never worked for me.
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#define ever ;; bool explicit = true; for(ever) SpoutAbuse(explicit); Last edited by HybridM; 26-12-2003 at 11:36 AM. |
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#10
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well, can anyone please tell me how i can make clean rounded edges?
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mrBadger: Die Mr Thread. Itchy scrote? Flakey skin? Weird musty smell in your pants? Why not try: Washing. Now with water. And soap. |
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#11
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mesh smooth is the only tool that will round your edges, you can apply that seperately, other than that using the chamfer option a few times on one edge can smooth it quite well. aslong as you set the size of the chamfer correctly inside the first chamfer, usually a third try, on one edge is good enough to give it a rounded appearance.(if you set the size of the second chamfer larger than a certain amount they will overlap and look crappy.
. so use the little tool box to the right of the word chamfer if you cant scale the chamfer size, sounds like your just applying a default chamfer which would definately make it overlap the first chamfer, but im not too sure )
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*Official Supporter of "F*** EA's ingame advertising" Last edited by clarky003; 26-12-2003 at 02:49 PM. |
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#12
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destroy. erase. improve. |
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#13
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ust use editable polys. They have more features. Also a lot easier to work with.
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#14
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Chamfer is the damn best tool around, id be lost without it. I spose it would be easy to get lost with it though. I did tutorials that included Chamfering thats how i learnt it maybe you guys need to find some tutorials.
Just make sure your in editable poly with edges sub object menu selected. Remember how and what the chamfer does as it will need an end somewhere, it may even invovle welding some vertices when your down, so dont expect it to be perfect. |
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#15
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you can always avoid welding polys if you know how, remember its about making things as simple as pssoible for yourself. only weld if you have to. there are usually a couple of ways around something when it comes to making complex shapes.
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