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  #1  
Old 09-06-2009, 02:31 AM
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Hectic Glenn Hectic Glenn is offline
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Team Fortress 2 Update / Fixes

Lots of fixes in this update, with a few tweaks and changes along the way. See the major changes below.
  • Added a "Discard" button to the item pickup panel.

  • Added a backstab custom death animation to the Heavy.
  • Changed the Dead Ringer so it can be activated while carrying the flag.
  • Increased the Force-A-Nature's damage by 10%.
  • Fixed not being able to reflect arrows with the Flamethrower.
  • Fixed the background color of the Spy disguise panel not always matching his disguise team.
  • Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
  • Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
  • Fixed the Ambassador not shooting enemy sticky bombs.
  • Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
  • Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.
  • Fixed Sniper "civilian" exploit where players could crash the server.
  • Fixed a couple of cases where viable backstabs would fail.
The update will be applied automatically. Steam news.
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  #2  
Old 09-06-2009, 02:42 AM
Corp. Sheepo Corp. Sheepo is offline
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Does that mean the flag is dropped along with your corpse? Or do you drop a fake intel as well? That would be goddam priceless.

Some useful fixes, but has anyone been getting a bug where your ID for who you're disguised as in the bottom left will read your own name? I get it fairly often, I don't know if others see me that way as well.

Last edited by Corp. Sheepo; 09-06-2009 at 04:33 AM.
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  #3  
Old 09-06-2009, 02:52 AM
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CaptinDirt CaptinDirt is offline
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This update is not being applied. I restated Steam several times and no effect. Dammit I don't understand why there can't be an "update this game" or "check for updates" button, you have to restart Steam or something.
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  #4  
Old 09-06-2009, 03:03 AM
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Sweet.
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  #5  
Old 09-06-2009, 03:10 AM
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Shoooooot dem stickies.
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  #6  
Old 09-06-2009, 04:29 AM
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Good fixes
Can't wait to reflect arrows.

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Originally Posted by Corp. Sheepo View Post
Does that mean the flag is dropped along with your corpse? Or do you drop a fake intel as well? Tthat would be goddam priceless.
Ya.
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  #7  
Old 09-06-2009, 04:33 AM
Corp. Sheepo Corp. Sheepo is offline
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You realize that I don't know what you mean? D:
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  #8  
Old 09-06-2009, 04:35 AM
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Quote:
Originally Posted by Hectic Glenn View Post
Lots of fixes in this update, with a few tweaks and changes along the way. See the major changes below.
  • Added a "Discard" button to the item pickup panel.
Is anyone's backpack actually full? I've got 40+ hours the last couple of weeks and I'm a little over half full.

Quote:
Originally Posted by Hectic Glenn View Post
  • Changed the Dead Ringer so it can be activated while carrying the flag.
  • Good to know, but I'm surprised that they did this.

    Quote:
    Originally Posted by Hectic Glenn View Post
  • Increased the Force-A-Nature's damage by 10%.
  • Dude, this is already way overpowered if you ask me.

    Quote:
    Originally Posted by Hectic Glenn View Post
  • Fixed not being able to reflect arrows with the Flamethrower.
  • I haven't had the opportunity to try this, but look forward to many impalements while trying.

    Quote:
    Originally Posted by Hectic Glenn View Post
  • Fixed a couple of cases where viable backstabs would fail.
  • I thought I just sucked at backstabs. Now I'll suck less!
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      #9  
    Old 09-06-2009, 04:39 AM
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    bam23 bam23 is offline
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    FaN still fails compared to good old scattergun.
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      #10  
    Old 09-06-2009, 04:42 AM
    the.v.dog the.v.dog is offline
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    • Added a "Discard" button to the item pickup panel.
      Finally, I'll be able to delete my Xth sandman straight away.

    • Added a backstab custom death animation to the Heavy.
      Nice. Can't wait to see it.

    • Increased the Force-A-Nature's damage by 10%.
      It's not OP'd enough already?

    • Fixed not being able to reflect arrows with the Flamethrower.
      Sweet. I can't wait to try this. Those poor sods still using the backburner are really missing out.
      Hopefully they've increased the Huntsman's power to compensate- if we're better off with the rifle no-one will use it.

    • Changed the Dead Ringer so it can be activated while carrying the flag.
      So you can't disguise with the briefcase, but you can cloak?

      I think, Corp. Sheepo, that you'd drop it for real.
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      #11  
    Old 09-06-2009, 04:43 AM
    Corp. Sheepo Corp. Sheepo is offline
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    Ugh, after using the FAN for a long time I just can't go back to the Scattergun. It has this terrible slight pause between shots that just ruins the whole thing for me.
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      #12  
    Old 09-06-2009, 05:42 AM
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    Quote:
    Originally Posted by bam23 View Post
    FaN still fails compared to good old scattergun.
    How so?
    • If you get caught off guard by a pyro, it'll save your behind and (if you aren't on fire) allow you to work them over, since they can't get close enough to flame you with it, while you whittle away at their health with the shotgun/pistol.
    • Knocking people off of battlements or otherwise off ledges is incredibly useful, say a heavy for which the odds of you taking him down are slim unless he sucks or a pyro who may very well kill you if he turns to fire on you.
    • Stopping an incoming scout from making a double jump to a strategic position. You probably won't kill him with either shotgun in a few blasts, but the FaN will cause him to miss the jump.
    • Extra long jumps for you. Without the FaN, I can't make the jump to the middle ledge of the Pipeline map with the ramped tracks out of the right door from the spawn (forcing me to run to the bottom through the pyros, heavies, and sentries lurking down there).
    • The 'penalty' is negligible. The reload time (compared to the reload/fire time of the scattergun when it's been emptied) seems better, actually. With the scattergun, you get the first six shots pretty quick, but after that, the FaN fires quicker. (Note: I haven't played with the scattergun in a while, and I'm going off of memory for this one.)
    • Now it's 10% stronger with this last update.
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      #13  
    Old 09-06-2009, 05:55 AM
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    They STILL haven't fixed the first-person view of the Huntsman!? I wan't it to be right!
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      #14  
    Old 09-06-2009, 07:04 AM
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    Quote:
    Originally Posted by Lizardizzle View Post
    They STILL haven't fixed the first-person view of the Huntsman!? I wan't it to be right!
    What's the problem?
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      #15  
    Old 09-06-2009, 07:20 AM
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    Quote:
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    How so?
    reasons stuff blah
    It's best uses are very gimmicky and situational.
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