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  #1  
Old 03-07-2003, 08:40 PM
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New Round of CW:MP Renders (SIG 550, Bizon, M24)

SIG 550 from Hiro:






Bizon SMG, also from Hiro:






M-24 SWS from our very own, ChrisArt

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Old 04-07-2003, 12:41 AM
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Wow nice models! I really like the first one. I think it should be a rule though to post the poly count .

Now that Valve released the sdk faq we have some numbers to work with, I think it said 2000 for viewmodels.

Any way great work, looking forward to seeing them w/ skins.
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Old 04-07-2003, 12:52 AM
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love the one by Chris, great work again by him

and your own modellers getting better all the time Sidewinder
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Old 04-07-2003, 02:34 AM
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Chris's model is under 1000 polys, and the other 2 are around 2000, i think.
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Old 04-07-2003, 07:05 AM
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the BIZON is 1100 polys and the sig is 2200.

i'm confused stone. did you actually compliment something i did? well i'll be damned, my heart is filled with joy. "I feel like a mosterous reincarnation of Heratio Alger. A man on a mission and just foolish enough to make it work" sorry had to
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Last edited by HiroProtaganist; 04-07-2003 at 08:12 AM.
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Old 04-07-2003, 07:42 AM
-FP- LoS -FP- LoS is offline
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EDIT: Very nice modeling, Hiro. I look forward to see some more of your work!
I doubt there is a chance you could do a weapon or 3 for LoS?

Last edited by -FP- LoS; 04-07-2003 at 09:19 AM.
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Old 04-07-2003, 01:45 PM
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Quote:
Originally posted by HiroProtaganist
the BIZON is 1100 polys and the sig is 2200.

i'm confused stone. did you actually compliment something i did? well i'll be damned, my heart is filled with joy. "I feel like a mosterous reincarnation of Heratio Alger. A man on a mission and just foolish enough to make it work" sorry had to
well...erm...I..erm... I geuss I did

hmm, pritty good poly count tooo...
I think you should try and use the Blin shade (as I think chris has) with your renders, I think thats how chris makes his so damn, impressive looking
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Old 04-07-2003, 02:22 PM
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Damn nice models thier, as usual sniper's are the best
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Old 04-07-2003, 03:37 PM
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Just one thing..
does hl2 support "smooth"?

The first model's have smoothing all over..
I think it's better to render the model as how they are going to be in hl2. and not with much smoothing..
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Old 04-07-2003, 04:08 PM
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HL2 will probably support smoothing groups as the original did, so.... It'll be fine to include smooth renders
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Old 04-07-2003, 04:16 PM
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Well, we have a skinner now! (Cheer!) We'll have some nice lookign renders coming up soon....
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Old 04-07-2003, 04:52 PM
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Quote:
Originally posted by Stone
well...erm...I..erm... I geuss I did

hmm, pritty good poly count tooo...
I think you should try and use the Blin shade (as I think chris has) with your renders, I think thats how chris makes his so damn, impressive looking
erm my mistake, its the oren-nayar-blinn shader (why do the people who make these things have horribly spelt names....) that he's used... I've just had fiddle around with one of my models, that people haven't seen yet, and it makes it look so much better
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Old 07-07-2003, 07:31 AM
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thanks stone that makes my renders look infinatley better. Now what render setting makes bad models look good? Cause i could really use it if you ever saw my m16w m203 just ask SideW how bad it was.
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Old 07-07-2003, 03:57 PM
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just looking at the m203 was painful.....

/me sudders....
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  #15  
Old 07-07-2003, 04:33 PM
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Oh god...You're adding the bizon. Thats a spam stick if I've ever seen one. It has a 66 round clip and the shooting seems like it never stops :/

The models look awesome though and I'm really looking forward to playing this Mod.

Last edited by Pressure; 07-07-2003 at 04:35 PM.
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