Go Back   Halflife2.net Forums > Singleplayer Games > Half-Life Series



Reply
 
Thread Tools
  #1  
Old 14-11-2003, 12:41 AM
fragnemesis
Guest
 
Posts: n/a
Overacting a problem?

have any of you noticed that the added emotion in the characters, while revolutionary in scope, can tend to be seen as a bit of overacting? I'm talking mainly about the emotions conveyed by Alyx in the E3 demo. Sure, you can tell exactly how she's feeling, but you could actually do the same without quite as much expression.

I know that the charactars incorporate a wide-variety of emotions, but I don't know exactly how they are executed in the game. Can you, say, set a character to act "scared" and the source engine properly demonstrates a predefined animation for "scared", or do you have to tweak each facial feature and body movement each time you want that emotion conveyed?

Anyone have any idea how these emotion characteristics that that psyche doctor guy (sorry, forgot his name) created actually work?
Reply With Quote
  #2  
Old 14-11-2003, 12:43 AM
poseyjmac's Avatar
poseyjmac poseyjmac is offline
Banned
 
Join Date: Sep 2003
Location: Chico, California
Posts: 4,766
there are presets for facial expressions in the same way there are presets for model animations(crouching, running). but of course you can create your own facial expression. and when it is triggered, the face will smoothly transition to that expression. this can be intertwined with model animations as well.
Reply With Quote
  #3  
Old 14-11-2003, 12:51 AM
NSPIRE's Avatar
NSPIRE NSPIRE is offline
Zombie
 
Join Date: Oct 2003
Location: here?
Posts: 1,456
I see what ya' mean... but I don't really know enough about it to tell you enough accurate information. Sorry.
__________________
Teet.
Reply With Quote
  #4  
Old 14-11-2003, 12:51 AM
Shuzer's Avatar
Shuzer Shuzer is offline
Gunship
 
Join Date: Aug 2003
Location: 127.0.0.1
Posts: 8,714
Also, they stated that they turned the emotion factor WAY up for the lab E3 video.. the people behind that technology thought it was corny, but everyone who saw it was like "Turn it up, turn it up!"
__________________
Reply With Quote
  #5  
Old 14-11-2003, 12:54 AM
fragnemesis
Guest
 
Posts: n/a
Shuzer, thank god! Exactly what I was wanting to hear!

So the emotional effects are scalable, apparently, yay! I can't wait for this game
Reply With Quote
  #6  
Old 14-11-2003, 12:55 AM
Lil' Timmy's Avatar
Lil' Timmy Lil' Timmy is offline
Ant Lion
 
Join Date: Oct 2003
Location: the sand of iego
Posts: 3,909
sounds like overacting is a problem in this thread.
Reply With Quote
  #7  
Old 14-11-2003, 12:57 AM
$pazmatazz's Avatar
$pazmatazz $pazmatazz is offline
Headcrab
 
Join Date: May 2003
Posts: 276
I remember hearing that as well. The emotional reactions were turned up to make more of an immediate impact for the demo.
__________________

SSDD
Reply With Quote
  #8  
Old 14-11-2003, 12:57 AM
Direwolf's Avatar
Direwolf Direwolf is offline
Combine Elite
 
Join Date: Jul 2003
Location: NC
Posts: 6,228
Yeah, Gabe mentioned it somewhere in the info thread.
He even made a Spinal Tap reference, saying people told them to "turn it up to 11!"
__________________
Take me back, to the way life's never been. XboxLive: LobsterJ
Reply With Quote
  #9  
Old 14-11-2003, 08:30 AM
destrukt's Avatar
destrukt destrukt is offline
Metrocop
 
Join Date: Sep 2003
Location: brisbane, australia.
Posts: 4,135
Just showing off
Reply With Quote
  #10  
Old 14-11-2003, 01:29 PM
Flyingdebris's Avatar
Flyingdebris Flyingdebris is offline
Fast Zombie
 
Join Date: Jul 2003
Location: chicago
Posts: 2,253
the psyche doctor wasn't the guy who made the program, it was simply his research from like 30 years ago or so that the halflife guys based their emotion technology on
Reply With Quote
  #11  
Old 14-11-2003, 05:20 PM
Headwires Headwires is offline
Headcrab
 
Join Date: Aug 2003
Posts: 443
ZZZZ
__________________
"Remember this, Sept 2004 you will see HL2, Not before then not after.. Good night" - Steelhed
Reply With Quote
  #12  
Old 14-11-2003, 07:22 PM
killahsin-[CE] killahsin-[CE] is offline
Headcrab
 
Join Date: Oct 2003
Posts: 462
yes there is a video out there they released which shows the facial expression sliders at work hehe

its a very very very sweet setup. I cannot wait to see the hl2 sdk heh.
Reply With Quote
  #13  
Old 14-11-2003, 08:03 PM
antistructure
Guest
 
Posts: n/a
Quote:
Originally posted by killahsin-[CE]
yes there is a video out there they released which shows the facial expression sliders at work hehe

its a very very very sweet setup. I cannot wait to see the hl2 sdk heh.

0o0o0, where is this so called video?? id definately like to see it.
Reply With Quote
  #14  
Old 14-11-2003, 08:08 PM
Tarkus's Avatar
Tarkus Tarkus is offline
Zombie
 
Join Date: Aug 2003
Location: .
Posts: 1,325
Re: Overacting a problem?

Quote:
Originally posted by fragnemesis
have any of you noticed that the added emotion in the characters, while revolutionary in scope, can tend to be seen as a bit of overacting? I'm talking mainly about the emotions conveyed by Alyx in the E3 demo. Sure, you can tell exactly how she's feeling, but you could actually do the same without quite as much expression.

I know that the charactars incorporate a wide-variety of emotions, but I don't know exactly how they are executed in the game. Can you, say, set a character to act "scared" and the source engine properly demonstrates a predefined animation for "scared", or do you have to tweak each facial feature and body movement each time you want that emotion conveyed?

Anyone have any idea how these emotion characteristics that that psyche doctor guy (sorry, forgot his name) created actually work?
i would like to see you in front of a giant alien and see your non.exagerating expressions in your face
__________________
Can't be bothered to come up with something creative
Reply With Quote
  #15  
Old 14-11-2003, 09:56 PM
Headwires Headwires is offline
Headcrab
 
Join Date: Aug 2003
Posts: 443
lol, is there a fill ur pants/boxers animation?
__________________
"Remember this, Sept 2004 you will see HL2, Not before then not after.. Good night" - Steelhed
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 08:25 AM.


Powered by: vBulletin Copyright Jelsoft © 2000 - 2005