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#1
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The Next Class Pack = The Heavy
Robin Walker mentioned on Team Fortress's 2 Official Blog that The Heavy is indeed the next class to get updated.
We do design collaboratively at Valve, and one of the side effects of it is that we really need to be able to evaluate design ideas as objectively as possible. Otherwise design meetings would devolve into subjective arguing. We've found that the best method of working objectively is to have clear goals up front. Once we've got clear goals, we can throw a bunch of ideas up on the board and measure how well each idea achieves those goals. Often the work of testing those ideas against the goals causes us to further refine or clarify the goals. You can read more here. |
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#2
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well, i guess many people here were right!
I cant wait, but i guess i'll have too.
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Over 1000 friggin posts! waaat?! R.I.P Steve Irwin. I still miss you. ![]() Respect the croc!
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#3
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I cant wait for 5heavys vs 5heavys matches!
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#4
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Pfff, weakling.
16 heavies vs 16 heavies alright!
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Forum's unofficial Lemon |
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#5
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BABIES
I wonder what else, if anything, will be released with it. |
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#6
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4500 heavies vs 4501 heavies...
Anyone wanna do the math?
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Spoiler:
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#7
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hahaha epic, heavy boxing matches for achievements
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I caused Chernobyl. I witnessed the "Stern Ascension" touch me. I Am Highlander! I caused Chernoybl, really. Who wants to gift me l4d2? ?
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#8
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Gonna be a boon for spies when it comes, a well deserved reward for going through all this pyro crap, all those massive impossible to miss backs!
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PUT TELEPORT HERE PUT DISPENSER HERE PUT SENTRY HERE |
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#9
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Man, I've prided myself for being a good heavy
![]() OH WELL THIS SHIT WILL ROCK SOME COCKS. |
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#10
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Backstab bonanza time!
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#11
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Bugger.
That is all. |
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#12
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I really can't see how the new melee weapon can be anything other than a huge pair of boxing gloves. It's just so fitting for the class. Captain Ivan Drago: "I defeat all man. I cannot be defeated. If he dies...he dies." =D
As for the minigun, I suppose they could go with two obvious paths, the first being a super duper high rate of fire gun which has the [unfortunate] ability to overheat rather quickly. It still fits with the Heavy's style, as the player will still have to make "economic" choices on the battlefield. If not this gun, perhaps a slower-firing, more powerful .50 cal machine gun. Or Valve can be awesome and surprise everyone as usual. As for the shotgun, well, I really hope each class that uses it gets a unique alternate. I'd hate for there to be a universal shotgun replacement. I can't really think of anything good for the heavy here though. Finally, what about a new class ability, a la the compression blast of the pyro? My brother and I were thinking that they could implement a sprint feature (for the heavy exclusively, of course) that would burn out very quickly, and be useful to run away from a really sticky situation, such as running in with a medic, only to have your medic get destroyed right away, with you now having to deal with multiple enemies. One of my main motivations for even suggesting this is due to my powerful want to see a Heavy running with his arms flailing in a very clumsy manner, with him preferably screaming like the ogre that he is. It would be hilarious and effective in the right situations. My brother also thought it would be hilarious if that, during his sprint (with his arms flailing), any enemies that you might run into would take melee damage, so as to encourage death-bound heavies to charge at their enemies wildly. ![]() The sprint would of course have to be extremely limited with a slow recharge rate (though rechargeable via Resupply Cabinets, dispensers, etc.), but it would have to last long enough to get the Heavy from either spawn point on 2fort to their own side of the bridge. I think that's pretty reasonable. Anyway, I want to hear other people's suggestions!
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(14:11:11) • Topic: • www.exidence.com ¹ CALm ¹ News - RAGE & Hofflerand find out they live one block away from each other. • |
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#13
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Once the heavy-rampage starts, the first thing I'm going to do is play as a heavy, and spam the "Jeers" voice command to get the desired result: "Too many little men on this team!"
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#14
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I'll be very surprised if they manage to make the most boring and underpowered (without his umbilical-chord-of-a-maternal-figure Medic) class worth playing.
I'll also be surprised if they actually bother to test the upgrades properly, unlike what they did with the Pyro changes (clearly broken, clearly overpowered, clearly not tested enough).
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Currently working on an unnanounced single-player Source mod Past contributor to Nuclear Dawn_ |
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#15
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cant wait for new meet the team video
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