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  #1  
Old 01-05-2008, 08:09 PM
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Steamworks Development Kit Available Now

Valve today announced the release of the Steamworks Software Development Kit. A complete suite of publishing and development tools that offers PC game developers and publishers access to the game features and services available through Steam.

These include product key authentication, copy protection, auto-updating, social networking, matchmaking, anti-cheat technology, and more. The features and services available in Steamworks are offered free of charge and may be used for both electronic and tangible versions of games.

The Official Steamworks SDK includes a fully functional API for all the components offered in Steamworks. Available now to developers and publishers worldwide, the SDK also includes a multiplayer game example to demonstrate many of the features in action. In addition, the Steamworks partner web site (http://partner.steamgames.com) has been updated with documentation outlining the ease of use of the API, authoring and editing of achievements, gameplay statistics, and more.


For more information go to Steamworks Partner page.
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  #2  
Old 01-05-2008, 08:53 PM
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Now it begins...
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  #3  
Old 02-05-2008, 02:21 AM
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really cool ! <3 valve : )

-dodo
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  #4  
Old 02-05-2008, 05:40 AM
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I really wanna see stats on how many developers/publishers go for this after a while.

I hope it's everyone...
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  #5  
Old 02-05-2008, 07:05 AM
wormstrangler wormstrangler is offline
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This could be a massive developement for PC gaming.
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  #6  
Old 02-05-2008, 11:01 AM
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So this would allow direct steam/valve style server and friends viewing in any multiplayer game a dev wishes to develop?
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  #7  
Old 02-05-2008, 11:41 AM
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Quote:
Originally Posted by soulslicer View Post
So this would allow direct steam/valve style server and friends viewing in any multiplayer game a dev wishes to develop?
Yes. Along with DRM, achievements and some publishing things.
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  #8  
Old 02-05-2008, 08:28 PM
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cool that they are starting to open this stuff up
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  #9  
Old 03-05-2008, 12:10 PM
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let's wait and see...
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