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Old 26-03-2008, 01:14 PM
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New Team Fortress 2 Interview on IGN

IGN had the opportunity to to ask Robin Walker some questions about what to expect in Team Fortress 2's future. In this interview Walker reveals new medigun and how to unlock this weapon. I'm just going to point out the most important highlights in this interview.

  • The unlockable medigun will switches out the 10 second invulnerability effect for 10 seconds of 100% chance of critical hits.

  • You unlock the first Medic unlockable when you complete 12 of the 36 Medic achievements, the second at 24, and the third at 36.

  • Goldrush is coming along with the Medic achievements and unlockable weaponry.

  • The cart in Goldrush moves faster the more Blu players are near it, and contains a handy dispenser to heal and resupply them as they escort it. The Red team wins if they can keep the cart from reaching their base.

  • Goldrush is the first map to use the cinematic physics technology from Half-Life 2: Episode 2 in a multiplayer environment




You can read the full interview on IGN.
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Old 26-03-2008, 01:20 PM
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Quote:
Originally Posted by DigiQ8 View Post
  • Goldrush is the first map to use the cinematic physics technology from Half-Life 2: Episode 2 in a multiplayer environment





  • 5char
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    Old 26-03-2008, 01:21 PM
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    When the hell will it be released?
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    Old 26-03-2008, 01:22 PM
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    Yeah this gonna be great!
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    Old 26-03-2008, 01:51 PM
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    I would have thought all the CSS de_ maps would be better candidates for cinematic physics. Might look a bit weird in cartoony TF2.
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    Old 26-03-2008, 02:00 PM
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    There's 3 unlocks?! That's awesome I thought there was only going to be one!
    So we have the overhealer, crit-healer?, what else?
    I cannot wait for this update !!

    <3 Valve (just get the update out soon please )
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    Old 26-03-2008, 02:19 PM
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    As I said in Steam Chat to Digi...

    This is fucking epic!
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    Old 26-03-2008, 02:26 PM
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    holy mother ****ing shit. I WANT IT ****ING NOW.


    *cough*

    Yes, please, valve release it soon ! PLEEEAAASSE!
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    Old 26-03-2008, 03:08 PM
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    That somewhat resolves what I had suggested in the other interview thread.

    Its still going to be a pain in the ass if 9 classes have 36 achievements as well just to unlock their guns.
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    Old 26-03-2008, 04:20 PM
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    Cinematic physics is just pre-calculated physics, so I'm sure it can look fine in any situation.
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    Old 26-03-2008, 05:09 PM
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    Quote:
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    When the hell will it be released?
    When it's done.
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    Old 26-03-2008, 05:19 PM
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    Are the cinematic physics processed client or server-side ?
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    Old 26-03-2008, 05:37 PM
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    I think they will be server side. If im not mistake they are not calculated real time. Like in Episode 2 the buildings explode the same everytime etc. Its a technique used for ultra realistic physics. Wait so if its the same every time then i guess it wont matter if its even client side. I might be very wrong about this.
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    Old 26-03-2008, 06:08 PM
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    Quote:
    As an example of these tradeoffs, the unlockable medigun we're play testing right now switches out the 10 second invulnerability effect for 10 seconds of 100% chance of critical hits.
    That is such a good idea. God I want this update.
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    Old 26-03-2008, 06:22 PM
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    sexcellent.
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