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#1
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Possible Soldier and Pyro changes revealed
This thread has popped up on the Steam forums detailing possible changes to the Soldier and to the Pyro in Team Fortress 2. The thread poster got in touch with Robin Walker concerning Pyro point scoring and the Rocket Launcher for the Soldier. The response from Robin is as follows.
Hi Buzzbob.Until we hear anything confirmed from Valve we should just wait and see, but following on from other recent Team Fortress 2 news I think we can put this down as probably being true. Thanks to QT for the tip. |
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#2
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Quote:
The situation he describes is common when playing as a Pyro, and you can really stir shit up like that, but if there's a source of health nearby you're probably not going to get a lot of kills. |
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#3
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"leaked"?
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Now I've swung back down again, it's worse than it was before, If I hadn't seen such riches, I could live with being poor. |
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#4
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You saw nothing Mr. Pi!
:arms: |
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#5
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This is great news!
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#6
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Indeed. Both ideas I greatly appreciate. The former because I don't play as soldier
![]() And the second, because like so many other things, you don't get enough credit. You get more credit than most games when it comes to points, such as assists, more assists, capture assists, headshots, backstabs, assists, and the like, but I guess it's made me greedy. I'm constantly annoyed for taking an enemy down to his last health, dying and not getting any points. Even if he's then killed! Or getting the intelligence, rescuing it from the clutches of the enemy base, past the more viscious defenses, or even almost all the way to the base! Alas, I die... no points. tl;dr: more points is good
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#7
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Love the Pyro news. I play pyro quite allot, a few points for being an arsonist seems fair.
Cant speak for the soldier, but if it makes him just a smidget easier to fight, I'll personally not find it offensive.
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The Founding Fathers Spoiler:
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#9
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Good call on those changes, Robin!
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Marc aka. [ES]QDog_ Project Manager /Sound & Music Lead ETERNAL SILENCE 2 http://www.chainsaw-project.com |
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#10
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What more do Soldiers have to be more careful about firing at point-blank targets? A lot of times when I or others that I have played against shoot rockets at point-blank result in self-damage or even suicide.
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Fight and you'll never survive, run and you'll never escape, so just fall... from Grace
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#11
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The problem is that a soldier can point-blank a pyro and walk away from it. Pyro gets his clock cleaned even though he's supposed to be better at that range.
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#12
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Quote:
I think they're basically increasing damage recieved by rockets at that range. And pyros might have more resistance to rockets, or something similar. |
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#14
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Even though I play as Soldier alot, the changes to point-blank self-damage are a good idea, because it makes the soldier a bit harder to play. Gotta get used to get out my shotgun though.
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#15
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Very good news.
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http://www.halflife2.net/forums/showthread.php?t=51296 |
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