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Old 14-01-2008, 04:36 PM
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Possible Soldier and Pyro changes revealed

This thread has popped up on the Steam forums detailing possible changes to the Soldier and to the Pyro in Team Fortress 2. The thread poster got in touch with Robin Walker concerning Pyro point scoring and the Rocket Launcher for the Soldier. The response from Robin is as follows.

Hi Buzzbob.

Thanks for all the feedback, and I'm glad to hear you're enjoying the
game. We are indeed investigating Soldier changes, and one of the
changes we're trying out is focused on making Soldiers a little more
careful firing their rockets at point blank targets.

As for the Pyro scoring, we have a minor tweak coming down the pipe.
He's going to get a small amount of points for every enemy he ignites.
This should reward you for those moments where you drop into the middle
of an enemy pack and light them all up, hurting them all and disrupting
their plans, but not managing to actually kill them.

Robin.
Until we hear anything confirmed from Valve we should just wait and see, but following on from other recent Team Fortress 2 news I think we can put this down as probably being true.

Thanks to QT for the tip.
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Old 14-01-2008, 04:49 PM
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Quote:
Originally Posted by Evo View Post
As for the Pyro scoring,
we have a minor tweak coming down the pipe.
He's going to get a small amount of points for every enemy he ignites.
This should reward you for those moments where you drop into the middle
of an enemy pack and light them all up, hurting them all and disrupting
their plans, but not managing to actually kill them.
I think this is a great tweak.
The situation he describes is common when playing as a Pyro,
and you can really stir shit up like that,
but if there's a source of health nearby you're probably not going to get a lot of kills.
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Old 14-01-2008, 04:57 PM
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"leaked"?
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Old 14-01-2008, 05:31 PM
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You saw nothing Mr. Pi!

:arms:
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Old 14-01-2008, 05:32 PM
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This is great news!
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Old 14-01-2008, 05:36 PM
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Indeed. Both ideas I greatly appreciate. The former because I don't play as soldier

And the second, because like so many other things, you don't get enough credit. You get more credit than most games when it comes to points, such as assists, more assists, capture assists, headshots, backstabs, assists, and the like, but I guess it's made me greedy. I'm constantly annoyed for taking an enemy down to his last health, dying and not getting any points. Even if he's then killed! Or getting the intelligence, rescuing it from the clutches of the enemy base, past the more viscious defenses, or even almost all the way to the base! Alas, I die... no points.

tl;dr: more points is good
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Old 14-01-2008, 05:40 PM
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Love the Pyro news. I play pyro quite allot, a few points for being an arsonist seems fair.

Cant speak for the soldier, but if it makes him just a smidget easier to fight, I'll personally not find it offensive.
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Old 14-01-2008, 05:50 PM
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I swear to God I saw "leaked" in the title a few minutes ago.

But other than that, great!
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Old 14-01-2008, 05:57 PM
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Good call on those changes, Robin!
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Old 14-01-2008, 06:00 PM
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What more do Soldiers have to be more careful about firing at point-blank targets? A lot of times when I or others that I have played against shoot rockets at point-blank result in self-damage or even suicide.
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Old 14-01-2008, 06:31 PM
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Quote:
Originally Posted by ailevation View Post
What more do Soldiers have to be more careful about firing at point-blank targets? A lot of times when I or others that I have played against shoot rockets at point-blank result in self-damage or even suicide.
The problem is that a soldier can point-blank a pyro and walk away from it. Pyro gets his clock cleaned even though he's supposed to be better at that range.
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Old 14-01-2008, 06:37 PM
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Quote:
Originally Posted by TheSock View Post
The problem is that a soldier can point-blank a pyro and walk away from it. Pyro gets his clock cleaned even though he's supposed to be better at that range.
Well said.

I think they're basically increasing damage recieved by rockets at that range. And pyros might have more resistance to rockets, or something similar.
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Old 14-01-2008, 06:37 PM
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I think 0.25 point for ignite is good
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Old 14-01-2008, 07:25 PM
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Even though I play as Soldier alot, the changes to point-blank self-damage are a good idea, because it makes the soldier a bit harder to play. Gotta get used to get out my shotgun though.
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Old 14-01-2008, 07:31 PM
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Very good news.
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