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  #1  
Old 30-06-2003, 10:29 PM
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FN 2000 Renders

Well, Ran has been at it again. check out these FN2000 renders,






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Old 30-06-2003, 10:36 PM
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is it just me, or does everybody not get any images here?!?!?!?
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Old 30-06-2003, 10:42 PM
simmo simmo is offline
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sweeeeet d00d, ive got a FN 2000 in my mod , its unskinned so it dosent look as good as your one

CLICKY WIKY
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Old 30-06-2003, 10:48 PM
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hmmmmmm, it must just be with me...

I can't access your site either, Sidwinder...

Must be a problem my end then
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  #5  
Old 01-07-2003, 12:19 AM
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It is just you. Try restarting your comp, it might have to do with a DNS being unsyced

But you're missing out, i htink they look pehnominal.
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  #6  
Old 01-07-2003, 01:21 AM
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Wow nice, makes me want one . Whats the polycount on it?
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  #7  
Old 01-07-2003, 01:47 AM
xXSMGXx
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Worth viewing..wowza gr8

What mod is it again ?
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  #8  
Old 01-07-2003, 01:53 AM
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I love that weapon, it rocks! You learn to love it in SC
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  #9  
Old 01-07-2003, 02:21 AM
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The mod is Cold WAr: Melting Point (See sig)

With the standard scope and handgrip, it comes to around 3000.
With the 'nade launcher, silencer, and computerized scope, it's closer to 4000.
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  #10  
Old 01-07-2003, 05:47 AM
Infinyte4D
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needs more tuning. nice job for a start
-i4D
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  #11  
Old 01-07-2003, 02:40 PM
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What kind of Tuning?
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  #12  
Old 01-07-2003, 04:01 PM
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4000 polygons is gonna **** this mod up, try staying under 1800... I know this is a new engine but logicaly 4000 polygons is to much

I prefere staying under 1200
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  #13  
Old 01-07-2003, 04:03 PM
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True, but according to Gabe, the number of polys is a creative design issue, not an engine issue, mainly becuase of the LoD system. for people with the lower systems, the model gets LoD-ed down some.
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Old 01-07-2003, 04:06 PM
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but the polycount wont minimize itself on lower end systems. Please trust me, or I would make freakin 10 000 poly weapons. It will be a issue if you overdo it
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  #15  
Old 01-07-2003, 06:12 PM
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Don't forget that you can (maybe) cut the half of it and remove all the unseen polys
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