|
|
#1
|
||||
|
||||
|
FN 2000 Renders
Well, Ran has been at it again. check out these FN2000 renders,
![]() ![]() ![]() ![]() ![]()
__________________
http://www.virginiasports.com "When is Halo 2 coming out on PC?" Audiophile: in 2d6+3 years |
|
#2
|
||||
|
||||
|
is it just me, or does everybody not get any images here?!?!?!?
__________________
---------------------------- Discombobulation is the aim of the game...!?! ... I'll Get My Coat
|
|
#3
|
|||
|
|||
|
sweeeeet d00d, ive got a FN 2000 in my mod
, its unskinned so it dosent look as good as your one ![]() CLICKY WIKY
__________________
Munro: anyone want to go on a road trip in me spinkee car? Pi|Mu|Rho: I think I'd rather put my head under a bus |
|
#4
|
||||
|
||||
|
hmmmmmm, it must just be with me...
I can't access your site either, Sidwinder... ![]() Must be a problem my end then
__________________
---------------------------- Discombobulation is the aim of the game...!?! ... I'll Get My Coat
|
|
#5
|
||||
|
||||
|
It is just you. Try restarting your comp, it might have to do with a DNS being unsyced
But you're missing out, i htink they look pehnominal. |
|
#6
|
||||
|
||||
|
Wow nice, makes me want one
. Whats the polycount on it?
__________________
http://www.neotokyohq.com |
|
#7
|
|||
|
|||
|
Worth viewing..wowza gr8
What mod is it again ? |
|
#8
|
||||
|
||||
|
I love that weapon, it rocks! You learn to love it in SC
|
|
#9
|
||||
|
||||
|
The mod is Cold WAr: Melting Point (See sig)
With the standard scope and handgrip, it comes to around 3000. With the 'nade launcher, silencer, and computerized scope, it's closer to 4000.
__________________
http://www.virginiasports.com "When is Halo 2 coming out on PC?" Audiophile: in 2d6+3 years |
|
#10
|
|||
|
|||
|
needs more tuning. nice job for a start
-i4D |
|
#11
|
||||
|
||||
|
What kind of Tuning?
__________________
http://www.virginiasports.com "When is Halo 2 coming out on PC?" Audiophile: in 2d6+3 years |
|
#12
|
||||
|
||||
|
4000 polygons is gonna **** this mod up, try staying under 1800... I know this is a new engine but logicaly 4000 polygons is to much
I prefere staying under 1200 |
|
#13
|
||||
|
||||
|
True, but according to Gabe, the number of polys is a creative design issue, not an engine issue, mainly becuase of the LoD system. for people with the lower systems, the model gets LoD-ed down some.
|
|
#14
|
||||
|
||||
|
but the polycount wont minimize itself on lower end systems. Please trust me, or I would make freakin 10 000 poly weapons. It will be a issue if you overdo it
|
|
#15
|
||||
|
||||
|
Don't forget that you can (maybe) cut the half of it and remove all the unseen polys
__________________
"It's not a technical limitation - it's a design decision" Gabe Newell - 2003 |
![]() |
| Thread Tools | |
|
|