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  #1  
Old 07-11-2007, 09:32 AM
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Orange Box SDK Tools Will Go Live Tomorrow

Valve have finished testing the Orange Box SDK update and it will go live tomorrow morning. The main purpose of this release is to get the updated content creation tools in the hands of the community.

There will be another release which will include the client and server DLL code for Episode 2 although there may be a couple of minor releases before to address any problems.
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Old 07-11-2007, 10:42 AM
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Awesome
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Old 07-11-2007, 10:55 AM
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This means I can finish my TF2 map off. Rar!
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Old 07-11-2007, 12:08 PM
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cool, let's hope things go smoothly for all modders amungst us
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Old 07-11-2007, 01:13 PM
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Oh boy! Oh boy! Oh boy!
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Old 07-11-2007, 02:25 PM
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Still no multi-core update for CSS, though.
Oh well I might try making some portal maps in the meantime.
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Old 07-11-2007, 04:20 PM
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Quote:
Originally Posted by dekstar View Post
Still no multi-core update for CSS, though.
Oh well I might try making some portal maps in the meantime.
Since when did you expect they'd be done with moving the games over to the Ep2 engine? Takes longer than putting out an SDK.
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Old 07-11-2007, 05:43 PM
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Nice, cant wait to play around with the new stuff.
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  #9  
Old 07-11-2007, 07:26 PM
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Portal maps here we come!
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Old 07-11-2007, 07:31 PM
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Sweet, glad they didn't take too long to roll this one out.
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  #11  
Old 07-11-2007, 07:37 PM
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They're out NOW.
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Old 07-11-2007, 07:52 PM
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Downloading!
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  #13  
Old 07-11-2007, 08:07 PM
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Pi says there are some negative parts to the SDK. Too bad. At least it compiles the lighting much faster!
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Old 07-11-2007, 08:37 PM
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Cool.

More TF2 maps coming
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Old 07-11-2007, 08:38 PM
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It keeps giving me a shitload of errors
And this is apparently what Mike Durand said today
Quote:
Indeed. In fact it's so fresh and piping hot I am still working on the
detailed release notes.

Here are a couple of things to look out for right away.

1. The sourcesdk_content folder is not getting updated consistently so I
suggest renaming your 'sourcesdk' and 'sourcesdk_content' directories
before running the new SDK the first time. I will update the SDK
Launcher to get around this problem but this is the workaround for now.
2. '3D Lighting Preview' in Hammer works but you should avoid '3D
Ray-traced Lighting Preview'. Really bogs down your machine.
Quote:
Try this:

1. Close the SDK tool.
2. Rename the 'sourcesdk' and 'sourcesdk_content' directories.
3. Re-run the SDK tool.

Several people have already reported this and I think that it is due to
the old versions of the DLLs hanging around in the 'sourcesdk\bin'
directory. I'll fix this in the SDK Launcher in an update for now please
try this workaround.

-Mike
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