Go Back   Halflife2.net Forums > Community > News, Announcements & Features



Reply
 
Thread Tools
  #1  
Old 28-01-2005, 07:40 PM
Azlan
Guest
 
Posts: n/a
2067 Mod update

2067 is a multiplayer mod that actually has no storyline, instead focusing on arcade-style gameplay. The locations mentioned thus far are Earth, Mars, Spacestations, and Earth's Moon. They released a few model renders and map shots recently, here are a couple.


    


They are in the process of building a new website, but if you are interested in learning more and communicating with the team, visit their forums by clicking here.
Reply With Quote
  #2  
Old 28-01-2005, 07:52 PM
Garfield_'s Avatar
Garfield_ Garfield_ is offline
Fast Zombie
 
Join Date: Dec 2004
Location: Coruscant
Posts: 2,598
We are now hiring.

- Texture Artists, able to create level textures.

- Mappers, able to do high quality maps.

- Character skinner, able to create good player skins etc.

Our website is currently being created, but in meantime you can contact me by email or by our forums Help Wanted section, if you are
interested.
Reply With Quote
  #3  
Old 28-01-2005, 07:57 PM
IchI's Avatar
IchI IchI is offline
Fast Zombie
 
Join Date: Aug 2003
Location: Leeds
Posts: 2,712
Hmmmm, I like how you are focusing on gameplay, but I still think you should have style and atm you don't seem to have a style along the lines of the year you have choosen. Unless that isn't a year and its just a random number. I don't know but things have to look right visually and at the moment they seem a little random.

Grenade 6/10
Map 7/10 (nice atmosphere)
Shotgun 7/10
__________________
LOVE AND PEACE!
I thought what I'd do was, I'd pretend I was one of those deaf-mutes
Reply With Quote
  #4  
Old 28-01-2005, 07:57 PM
Asuka's Avatar
Asuka Asuka is offline
Strider
 
Join Date: Jul 2004
Location: New York City
Posts: 11,670
Looks good.
__________________
I have the 1 millionth post.
Steam Community Profile -------- Gotfrag GAMEROOM -------- Gamertag: Asuka oYl -------- My Gaming Collection

Quote:
Originally Posted by ericms
Shit, and I thought I was the only one who noticed. Raziel-Jcd smash your face on your keyboard so we can reminisce.
Im Raziel-Jcd
Reply With Quote
  #5  
Old 28-01-2005, 07:59 PM
Pi Mu Rho's Avatar
Pi Mu Rho Pi Mu Rho is offline
 
Join Date: Aug 2003
Location: *.*
Posts: 8,757
Quote:
Originally Posted by IchI
Hmmmm, I like how you are focusing on gameplay, but I still think you should have style and atm you don't seem to have a style along the lines of the year you have choosen. Unless that isn't a year and its just a random number. I don't know but things have to look right visually and at the moment they seem a little random.

Grenade 6/10
Map 7/10 (nice atmosphere)
Shotgun 7/10

What do things look like in 2067 then?
__________________
SubliminalI'm awesomeMessage
Reply With Quote
  #6  
Old 28-01-2005, 08:00 PM
Garfield_'s Avatar
Garfield_ Garfield_ is offline
Fast Zombie
 
Join Date: Dec 2004
Location: Coruscant
Posts: 2,598
2067 is a year, We dont have much of style as you said. But we are going to mix the speed of quake, unreal tournament with the damage/aiming system i counter-strike...
Reply With Quote
  #7  
Old 28-01-2005, 08:18 PM
Varsity's Avatar
Varsity Varsity is offline
Fast Zombie
 
Join Date: Apr 2004
Location: England
Posts: 2,688
I hope you aren't modding off CSS. You really ought to test maps in HL2/HL2DM as it's closer to the final result.
Reply With Quote
  #8  
Old 28-01-2005, 08:23 PM
Garfield_'s Avatar
Garfield_ Garfield_ is offline
Fast Zombie
 
Join Date: Dec 2004
Location: Coruscant
Posts: 2,598
Yeah, i know nothing about that part. Its our mapper that chose that way of modding
Reply With Quote
  #9  
Old 28-01-2005, 08:33 PM
IchI's Avatar
IchI IchI is offline
Fast Zombie
 
Join Date: Aug 2003
Location: Leeds
Posts: 2,712
Quote:
Originally Posted by Pi Mu Rho
What do things look like in 2067 then?
Well I know that weapons 70 years ago looked a lot different than they do today. So.... its pritty much common sense that you won't have current day weapons. I also think they are losing an oppertunity to be creative. As he said he wants to add atributes from quake3 etc... and if you have ever played quake 3 to a certain standard you would realise your weapons do a lot more than just kill. Using bullets for these such things would be well..... stupid.

Oh and its a good idea to map for hl2 rather than cs:s.
__________________
LOVE AND PEACE!
I thought what I'd do was, I'd pretend I was one of those deaf-mutes
Reply With Quote
  #10  
Old 28-01-2005, 08:38 PM
Pi Mu Rho's Avatar
Pi Mu Rho Pi Mu Rho is offline
 
Join Date: Aug 2003
Location: *.*
Posts: 8,757
Is this the 2067 where all weapons are manufactured by one sinister megacorporation, and all have a similar identity?

Or is it the post-apocalyptic 2067, where there's a whole variety of weapons, going from 20th century all the way through to pre-apocalypse "future" weapons?

Weapons 70 years were indeed vastly different to today's. It doesn't necessarily follow that weapons 70 years down the line will do the same. It's far more likely that they'll just be evolutions of current weaponry - pyrotechnic ballstics.

No-one can say either way, so there's no valid criteria to judge their style on.
__________________
SubliminalI'm awesomeMessage
Reply With Quote
  #11  
Old 28-01-2005, 08:47 PM
Garfield_'s Avatar
Garfield_ Garfield_ is offline
Fast Zombie
 
Join Date: Dec 2004
Location: Coruscant
Posts: 2,598
Also i should tell you, we are not doing this project to make a perfect game. We are doing this to learn more about game development etc and to prove that we are able to create an whole modification by ourselves.
Reply With Quote
  #12  
Old 28-01-2005, 09:39 PM
Sharrd Sharrd is offline
Headcrab
 
Join Date: Sep 2004
Posts: 463
Quote:
Originally Posted by Garfield_
Also i should tell you, we are not doing this project to make a perfect game. We are doing this to learn more about game development etc and to prove that we are able to create an whole modification by ourselves.
You mean "to learn stuff about making mods and being able to tell people 'lookie here, we did something pretty cool! I mean, yeah, you probably won't want to play it for long, but it's actually a full modification that we made ourselves!'". I don't mean to put you down, I'm telling you to set the bar higher, try to make something people will really like.
Reply With Quote
  #13  
Old 28-01-2005, 10:11 PM
Garfield_'s Avatar
Garfield_ Garfield_ is offline
Fast Zombie
 
Join Date: Dec 2004
Location: Coruscant
Posts: 2,598
Yes, but if we would just want to do some stuff to brag for people, we would'nt do our best or ?. We are really doing our best with skins, models and stuff. Ive been redoing alot of the skins just to make it better. Also the character modell is being remade. 50 % of it's going to be new just to get it as good as we can. And a good and fun game doesnt need a long nice story or be any realistic. Take Unreal Tournament or Quake for example those games are far from realistic and they dont have any story but still one of them were the most popular game few years ago ( Quake 3 ).
Reply With Quote
  #14  
Old 30-01-2005, 01:48 AM
bi0_gauss bi0_gauss is offline
Headcrab
 
Join Date: Oct 2003
Posts: 156
i don't see why ya woud post a screen of a map with messed up lighting :$
__________________
Quote:
Originally Posted by m00b
So whos to say that typing sv_cheats 1 noclip in the console is cheating?
Reply With Quote
  #15  
Old 30-01-2005, 07:19 AM
holy_cheese holy_cheese is offline
Manhack
 
Join Date: Oct 2004
Posts: 53
i really think that the mapper should add a cubemap as its one of the most primary things for mapping on the source engine, without them maps looks like ass. If your mapper doesn't know this, i recommend that you atleast get a mapper with more experience to help your current mapper(s).
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump



All times are GMT +1. The time now is 04:22 AM.


Powered by: vBulletin Copyright Jelsoft © 2000 - 2005