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#1
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Issues with new 'cheap' water texture for L4D
Hey folks... going a little crazy here.
Helping a friend with his L4D map, a hydroelectric dam which requires two water levels - one behind the dam and high (the 'basin'), one in front of the dam and low. Obviously I need to be using 'cheap' water here, but the cheap water that comes with L4D renders as bright green sludge. No good. Research on t'internets yields the following useful page: http://forums.firearms-source.com/nu...revisionid=107 Research on this forum yielded some interesting posts on water, but none that specifically addressed this problem - building a new cheap water texture. Using the link above, I made the following .vmt file: Quote:
This gives me opaque, black water. Previously, I had opague, blue water. So basically I'm kinda stuck with this. I want cheap translucent water which players can interact with (jump into, shoot, etc) that reflects local cube maps and - basically - doesn't cause any trouble for the mapper. I'm pretty au fait with Source, but this has me flummoxed. If anybody can help, I'd surely appreciate it. --GG |
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#2
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they dropped dx7 support long time ago, btw do you have any pic of the water?
i think you just need few simply vmt lines for cheap water: try this (this is my first water vmt, might not work it's rushed): Quote:
http://developer.valvesoftware.com/w...r_%28shader%29 |
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#3
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Thanks for the fast response! I'll try that tomorrow when I get to my home computer.
--GG |
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