View Full Version : FEAR...is boring.
WaterMelon34
26-12-2005, 05:14 AM
I just got FEAR and on Interval 7, I can tell you this has got to be the least scary game, of the horror/action genre, that I have ever played. The first three levels have slight to moderate scares (the girl showing up infront of you as you climb down the ladder), but afterwards, it's like they forgot it was suppost to be scary. I'm bored. :|
BTW Doom 3 had some cheap but effective thrills, especially when there's that black corner in the room and when you shine your flashlight on it that imp just jumps out and starts wacking you in the face. That part scared me shitless, and I even forgot to change weapons so I was trying to kill it with the flashlight. :P
I've only played the demo but I AGREE!
WaterMelon34
26-12-2005, 05:18 AM
What you played in the demo was the compilation of the scariest parts in the first 3 levels. Maybe even in the whole damn game.
EDIT: Mesh only played 'till the fourth level so far, and I'd like to see what he does with the monotony of the rest of the game.
weskerQ8
26-12-2005, 05:25 AM
are you lost your mind !!!!
are you trying to say that doom 3 is more scarier and fun than Fear ? :rolleyes:
Just complete the game goddammit
WaterMelon34
26-12-2005, 05:27 AM
Fine, I will. But this better be worth it damn it. The scariest part I've seen so far is a fat man in a hawaiian t-shirt. v_v
dream431ca
26-12-2005, 05:30 AM
are you lost your mind !!!!
are you trying to say that doom 3 is more scarier and fun than Fear ? :rolleyes:
Just complete the game goddammit
Actually doom 3 is a bit better...first off better enviroments, longer game and it's DOOM!! FEAR was a good concept, but the makers sort of screwed it up...but I forgive them because condemned is an awesome game!
WhiteZero
26-12-2005, 05:32 AM
You... are a nub.
:D
Naudian
26-12-2005, 05:32 AM
I've only played through a few loading points so far, but I agree...
I think it would be more scary if they actually had things that chased you. Nothin beats trying to run from something and having the growls and foot steps get louder right before it catches you! :D
But, I haven't even played it that much, maybe there will be something exciting like that, instead of all the repeating images of people turning into ashes...
Sparta
26-12-2005, 05:38 AM
I just got FEAR and on Interval 7, I can tell you this has got to be the least scary game, of the horror/action genre, that I have ever played. The first three levels have slight to moderate scares (the girl showing up infront of you as you climb down the ladder), but afterwards, it's like they forgot it was suppost to be scary. I'm bored. :|
BTW Doom 3 had some cheap but effective thrills, especially when there's that black corner in the room and when you shine your flashlight on it that imp just jumps out and starts wacking you in the face. That part scared me shitless, and I even forgot to change weapons so I was trying to kill it with the flashlight. :P
I felt like that too until i got towards the end of the game. It really picks up its game towards the end of it. But yeah, not scary.
Asuka
26-12-2005, 06:03 AM
Everyone who doesnt like fear = banned!
nutcrackr
26-12-2005, 06:08 AM
It's different scary to Doom 3, you need to sort of be in the mood. That said there will always be people proud of saying they aren't scared because they are tough men with big balls. I went back and played Doom 3 Delta labs after fear and shat my pants when the commandos came running, you get used to it after a while though.
FEAR has some good scares and it's an interesting game, I think Doom 3 is a better game though.
DeusExMachina
26-12-2005, 06:22 AM
Doom 3 isn't even scary :|. At least FEAR made me jump from time to time. Doom 3 was a laugh fest.
Vegeta897
26-12-2005, 06:41 AM
FEAR isn't really completely focused on scaring you... Have you not noticed it's amazing AI and how super-fun the gunfights are?
DigiQ8
26-12-2005, 06:52 AM
Everyone who doesnt like fear = banned!
i wish i was a mod :(
i would ban them :P
and how can you say doom 3 is fun and scary ?
*run*
*shoot*
*run*
*shoot*
*get med kit*
*monster jump*
*shoot*
*keep running*
*get ammo*
*monster jump*
*shoot*
*run*
*find med kit*
*notice everytime i try to get something, a monster jump*
*throw a grenade*
*get med kit*
*keep running*
WaterMelon34
26-12-2005, 07:01 AM
FEAR isn't really completely focused on scaring you... Have you not noticed it's amazing AI and how super-fun the gunfights are?
Not too special to me. Sometimes it feels like I'm using a pea-shooter... a pea-shooter that makes random electric volts and sparks in the air. It's sort of a chore when you get all stocked up and you hit f5 before walking into a hallway full of "Replicas". And the AI is pretty good, yeah.
Yes, actually FEAR is suppost to be focused on scaring you. Thus the quote "One of the creepiest games ever."
BTW Doom 3 had some cheap but effective thrills, especially when there's that black corner in the room and when you shine your flashlight on it that imp just jumps out and starts wacking you in the face. That part scared me shitless, and I even forgot to change weapons so I was trying to kill it with the flashlight.
Ok, where in there does it say that I loved Doom 3, Doom 3 is more fun, and Doom 3 is way better than FEAR? Though yes I did enjoy it more.
JNightshade
26-12-2005, 07:06 AM
How about this: I liked BOTH.
Doom 3 = cheap scares, ok, but scares nonetheless. Startled/freaked me out multiple times. Not very challenging, but quite fun.
F.E.A.R. = lots of fun. Didn't scare me, save for a few parts, but the action was absolutely STELLAR. Awesome gibbing + everything that I've wanted in a game = teh win.
someone kill me- I said "teh".
ktimekiller
26-12-2005, 07:16 AM
doom 3 made me close my eyes in fright, fear made me get paranoid while playing the entire game, i think doom 3 sucked hardcore.
destrukt
26-12-2005, 07:21 AM
doom3, a few small jumps here and there. the no flashlight while having a gun out made it twice as fun/scary when fighting.
f.e.a.r, a bit creepy, lots of 'uh, should i check that sound out or not ?' moments.
want to know a scary game ? alien vs. predator; first time i played it it was a ripped copy and i went into mp and chose marines, so i'm on this map and there are bots (aliens/pred) running around and the aliens scared me so much because there is nowhere you could hide, they could from the top, bottom, the side, EVERYWHERE.
B_MAN
26-12-2005, 07:33 AM
I just got FEAR and on Interval 7, I can tell you this has got to be the least scary game, of the horror/action genre, that I have ever played. The first three levels have slight to moderate scares (the girl showing up infront of you as you climb down the ladder), but afterwards, it's like they forgot it was suppost to be scary. I'm bored. :|
BTW Doom 3 had some cheap but effective thrills, especially when there's that black corner in the room and when you shine your flashlight on it that imp just jumps out and starts wacking you in the face. That part scared me shitless, and I even forgot to change weapons so I was trying to kill it with the flashlight. :P
i agree that it becomes less and less scary as the game progresses
however, the gameplay is satisfying enough to keep me playing
JNightshade
26-12-2005, 07:49 AM
Although F.E.A.R. was ridiculously easy- I played through on Extreme Difficulty in what must have been like 7 hours. I probably died 3 times.
JellyWorld
26-12-2005, 08:46 AM
F.E.A.R suffers from terribly dull level design, but apart from that it's quite good.
F.E.A.R suffers from terribly dull level design, but apart from that it's quite good.
The levels should be like your avatar
DigiQ8
26-12-2005, 09:23 AM
Jellyworld's avatar rulz
i kept staring at that thing for hours..
sk8boarder666
26-12-2005, 11:20 AM
Jellyworld's avatar rulz
i kept staring at that thing for hours..
just great, now I'm staring at it too...
Absinthe
26-12-2005, 12:40 PM
I found them to be different kinds of "scary". Doom 3 had a lot of cheap scares and shit-yourself moments, whereas FEAR had a more persistent creepy tone to it that got under your skin.
In other news, the HL2.net forums are officially comprised 75% of paint-drinking retards.
Danimal
26-12-2005, 12:53 PM
Doom 3 spooked me a bit at the start but it got quite repetative. I have yet to play FEAR though.
Reaktor4
26-12-2005, 01:41 PM
How can anyone take the cheese fests that are 'horror' games/movies seriously? The whole genre is a joke.
Dalamari
26-12-2005, 01:48 PM
FEAR isn't boring
end of thread
`unreal
26-12-2005, 02:04 PM
I find FEAR quite boring too, I just like the nice graphics and the funny AI.
Samon
26-12-2005, 03:01 PM
FEAR was a pretty average game as far as I'm concerned.
StardogChampion
26-12-2005, 03:18 PM
I loved Doom 3, Doom 3 is more fun, and Doom 3 is way better than FEAR.
Totally agree. Miles better graphics too.
Kouler
26-12-2005, 03:28 PM
Fear... is boring.
Heathen!:O
mortiz
26-12-2005, 04:04 PM
The ending in F.E.A.R. is well worth trudging through some of the boring bits.
dekstar
26-12-2005, 04:39 PM
I couldn't get past when the demons first arrived, and that guy turns into a demon on Doom 3. I exited as soon as that happened.
On the F.E.A.R. Demo I got scared when I saw the girl at the top of the ladder (My heart just stopped beating for a second while I thought "Oh shit").
I'd rate myself at about Mesh's level of scaredy-ness while playing games like this. Hoewever I can easily watch someone else playing it without getting scared...
Jangle
26-12-2005, 04:46 PM
I couldn't get past when the demons first arrived, and that guy turns into a demon on Doom 3. I exited as soon as that happened.
Hehe, when the first guy turned into a zombie in Doom 3 I didn't realise, and thought he wanted a hug.
Until he started eating me and stuff.
like zomg don't say teh fear is boring!
Fanbois be running up on your behind.
ríomhaire
26-12-2005, 06:02 PM
I found FEAR much more scary thahn Doom, and much more fun.
Hoewever I can easily watch someone else playing it without getting scared...
Heh, I'm the complete opposite. :E
Venmoch
26-12-2005, 08:45 PM
FEAR isn't really completely focused on scaring you... Have you not noticed it's amazing AI and how super-fun the gunfights are?
"He's Over there!"
**Shotgun
**SloMo
**Shot To Head
**Bad guy dies
**Shoot another
**Bullet Time runs out
**Throw Grenade (Optional)
**Wait for the SloMo bar to refill (While no one goes near you)
**SloMo
**Shoot last few people
**Rinse / Repeat
None of the weapons were worth using except the Shotgun and Rifle, and they threw stupid enemies at you that were never explained or rational.
I mean, if the dude in charge of FEAR can always see what you see and stuff, why can't he say about the damn armoured suits that walk around. Not to mention the fact that they were badly designed.
FEAR was mediocre at best.
Although you'll all take my opinion as a pinch of salt, because I thought Quake 4 was better. :O
Cormeh
26-12-2005, 09:12 PM
I think the gameplay is boring, yes. I have to admit that.
But the game does have a good deal of tension and frights later on. Plus its great doing a slo-mo; dual pistol firing; slide kicking death run into a group of idiot soldiers.
Max35
26-12-2005, 10:37 PM
Although F.E.A.R. was ridiculously easy- I played through on Extreme Difficulty in what must have been like 7 hours. I probably died 3 times.
You are echelons above my playing ability then, but I did play it on second to highest difficulty I believe and I found it rather challenging.
DeusExMachina
26-12-2005, 10:42 PM
Hell I found it challenging on Normal. I don't know what the hell all of you are talking about.
Lucid
26-12-2005, 10:45 PM
I like Doom 3 better than FEAR just because it runs better. :(
Oh and, AvP2(Marine campaign) & Cliver Barker's Undying own both of these games in terms of scariness.
Cormeh
26-12-2005, 10:45 PM
The game is difficult, I'm now finding myself succumbing to being outnumbered, out smarted and outflanked.
Plus the fact stealth ninjas are always an absolute bastard.
To be honest, if you're not willing to play a game using a trial and error tactic, you're going to hate F.E.A.R.
DeusExMachina
26-12-2005, 10:51 PM
It's not trial and error. The AI reacts differently everytime.
Cormeh
26-12-2005, 10:53 PM
Well, not trial and error strictly speaking, but the point is you have to go back many a time.
But the advantage with F.E.A.R is that yes, the A.I reacts different each time so it takes away the monotomy of restarting many a time.
My main gripe with it is that it rarely becomes a great deal more diverse.
ríomhaire
26-12-2005, 11:07 PM
The game is difficult, I'm now finding myself succumbing to being outnumbered, out smarted and outflanked.
Plus the fact stealth ninjas are always an absolute bastard.
To be honest, if you're not willing to play a game using a trial and error tactic, you're going to hate F.E.A.R.
I found the
ninjas
stupidly easy. Shotgun+SloMo
But what I hated was when the AI does the stupidest things like jumping over their cover at you. I didn't get outflanked much at all aswell. When I didn't camp in an unflankable area I generaly just went into 'Seek and Destroy' mode.
Beerdude26
26-12-2005, 11:18 PM
I found the
ninjas
stupidly easy. Shotgun+SloMo
But what I hated was when the AI does the stupidest things like jumping over their cover at you. I didn't get outflanked much at all aswell. When I didn't camp in an unflankable area I generaly just went into 'Seek and Destroy' mode.The A.I. will really astound you without Slowmotion (well, the ninjas you can do with :p)
WaterMelon34
27-12-2005, 12:34 AM
doom3, a few small jumps here and there. the no flashlight while having a gun out made it twice as fun/scary when fighting.
f.e.a.r, a bit creepy, lots of 'uh, should i check that sound out or not ?' moments.
want to know a scary game ? alien vs. predator; first time i played it it was a ripped copy and i went into mp and chose marines, so i'm on this map and there are bots (aliens/pred) running around and the aliens scared me so much because there is nowhere you could hide, they could from the top, bottom, the side, EVERYWHERE.
Yeah, the only problem is I've beaten it 4 times in 1999.
Steven
27-12-2005, 12:42 AM
You can't judge a game when you haven't finished it.
ha ha there's these people I go to school with who pretend to be all tough by saying that Doom 3 didn’t scare them, if it scares adults shitless there's no way it won't scare a fourteen year old unless they’ve been in a war-like situation.
WaterMelon34
27-12-2005, 12:44 AM
Or maybe they just don't get scared by it? People are different, some people like to fight others don't, some people like sports others don't, etc.
Vegeta897
27-12-2005, 12:56 AM
Scary and pop-out scary are two different things. I can understand not being scared by, say, creepy demons with little black eyes, but being scared by something that pops out is a GOOD thing, because it shows how good your reflexes are. Put yourself in a real situation. Guy suddenly pulls out a knife and tries to stab you. You WANT that pop-out holy-shit jump-out-of-the-way reflex, it will save your life.
dekstar
27-12-2005, 01:05 AM
Scary and pop-out scary are two different things. I can understand not being scared by, say, creepy demons with little black eyes, but being scared by something that pops out is a GOOD thing, because it shows how good your reflexes are. Put yourself in a real situation. Guy suddenly pulls out a knife and tries to stab you. You WANT that pop-out holy-shit jump-out-of-the-way reflex, it will save your life.
Then the look-for-the-esc-button-before-getting-knifed-in-the-face reflex starts up.
EDIT: QUICKSAVE!
jdufault
27-12-2005, 01:09 AM
Pros of FEAR
------------------------------
Excellent AI (Flanking, Cover, Intelligence) I love it when you kill one or two of the squadmates, and the other one has a convo over the radio "I got one down".
Excellent Gun Fights, jesus christ the desctruction and slow motion...just totally intense. Makes me want a semi realistic tarintino style film version of this game.
Graphics are very nice, detailed textures makes this a great game!
Excellent FEAR factor, I mean im scared shitless in this game, i dont know how many times i said "I dont wanna go swimming in that water :("
Pros of Doom
-------------------------------
Excellent Graphics, I would have to say they might be better than FEAR is some respects, but it is mostly even.
Excellent fast pased action, and very nice monsters
Good length, and very nice integration of vehicles/moving equipment
GREAT LEVEL DESIGN, all the hellish walls while you enter hell. Just EXCELLENT, pure brilliance.
Well my verdict, play both. Download Both, Buy Both. Doesnt matter to me, just play them both and have a good time. They offer different experiences, and have different feel.
I personally wasnt scared one bit at Doom, but I am shitting my pants playing FEAR. Its all taste..
KKTHXBYE!
Ravioli
27-12-2005, 04:04 AM
this is me playing fear:
www.mothman.co.uk/temp/scream.jpg
Im recording myself and i took that pic out of the video as preview, check www.mackandmesh.com forum the following days to get the video...this game is freaking awesome..seriously, the action is great, the sound, the scare...its...awe...so...m...eeeeee....!!!!
sHm0zY
27-12-2005, 06:20 AM
I love fear allot
doom 3 stinks
WaterMelon34
27-12-2005, 10:12 AM
this is me playing fear:
www.mothman.co.uk/temp/scream.jpg
Im recording myself and i took that pic out of the video as preview, check www.mackandmesh.com forum the following days to get the video...this game is freaking awesome..seriously, the action is great, the sound, the scare...its...awe...so...m...eeeeee....!!!!
I don't get it. The game isn't even SUPPOST to be scary a lot of the time, infact there are only some small intermissions when they actually try to scare you. It's not enough to make a whole video out of. BTW, are you Leo or BFinch067?
Unfocused
27-12-2005, 11:49 AM
Well, not trial and error strictly speaking, but the point is you have to go back many a time.
But the advantage with F.E.A.R is that yes, the A.I reacts different each time so it takes away the monotomy of restarting many a time.
My main gripe with it is that it rarely becomes a great deal more diverse.
I played some gunfights a few times for the fun of them, even if I beat them the first time :)
There weren't as many scares as in Doom 3. Doom 3 had "boo!" scares BTW. They are indeed good to scare you. I prefer this "freak-out" type of fear, however. No sudden, loud sounds; everything is calm, yet you are freaked out. I remember the times I got most scared were when the girl was crouching towards me ape-style (no screams etc.) and once I jumped when I saw something standing in the doorway. Just standing there, yet I was unexpecting it and I got scared by it's calmness it seems.
Sprafa
27-12-2005, 12:19 PM
people only love FEAR because no good games came out this year.
Steven
27-12-2005, 12:41 PM
Or maybe they just don't get scared by it? People are different, some people like to fight others don't, some people like sports others don't, etc. I've seen there body language, there lying I tells ya! I seriously don't think they weren’t scared even mildly at, at least one point in the game anyway. I'd love to know what would of made my friends become so unimmersed or brave seen as I have far much more confidence then them (arrogance?) and the game did manage to scare the shit out of me, unless I played all day in which case it sucked but still scared me at the start.
Confidence = bravery
Ravioli
27-12-2005, 01:55 PM
I don't get it. The game isn't even SUPPOST to be scary a lot of the time, infact there are only some small intermissions when they actually try to scare you. It's not enough to make a whole video out of. BTW, are you Leo or BFinch067?
No, im not, but ive seen their videos. The thought of my video is to create a memory of my first time playing FEAR, and i wasnt going to release it on the net, it was for my own use...but i decided to show people who want to see it anyway :)
People are different, F.E.A.R is the kind of scare that is my worst...
ríomhaire
27-12-2005, 02:03 PM
Doom was scary at first but I got bored and sick of it then.
mortiz
27-12-2005, 04:29 PM
DooM wasn't scary. Well, maybe it was for perhaps a couple of minutes at the beginning of the game?
F.E.A.R. wasn't really scary either, but the action sequences were good.
AvP 1 & 2 are scary as the marine, The Silent Hill's are pretty scary (Silent Hill 1 scared me the most) and System Shock 2 is pretty scary to begin with.
Samon
28-12-2005, 12:12 AM
Doom 3, scary? Hehe.
JNightshade
28-12-2005, 12:45 AM
Opinion, people. Opinion is the key word.
WaterMelon34
28-12-2005, 06:15 AM
I wish they would make AvP 3. So it would be scary AND look good. =D
Fliko
28-12-2005, 04:40 PM
Meh... DooM sucked IMO, shooters where you walk around and... shoot all day without reason or motivation isn't fun. I remember finding a big spoiler in DooM 3, just shrugged and quit the game. F.E.A.R. coulda had a better storyline, but overall it was more then the avertage game in my eyes.
It tried something different from monsters just jumping at you from corner to corner. That, and it wasn't based to scare you as much as DooM 3 was, it was a little mix of both action and scary genres.
Zephos
29-12-2005, 08:33 AM
F.E.A.R is shit loads better than Doom 3, you must have a negative IQ if you don't see that. To me D3 was a 20 hour ****ing tech demo...Fear actually had some meat to it. The story was muddled until the end where then it all made sense and things started to tick in your mind saying "Ohhh that random talk actually meant something" (plus it had a nice plot twist). The scares were ok, Alma's "monkey crawl" in the vent gave me a jolt. Fire fights are the best though, nothing...not even COD 2 can match the intensity of these fights. I swear that I was actually yelling out **** and shit a heap of the time.
Only bad things were the office levels (boring) and the length of it...
Sparta
29-12-2005, 09:01 AM
people only love FEAR because no good games came out this year.
He speaks the truth!
He is the Chosen One!
Got FEAR for xmas.
It was one of those games that I really didn't want to bother with after trying the demo that ran at like 3 fps.
but
It ran fine on max everything, and... I enjoyed it.
Boring? The level design is excellent, those who think it's boring have probably never been inside a corporate building or industrial complex of any sort, you need some life experience to compare it to or you won't be able to identify with the atmosphere of being in that environment - it was spot-on.
The scary bits were pretty creepy, in a chill down your back kind of way, the opposite of Doom3's reflex jump-mongering, but 2 different and equally effective ways of scaring the bejebus out of you all the same.
The narrative and voice acting is pretty slick too, as is the AI. Encounters with hostiles is strangely sparse though, half the game seemed to be empty.
Gripes include a lack of weapon variety, poor sound sometimes means you can't hear a phone or laptop message over the ambient noise, far too easy, especially with that slo-mo cheat mode, and in-game advertising just sucks the fat one.
But that's all petty stuff when you weigh it up against the real meat of the game.
and hallelujah, everything was the right scale - no wash basins the size of baths, no corridors 30 foot wide, no vehicles for midgets - it is all correct.
And having a body you can see and that casts shadows too means means a lot. If I had a hat, i'd dof it to the devs attention to detail.
This is a good game, and worth playing through to one of the best endings i've seen in a long time. Boring it ain't.
Samon
31-12-2005, 03:55 PM
Boring? The level design is excellent, those who think it's boring have probably never been inside a corporate building or industrial complex of any sort, you need some life experience to compare it to or you won't be able to identify with the atmosphere of being in that environment - it was spot-on.
Actually, those who think its boring probably think that because...its boring? See, I neve saw that coming.
ríomhaire
31-12-2005, 04:06 PM
far too easy, especially with that slo-mo cheat mode
What CHEATS MAKE THE GAME EASY! OMG, SOMEONE CALL THE CARE POLICE!!!!!!!!!!
Ravioli
31-12-2005, 08:43 PM
i was at a LAN party and played some FEAR and i was so scared and screamed, the other guys turned around and thought i was crazy, i was like "stfu" and they said it wasnt scary and they tryed it out and yea they wasnt that scared but i saw that they where pretty tense when they played.
GREAT game...ive never feelt so sick and the urge to scream and run out of the room when i play a game...it really captures your brain!
Homless Snark
31-12-2005, 11:44 PM
Yeah FEAR is pretty damned overrated.
I found the ending 'twist' to be super predictable as well. Which is why I always say don't bother with a twist if it's going to be obvious.
Jack_Karverboy
01-01-2006, 12:30 AM
Its pretty fun but looks like creamified poop on my computer.
What CHEATS MAKE THE GAME EASY! OMG, SOMEONE CALL THE CARE POLICE!!!!!!!!!!
lol, well you cared enough to waste a few seconds of your life posting that comment. But Nil point for sarcastic integrity - get some practice.
I was talking about the slo-mo 'feature' in the game that makes everything easy to kill. Looks pretty but is just a glorified cheat key.
ríomhaire
01-01-2006, 06:26 PM
lol, well you cared enough to waste a few seconds of your life posting that comment. But Nil point for sarcastic integrity - get some practice.
I was talking about the slo-mo 'feature' in the game that makes everything easy to kill. Looks pretty but is just a glorified cheat key.
Cheats are something that make the game easier(mostly). Slo-mo is a nessisary feature that is almost inpossible to play without.
Ennui
01-01-2006, 06:29 PM
Slo-mo is a nessisary feature that is almost inpossible to play without.
Interesting statement.
Cheats are something that make the game easier(mostly). Slo-mo is a nessisary feature that is almost inpossible to play without.
Necessary it certainly is not. You said yourself slo-mo + shotgun is just too easy, so try playing through without using it like some of us have - it makes the game much more interesting
ríomhaire
02-01-2006, 03:23 PM
I tryed without slo-mo. I got owned so much iot wasn't funny. ;(
Unfocused
02-01-2006, 05:48 PM
Necessary it certainly is not. You said yourself slo-mo + shotgun is just too easy, so try playing through without using it like some of us have - it makes the game much more interesting
But it takes away much of the coolness.
NJspeed
02-01-2006, 07:52 PM
I'm about halfway through this game and it's so boring I don't think I can go any further. The "scares" are about as lame as Freddy Krueger. Every single map looks and feels exactly the same. I'm not that impressed by the AI either.. I played on the 4th of 5 levels of difficulty and I breezed through.. FAR CRY had AI this good 2 years ago, IMO.
The graphics engine didn't impress me either. When you have a PC, it should be able to produce an expected, certain level of graphics... Software advances aside, by turning the graphics settings of a game "lower" (which is an objective term) you should be able to expect you'll see that level of graphics which your computer normally produces in other games... FEAR on the other hand, looks like crap and runs like crap, even when the settings are dialed down to below what I'd expect to see when I run ALL my other games (HL2, Doom, Quake, CoD 2, BF2, etc etc etc)
I will concede I must be missing something because didn't this game get First Person Shooter of the year or something? CoD 2 is so much more impressive!
dream431ca
02-01-2006, 07:57 PM
I'm on my second way through..on the hardest difficulty. It's much more fun on the hardest difficulty...shame on people who play it on normal, and you call yourselves FPS experts..HA!
AzzMan
02-01-2006, 08:58 PM
I thought this game was a blast, I actaully enjoyed it more than HL2 :throws on flame suit :
NJspeed, I agree about the AI and easyness - and to a great extent the clumsiness of the engine compared to others around at the moment - but the levels looking all the same? I read a lot of reviews on forums before I played this, so was expecting the same old demo scenery all the way through, cardboard boxes / barrels / white walls / tins of paint etc. but each area was totally different. The warehouses were different to the offices. The executive offices were different to the industrial blocks, and the slums were like something out of resident evil. I think the designers did a great job creating a varied and realistic environment.
With regard to the fear factor - playing with the 5.1 sound ramped way up and all the lights off, it did it's job for me.
btw did you notice CoD2 cheats on hardest difficulty? The krauts all have aimbots and wallhacks instead of cleverer AI... what a cop-out :/
Sparta
03-01-2006, 02:35 AM
I think the designers did a great job creating a varied and realistic environment.
Don't do drugs kid.
Samon
03-01-2006, 11:13 AM
I think the designers did a great job creating a varied and realistic environment.
:laugh: :laugh:
I'm done.
I think the designers did a great job creating a varied and realistic environment.
I want some of whatever you have, if it makes games that much better!
Breaking news just in...
brains of sheep successfully transplanted into young childs while they sat oblivious in front of their compootah telly visions
Vegeta897
03-01-2006, 09:31 PM
Don't mess with Cr0m... :frown:
His avatar alone could kick your ass.
I wouldn't say that the environments were TOTALLY varied, but they weren't so similar that you could say he was on drugs while playing :|
[eXp]Grey
03-01-2006, 10:00 PM
i just finished fear the 4th time.
now its boring :D
the level design is indeed not that great, but who cares ? The gameplay just kicks ass like no other shooter atm does.
No other fps offers that much action with cinematic like slowmo effects
No other game offers A.I. who behaves that good
No other game combines action and horror in the way fear does
fear rocks, and the many goty awards underlines this.
Samon
03-01-2006, 10:22 PM
Grey']
the level design is indeed not that great, but who cares ?
Me !
[eXp]Grey
03-01-2006, 10:58 PM
better expressed: the optical aspects, mostly the used models, are not that good.
level architecture is just great - real confusig and winding up, but i never got stuck at any time.
but in every level when enemys showing up i completly forget about the enviroment couse the fights are just great.
other games may have smoother and colorfull enviroments, but not that exciting gameplay.
and after the SDK release you can design whatever you want ... even daylight or at least dawn outdoor maps - not only darkness wherever you going like in D3.
Like I've said in other threads/forums it's a shame that this years lineup of shooter was so poor that a medicore game like FEAR is suddenly "likeogwtf" for alot of people.
Oh and the SDK has been released, and it's a pile of shit.
Angry Lawyer
04-01-2006, 01:48 AM
Doom 3 was fun. FEAR seems generic. I hate you all, except Samon.
HATEHATEHATE!
-Angry Lawyer
Beerdude26
04-01-2006, 01:55 AM
Ohnoes, Angry Lawyer is on a hating spree D:
Angry Lawyer
04-01-2006, 01:56 AM
You still get lovin, even though legally I'm obliged to hate you for supporting anti-Hetairians.
To the rest of you:
HATE
-Angry Lawyer
DONT BE SO ANGRY SIR!
Oh, wait.
AzzMan
04-01-2006, 06:38 PM
Doom 3 was fun. FEAR seems generic. I hate you all, except Samon.
HATEHATEHATE!
-Angry Lawyer
I hate you and you and you, I dont even know you and I hate you, I hope all the bad things in life happen to you and nobody else but you.
Dave Chappelle ftw :D
Venmoch
04-01-2006, 07:24 PM
Grey']No other fps offers that much action with cinematic like slowmo effects
No other game offers A.I. who behaves that good
I dunno, I'd argue some of the points here.
Slow-Mo doesn't really make the game any more cinematic. Set pieces do. And theres nothing in FEAR that can hold a candle to the Drop-Pod assault in Quake 4, the truck ride at the start of Operation Advantage or the whole opening section.
Also, I never saw the AI as being that good. Perhaps its because of the same problem that HL2 had. Its way too easy to kill off the enemies before they can wow you with some amazing technical thinking. I mean, I don't think I ever saw someone attempt to charge me while I was round a corner. They never attempted to flush me out of my corner. But then again AI is one of those dodgy things thats usually subjective. I failed to see anything in FEAR AI-wise that wasn't done better in the first Half-Life. Hell at least the marines sent people out to try and take you out if you hiod round a corner.
On the flipside however, I found myself impressed by the Quake 4 Marine AI. Not because it was smart. Far from that really. They were rather dumb at the best of times. But the Q4 Marine/Strogg Marine AI was good because it made you believe that they were marines, they moved like marines, they took cover like you'd expect marines to. And I think thats the difference. The FEAR marines never attempted to hug the wall and look round the corner. They never really moved tactically and that was a shame particularly as I had played through the last few levels of Quake 4 and had been facing enemies that had hugged corners and weren't above popping out from behind them and shooting my face full of railgun.
Which leads me to an idea. Perhaps we don't need smarter AI. What we need is AI that makes you believe that they're thinking tactically. Whether thats taking cover. Crouching as you open that big door. Or just hugging walls. I don't really care how smart AI is if it'll run down a corridoor willy-nilly when it knows your there. I want AI that uses stuff like mirrors to look down a corridoor. Which in all honesty isn't hard. Its a small bit of scripting that'd work wonders. But perhaps I should stop playing games.
And on the subject of level design. Its probably not that the levels were bad per-say but the fact there was little variation. Most of the game were offices that looked exactly like the offices that I'd been running round 4 levels ago. Thats not fun. Thats boring. At least ID had the thought to make both Alpha and Delta labs look just a little bit different. I kid you not I pretty much stopped playing FEAR by the time I got to the ruined street. I was just so bored.
Which is odd, because Quake 4 managed to keep me enthralled. And it was apparently a worse game. O.o
Samon
04-01-2006, 07:40 PM
Doom 3 was fun. FEAR seems generic. I hate you all, except Samon.
HATEHATEHATE!
-Angry Lawyer
Me <3
Just <3
<3
jerkasaur
04-01-2006, 07:44 PM
aaaaaaaah, how romantic...
Krabjuice
04-01-2006, 08:05 PM
You're all stark raving lunatics.
How can I be like you?
Angry Lawyer
04-01-2006, 08:15 PM
Just add alcohol. HATE.
-Angry Lawyer
[eXp]Grey
04-01-2006, 10:34 PM
Slow-Mo doesn't really make the game any more cinematic. Set pieces do. And theres nothing in FEAR that can hold a candle to the Drop-Pod assault in Quake 4, the truck ride at the start of Operation Advantage or the whole opening section.
of course it does making the effects more cinematic.
e.g. throwing a grenade at a bunch of soldiers ... then short before the impact pressing slowmo, and while the grenade explodes releasing slowmo.
thats a effect you can see in many movies. slowmo explosions exists since 80 s or something ... only "bullet time" (thats afaik a copyright protected sentece from remedy, max payne creators) is somehow "new" since matrix (afaik)
using slomo not constantly due a fight makes fear that good for me, not only because the gfx rocks. the sounds are also amazing and in my opionion far better as in max payne.
Also, I never saw the AI as being that good. Perhaps its because of the same problem that HL2 had. Its way too easy to kill off the enemies before they can wow you with some amazing technical thinking. I mean, I don't think I ever saw someone attempt to charge me while I was round a corner. They never attempted to flush me out of my corner. But then again AI is one of those dodgy things thats usually subjective. I failed to see anything in FEAR AI-wise that wasn't done better in the first Half-Life. Hell at least the marines sent people out to try and take you out if you hiod round a corner.
nope. the A.I. just ROCKS. thats not my opinion. thats just a clear fact.
but because you have slowmotion you are in almost every situation advanced to the ai.
first of all: use god mode and just watch how the soldiers act - without slowmo.
second: play one scene 4, 5 times - i can assure you have a differece every time, but i discovert some REALY nice variation.
for example: ive played the demo around 20 times or something. It was overall every time the same - but in some situation the AI suprised me in a realy good way.
One time a soldier pulled over one of this vending machines ... i never discoverd it again since then, not in the demo and not in the full version.
On the flipside however, I found myself impressed by the Quake 4 Marine AI. Not because it was smart. Far from that really. They were rather dumb at the best of times. But the Q4 Marine/Strogg Marine AI was good because it made you believe that they were marines, they moved like marines, they took cover like you'd expect marines to. And I think thats the difference.
hm quake 4 teammate a.i. was okay, but due the straight level design/gameplay the didnt realy acting tacticly or something.
the strogg on the other side are just stupid. The only thing they did was standard dodging ... besides that the only standing at one point or running forward in your fire.
not impressive at all.
sure i loved playing quake4 too ... but its just straight action with fantastic level design - a real oldschool shooting experience. good game too.
The FEAR marines never attempted to hug the wall and look round the corner.
the fear marines:
- jump through windows not scripted
- using world objects for cover, even overthrowing objects - also not scripted
- can use ONE HANDED weapons
- of COURSE hiding behind corners
They never really moved tactically and that was a shame particularly as I had played through the last few levels of Quake 4 and had been facing enemies that had hugged corners and weren't above popping out from behind them and shooting my face full of railgun.
hm see above.
Which leads me to an idea. Perhaps we don't need smarter AI. What we need is AI that makes you believe that they're thinking tactically. Whether thats taking cover. Crouching as you open that big door. Or just hugging walls. I don't really care how smart AI is if it'll run down a corridoor willy-nilly when it knows your there. I want AI that uses stuff like mirrors to look down a corridoor. Which in all honesty isn't hard. Its a small bit of scripting that'd work wonders. But perhaps I should stop playing games.
i think a.i. programming just started ... in fact nearly no shooter has a good ai wich make you think they are intelligence and not just scripted zero-one creatures.
but in other way: its just GAMING - didnt we get enough challenges in real life ? do we alway have to beat the hardest and biggest end level boss ? I mean this is GAMING after all and not a replacement for a boring real life in the modern gray and fast world.
And on the subject of level design. Its probably not that the levels were bad per-say but the fact there was little variation. Most of the game were offices that looked exactly like the offices that I'd been running round 4 levels ago. Thats not fun. Thats boring. At least ID had the thought to make both Alpha and Delta labs look just a little bit different. I kid you not I pretty much stopped playing FEAR by the time I got to the ruined street. I was just so bored.
especialy the models which where used are almost in every level the same ... i guess thats the main factor.
if you realy watching the scenes and the textures, you will discover that almost every chapter in fear has his individual style.
but becouse you as the player focusing more on the object placed in the map then the map itself it makes the impression of a very boring level design.
wee ... long post, hopefully not too much spelling and grammar mistakes.
AzzMan
05-01-2006, 01:52 AM
Just add alcohol. HATE.
-Angry Lawyer
Be sure and add a good amount of LSD in also. hatehatehatehatehate
Sparta
05-01-2006, 03:10 AM
Grey']
nope. the A.I. just ROCKS. thats not my opinion. thats just a clear fact.
No thats opinion. A wide opinion that tons of people share, but that doesnt make it any more a fact than Jesus walking on water was/is/whatever.
Krabjuice
05-01-2006, 07:14 AM
Just add alcohol. HATE.
-Angry Lawyer
Dude, I got alcohol and HATE. What now?
[eXp]Grey
05-01-2006, 09:50 AM
No thats opinion. A wide opinion that tons of people share, but that doesnt make it any more a fact than Jesus walking on water was/is/whatever.
its not, its a fact that the ai is far more advanced as in other games.
Dude, I got alcohol and HATE. What now?
maybe a good dose of spam ? i guess that would help
spamspam
Samon
05-01-2006, 10:57 AM
Grey']nope. the A.I. just ROCKS. thats not my opinion. thats just a clear fact.
As far as I'm concerned, thats opinion. Yeah, its good, but its not that good. I think the bottom line here is: We saw very little decent shooters last year. FEAR comes along. Its average, but people are blinded by the fact that we haven't seen any decent shooters available. Que 'F.E.A.R RXO0RS! LALWKLE!!11'
Sparta
05-01-2006, 12:26 PM
Grey']its not, its a fact that the ai is far more advanced as in other games.
No its an opinion. My opinion of you is that your an idiot, that doesnt make it a fact (although, at the moment i'm seeing proof to the contrary).
[eXp]Grey
05-01-2006, 01:08 PM
WOW you tried to insult me, that makes you now the king of this thread. im deeply impressed :|
tell me instead which shooter by now has a better non-scripted a.i. as fear.
@samon
of course fear ai has quite a lot of diferences, for example many soldiers dont move out of a specific area, sometimes even camping in the middel of a room (mostly only the big soldiers) - but there are nothing better out, so its the best atm.
that has absolutly NOTHING todo how many bad games where released in 2005.
and remember: im only talking about FPS, nothing else ...
FEARS AI is scripteeeeeeed. A look into the SDK will be able to ell you this.
And the god awful level design really helps the AI look better then it is, "wow so the level is made up of lots of little corridors with corners, WOW like you can't make an AI look good in that situation"
If you put FEARS AI in levels like HL2(big and usually with very little tiny winding corridors) then the AI would NOT look that impressive.
Samon, I completly agree with you.
NJspeed
05-01-2006, 04:55 PM
The AI in Far Cry was just as impressive, if not more... simply because there was no scripts.. it was all AI and the player.
Unfocused
05-01-2006, 05:32 PM
In my opinion there are two types of scripts.The AI in CoD 2, for example, is scripted. Everytime you play one part the soldiers act very similarily. You cross an invisible line in the map and suddenly a grenade comes flying at you, a tank breaks through the wall or the enemies open windows in a building near you and start firing. The scipt is triggered each time.
In FEAR some sequences are scripted, like the soldiers diving through a window or throwing a nade to make you leave your cover. These scripts, however, are not triggered each time you play thorugh the same part. They are triggered when the AI "decides" they need to be triggered. If you're standing in one place for too long, the enemy will throw a nade where he thinks you are, or attempt to flank you. If you start owning the squad, the script telling them to shout a certain line will be triggered and they will run for cover. The script may be triggered at a certain point, but it might as well not.
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