View Full Version : dod:s (Iron Sight)?
i just watched the "Gabe Newell Interview Part 1",it showed a small clip of dod:s,but in the clip u see iron sight being used.
when did they implement that in dod:s?,
id rather no iron sight,i want the dod gampley in dod:s,iron sight will take that away :(
DjBourgeoisie
02-09-2005, 02:43 PM
you sure it was iron sites? its a direct port of dod with just graphical improvements, i have heard nothing of iron sites. Link to source?
Doppelgofer
02-09-2005, 02:45 PM
watch the video ....he's right
1Luc1
02-09-2005, 02:46 PM
can someone psot a pic, pls ?
http://www.1up.com/do/download?cId=3139501
watch "Gabe Newell Interview Part 1: His Takes on The Industry"
its near the end.
:( i dont want dod to be cod :(
Edit:i just watched it again,they also put a grande lucher in the game,if u notic the part where he puts that round thing on top of hes gun,that was a nade :( :( :( there makeing the game wrose.....mayby i will like it when it comes out,i just hope they dont stray away from dod gamplay to far..
Doppelgofer
02-09-2005, 03:07 PM
http://www.particle-82.com/files/Untitled.avi
thats the dod: source mini clip
Doppelgofer
02-09-2005, 03:10 PM
some screen caps for good measure
i can see that attachabel nade making the game crapy :|
Doppelgofer
02-09-2005, 03:15 PM
well apparantly its a feature of some of the older versions of dod so it could be a happy return for some
1Luc1
02-09-2005, 03:17 PM
@Doppelgofer
Thank you very very much, i love you.
Well yes, the new hud is.......new.
RipperRoo
02-09-2005, 03:19 PM
Omg, so it has! go to 7:14 in to anyone who wants to view just that, thats where the Dod few seconds starts.
well,the only way to know if the nade laucher works well in dod:s is to wait for it to come out,and if it dont work well, im sure history will repeat its self and it will be removed...again.
RipperRoo
02-09-2005, 03:28 PM
Looks like no more reflex shots and popout shots with the Kar then. :(
And they best have not removed nade priming, or I am gonna sulk for weeks.
DjBourgeoisie
02-09-2005, 03:35 PM
personally for dods i wouldnt mind ironsites, but i think they should offer both so the player has a choice.
Looks like no more reflex shots and popout shots with the Kar then. :(
And they best have not removed nade priming, or I am gonna sulk for weeks.
is nade priming where u pick up ur own nades?,coz if it is they have removed that :(...but u can still pick up outher players nades
Dowie
02-09-2005, 03:40 PM
All I can say is wow, that look unbelievable, cant wait to play it.
The reaction here was terrible though, "Ironsighs ohh no Dod Source is crap" get a grip. I am very glad they are trying out new features in Dod Source, instead of a straight port. The people from iup and the magazine have played Dod Source, and they said it was amazing so please dont diss the game before its even out.
Personally I cant wait to use ironsights to line up shots, and help with covering fire on some of those mad charges in Dod 1.3.
I think the Dev team deserve a gold medal, its looking amazing, who needs BF2 now:D
RipperRoo
02-09-2005, 03:45 PM
is nade priming where u pick up ur own nades?,coz if it is they have removed that :(...but u can still pick up outher players nades
Nooo! The swines! *sulks for weeks*
Omg, the game does look great, has HDR, beautiful sounds, gonna get a subwoofer just to play the thing, but how can they add ironsights and remove priming?
I mean seriously, who actually ever throws unprimed nades?? They are pointless, practically the only way to take out a well positioned MG is to airburst a nade right in his face, and god does that feel good, MGs and Snipers are going to be so much harder to get now.
Dowie
02-09-2005, 03:59 PM
How do you know priming as been removed.
it was removed in Version 1 and 2, but they are behind us now (and also didnt have HDR and all the other new features)
The video is of the Third version of Dod Source, and it probably does have priming in it, all that info is from a version finished over 1/2 a year ago!
Doppelgofer
02-09-2005, 04:05 PM
no they removed priming from the beta they gave to people but its back in for the final release
All I can say is wow, that look unbelievable, cant wait to play it.
The reaction here was terrible though, "Ironsighs ohh no Dod Source is crap" get a grip. I am very glad they are trying out new features in Dod Source, instead of a straight port. The people from iup and the magazine have played Dod Source, and they said it was amazing so please dont diss the game before its even out.
Personally I cant wait to use ironsights to line up shots, and help with covering fire on some of those mad charges in Dod 1.3.
I think the Dev team deserve a gold medal, its looking amazing, who needs BF2 now:D
dont be an idiot,what i said was my point of view,so if u dont respect other peoples views dont qoute on them.
also,if u are gona qoute what i said,please qoute it right,i never said "ironsights ohh no dod source is crap"....
How do you know priming as been removed.
it was removed in Version 1 and 2, but they are behind us now (and also didnt have HDR and all the other new features)
The video is of the Third version of Dod Source, and it probably does have priming in it, all that info is from a version finished over 1/2 a year ago!
form what i remember it was takin out form dod:s,i never read anywhere that it was put back in,so all u had to say was it was put back in,not all the other crap u where goin on about.
i trust doppelgofers word that its back in and...yay! :)
Dowie
02-09-2005, 04:22 PM
dont be an idiot,what i said was my point of view,so if u dont respect other peoples views dont qoute on them.
also,if u are gona qoute what i said,please qoute it right,i never said "ironsights ohh no dod source is crap"....
Lol, thats the impression I got from the Dod forum, so I didnt even read you post just the title, sorry...
Lol, thats the impression I got from the Dod forum, so I didnt even read you post just the title, sorry...
thanks,
Dowie
02-09-2005, 04:28 PM
Dammit, 4 weeks till Dod Source I cant wait,
On unrelated news I just listened to a totaly wicked song that was cut from Command and Conquer: http://www.frankklepacki.com/ song of the month "Die"
Dammit, 4 weeks till Dod Source I cant wait,
On unrelated news I just listened to a totaly wicked song that was cut from Command and Conquer: http://www.frankklepacki.com/ song of the month "Die"
u seem to like the same music as me....try this
http://www.spiderbaitmusic.com/
go to "audio/video" and listen to it...i think every one has heard it befor :)
CptStern
02-09-2005, 04:48 PM
I love the idea of a gernade launcher ..the physics will make it tons of fun
Hyperion2010
02-09-2005, 06:18 PM
HAX!!!! I love IS, and for those who dont, go play the original dod and tell me that its remotely fun, i mean, the spead of the gameplay is simply mind boggeling, not to mention totall unrealistic, IS is what you MUST have for a historical shooter, because its no fun playing a deathmatch with ww2 weapons, and thats what dod has become
*end of opinion*
Also, this will give DODS some competition with games like Red Orchestra, not much, but a little, attracting people who want IS and a little realism, but not the skill required for RO...
jdufault
02-09-2005, 06:50 PM
Iron Sights are a plus, and as long as the game is released soon, I dont care if it has the grenade launcher at all, if its over powered it can be fixed in a patch. or just banned by the server...
Jimmeh
02-09-2005, 07:41 PM
I think putting Iron Sights in was a clever thing to do. Iron sights are very common in FPS's nowadays, pretty much standard for any new war-based FPS anyway. Playing games like Red Orchestra, Call of Duty or Battlefield 2 which all feature at least some basic iron sights and then playing Day of Defeat as it is now, makes it apparent that without them, DoD seems a little..basic? Making 200 yard headshots from the hip does seem really odd.
I'm pleased Valve are putting them in, it'll steer the game away from WW2 deathmatch. Obviously there's thousands of pissed off dedicated fans, but I'm happy :)
Dowie
02-09-2005, 08:10 PM
Now if only Valve would release a longer video, that one was short and sweet I actually said **** when watching it, it looks so great
operative x
02-09-2005, 08:49 PM
Iron Sights Ftw!!!! Everybody Go To 7/11 And Grab A Beer!! Im Paying!
To the people complaining. The Dev's ain't retarded they know what they are doing.
I am really excited about this!
I think your better of reserving judgment till you play it. Not all weapons have iron sights, iron sights are a secondary function, how the bayonet jab use to be.
So hopefully we are in for more unique and interesting secondary functions, which personally i am amped about.
PoeticRocker
03-09-2005, 05:33 AM
Yes I agree - im sure the original developers wanted to put iron sights in the original dod, but now with the proper tools they can do what they wanted with more pleasing results on their sides.
Mr-Fusion
03-09-2005, 08:35 AM
Cool i'm glad it's not the same game i've been playing for so long.
Good change :)
Vourdex
03-09-2005, 08:37 AM
I am going to keep an open mind about this. I would love to see new features, and if they work, more power to them. Iron sights would be awesome. I can't wait to get my hands on this!
Naudian
03-09-2005, 09:04 AM
Yea that really shocked me in the video when I saw the Iron sights and nade launcher...
I almost didn't believe what I was seeing...
I'm happy about it now though :)
Now the only feature I haven't actually seen, which MUST be included, is a proper nade cooking feature.
One where you can pull the pin, let the nade prime IN YOUR HAND INSTEAD OF ON THE GROUND, and then...well...throw it :P
Aw shucks now I'm all hyped up again!
Grand Architect
03-09-2005, 09:59 AM
As long as the Iron Sights don't replace the melee attack of the rifles I'm more then happy to give it a go before pissing and moaning about it. But it does cause me some worries (hopefuly unfounded) about how well the dev team has maintained the old feel and game play so many DoD fans have come to love.
I personaly was not looking for a major change in game play like this in the first release, but I would have been happy with the beta a few months ago though.
iv kinda got use to the idea of IS and nade lauchers..they could be a good plus to dod:s,,,but ill have to play the game befor i can come to terms with smoke nades....
1Luc1
03-09-2005, 01:45 PM
Hallo, again...
I have never played DoD before. Can someone tell me how it is?
Should i buy DoD:S or not?
I now play CS:S alot, and i realy like/love it.
Is DoD:S like CS:S or not?
ThAnKs
Insano
03-09-2005, 02:07 PM
Hallo, again...
I have never played DoD before. Can someone tell me how it is?
Should i buy DoD:S or not?
I now play CS:S alot, and i realy like/love it.
Is DoD:S like CS:S or not?
ThAnKsDoD has reinforcements, so you don't have to wait a round until you spawn like in CS.
You also have to complete certain objectives to win and there are multiple classes to choose from.
You don't have to buy your gun, but you get it at the start.
There are two teams: allies and axis.
More info: http://www.dayofdefeat.com/info.html
1Luc1
03-09-2005, 02:40 PM
@Insane: Thank for answer.
So with which Game can you compare DoD / DoD:S ?
i hope there will still be crosshairs with the rifels tho..... ..
happyhappy
03-09-2005, 05:47 PM
Crosshairs when ur not using iron sight? I highly doubt they will remove that.
SimonomiS
03-09-2005, 07:48 PM
Didn't see any crosshairs.
I'm looking forward to iron sights, I'll wait to see how useful grenade launching is though, can't imagine it being much use to me.
Jimmeh
03-09-2005, 07:59 PM
Crosshairs are still in, a dev said on the DoD boards that the HUD was turned off in that part of the clip.
Iron sights are apparently just secondary features for the rifles, not all weapons will have them.
TheSomeone
03-09-2005, 08:24 PM
Iron sights don't make a game, DOD will still have a completely different feel from COD. Much more powerful and accurate weapons.
Krynn72
03-09-2005, 09:04 PM
I would like it just for aethsetic (sp?) value. If the accuracy is different then I probably wont like it. I liked the accuracy in dod, and I dont want them messing with that. Maybe the iron sights could just help you line up a target, rather than having the weapon's accuracy magically get better just because your looking through sights.
Warbie
03-09-2005, 09:10 PM
Iron sights are the work of the devil :/
They take away from fluid gameplay that requires skill in aiming and promotes camping and lame 'stealth' (i.e. boring the enemy untill they walk into your crosshair)
I really hate them!
Duracell
03-09-2005, 09:49 PM
Day of Defeat has finally grown up!
Naudian
04-09-2005, 09:10 AM
Iron sights are the work of the devil :/
They take away from fluid gameplay that requires skill in aiming and promotes camping and lame 'stealth' (i.e. boring the enemy untill they walk into your crosshair)
I really hate them!
Thank god you're not being forced to use them! :p
I know what you mean though, and I can't say I disagree...
in dod u dont have perfect accuracy even when pron,
its the same in dod:s,but now u can use IS to make it a lil bit more accurate...
if u understand me.. .
Fuse Kazuki
05-09-2005, 06:17 AM
I think Iron Sights are better than a HUD thingy. You need skill to use them..you cant just have an aiming cursor up and just know where to shoot. That wouldnt be realistic. In real life you'd need to use iron sights ALOT. Plus, you can zoom in, and see more clearly. You could check to see if it was a teamate or a bad guy from long distance, without just shooting at them and TKing. It would be just like sniping. When DoD:S comes out, our sniping skills will be better than ever, because we had to use Iron Sights to help us aim, and kill our opponents. So, I like this change.
Naudian
05-09-2005, 06:49 AM
In real life you'd need to use iron sights ALOT
Like..always?
Plus, you can zoom in, and see more clearly...It would be just like sniping.
Thats a bad thing, because usually, more snipers = less fun for others...that's why most DoD servers have snipers/MGs restricted to 2 or 3 people per team.
You could check to see if it was a teamate or a bad guy from long distance, without just shooting at them and TKing.
If you don't know don't bloody well shoot if FF is on.
When DoD:S comes out, our sniping skills will be better than ever, because we had to use Iron Sights to help us aim, and kill our opponents.
...k
So basically, you are a BIG FAT SILLY BILLY!
j/k...but not really.
j/k
Afterburn3r
05-09-2005, 07:07 AM
YES! i wanted iron sights, i believe it adds a layer of depth and intensity to the game expierence
Absinthe
05-09-2005, 07:23 AM
I like the changes they've made. Assuming the video is an accurate representation of what DOD:S will be like.
sinkoman
05-09-2005, 07:28 AM
VALVe even officially said that they weren't doing a port. They said they would keep the gameplay as same as possible, so as not to piss off hardcore players, but they've added a bunch of stuff too. For instance, you can now set up a machinegun bay on anything solid, and you can "cook" your grenades.
TheSomeone
05-09-2005, 08:08 PM
That wouldnt be realistic.
FOR THE LAST F CKING TIME, REAL WAR IS NOT FUN, WAR GAMES ARE FUN.
FUN IS MORE IMPORTANT THAN REALISM, DOD IS NOT "SIM-WWII"
*pantpantpant*
Iron sights will be an intresting addition not because they are realistic, but because they add to gameplay, they create entire new opportunities for tactics.
Iron sights will only be on rifles in any case.
Hyperion2010
05-09-2005, 11:58 PM
Honestly I find Iron Sights easier to aim with, but thats coming from someone who has played Red Orchestra for 6 months (with bullet balistics). When I try to play dod now Im like WTF Xhairs are impossible to hit people with, they are too hard to see and dont give me the feeling that im aiming, it just doesnt feel right...
StAtiC
06-09-2005, 03:38 AM
Oooo... I like the ironsights idea. I think its something WWII games do very well with, considering the lot of bolt-action rifles. Playing DOD 1.3 I was itching for that iron sight... or the nade launcher..........
operative x
11-09-2005, 06:16 AM
I just hope that green thing aint on the garand all the time, its gunna look ugly.
Ennui
11-09-2005, 06:18 AM
That wouldnt be realistic.
Neither would be coming back to life magically fifteen seconds after you die. It's a game. Fun > realism.
neptuneuk
11-09-2005, 08:55 PM
jesus why is everyone bitching about iron sights? not only do they rock, nobody is forcing you to use them! it will be like 10X better than Call of duty!!!
call of duty had the great aiming system and decent visuals, DOD : S will have this AND the added bonus of kickass gameplay that COD lacked on multiplayer. COD unfortunately turned out to be a Team deathmatch with a good aiming system and WW2 guns :(
DOD: S will roxX0r your b0Xx0rs!!
also:
IF YOU DONT LIKE DOD S THEN DONT PLAY IT!!! if u want the game to be exactly the same as DOD 1.3 then why DO YOU WANT DOD: S!?!?!?!!?!?q/ FRGHBzgdn-\1`RSWEW422312`
*stops hitting keyboard*
good day to you all now :)
i want to get me some fragdolls!!!
halflifeguy
11-09-2005, 09:28 PM
it seems that a lot of you dont like Iron Sights............i absolutly love them. If they added them to CS:S would u guys still play it?
RipperRoo
11-09-2005, 11:57 PM
No, cause I don't play CS:S anyway. :D
And the thing about Iron sights is, how the heck am I supposed to do pop-up shots with a Kar if I've gotta right click to get the damn aim up. Strafe shooting will be lost aswell. And finally, they probably/maybe mean that the Kar will loose its stab, which makes me sad. :(
But I'm a pessemist, so, its gonna be great anyway, like I said before, I'll play it whatever they do to it, cause at heart, its still the DoD we all know and love.
jesus why is everyone bitching about iron sights? not only do they rock, nobody is forcing you to use them! it will be like 10X better than Call of duty!!!
call of duty had the great aiming system and decent visuals, DOD : S will have this AND the added bonus of kickass gameplay that COD lacked on multiplayer. COD unfortunately turned out to be a Team deathmatch with a good aiming system and WW2 guns :(
DOD: S will roxX0r your b0Xx0rs!!
also:
IF YOU DONT LIKE DOD S THEN DONT PLAY IT!!! if u want the game to be exactly the same as DOD 1.3 then why DO YOU WANT DOD: S!?!?!?!!?!?q/ FRGHBzgdn-\1`RSWEW422312`
*stops hitting keyboard*
good day to you all now :)
i want to get me some fragdolls!!!
lol,he says "why is every one bitching about IS"
then gose on to bitch himself,..awwww fool
Axyon
12-09-2005, 02:23 PM
This is fantastic news - iron sights will slow the gameplay down dramatically, which is just what it needed. The game used to suffer somewhat from a bit of spray and pray, but this should really open up new tactical elements to it.
CookieCuttah
14-09-2005, 05:43 AM
Thats why I didnt like Day of defeat, this is great news
DigiQ8
14-09-2005, 05:58 AM
i think Iron sight is a good idea, why everyone whining about it ?
play the game first.
Naudian
14-09-2005, 06:16 AM
And the thing about Iron sights is, how the heck am I supposed to do pop-up shots with a Kar
Well, to do that you would use your crosshairs! It's not like IS will replace them :rolling: lol...at least they'd better not replace them, cuz the dod team is gonna be in for shit if they do.
Strafe shooting will be lost aswell. And finally, they probably/maybe mean that the Kar will loose its stab, which makes me sad. :(
hmm Strafe shooting is pretty cheap...
But why would the Kar's stab be lost?
RipperRoo
14-09-2005, 05:47 PM
Oh, I assumed they would be replacing them.
And it would loose the stab cause it would replace Alternate Fire wouldn't it?
Absinthe
14-09-2005, 05:56 PM
Oh, I assumed they would be replacing them.
And it would loose the stab cause it would replace Alternate Fire wouldn't it?
Unless iron sights are bound to a different key altogether.
Axyon
14-09-2005, 05:56 PM
If the iron sights don't replace crosshairs, then there's no point in adding them. I hope they do replace.
DjBourgeoisie
14-09-2005, 06:23 PM
If you dont like them just trust me, play it for a while and they will grow on you. I didnt really care for iron sites when I first saw them (operation flashpoint I think) but eventually grew to love them. If anything, just put a piece of tape on your xhair where it would be and fire from the hip :P
Betelgeuze
14-09-2005, 06:54 PM
or use aimbot ;)
Warbie
15-09-2005, 02:34 AM
They better not replace crosshairs!
What's the difference between hiding somewhere and hoping someone walks into your crosshair and camping.
The answer is - nothing!
Tense and immersive gameplay my arse, Iron sights encourage all forms of laming.
Pesmerga
15-09-2005, 02:41 AM
Are you sure that attachable thing is really a "nade"?
operative x
15-09-2005, 06:52 AM
They better not replace crosshairs!
What's the difference between hiding somewhere and hoping someone walks into your crosshair and camping.
The answer is - nothing!
Tense and immersive gameplay my arse, Iron sights encourage all forms of laming.
Iron sights would actualy save the game, whats lame is poeple aiming for 0.03 seconds with a kar or garand and getting instant headshot every single time.
bliink
15-09-2005, 06:58 AM
Are you sure that attachable thing is really a "nade"?
yes.. I looked around inside the GCF.. they definitely have rifle grenade stuff in there... and 3 pistols too?
a colt 45, p38 and c96
Yellonet
15-09-2005, 05:44 PM
Iron sights would actualy save the game, whats lame is poeple aiming for 0.03 seconds with a kar or garand and getting instant headshot every single time.
So true... anything but iron sights (and scope) is lame.
Javert
15-09-2005, 08:31 PM
If the iron sights don't replace crosshairs, then there's no point in adding them. I hope they do replace.
Iron sights, to compare to CoD, should only give you a slight zoom. Replacing x-hairs altogether would totally do away with the original DoD pace, something some people actually enjoyed. It allows differing tactics: sneaky vs. mad dash.
Krynn72
17-09-2005, 09:36 PM
I liked not having to aim down the sights. Thats what makes me not like most other online shooters. I think it slows down the gameplay too much. Its not like it takes any less skill to aim accurately with normal crosshairs, its just less realistic.
Pesmerga
17-09-2005, 09:50 PM
I don't much appreciate the "zooming" effect these weapons have. I don't recall DoD having a zoom functionality, it's not like in real-life you push your head foward into your gun and suddenly the lens on your eyes zooms in.
i z 3 r
17-09-2005, 11:48 PM
Well I don't know about anyone else. My opinon about DOD is that, it should never be a OGL/CAL game. In a way it brings out realism and reliving worl war 2, for all our WW2 buffs like me. I would love the thought of no refleix shots and bs kar shots. It brings a hole new world of realism to the game. And I'm very excited for that. DOD:S Is going to be valves greatest accomplishments. Its going to be very well polished. I mean even look at CS sompared to DOD for HL1. Dod looks a hell of alot better than cs. And I think the same thing will happen in Source.
Don't complain about DOD:S changes, would you rather it never being released?
Thats my take :-)
Krynn72
17-09-2005, 11:54 PM
I would rather it never be released with iron sights :/
There are plenty of games out now, and many many more going to come out with iron sights for all your realism needs. I would rather dod stay quick paced with reflex shots rather than slow with having to line up targets through sights. Point the gun and shoot it. Its a break from all the other games that use sights.
Ill retract my statement about iron sights making me not like games. I simply like to play a WWII game that doesnt use them, you know, old school style.
i z 3 r
18-09-2005, 12:00 AM
Yeah I know where your gettin at. I've just always seen any World War 2 game as realistic, or should be made to fit that standard. I just love tactics and realism, especially in my favorite game :-)
You can always play castel wofenstein for fakeism
operative x
18-09-2005, 12:15 AM
Well its pretty obvious that iron sights will be in the game so BOOYA TO ALL WHO DON'T LIKE THEM!!!! IRON SIGHTS FTW!!!
i z 3 r
18-09-2005, 12:16 AM
Day of Defeat is going to be the best mod for HL2... EVER!!!
Warbie
18-09-2005, 11:47 PM
The new DoD:S public server winning tactic:
Find somewhere to hide, camp, and use iron sights. Wait for your opponent to get ridiculously bored and run out of cover (knowing that they'll probably get killed for their trouble, yet would rather that than the mind numbing boredom) Shot opponent and feel great about your superior understanding of 'military tactics' and your clever use of 'stealth' ;)
Iron sights ftw \o/
i z 3 r
18-09-2005, 11:57 PM
Well thoes tactics were how the war was fought. Its attack and defend. Theres nothing wrong with camping if your protecting an objective while the other team attacks. Its how ww2 was fought and it IS a ww2 game. If you don't like it theres alwalys DOD for Hl1 :-)
Warbie
19-09-2005, 12:43 AM
But this is a game. I prefer fluid gameplay that encourages skill and practise.
Camping does neither.
(i'm talking public servers here btw)
If you want a realistic war game, then how about this - you sit in a hole for 2 weeks before being hit by a shell you never saw coming, then uninstall because you're dead.
MultiVaC
19-09-2005, 02:07 AM
Not all guns will have iron sights though. It will be a secondary function for certain guns (rifles, probably). So the rifles will have iron sights, MGs and BAR will have a bipod, snipers will have a scope, SMGs will have something else probably.
TheSomeone
19-09-2005, 03:36 AM
The new DoD:S public server winning tactic:
Find somewhere to hide, camp, and use iron sights. Wait for your opponent to get ridiculously bored and run out of cover (knowing that they'll probably get killed for their trouble, yet would rather that than the mind numbing boredom) Shot opponent and feel great about your superior understanding of 'military tactics' and your clever use of 'stealth' ;)
The use of that tactic isn't actually caused by iron sights but by round-based gameplay. Two short proofs: You see this technique used in CS a lot, yet CS doesn't have iron sights. If you've ever played a COD deathmatch, you'll notice that the pace is incredibly frantic and there is very little camping, but CoD has ironsights.
Plus, you can't forget that both people are getting bored. It isn't like people are giong to just lie prone and then wait until someone walks in their crosshair just because they have the ability to look through their sights. Sights aren't going to change much to the pace at all.
sinkoman
19-09-2005, 04:26 AM
But this is a game. I prefer fluid gameplay that encourages skill and practise.
Camping does neither.
(i'm talking public servers here btw)
If you want a realistic war game, then how about this - you sit in a hole for 2 weeks before being hit by a shell you never saw coming, then uninstall because you're dead.
Depends on what you mean by camping.
In CSS, I have no problem with the T's hiding out in the hosties room waiting for a (stupid) CT to rush in, or to just sit outside and hold the building off. It's their job, they're defending.
When you run out into the middle of the map, find a spot where nobody can see you, and just shoot 'em as they come, that's just not right.
TheSomeone
19-09-2005, 04:28 AM
When you run out into the middle of the map, find a spot where nobody can see you, and just shoot 'em as they come, that's just not right.
I don't see how having ironsights or not affects that area of gameplay at all.
sinkoman
19-09-2005, 04:37 AM
I don't see how having ironsights or not affects that area of gameplay at all.
It doesn't.
I was talking about his bash on camping, and how it isn't fun.
TheSomeone
19-09-2005, 04:56 AM
Oh I see, my bad.
operative x
19-09-2005, 07:16 AM
Theres camping already in the game guys... IS is now going to make guns like the carbine actually a decent rifle because we can actually aim now.
RipperRoo
19-09-2005, 05:39 PM
The carbine rules! Its easy to aim with. :/
jabberwock95
19-09-2005, 08:35 PM
Personally, I think that the DoD respawn system will make more of diference to camping than Iron Sights.
In CS, you can camp in one place and eliminate the entire team. In DoD, if you are a sniper you have to realise that the guy you just killed will be back in a minute, and you can be sure he'll check your hiding place this time.
won't take away a thing because you're not forced to use it...in fact it'll probably add rather than take away.
oh and iron sight it used all the time...so it's not really a bad thing anyways since it's supposed to be used
Pesmerga
19-09-2005, 11:56 PM
But this is a game. I prefer fluid gameplay that encourages skill and practise.
Camping does neither.
(i'm talking public servers here btw)
If you want a realistic war game, then how about this - you sit in a hole for 2 weeks before being hit by a shell you never saw coming, then uninstall because you're dead.
To my knowledge, you can't defend an entire position solely by 1 man, at least that's how map design should be considered. Iron sights don't make aiming any easier what so ever, I dunno why you even contrasted iron sights and no iron sights with such a situation. If anything, iron sights makes it MORE difficult to aim. Iron sights is about realism. It's not an aim bot or sniping scope.
wse_jack
24-09-2005, 07:16 AM
Personaly, Im not even downloading it if it dosent have iron sights. I didnt see them untill the screenie on the first page of the post anyways, they arnt in the IGN vids. HL2 was far behind FarCry with its ablity to zoom in with guns (even though not totaly in iron sighting); this was one of the many things about the combat that hl2 didnt have.
In fact they even skimped on the animations. Reloading the rocket launcher in the original hl used to show him putting a rocket in, it was one of the coolest things I had ever seen. The living guns, adrian pets his fish gun thing, and feeds it. Gorden dose shit with the exploding bugs too. The pistol animations were better too, he held it realisticly, and fiered it with both hands infront of him, not with one hand that he held up to his face like a retard with muscle distrophy. CS source wasent much better, at least the guns looked cooler in source than the crap in hl2, clooest looking thing was a toss up between the magnum and the crossbow, and every single gun in FarCry looked many times better. They even removed the OICW from HL2 which had it been included, I wouldent be writing this, I would be playing hl2 for the 4,000nth time (that and the hydra, there were no monsters save the pathetic antlion queen).
Iron sights and bringing up the gun arnt just a feature, they should be a standerd for fps games. so should corner peaking and crouch toggles. So should one button grenade throwing, allthough I think it should also be a menu item as well cause that would let you toss in a firefight, and prep it up for taking out pussy snipers which was a large part of a level in hl2.
As far as cooking nades or priming as you say, I used physics to do so in hl2, seccondary fire at ground followed by E set up a nade in less than a seccond for death and destruction on a non returnable, non runawayable scale. But being able to cook it off would have been even better for blowing up a nade in mid air at longer range to use the physics even more so, It just makes sence to do these things, not puting them in is like making an action movie with no explosions or flashy shoot outs, or making condoms with out the lubercation.
Its incomplete with out them and If DoD2 dosent have them, well kiss my ass who ever the dev team is, Ill wait for CoD2 even if it blows cause its a console port. Like that guy said, Whats the point of a deathmatch with ww2 guns, I can play Wolfenstine/ET or just plain CoD with all the sights and corner peaking for that. I can even get a little counter strike style play out of it with that one mode of play. But I dont want to play CoD, I havent for a year now, I dont want to play Wolfenstine, I want to play DoD source cause of the gameplay style and kick ass blood effects, but if the gameplay is bitchslaped by out of date shooting controls, whats the point? I would just promote developers to not put that stuff in. Too bad I allready bought it with the silver pack, other wise I would just use it to preorder another copy of FEAR if they didnt step up to the level that games should all be at today. Its sort of like back when doom 2 came out without vertical aiming like dark forces and pretty much every shooter had by then, only on a smaller scale.
PS: My little image thing is one of the moves in Riddick where he grabs the gun, flips it up and blows a hole in the guys head with his own hand, can you tell what it is or should I work on it more in photo shop, its hella hard to get such small images show detail.
lol at this quote:
"...not with one hand that he held up to his face like a retard with muscle distrophy." about the pistol from hl2...i gotta agree.
i agree...iron sight and leaning are a must...but priming the grenade is also a must. grenades being thrown right after pulling the pin have a delay...until that delay is cooked enough it'll sit there and the folks would have been long gone. doesn't matter if you bounce it or whatever...it's a 5 second delay.
you'll have to throw it high into the air if you want it to land on the ground and explode. otherwise it'll sit there. and most likely it wouldn't go far with a throw so high.
operative x
24-09-2005, 08:18 AM
Iron sights are a must, and jack, i cant make out whats in that image. Try a better picture of that scene.
frantic gameplay is stupid...no frontlines just a bunch of madmen running around mingling right next to each other.
no order...in war, it's chaos, but it still has rules and that's what's called tactics. if you hide and ambush people in dod...it's called believability. it immerses you into the game. sure it's not fun to get shot in the ass from a guy hiding behind the corner...but it makes a hell of a lot more sense then two guys running at each other with guns blazing. it's stupid everytime i witness something like that.
people playing these games makes me feel like ww2 was fought by a bunch of retards with no fear of death. i enjoy it that round based gameplay has made people smarter in their actions. less stupid hero rush crap and more thinking and observing.
madog44
24-09-2005, 02:39 PM
ok guys yes there is iron sites for the kar-98 not sure for the m1 garand but yes its true i seen a photo of it at gamestop.ill try to get the link
TheSomeone
24-09-2005, 09:34 PM
If you want to play a super realistic game, you can go ahead and wear a helmet while you're playing, camp in a foxhole until you get orders, and disconnect off a server whenever you die.
If you want to play a WWII game without iron sights or rifle nades, you can go play DOD 1.3
Or, if you're like me, and you want to trust the developers with their decisions, you can play DOD: Source and enjoy it without whining.
operative x
24-09-2005, 09:42 PM
weeeeeee!
http://www.eslive.com/images/feature/84/dod_donner0004.jpg
http://www.eslive.com/images/feature/84/dod_avalanche0000.jpg
i z 3 r
25-09-2005, 01:00 AM
I don't know about you but I think thoes Iron Sights are mighty sexy! And I'm going to put my world war 2 helmet on when I play this for the first time with my 500 sorround sound system :-) My house will explode :-)
madog44
25-09-2005, 01:21 AM
i think im going to dig a foxhole and wait for the invasion maybe something like bastogne i mean i have a big backyard with trees so when it snows we can all stay in our foxholes.
i z 3 r
25-09-2005, 06:31 AM
I've actually had a paintball game like that :-) This feild near my house has foxholes :-) Ohh the fun and joy
dont be an idiot,what i said was my point of view,so if u dont respect other peoples views dont qoute on them.
also,if u are gona qoute what i said,please qoute it right,i never said "ironsights ohh no dod source is crap"....
you have the worst grammar ever!
subtlesnake
25-09-2005, 05:28 PM
If the iron sights don't replace crosshairs, then there's no point in adding them. I hope they do replace.
Iron sites are only on the rifles, and they're an alternative to the crosshair. You hit the secondary fire to use the IS and get more accuracy. Bear in mind the accuracy of the primary fire has also been changed.
Overall this is not plain DoD - the loadouts have been changed, the weapon damage is different, as is the weapon accuracy.
Axyon
25-09-2005, 05:33 PM
Iron sites are only on the rifles, and they're an alternative to the crosshair. You hit the secondary fire to use the IS and get more accuracy. Bear in mind the accuracy of the primary fire has also been changed.
Overall this is not plain DoD - the loadouts have been changed, the weapon damage is different, as is the weapon accuracy.Simply increasing the accuracy a little is not going to be enough incentive to use them. People will still dominate with crosshair as it doesn't block half of the screen.
Hyperion2010
25-09-2005, 07:06 PM
Simply increasing the accuracy a little is not going to be enough incentive to use them. People will still dominate with crosshair as it doesn't block half of the screen.
If you use IS enough you will actually discover that it is often easier to aim with them and that having your view blocked is only a perception...
Pesmerga
25-09-2005, 07:16 PM
I agree with Axyon, there's little point in using Iron Sights unless there's an accuracy bonus. It might help you focus, but I think alot of gamers are already focussed enough.
you have the worst grammar ever!
emm....ok.. ...
i dont care,
:)
Jimmeh
25-09-2005, 07:41 PM
They've only slightly changed the hipped accuracy of rifles, you only need to use the sights at long range (someone on the DoD boards said it's easier to use the sights when shooting people from one side of the main donner street to the other), you can still happily hipshoot people at close to mid-range as easily as you could in 1.3. Also, the Kar98 isn't always one hit kill now, you have to hit them in the head or chest, no more killing people by shooting them in the foot.
DoctorWeeTodd
25-09-2005, 07:47 PM
weeeeeee!
http://www.eslive.com/images/feature/84/dod_donner0004.jpg
http://www.eslive.com/images/feature/84/dod_avalanche0000.jpg
Looks awful. They should have different models just for the sights.
seriously...and lol...look at that message 'you just killed an enemy'
this game is most definetly designed for brain dead idiot...err i mean cool catz like you and me
Yellonet
26-09-2005, 04:36 PM
Hmm... I really think that the image outside the "sight area" should be blurred as you are in fact (in reality) looking down the sites and not to the side of it.
Hmm... I really think that the image outside the "sight area" should be blurred as you are in fact (in reality) looking down the sites and not to the side of it.
that would truly defeat the purpose of iron sights.. i'd just hip fire :p then again im an iron sites junky so no matter what i'd probably use em
Yellonet
26-09-2005, 05:40 PM
that would truly defeat the purpose of iron sights.. i'd just hip fire :p then again im an iron sites junky so no matter what i'd probably use em
Really? I thought that the purpose of iron sights were that you would become more accurate while sacrificing some periferal vison. Just like in real life you know :dozey:
wse_jack
27-09-2005, 02:57 PM
Hmm... I really think that the image outside the "sight area" should be blurred as you are in fact (in reality) looking down the sites and not to the side of it.
They did something like that in that combat vietnam game which was... well... lets just say shit got a whole new meaning, as matter of fact that was the only cool thing about the game. Too bad devs who put some of these cool little tricks in games cant make the acctual game. Hope they work on that cause in the developing buisness, well, thats a big asset; not sucking ass and all.
And
to quote 213: "i agree...iron sight and leaning are a must...but priming the grenade is also a must. grenades being thrown right after pulling the pin have a delay...until that delay is cooked enough it'll sit there and the folks would have been long gone. doesn't matter if you bounce it or whatever...it's a 5 second delay.
you'll have to throw it high into the air if you want it to land on the ground and explode. otherwise it'll sit there. and most likely it wouldn't go far with a throw so high."
I said that in my post, trust me I cooked every grenade that I threw in hl2 by alternate means, uncooked grenades are like throwing your own death, and in games that have no balance like brothers in arms, that death comes from the ss and that is followed by the wasting of a grenade that you cant get back cause the whole ammo system in the game is retarded. Thank god earned in blood fixed that shit, man that game had so many self made design limitations.
I say cooked instead of priming cause I learned how to do it from america's army. Too bad I had no idea what that was when I played vietcong and blew my self up 90% of my throws cause it assumes you drop the clasp as soon as you pull the pin.
Ah well, Im off to download this DoD, and I soon will find out if the old moders can learn new tricks. On the side note, technicly it worked out for the better but common modders, quit selling out your hard work to seirra, or in this case EA, Seirra was a nice pc freindly company (VU), EA is Satin to PC's (or jesus if your a satinist). Please think before you sell out, Seirra might have made you a mod developing star, but EA will buy it, and then lock you in a public bathroom in centril Iran, with periodic employees stoping by to rape you over the toilet. Untill EA starts respecting PC's, and untill they let me skip their intro logos, dont give them the f*cking time of day.
Homer
27-09-2005, 04:49 PM
Is there anyone who actually finds iron sites that take 3 seconds to put up of any use?
Yellonet
27-09-2005, 06:10 PM
Is there anyone who actually finds iron sites that take 3 seconds to put up of any use?
Yes I think they are great, but I would like all weapons to have them and no hair cross.
wse_jack
29-09-2005, 08:47 AM
Yes I think they are great, but I would like all weapons to have them and no hair cross.
I fully agree on that one, but the three secconds it takes to bring them up (and thats no exageration) is basicly a death trap, and since the garand isnt a one hit kill gun, (even in the head it can sometimes take more than one round) Its acctualy not wise at all to use them, plus in order to change your position the walk is sub-old-grany-with-no-legs-using-her-one-arm-with-one-finger-to-pull-herself-up-a-60o-ski-slope-with-25-feet-of-fresh-powder-laced-with-caltrops-and-cheese-graiters. And yes, that is an official unit of speed measurement dont question it. So you have to bring them down, walk the 2 inches, bring them up, and hope you arnt dead. About 90% of the time you are so you learn quickly. But since the developers are modders, not valve who does not like to fix bugs in thier games cause they "did that on purpose" developers aim to please, It dosent sound like thats going to be an issue for long.
Taking out the cross hair might get a lot of people who hate change and realistic shooters to not play, so I would leave it in, but I would make it's dynamics acctualy represent the field of fire like clancey games. Other than that, Pistols for every one, save bazooka who has a carbine; Make the punch melee attack animation more forcefull, and add a seperate key to every gun for a universial melee attack with the but of the rifle. Exeption with bazooka and MG's> allthough mabey that could be a slow, long charging attack that crushes the head or something and sends him flying, like in man hunt with the baseball bat. Anyways basic melee with rifle but, ironsights for all guns, mobility represented in barrel bob so that you can walk more than 1 mm an hour aimed down sight. Also make the ironsight have more sensitivity, I play with 14-16 mouse sensitivity and going from that to this slow crawling crap that gets you killed on the MG and the Garand, cause you pan view at the speed of a turtle imitiating slow motion movies from the matrix in slow mo too. Mabey fix the first person weapons models/hands...Its not bad looking, but it dosent stand next to cs's fps models.
Other than that its involving, by far the most addictive game for me since raven-shield which says a lot more than I want to admit saying. The gore makes valve's sad attempt in hl2 that was buggy as hell and self limited, sob and cry in the corner. Source powered bullet holes may not allways apear like was common in HL2, but they are bigger, and a 2 foot spray of blood flys from the wound and paints the ground or wall behind it. If only valve didnt have that retarded unchangable four thousand something limit on decales, I could do some serious changes to the color schemes in euorope. Red orchistra? no... just red dripping like vampire bloodlines allmost.
TheMastahC
29-09-2005, 10:27 AM
Iron sites are great for the rifles, it lets you fire at longer ranges when you've got enough cover and the time to spare to use them. Although I think Iron sites on any of the automatic guns would be pointless. I think everything is JUST FINE how they are in DoD:S. Wouldn't want it any different.
wse_jack
06-10-2005, 06:54 AM
I sort of agree, but I would drop iron sights to the m1 carbine, as well as the BAR for the single shot thing. Also the speed of it is unexeptable no matter where your coming from.
Personaly I think that the damage balance between the karr and garand its bs. The garand cannot fire fast enough to double tap and compensate for its low damage, the karr dude only has to aim once, pop you die, where you have to shoot, then shoot again, and again mabey if you messed up cause the recoil is kicking you all over the place. karr, only has to shoot once, recoil is meaningless unless you miss which is about as much as the garand does. I understand the attempt at balancing the game, but they need to tweek it a little more. other than that its tight and addictive and all i can play online thease days.
Cukel
06-10-2005, 01:10 PM
I can agree with TheMastahC in all cases except that Garand's iron sight takes so much of the field of vision, it's almost useless.
[NZ]Rubberducky
06-10-2005, 01:39 PM
Yea, except they also need speeding up a little.
Kmack
06-10-2005, 01:50 PM
meh, i like it, and if you dont, dont use it, no one forces you to. i doi wish you could move a bit faster with it up
Krynn72
06-10-2005, 07:28 PM
I never use Iron sights. Im a long time dod player, and have been in several hardcore clans, so I am more at home with just using the crosshairs. I just played on a custom map from dod, and it was the first time I used them, since it was that huge snow map that is a sniper fest.
I actually hardly play rifleman anyways now. They are too limited in these small maps, since they have no pistol, rifle smack, or "real" grenades. The only real use I have seen for their grenades is to shoot them at the wall and hope the bounce back so you can do the old school priming and throw it. But that is dangerous and more time consuming that it was in dod 1.3.
i use IS for mgs and sometimes to shoot crap snipers.
IS are just a handy littel thing to have.
CookieCuttah
06-10-2005, 09:42 PM
The rifle nade is only dangerous against snipers and MG's, because everyone else can just run away. MG's and snipers have a chance of not seeing it, that and just plain late realization.
Where hand grenades are perfect against the other classes, because you can time it to blow up at the right time, but you have to be relativly close. It's just a different play style, but it is a worthy addition.
TheMastahC
06-10-2005, 09:58 PM
I've found while playing Donner, I'll be in a apartment or something, and I see someone, I shoot, miss. Shoot again, miss.. Shoot again, miss... use iron sights, shoot, shizam. Killed em. They really help out for long range.
Ennui
06-10-2005, 09:59 PM
Yeah, iron sights is super accurate... but a pain in the ass. I want my bayonet back.
[NZ]Rubberducky
06-10-2005, 10:18 PM
Yea they seem accurate enough, but my biggest gripe with them is the fact that they are a little slow, but mostly that you click to engage them...fire...and then instead of being able to just leg it to another position you have to then wait for them to come back up so you can disengage them before moving off.
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