View Full Version : new pic looks nice
majormajor
29-08-2005, 10:18 AM
shovel fights - now that's an interesting idea
sinkoman
29-08-2005, 10:25 AM
shovel fights - now that's an interesting idea
Have you never played DoD?
6Three
29-08-2005, 10:28 AM
I bet his answer be "nar mateyyy"
Malarkee
29-08-2005, 11:41 AM
I think they should introduce some sort of bleeding sytem :D
jdufault
29-08-2005, 03:53 PM
Maybe we get a video next week...
Did valve release a list of maps that will make release?
happyhappy
29-08-2005, 11:16 PM
A video next week? Isnt it gonna be released on September 1st?
Noobulon
30-08-2005, 12:55 AM
I think they should introduce some sort of bleeding sytem :D
Or perhaps some kind of cranial geo-mod system, for tonking massive dents into a guy's noggin with the blunt side of your gardening implement.
Yes
sinkoman
30-08-2005, 04:42 AM
Or perhaps some kind of cranial geo-mod system, for tonking massive dents into a guy's noggin with the blunt side of your gardening implement.
Yes
He was joking. DoD already has a bleeding system.
But yeah, that'd be cool.
gh0st
30-08-2005, 07:59 AM
dod has a bleeding system? wasnt that in a really old patch, everyone hated it, so they took it out? i play dod all the time, and maybe im just really not observant.
sinkoman
30-08-2005, 08:26 AM
dod has a bleeding system? wasnt that in a really old patch, everyone hated it, so they took it out? i play dod all the time, and maybe im just really not observant.
Dunno. I don't play anymore, but I used to play all the time and I remember it. They may have taken it out.
RipperRoo
30-08-2005, 11:10 AM
Bleeding was with Dod from the start, to 3.1, they removed it when it went to retail, whilst adding crap like the minimap and overhead icons, to make it more "newbie friendly".
bliink
30-08-2005, 11:29 AM
I hated bleeding.
I dont want to worry about it when I'm playing.
I don't understand why the bleeding is needed for "realism" when they dont include other things for "realism".
You know what? Realism sucks. They should concentrate on making it fun, not overly realistic.
poksmote
30-08-2005, 06:36 PM
I remember bleeding and bandaging in good ol' Action Quake II. If you got hit by something big, you'd have to bandage to stop your health from falling. You'd also limp and wouldn't be able to run if you damaged your legs. It definitly worked in AQ2, but for DoD I doubt it's a good idea. Since you can just respawn 3 seconds after you die, self preservation isn't really a needed feature.
majormajor
30-08-2005, 09:46 PM
still, the pic does look nice [which was the original idea of the thread]
RipperRoo
31-08-2005, 01:49 AM
I hated bleeding.
I dont want to worry about it when I'm playing.
I don't understand why the bleeding is needed for "realism" when they dont include other things for "realism".
You know what? Realism sucks. They should concentrate on making it fun, not overly realistic.
:O How could you not like bleeding? Its one of the things that made Dod Dod!
You had to decide whether to bandage and hide, pray they didn't rush, or whether to not stop the bleeding, and pray you killed them and survived to bandage afterwards, it was alot more effective on the larger maps.
Bah, I miss 3.1. :( Bloody nostalgia.
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