View Full Version : Aliens?
StickEGreenleaf
16-04-2005, 08:37 AM
I don't know about anyone else, but I really missed fighting aliens in HL2. In fact I thought the downside to the game was a majority of the fighting was just Combine.
Now don't get me wrong I really like HL2, but I was really dissappointed when I got 3/4 of the way through the game and realized I should stop crossing my fingers about fighting more than an occasional headcrab/zombie.
So my question is, do you think this game will contain more aliens? If not, would you want to see more aliens like the original Halflife?
Talk amongst yourselves...
EDIT: While I'm at it, I was also upset that there was no real development of the storyline. The sequel really didn't answer anything...at least from what I got from it...
Danimal
16-04-2005, 08:47 AM
Combine and Antlions count as aliens, so do headcrabs.
wolvesrdogs
16-04-2005, 09:02 AM
Combine and Antlions count as aliens, so do headcrabs.
Arnt combine mechanically engineered humans or something
I reckon it be good if there a combine and alien battle like in sandtraps how the combine shooting antlions. :sniper: :dork:
eatbugs
16-04-2005, 09:04 AM
They're just machinelike aliens
Qwert93
16-04-2005, 09:24 AM
Aliens... hmm... how about snarks?
G Man
16-04-2005, 09:30 AM
Because gordon blew up the citadel, it is coming down so Gordan and Alyx have to get out of city 17. Guess who else wan'ts out? Civil Protection.... Maybe we'll see some CP's with us fighting combine soldiers trying to stop us leaving? That would be sooo good. Back to topic, As the Citadel is exploding, the power to city 17 is going, the only thing keeping out the aliens that appeared during the portal storms in the wilderness, are electric walls + gates on the outskirts. Without power.... Expect to see bullsquids, houndeyes, all the fun of Xen, in city 17!
eatbugs
16-04-2005, 09:30 AM
what the hell are snarks?
wolvesrdogs
16-04-2005, 09:34 AM
go to www.planethalflife.com and look them up in halflife section
eatbugs
16-04-2005, 09:36 AM
Oh yeah, I knew what a snark was all along. he hehe
J_Tweedy
16-04-2005, 10:16 AM
There'd better be more aliens, i agree. They were the awesomest parts of the first one
kupocake
16-04-2005, 11:15 AM
I don't know about anyone else, but I really missed fighting aliens in HL2. In fact I thought the downside to the game was a majority of the fighting was just Combine.
Whilst Soldiers, Metrocops and Elites are most definately human, I do seem to remember fighting an awful lot of Striders, Gunships and Dropships. I think we can class those are pretty alien... then there was the hoardes of Antlions, and "an occasional headcrab/zombie"? The game was over-saturated with the buggers.
J_Tweedy
16-04-2005, 11:18 AM
NOT ENOUGH THO!!! MORE ALIENS!! More alien grunts from Lambda i say
wolvesrdogs
16-04-2005, 12:41 PM
There was ravenholm aswell there was nothing but headcrabs and zombies there.
AIDisabled
16-04-2005, 01:52 PM
What StickEGreenleaf probably means is he misses creatures who look decidedly otherworldly rather than humanoids and creatures (Antlions) who seem to have been manufactured on Earth.
I specifically miss those floaters who shoot orange balls at you. I always enjoyed shooting them with a crossbow and then watching the topple head-first. Great times. :)
Nephtis
16-04-2005, 03:13 PM
I don't like the Aliens that much, they don't give you must of a tactial battle against them.
Mr-Fusion
16-04-2005, 03:39 PM
I would have liked some creepy water scenes with giant alien fish like in half-life1.
Imagine fighting this creature again...
http://www.hlfallout.net/images/content/enemies/full/ichthyosaur_full.jpg
Damn. Ichthyosaur is by far one of the most terrifying creatures I have ever fought against.
I remember the first time I "accidentally" fell into the water in "Apprehension"... I got so afraid I quit the game just when I saw it coming towards me with its terrifying sound... http://instagiber.net/smiliesdotcom/contrib/constrector/scared.gif
AzzMan
17-04-2005, 06:35 PM
I don't like the Aliens that much, they don't give you must of a tactial battle against them.
Well neither do combine soldiers who just stand there as you empty a clip in their face....... :sniper:
Or they could just get aliens and give them ::gasp:: good AI. :eek: OMG I swear I'm a frickin genious sometimes.....
Laivasse
17-04-2005, 06:40 PM
I don't like the Aliens that much, they don't give you must of a tactial battle against them.
Agreed, fighting the marines in HL1 was a highlight for me, and having so many Combine to fight in HL2 was great. I want MORE COMBINE. I'd like to be ambushed by a dozen soldiers, more frequently.
kupocake
17-04-2005, 07:32 PM
There is nothing stopping the programmers giving Alien characters good AI... the HL1 Aliens were probably limited by their design, for instance one of the highlights of the Grunts was their grenade-flush-you-out tactics. Aliens didn't carry grenades and therefore, their options were limited (should have given them snarks!)
StickEGreenleaf
19-04-2005, 08:43 PM
Sorry it took so long to reply back guys, I have been off doing school work. Thanks for the replies though.
Anyway, I must say, yes there where alien creatures here and there. But not like HL where every turn their was hordes of them. HL also had a nice balance of Marines and Aliens. I also enjoyed watching the occasional fight between Alien and Marine.
But wouldn't you want to see the Ichthyosaur on the Source engine? Good god, that would terrify me.
I just hope Gordon's next adventure is better...not that HL2 wasn't great, it just wasn't what I expected storywise. I thought Breen was going to use the aliens against Gordon and the rebels. This was insinuated but played down. I mean wouldn't be completely badass for a drop ship of angry aliens to come down infront of Gordon? Instead of blasting Combine right and left?
I also wish G-Man was explained better. It is still unclear what side he plays on...to me at least. If anyone knows, let me know...
Noobulon
19-04-2005, 09:24 PM
Best theory about the role of the G-man can be found here: http://fragfiles.org/~hlstory//timeline.htm
That's the whole storyline. The WHOLE storyline.
Samon
19-04-2005, 10:02 PM
Best theory about the role of the G-man can be found here: http://fragfiles.org/~hlstory//timeline.htm
That's the whole storyline. The WHOLE storyline.
Its an opinion. Its not exactyl correct.
Angry Lawyer
19-04-2005, 10:04 PM
Best theory about the role of the G-man can be found here: http://fragfiles.org/~hlstory//timeline.htm
That's the whole storyline. The WHOLE storyline.
It's riddled with inconsistencies, and takes theory as fact. Just because it's well decorated doesn't mean it's true. And Laidlaw was likely misquoted, as he's not actually allowed to confirm or deny anything story-based.
-Angry Lawyer
Samon
19-04-2005, 10:09 PM
Why do people refer to this as a bible?
halflifeguy
19-04-2005, 10:39 PM
I really would have liked to fight more combine/human enemies
MikeL15
20-04-2005, 02:49 AM
Well, one reason there wasnt as much aliens is because, in HL1 they were being held slaves, and/or were forced to come to earth. So when you killed the Nialith or whatever(the boss guy) that stopped the mind control on the aliens and such so thats why the vortigants are good now.
But things like headcrabs are just kinda like mindless things looking for food. Thats why they still attack you.
But, I still was surprised about the number of aliens in it. I do kinda wish there were more, but nothing to scarry or big stuff like antlion guards.
And is anyone surprised at the number of bosses in the game? I thought there would be atleast 1 or 2 but there wasnt any compaired to things like the big robot thing in HL1 and the worm like things...
Marx! II
20-04-2005, 02:54 AM
Actually, one of the things I liked most about Half-life was that the boss battles were really nothing like that.
The giant tentacle creature, he's like a boss, you scurry and sneak and finally blow him away. But the next one you find, and there is a next one, he's just an obstacle guarding some nice power-ups. You can run past him completely.
Same with ol' blue cyclops.
BlazeME
20-04-2005, 03:08 AM
You guys better not wish too much, otherwise HL3 will have nothing but aliens. :)
AzzMan
20-04-2005, 04:45 AM
You guys better not wish too much, otherwise HL3 will have nothing but aliens. :)
so?......
Flyingdebris
20-04-2005, 08:58 AM
i miss the gargs. Striders were cool, but they weren't gargs
Striders were a bunch of pansies. Always strutting around shooting you from their lofty heights. They really didn't have to chase you either. Their cannon and energy machinegun could easily reach out and touch you. and they always took their time.
BUT an Garg...oooh boy. Those were badasses. Between the heavy breathing, the flamethrower arms, the foot chases, and the stomping. They were much scarier. They would chase you down till you got to a small enough entrance. Then they would just wait with infinfite patience. Even so far as to go to sleep.
MysticalMrBob
26-04-2005, 12:55 AM
We're not talkign about fighting gunships or striders, as those are huge and more like subbosses. They are also much more rare.
We're talkign about fighting aliens. NO, not combine. Don't be a smartass about "well they aren't human so they're alien."
Obviously we're talkign about things non-humanoid. Things such as alien grunts and vortigaunts (they are kind of humanoid, but combine were basically soldiers plane and simple), bullsquids, and other fauna from Xen. They are way more fun to fight than combine and I wish there was more of a variety of them in HL2 when you left the City.
Mechagodzilla
26-04-2005, 06:20 AM
Here's an enemy count:
Non-humans:
HL2: 23 (Manhacks, barnacles, antlions, antlion guards, headcrabs, fast headcrabs, poison headcrabs, zombies, fast zombies, poison zombies, striders, gunships, hunter-choppers, gun turrets, APCs, hoppers, tripmines, dropships, scanner, type-2 scanner, camera, shells, Breen/dark fusion reactor.)
HL1: 21 (Headcrabs, zombies, vortigaunts, agrunts, houndeyes, bullsquid, gun turrets, barnacles, tentacles, gargs, APCs, apaches, ospreys, tanks, controllers, gonarchs, baby headcrabs, Nihilanth, snarks, manta-ships, claw-trees.)
Humans:
HL2: 6 (Pistol CP/SMG CP, SMG Overwatch/AR Overwatch/Shotgun Overwatch, Combine Elite.)
HL1: 4 (SMG grunts/SMG-GL grunts/Shotgun Grunts, and Assassins.)
So, they are close enough in terms of enemies to be pretty much identical.
Lemonking
26-04-2005, 07:06 AM
Well in PCG it says that the Power system broke down in C17 that means no more Force fields to hold back Aliens Im sure we will meet some old friends^^ from HL1 maybe even some nu ones
Sufferin-rebel
26-04-2005, 05:39 PM
hopefully the ones cut from the HL1 beta.. it would be sad to see a chumtoad running in fear.. then a combine shot it..
special-ed
27-04-2005, 12:10 AM
Chumtoads look like something from the disney channel, you really think one of those will appear in a hardcore realistic first person shooter? Damn I hope so, I probly wouldn't stop laughing.. :laugh:
MikeL15
27-04-2005, 02:11 AM
A clone army of Lamarrs!!!
That would be awsome...
Anyway, I want some not-to-scary type of monsters that are fun and easy to kill, such as the normal zombies in Ravenholm. They were so fun to chop in half with the saw blade, so I think they sould add more levels like that. It would be awsomer(sp? lol) if it was like the E3 demo, where you could use all kinds of traps to kill them with, such as...
-the swinging iron bar(from E3 demo)
-a harpoon gun(like a big version of the crossbow, but stationary)
-flame-thrower(hehe)
-a spike pit thing (from vietnam, I think they were like pungie pits or something)
-a riot-control hose
-flame-pits (sort of like the cage the zombie was in that you could catch on fire)
-mines
-different kinds of those spinning blade-car engine traps
-car traps (from Ravenholm)
-rabbit traps (they walk inside causing it to close trapping them)
-bear type traps so you can do whatever you want to them because theyd be stuck
Just some thoughts lol... most of those probly wouldnt fit into the game well, but id still be cool to see it in the source engine with those physics and stuff.
Polaris
27-04-2005, 12:38 PM
I want in Aftermath - Cremators, Alien Combine Soldiers and Synth Soldiers (from Raising the Bar) or Alien Assasin (Prowler) could be cool!
MiccyNarc
27-04-2005, 01:52 PM
Here's an enemy count:
Non-humans:
HL2: 23 (Manhacks, barnacles, antlions, antlion guards, headcrabs, fast headcrabs, poison headcrabs, zombies, fast zombies, poison zombies, striders, gunships, hunter-choppers, gun turrets, APCs, hoppers, tripmines, dropships, scanner, type-2 scanner, camera, shells, Breen/dark fusion reactor.)
HL1: 21 (Headcrabs, zombies, vortigaunts, agrunts, houndeyes, bullsquid, gun turrets, barnacles, tentacles, gargs, APCs, apaches, ospreys, tanks, controllers, gonarchs, baby headcrabs, Nihilanth, snarks, manta-ships, claw-trees.)
Humans:
HL2: 6 (Pistol CP/SMG CP, SMG Overwatch/AR Overwatch/Shotgun Overwatch, Combine Elite.)
HL1: 4 (SMG grunts/SMG-GL grunts/Shotgun Grunts, and Assassins.)
So, they are close enough in terms of enemies to be pretty much identical.
Can I revise your list?
Alien-like creatures
HL2: Zombies (All varieties but all very similar), Antlions, Antlion Guards, Barnacles, Headcrabs
HL1:Headcrabs, Zombies, Vortigaunts, Houndeyes, Bullsquid, Alien Controllers, Gonarchs, Gargantua, Tentacles, Barnacles, Snarks, Nihilanth, Mantas, Trees
Then in both games you have your enemy vehicles:
HL2: Scanners, Gunships, Strider, Dropship, APCs,
Turrets and stationary defenses, Manhacks, etc.
HL1: Tanks, apaches, ospreys, APCs
Human combatants:
HL2: Metrocop, Overwatch, Nova Prospekt Guards, Combine Elite (yes, the NPGs are listed seperately in the prima guide bestiary)
HL1: Grunts, Assassins
I think it's fairly obvious that the enemies in HL1 were a whole lot more organic than their HL2 conterparts.
More aliens ( :bounce: :cat: !) and less humans and robots ( :borg: :borg: )
Please!
AIDisabled
27-04-2005, 02:25 PM
But how about an equal number of organic and human/robot enemies? And a sniper rifle, dammit!
(I guess hundred posts buys me the right to make a dumb comment like "And a sniper rifle, dammit!" and still not be flamed, right? Kidding.) :)
Mechagodzilla
27-04-2005, 02:31 PM
There isn't a hell of a lot of a difference between a vehicle, a robot and an alien, especially where the gunship and strider are concerned.
Especially when those vehicles and robots were built by aliens.
Would there really be much of a gameplay difference if the manhacks were just metal snarks with wings? I'd say nope.
Also, the only thing similar about the different zombies and headcrabs is their very general appearance.
For some reason, people aren't counting overtly alien creatures and alien automatons as alien simply because they work alongside the overwatch, instead of against them.
MiccyNarc
27-04-2005, 03:22 PM
They are aliens, but it's not the same.
Admit it, there's a huge difference between fighting a bullsquid or houndeye and fighting manhack/overwatch/whatever.
Noobulon
27-04-2005, 03:34 PM
-a harpoon gun(like a big version of the crossbow, but stationary)
I like your thinking.
:sniper:
Sufferin-rebel
27-04-2005, 11:12 PM
I want in Aftermath - Cremators, Alien Combine Soldiers and Synth Soldiers (from Raising the Bar) or Alien Assasin (Prowler) could be cool!
U have any idea how much of a bitch it was to kill them damn women.. hopefully them Assassins will be cut out.. but maybe we do need them in.. I need a challenge on HL2
special-ed
27-04-2005, 11:26 PM
I want an alien that takes advantage of it's enviroment and shows emotions (curiosity/anger/fear) like the houndeyes and bullsquids from hl1, but this was understandable in hl2 since headcrabs were just parasites that could just jump from one host body to another and antlions had the mind of an insect.
Angry Lawyer
28-04-2005, 12:07 AM
U have any idea how much of a bitch it was to kill them damn women.. hopefully them Assassins will be cut out.. but maybe we do need them in.. I need a challenge on HL2
Alien Assassin (Prowler) and Combine Assassin (the female in the white suit) are different, by the way. The Prowler was an angry close assault creature, with the same AI as the Fast Zombie. The Combine Assassin was the one with the guns that hid everywhere, like in HL1.
-Angry Lawter
Antlion Hunter
05-05-2005, 05:01 AM
Im surprised nobodys posted this but I would like to see the Kingpin,the Archer,and the Stuka Bat.Too bad they were cut from HL1....
LOOOOOL yessss i luved those bats haha, well i hope they put just every kind of xenian in it we saw at xen :)! its real fun to slaughter up combines and combine vehicles but i also want aliens .. the aliens we met in hl2 were too similar.
Mr_Fofo
19-05-2005, 06:32 PM
Ah, snarks. They were the coolest weapon ever. What they should of done though is have this sound clip play whenever you use them that said "Go snarks go!".
Remus
09-03-2006, 09:02 AM
I would definitely like to see more aliens and more weapons.
More aliens, put back the Gargantua, bull-squid and how about those monsters from opposing force mod, forgot them?
I was disappointed when I saw that there weren't alien weapons in the game
except the bug bait. Oh yeah, put back the snark, gauss gun, trip-mine
and those crazy bugs you cloud throw at your opponents.
Samon
09-03-2006, 11:28 AM
I don't want an overload of weapons, to be honest, though a few alien ones wouldn't go amiss. Bullsquid is pretty much a definate for Aftermath, and hopefully (though not probable), a Garg.
It has since been confirmed that Valve will not continue with Gearbox's Race X from Opposing force. Good, they sucked.
Hullu
09-03-2006, 11:29 AM
the aliens in hl2 have a more consistent appearance. they are stylized more, while those in hl1 were more random and they weren't designed to be weapons - just animals who can hunt or dfend themselves. in hl2, most of them are designed and modified to be weapons, except for zombies and a few others.
i really miss gargs, they just freak me out because they're so damn huge! other bosses i didnt like that much, i dont want to be stuck at one point of a game for too long.
hl2 is also kinda more realistic, in that the aliens are not natural, and there is an overall sinister mood that i love. i was disappointed at first to find that it was so unlike hl2 - you can barely compare them as parts of the same game - but since then I've learned to appreciate it.
hl2 is much more uniform in style, the story is more integrated into the game, and the design is amazing. I don't think that bullsquids would fit the game, it's too much of a piece of art and bullsquids would ruin the whole.
And while in hl1 you mostly fought aliens, you got an alienated feeling because you rarely saw other human beings, and when you did, they had bad AI, except for the enemy soldiers.
I think the combine are ridiculous at times. Somehow they seem worse fighters than the soldiers in hl1 ... they just come straight at you and that's it, no plan, no strategy...but they're aliens, while hl1- soldiers were human, so I guess it's understandable.
but if they design new surroundings, like outside city 17, i think the aliens could be more fitting.
Samon
09-03-2006, 11:32 AM
The Combine soldiers aren't aliens though, they are human. And actually, you'll find them a darnsight more clever than the marines. Also, I don't see how it makes it more realistic to have less aliens. Bullsquids would have been awesome in HL2, but Valve couldn't just paste them in - areas would need to be designed with them in mind. Like the antlions. But what you say is true to an extent, you couldn't have aliens in City 17 because they were blocked off, so it wouldn't make any sense to have Bullsquids or Houndeyes in City 17. Even in the canals, there wasn't really room for Bullsquids...the areas would need to be designed with them in mind.
In Half-life the world was being struck with portal storms, and it was plausible to believe that aliens were being thrown in left right and centre. In HL2, the world is already overrun with aliens, but you need to actually see them in an enviroment that fits.
Hullu
09-03-2006, 11:42 AM
I didn't find them more clever than the marines, that's the problem. They never run in hide, they always come at me in the same formations... the marines just felt more random in a way i can't really explain.
and realistic to me is something that mimics reality... aliens...i don't really believe in them. ;p My first impression of hl2 was that it was much more realistic than hl1, mostly because everything looks so much more technical rather than organic. The aliens were in between machines and animals, but more like machines to me after all.
In general, I think they have found an interesting balance between realisticish and alien environments...
Samon
09-03-2006, 11:44 AM
I don't see how believing in aliens should factor into how realistic a game is :P
Hullu
09-03-2006, 11:46 AM
why shouldn't they? what counts as unrealistic if not aliens? It's not enough for me that the environment looks real, because I usually pay attention to the contents, too..
kupocake
09-03-2006, 11:57 AM
I didn't find them more clever than the marines, that's the problem. They always shoot and run, they never blow themselves up with their own grenades... the marines just felt better because pure nostalgia makes me forget that actually, they were incompetant bastards who benefited simply from having 40,000 times more health than the combine.
^^(6casval'nisan)
Samon
09-03-2006, 02:38 PM
^^(6casval'nisan)
:E :E :E :E
Hullu
10-03-2006, 10:08 AM
Yes, that's so hilarious. Why don't you go screw yourself. The combine have bad AI and that's it.
Samon
10-03-2006, 10:48 AM
Have a warning. There was no need for such a comment, and repeated comments will only grant you a ban. The Combine AI is far, far from great, but it certainly isn't bad.
Pi Mu Rho
10-03-2006, 10:49 AM
Yes, that's so hilarious. Why don't you go screw yourself. The combine have bad AI and that's it.
That's what we like to call an opinion. Expressing opinions as fact is a non-sequitur.
Hullu
10-03-2006, 01:19 PM
I admit that was a bit harsh, I was insulted and I apologize. But I think it's obvious it's my opinion.
kupocake
10-03-2006, 02:15 PM
Yes, that's so hilarious. Why don't you go screw yourself. The combine have bad AI and that's it.
Are you denying that the Marines cannot shoot and run at the same time? That they can only shoot on a near horizontal plane? That they frequently plant grenades which they blow themselves up with? These massive flaws are NOT in the combine AI. In fact, the stupid things combine do are actually programmed into them to make them easier to fight. And thanks for resorting to petty name calling, because I always enjoy the opportunity myself: You silly fart brains. :P
Hullu
10-03-2006, 08:50 PM
I wasn't the one who made it personal. If I'm insulted I insult back, that's my nature. And my opinion still is that the combine should have had better AI, and that's it.
bbson john
11-03-2006, 05:04 AM
I agree that HL2 should consist of more aliens.
Why doesn't valve make houndeyes that make you have a transient tinnitus, like the one when there is explosion beside your ear? Or a Bullsquid can make a lasting corrosional damage, instead of a instant damage? Or even that Gordon has to wear an oxygen tank and swims beneath the water, fighting the aquatic aliens!
As well as flip over a tank containing liquefied-nitrogen and freeze and kill a giant hydra? These could be fun.
605Scorpion
11-03-2006, 07:53 AM
Or even that Gordon has to wear an oxygen tank and swims beneath the water, fighting the aquatic aliens!
That's the point of the HEV suit. Oxygen, radiation protection etc.
Samon
11-03-2006, 02:10 PM
I wasn't the one who made it personal. If I'm insulted I insult back, that's my nature. And my opinion still is that the combine should have had better AI, and that's it.
Yes, but we don't care. You've exhausted the point to which we can only groan everytime you post it. Stop while were ahead.
esplin
11-03-2006, 07:36 PM
I do agree that their wasn't enough VARIETY in the alien encounters (plenty of aliens, though). Maybe when we get to the wasteland we'll see some more varied enemies. I personally want the underground barnacles from HL2 beta to come back.
Hullu
11-03-2006, 10:17 PM
You've exhausted the point to which we can only groan everytime you post it.
But I love it when you groan :D
Samon
11-03-2006, 10:25 PM
Bastard D:
Rizzo
13-03-2006, 06:09 PM
Wow talk about a bad enviroment :S Is this serious or what?
But on topic. I love a cool boss fight , and i think that gunships made up for just that in half life 2. But it whould be cool to see something new in Aftermatch/episode. 1
Sulkdodds
13-03-2006, 07:34 PM
I wasn't the one who made it personal.Yes you were. You just took his comment too seriously and too personally. D:
It's true that the Combine do in fact have better AI. They just have a lot more health and they don't run nearly as fast. Try playing MINERVA, which really lets them rip by giving them non-linear environments to run around in. You may be surprised.
Hullu
15-03-2006, 11:06 AM
Yes you were.
No I wasn't. Boy it's hard to be the only person in the world who is always right.
Sulkdodds
15-03-2006, 05:01 PM
Yes...you were.
Actually, I think you are wrong - and here is my reasoning. Look, I've got examples to back it up as well.Why don't you go screw yourself. I'm right and you're wrong.DOES NOT COMPUTE.
Hullu
16-03-2006, 10:34 AM
I was being self-ironic with my last comment. I'm not a complete ass, even though I've no proof for it. :) But honestly, why should you or that other person be any better person for misquoting me? I'm not saying you either should go screw yourselves, but I don't think I went overboard for no reason at all. But I'm sure you'll ignore this anyway, so I'll stop. :)
Sulkdodds
16-03-2006, 10:40 AM
I was intentionally misquoting both of you, but not actually changing what you said at all. Like a film where all the dialogue is like:
"There is something suspicious about me and I am sure to betray you later on in the film."
"I am a corrupt cop with a grudge to hold, due to some past tragedy in my life. However, by the end of the film, I'm sure I will have conquered my fears and become best friends with you."
"Sorry, Doctor Jones, but I'm going to have to betray you. I represent how love of adventure for adventure's sake has all but disappeared in modern society, and been replaced by greed and selfishness."
But I'm sure you'll ignore this anywayhttp://img.photobucket.com/albums/v108/Sulkdodds/ssh.gif
Remus
16-03-2006, 02:19 PM
Hey aren't we supposed to talk about aliens in Aftermath or what?
alehm
16-03-2006, 04:48 PM
I want to see Dog vs Big Mama or whatever that alien with a bouncing scrotum was called.
Then I want to see snarks.
I would like to see some of Xen (I know I am in the minority on this one)
Rizzo
16-03-2006, 04:52 PM
Has anyone tryed to place dog in a fight against the antguard in gmod?
haha Dog sux!!!1!!
Remus
16-03-2006, 09:52 PM
I want to see Dog vs Big Mama or whatever that alien with a bouncing scrotum was called.
Then I want to see snarks.
I would like to see some of Xen (I know I am in the minority on this one)
Well I think that alien your talking about is the gonarch, but poor Dog wouldn't stand a chance against that monster. I want to see snarks too and I'm with you in that minority that wants to see Xen again, but that isn't a posibility in Aftermath.
Shippi
17-03-2006, 08:19 AM
I really missed the Xen aliens when playing through HL2. It made sense for them not to be any, with it being in a city with defenses, but still.. I wanted to see them. I play HL1 through just to see the houndeyes and bullsquids :D
Samon
17-03-2006, 09:14 AM
I play HL1 through just to see the houndeyes and bullsquids :D
This is a winner.
bbson john
17-03-2006, 12:42 PM
I play HL1 through just to see the houndeyes and bullsquids
And some giant monsters as well. I mean GIANT monstersssss
And some giant monsters as well. I mean GIANT monstersssss
Gargantua would be fun..
Rizzo
17-03-2006, 07:07 PM
A combifined one.
TollBooth Willie
18-03-2006, 03:51 AM
Well I think that alien your talking about is the gonarch, but poor Dog wouldn't stand a chance against that monster. I want to see snarks too and I'm with you in that minority that wants to see Xen again, but that isn't a posibility in Aftermath.
You ****ing kidding? No, seriously, Dog could just tear it's egg sack off and beat the ever living HELL out of it using it's dismembered appendage.
Bullsquids are absolutely required in at least 1 or 2 of the Episodes. Period. And Houndeyes. And Snarks. And maybe they could throw in Mister Friendly and the Kingpin in there somewhere just for the Hell of it.
bbson john
18-03-2006, 07:02 AM
Hydra is required.
Maybe some new Act Bosses as well.
Samon
18-03-2006, 10:53 AM
Screw anything else. BULLSQUIDS.
riomhaire
18-03-2006, 11:21 AM
Screw anything else. BULLSQUIDS.
QFTMFHFOT
Rizzo
18-03-2006, 01:55 PM
Mister Friendly?
el Chi
18-03-2006, 02:01 PM
Gargantua would be fun..
I wanna see the Gargantua that was in concept sketches in the HL1 manual - that thing looked absolutely incredible...
EDIT: go to www.planethalflife.com and look them up in halflife sectionReading that was ridiculous - did they actually have any basis for the stuff they wrote about the aliens, Gordon, etc? Anything?
TollBooth Willie
18-03-2006, 07:48 PM
Mister Friendly?
Let me go dig up RTB for this one......
Mister Friendly was an enemy originally intended for HL1 but cut for good reasons. "One of Mister Friendly's proposed attacks was to pound the ground and knock the weapon out of his hand. It was even suggessted that Gordon's glasses fly offvand leave the player stuck incombat with blurry vision". ".... except for this one that looked like a Cthulhuesque dog that had a very obvious pallus, and it looked like it was about to mount something." Basically, it's a ****ed up alien one of Ted Backman's friend's son drew, where the creature had some unmentionable features. Looked like an ugly ass alien dog ready to mount something. I can't be bothered to find pics.
EDIT: Reading that was ridiculous - did they actually have any basis for the stuff they wrote about the aliens, Gordon, etc? Anything?Hell no. After reading about the Vortiguant, they made up some shit. Hell they made up most of that bullshit.
el Chi
19-03-2006, 06:57 PM
Let me go dig up RTB for this one......
Mister Friendly was an enemy originally intended for HL1 but cut for good reasons. "One of Mister Friendly's proposed attacks was to pound the ground and knock the weapon out of his hand. It was even suggessted that Gordon's glasses fly offvand leave the player stuck incombat with blurry vision". ".... except for this one that looked like a Cthulhuesque dog that had a very obvious pallus, and it looked like it was about to mount something." Basically, it's a ****ed up alien one of Ted Backman's friend's son drew, where the creature had some unmentionable features. Looked like an ugly ass alien dog ready to mount something. I can't be bothered to find pics.
Hell no. After reading about the Vortiguant, they made up some shit. Hell they made up most of that bullshit.
I've seen pics of Mr Friendly before and he didn't look all that. Besides, knocking your weapon out of your hand is a silly idea. Giving you blurred/messed up vision for a while isn't a bad idea, but if it's because your glasses go t knocked off, well that's just plain comical, ie: not good for HL.
And I figured they'd made all that stuff up - what pointless drivel.
Rizzo
19-03-2006, 08:53 PM
I dont think knocking the glasses of is comical, but it whould rather enoying if you had to find them and cant find the place where you lost them or whatever.
Droping the guns could be good... If it didnt happen too often. Then it whould just be annoying.
Otherwise Mister Friendly sound cool.
jimmyjam
19-03-2006, 11:30 PM
'ted backman's friend's son' = ted backman
Hullu
23-03-2006, 10:57 AM
I'm thankful they didn't make hl as comical as it was probably intended to be originally. If you look at the early sketches.
el Chi
24-04-2006, 12:03 AM
Never mind.
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