View Full Version : HL2 already beyond
roader
14-12-2004, 03:51 PM
All you guys in this forum should know that HL2 will soon be out of the picture if you know what im saying.
Cry Havoc is a game that is based on the reality eninge developed by Artificial Studios. Cry Havoc should be released sometime in 2005 and the reality engine will kick some serious a--. In that engine every single world objects casts and recieves smoot shadows, unlike
the HL2 engine. Maybe the only thing thats better in HL2 is the
physics eninge havoc2 (havoc1 was used in Max Payne 2).
But who knows maybe all that will change to.
This features are only a few but there will be amny nice features like Parallyx mapping.
Oh no. A game that is not out for a year will be more technically advanced than a game that is already out. Quickly boys, burn your copys of HL2 to hide the shame...
Which objects (Apart from yourself) did not cast shadows in HL2?
Anyway, sounds interesting. got any links to some more info?
:Rex Saw:
14-12-2004, 03:58 PM
Sometime in 2005 is not beyond HL2. HL2 is now, right now, this very moment.
I can turn on HL2 right this second and play it. I can't do that with Cry Havoc.
And so you see while Cry Havoc may be much better it won't matter because "sometime in 2005" a lot of other things like the new Unreal engine and I'm sure something new from Crytek will be out. There'll be plenty of competition. But for now, HL2 is where it's at.
DevgruSeal
14-12-2004, 03:58 PM
Half-Life 2 had shadows. I couldn't see them, because my graphics card can't handle that, and water reflections...Maybe your computer won't run HL2 as good as you thought...
the_stalker
14-12-2004, 03:59 PM
Okay, instead of wasting my freaking time looking for this stupid game why dont you leave a link? :dozey:
CriYam
14-12-2004, 04:05 PM
uh oh, you mean I wasted my money on hl2 when a game coming out next year might have better shadows?
If you have a shadow fetish you might try trolling the doom3 forums, they live for darkness so you could probably rile them up easily.
<RJMC>
14-12-2004, 04:05 PM
but the unreal engine 3.0 will be better
"OMG HL2 sucks,doom 3 grpahics sucks,cronicles of riddick graphics sucks,and cry havock sucks cuz they are not better that a engine that will be released in the 2006!!!11"
RabidJester
14-12-2004, 04:07 PM
The Cry Havoc developers seem to spend more time on their forums telling people that this has nothing to do with Far Cry or the Havoc physics engine.
http://www.cryhavoc-game.com/
The site is just a splash page and a forum at the moment. A great post about how this "game" will destroy HL2 in the near future:
To answer your question; at this moment we're mainly concerned with licensing our engine, so the game does not have the highest priority at the moment. You can look at our Portal to get an idea of how Reality works, you can find it at http://reality.artificialstudios.com; It has been going through a bunch of updates and a lot information has been added over the past weeks, might be worth checking it out.
The videos and screenshots for the engine look phenomenal, especially the backyard one, but you need a lot more than a new engine to topple HL2.
http://www.helixcore.com/
Theres nothing on their site besides a forum.
wassup
14-12-2004, 04:19 PM
In 2999 a game called OG World is comming out, it will "kick some serious a--" over Quake 1.
roader i think you may be on the wrong site man, but if there is a better game on earth then please tell us where to find it ;0)
CriYam
14-12-2004, 04:24 PM
I heard this game will come out on the phantom first.
Damn you infinium labs.
nagual678
14-12-2004, 04:29 PM
especially the backyard one
i need a new set of jaws
Raawr
14-12-2004, 04:37 PM
Sorry i could be blind but where can i find the screenshots??
RabidJester
14-12-2004, 04:39 PM
i need a new set of jaws
You can have mine.
They're on the floor.
Raawr
14-12-2004, 04:41 PM
You can have mine.
They're on the floor.
WHERE CAN III FIIIND THE SCREEENS PLZZZ Loool
nagual678
14-12-2004, 04:42 PM
You can have mine.
They're on the floor.
just check out the mansion demo's both swinging lights.. and die :eek:
to think it's rendered on a radeon 9700 :x
Raawr
14-12-2004, 04:46 PM
just check out the mansion demo's both swinging lights.. and die :eek:
to think it's rendered on a radeon 9700 :x
Are you guys doing this onnn purpooose,??
Plz give me a link to the screens / demo's whatever thhhccc :dozey:
nagual678
14-12-2004, 04:48 PM
http://artificialstudios.com/techdemos.php
Raawr
14-12-2004, 04:53 PM
http://artificialstudios.com/techdemos.php
thhhxxxx
and may i add:
OH MY GOOOOOOOOOOOD, look at the details on that can, hooly cooow
nagual678
14-12-2004, 04:55 PM
thhhxxxx
and may i add:
OH MY GOOOOOOOOOOOD, look at the details on that can, hooly cooow
just wait until you see the mansion techdemo
Raawr
14-12-2004, 04:57 PM
just wait until you see the mansion techdemo
DAMN, im downloading the backyard one
Raawr
14-12-2004, 05:04 PM
HOLY COW, the backyard one is sweet 2, its so cool that they can adjust the parts of the flower so that those parts are transparant by light :-o
Raawr
14-12-2004, 05:15 PM
OMG JUST WATCHED the mansion movie, HL² IS SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO GONE GET OWNED
Mickeey
14-12-2004, 05:17 PM
no life watching re-creations of a backyard?
wtf is wrong with u people, just go out in the forrest and see the nice "graphics" in real life
nagual678
14-12-2004, 05:20 PM
while a very valid point mentioned in this thread is that HL2 is out today and that this engine will take at least 2 years to be released, it is on the other hand very difficult (even it if it has officially been stated that it is highly and easily upgradable) - to imagine Source being reworked in order to become any kind of concurrence for the Cry Havoc engine
RabidJester
14-12-2004, 05:20 PM
It's great work, rendered in real time, but you always have to scale that back for what would actually be in a game. There's no ai or game processes happening to suck up CPU power.
Either way, the big point is that they seem to be hardly working on this Cry Havoc game, opting instead to spend time trying to pimp their engine, which is admittedly pretty slick.
As with all things, I will believe it when I play it.
HunterSeeker
14-12-2004, 05:21 PM
no life watching re-creations of a backyard?
wtf is wrong with u people, just go out in the forrest and see the nice "graphics" in real life
Its called art. Would you tell someone who looked at Van Goghs sunflower painting (Forgot its actual name) to go out and look at real sunflowers?
BTW, The only FPS I have enjoyed more then HL2 is HL1, DESPITE better graphics.
MiccyNarc
14-12-2004, 06:04 PM
Holy ****.
U3 has a serious competitor.
Mountain Man
14-12-2004, 06:18 PM
All you guys in this forum should know that HL2 will soon be out of the picture if you know what im saying. . . Cry Havoc should be released sometime in 2005 and the reality engine will kick some serious a--.
Kick-ass game engines are a dime a dozen. What sets Half-Life 2 apart is its immersive storytelling and brilliant gameplay.
Furthermore, the developers are working on engine first, game second, so I'm guessing we'll wind up with another Doom 3 where the game was constrained to fit the engine rather than like Source where the engine was designed to accomodate the game.
OCybrManO
14-12-2004, 06:39 PM
Sub-surface scattering, high dynamic range rendering, real-time fully dynamic soft shadows/lighting, normal/parallax mapping, dynamic specular mapped reflection (as opposed to the kind that uses cubemaps), depth of field, physics, etc... all running in real-time on a 9700 with a decent framerate is very impressive. People thought the Doom 3 engine was the best that current hardware could handle. I can't wait to see what those guys can do with next-gen hardware.
ShinRa
14-12-2004, 06:55 PM
yay so i dont have to upgrade my computer and still get to play in that pretty engine!
Kamakazie
14-12-2004, 07:28 PM
lighting in STALKER looks as good imo...
the game looks a bit plasticy like FarCry also, thats what i like about HL2 and the STALKER demos.
PvtRyan
14-12-2004, 07:40 PM
All you guys in this forum should know that HL2 will soon be out of the picture if you know what im saying.
Cry Havoc is a game that is based on the reality eninge developed by Artificial Studios. Cry Havoc should be released sometime in 2005 and the reality engine will kick some serious a--. In that engine every single world objects casts and recieves smoot shadows, unlike
the HL2 engine. Maybe the only thing thats better in HL2 is the
physics eninge havoc2 (havoc1 was used in Max Payne 2).
But who knows maybe all that will change to.
This features are only a few but there will be amny nice features like Parallyx mapping.
Woah gee, there will be a game in 2005 that is prettier? GET OUT OF HERE! ARE YOU KIDDING? INCREDIBLE!
And just so you know: HL1 wasn't the most technically incredible game, but it stayed "in the picture" for six years.
PS: Source supports parallax mapping, every game with PS2.0 support does. (mat_parallax)
Kamakazie
14-12-2004, 07:45 PM
just watched the Mansion demo too though.... those wall textures are awesome.
I wonder though, theres so many new engiones coming out all the time, this wont be alone by the time anything is released on it and from what Valve have said of Source isn't it supremely scalable... i wouldn't be surprised if they could flick a switch and turn this sort of functionality on especially with shadows and textures.
nagual678
14-12-2004, 07:50 PM
i wouldn't be surprised if they could flick a switch and turn this sort of functionality
it's a thing you have to program, not a switch that can be flicked(apart from HDR, wich can conceivably be activated with a single small update). you should write and rewrite so much things to be par with, say, U3 or Cry Havoc that it would become Source 2.0
All you guys in this forum should know that HL2 will soon be out of the picture if you know what im saying.
Cry Havoc is a game that is based on the reality eninge developed by Artificial Studios. Cry Havoc should be released sometime in 2005 and the reality engine will kick some serious a--. In that engine every single world objects casts and recieves smoot shadows, unlike
the HL2 engine. Maybe the only thing thats better in HL2 is the
physics eninge havoc2 (havoc1 was used in Max Payne 2).
But who knows maybe all that will change to.
This features are only a few but there will be amny nice features like Parallyx mapping.
OH NOES!!! It has better shadows that hl2!!! Screw half-life 2! Besides I was playing it only for the shadows!
:sleep:
nagual678
14-12-2004, 08:15 PM
OH NOES!!! It has better shadows that hl2!!! Screw half-life 2! Besides I was playing it only for the shadows!
:sleep:
there was also a part in his post (wich you obviously didnt bother to read in its entirety) wich said
"This features are only a few but there will be amny nice features like Parallyx mapping"
besides, yes, the source engine is flawed with rather bad shadows.
can't you accept this rather than not being able to handle a single criticism about hl2 ?
anyway, comparing the two is stupid because, as it has been said, Reality will be out two whole years from now (if not more).
ShinRa
14-12-2004, 08:29 PM
LOL. Like you could do a better job.
no, but they get paid to do a better job. and other companies are doing a better job apparently.
Asuka
14-12-2004, 08:31 PM
Its coming out in 2005 how can you even compare the two? Guess what unreal 3.0 engine and x-ray engine are coming out in 2005. Hummmm..
Steve
14-12-2004, 08:32 PM
The Cry Havoc developers seem to spend more time on their forums telling people that this has nothing to do with Far Cry or the Havoc physics engine.
Ha ha! Guess there just aren't a whole lot of Shakespeare readers on those forums, eh?
nagual678
14-12-2004, 08:36 PM
LOL. Like you could do a better job.
..you are saying that you can't criticise anything if you can't do a "better job". on a single sentence, you just invalidated millenias of cultural criticism. i can only but bow down to you.
..this is a rethorical nightmare. :x
Kangy
14-12-2004, 08:40 PM
I don't give a flying crap about engine.
If these guys can make a game on par with HL2, then perhaps I'll be impressed. Seriously, Doom 3 had a "better" engine but it was a crap game, so it wasn't quite the hit HL2 has been.
People need to start seeing that engines don't make a game.
nagual678
14-12-2004, 08:42 PM
I don't give a flying crap about engine.
If these guys can make a game on par with HL2, then perhaps I'll be impressed. Seriously, Doom 3 had a "better" engine but it was a crap game, so it wasn't quite the hit HL2 has been.
People need to start seeing that engines don't make a game.
i can't recall anyone saying it will be a better game ?
urban
14-12-2004, 08:43 PM
All you guys in this forum should know that HL2 will soon be out of the picture if you know what im saying.
Cry Havoc is a game that is based on the reality eninge developed by Artificial Studios. Cry Havoc should be released sometime in 2005 and the reality engine will kick some serious a--. In that engine every single world objects casts and recieves smoot shadows, unlike
the HL2 engine. Maybe the only thing thats better in HL2 is the
physics eninge havoc2 (havoc1 was used in Max Payne 2).
But who knows maybe all that will change to.
This features are only a few but there will be amny nice features like Parallyx mapping.
everything in this technological age is already obsolete the second its made. so stfu dude
but fair enough cry engine is gonna be pretty
OCybrManO
14-12-2004, 08:48 PM
People need to start seeing that engines don't make a game.A bad engine limits the game. A good engine can handle whatever the developers want to use in their game... or more. It's like giving an artist only one or two colors to paint with. Sure, the painting can still look good but you'll never know what it could have been. People need to start seeing that the result of a great engine in the hands of someone who already makes great games would be... an even better game.
Kangy
14-12-2004, 08:49 PM
i can't recall anyone saying it will be a better game ?
From the awful grammar, I seemed to get the idea he was saying that because the engine is better on Cry Havoc, suddenly it'll be beyond HL2.
I doubt it, and looking through the forums, the developers don't even have a specific direction for the game yet other than "future Earth".
Kangy
14-12-2004, 08:50 PM
A bad engine limits the game. A good engine can handle whatever the developers want to use in their game... or more. It's like giving an artist only one or two colors to paint with. Sure, the painting can still look good but you'll never know what it could have been. People need to start seeing that the result of a great engine in the hands of someone who already makes great games would be... an even better game.
I can't see how the Source engine would limit any developer that isn't relying solely on cheap visual treats.
corkscru74
14-12-2004, 08:51 PM
Er...nagual...I think the original poster said "Move over Half Life 2", I think that means he's saying it's gonna be better.
Anyone else noticed how Btichy [sic] the forums get when someone comes along and insults HL2 in some way?
HL2 owns that engine because unlike that engine you can actually play a fun, exciting and involving game with HL2. Why would anyone want to walk around a dimly lit, empty mansion knocking over bookcases! :-)
Heavy P
14-12-2004, 08:52 PM
no, but they get paid to do a better job. and other companies are doing a better job apparently.
Point taken...
And I've read some funny posts today... Thanks you guys! :)
And I like that name "Reality Engine"... That doesn't leave a name for the engine(s) that will beat the "Reality Engine"...
f|uke
14-12-2004, 08:53 PM
Engine screens:
http://reality.artificialstudios.com/twiki/bin/view/
the engine does look phenominal. I dont think my 9800 pro is going to cut it.
still, it takes more then pretty graphics to make a great game,. and by the sound of it, Cry Havoc is really intended as a tech demo for their engine.
nagual678
14-12-2004, 08:53 PM
Er...nagual...I think the original poster said "Move over Half Life 2", I think that means he's saying it's gonna be better.
as the poster only mentioned purely technical stuff, it's safe to assume that he really meant "Move over Half Life 2's technology" (wich, as i already posted, is stupid since he'd compare technologies two years apart)
Gorgon
14-12-2004, 08:58 PM
Engine screens:
http://reality.artificialstudios.com/twiki/bin/view/
the engine does look phenominal. I dont think my 9800 pro is going to cut it.
still, it takes more then pretty graphics to make a great game,. and by the sound of it, Cry Havoc is really intended as a tech demo for their engine.
latest graphics card will do, espacially 6800u sli :)
OCybrManO
14-12-2004, 08:58 PM
Kangy, you mean you can't see how any of those features might be able to affect gameplay? None of them? You don't have a very good imagination, do you?
You also missed the point. Would you rather have great gameplay with HL graphics or the same great gameplay with HL2 graphics? Yeah... I rest my case.
HL2 owns that engine because unlike that engine you can actually play a fun, exciting and involving game with HL2. Why would anyone want to walk around a dimly lit, empty mansion knocking over bookcases!That "dimly lit corridor" argument used to work when we were looking at Doom3 screenshots and videos... but it doesn't work when one of their most impressive tech videos is a bright outdoor scene.
We don't even know what the gameplay is going to be like... or even what the game is about. How can you already insult the gameplay?
nagual678
14-12-2004, 09:00 PM
latest graphics card will do, espacially 6800u sli :)
watch the movies, they're rendered realtime on a radeon 9700
Gorgon
14-12-2004, 09:01 PM
watch the movies, they're rendered realtime on a radeon 9700
realy ? i thouoght they were rendered in X800 pro or over
very interesting
nagual678
14-12-2004, 09:04 PM
very interesting
i allow myself to call this an understatement ;)
Kangy
14-12-2004, 09:05 PM
You mean you can't see how any of those features might be able to affect gameplay? None of them? You don't have a very good imagination, do you?
You also missed the point. Would you rather have great gameplay with HL graphics or the same great gameplay with HL2 graphics? Yeah... I rest my case.
Watching it again, I can see how the light passing through thin objects might be pretty cool for a game, aye. Didn't Splinter Cell already do that though? Oh, and the little bit about the dynamic lighting, since I can see a time travel sequence making good use of that. The rest doesn't seem to be revolutionary to gameplay really though. Perhaps some visual tweaks that make the gamer smile.
I don't think the gap between original Source and this is quite as big as the HL to Source engine, either. I mean, sure, very cool lighting effects, and shadows, but not much else other than visual tweaking.
DarkStar
14-12-2004, 09:06 PM
What the f*ck is everyone freaking out about?
The graphics are not THAT good. They're marginally better than any of the recent graphic engines (Doom 3, Far Cry, HL2). Seriously I've watched both videos and just cannot see what is so spectacular about the graphics. Sure, they've got all the awesome buzzwords "parallax," "radiosity," "HDR," "soft shadows," "per-pixel-whatever," but in the end it just doesn't add up in a coherent way. It actually reminded me alot of the Doom 3 engine. Oh, and the physics are AWFUL. The way objects floated about in the mansion demo almost had me laughing.
kaf11
14-12-2004, 09:08 PM
The Cry Havoc developers seem to spend more time on their forums telling people that this has nothing to do with Far Cry or the Havoc physics engine.
http://www.cryhavoc-game.com/
The site is just a splash page and a forum at the moment. A great post about how this "game" will destroy HL2 in the near future:
"so the game does not have the highest priority at the moment"
The videos and screenshots for the engine look phenomenal, especially the backyard one, but you need a lot more than a new engine to topple HL2.
what i have selected and made bold is the number one reason why their game will NEVER even come close to any valve product. no one can rival their effort and focus on making fun games for the community. if you set out to make an impressive engine and throw gameplay/storytelling to the backburner youre left with a dissapointing product and an upset fanbase. once again i point to my belief that half-life 1 is a far better game than farcry, doom 3, and any fps to date that isnt half-life 2.
Gorgon
14-12-2004, 09:08 PM
What the f*ck is everyone freaking out about?
The graphics are not THAT good. They're marginally better than any of the recent graphic engines (Doom 3, Far Cry, HL2). Seriously I've watched both videos and just cannot see what is so spectacular about the graphics. Sure, they've got all the awesome buzzwords "parallax," "radiosity," "HDR," "soft shadows," "per-pixel-whatever," but in the end it just doesn't add up in a coherent way. It actually reminded me alot of the Doom 3 engine. Oh, and the physics are AWFUL. The way objects floated about in the mansion demo almost had me laughing.
the question is,
what do you like to see ?
nagual678
14-12-2004, 09:17 PM
what i have selected and made bold is the number one reason why their game will NEVER even come close to any valve product
remember, valve took 6 years to make HL2. and please correct me if i am wrong, but they first developed the technology, THEN the game.
no, but they get paid to do a better job. and other companies are doing a better job apparently.
dude, its a ****ing design decision, they want to keep low system players in mind and because alot is based outside, you cant keep a high fps for the low end systems when you have doom3 shadows, and imo, doom3 shadows sarent really impressive. the more impressive thing is what the valve designteam pulled off, keeping an eye out for realism and subthelty, they only use the effects when they think it needs to be there.
kaf11
14-12-2004, 09:25 PM
remember, valve took 6 years to make HL2. and please correct me if i am wrong, but they first developed the technology, THEN the game.
true, but as a developer they never lose sight of what is important: the game. they didnt care that they released without fully rendered dynamic lighting. they cared about how fun the game is to play. to me, no other developer has this kind of view. the features dont matter, what matters is if those features contribute to gameplay.
Vito Dintino
14-12-2004, 09:34 PM
I agree, with the dude who posted on page 4, saying the physics engine sucks.. Well, i dont think it SUCKS, but it seemed alittle *SLOW* to me, like the pictures that fell off the wall, if u catch it when he turns around, the picture is still standing straight up from 20 seconds earlier.. Mabey im just imaginateing things, but i think the physics engine needs some work :( (altough i did like the multi-rendering thing where almost every object is effected, e.g. the falling bookshelf.. little things like that make me weep with joy :) )
Heavy P
14-12-2004, 09:44 PM
Oh, and the physics are AWFUL. The way objects floated about in the mansion demo almost had me laughing.
I hear that... The things respond like it's all going on under water? WTF??? :afro:
StAtiC
14-12-2004, 09:52 PM
all of 22 threads.... yep lets hope to god its coming out Q4 for 2005....
nagual678
14-12-2004, 09:52 PM
I hear that... The things respond like it's all going on under water? WTF??? :afro:
i think they deserve credit nonetheless : havoc was licensed, valve just paid for it and never had any questions to be asked. in this case, the physics engine is still in development, and the whole thing is pre-alpha !
roader
14-12-2004, 10:13 PM
Unreal 3.0, pfff.
www.artificialstudios.com is where the Tech Demos are located.
www.cryhavoc-game.com is where the forums of the game is.
There are no screenshots or what so ever because it is top secret :P
Nah but the lack of screenshots is because the developers have no company that is willing to release a game that is produced by private persons. Well im not saying that HL2 is a waste of money, I got it myself for 50 bucks or so (399 swedish crones) and I enjoyed every mili second of the game, but still the technics used in the game is soon old. Its a shame but thats the truth.
My point is that just because the "delay" or whatever it was, Valve software probably lost millions and millions of money but the thing they lost matters the most is that they lost the technic (wich was really before its time, just like HL1) but since that thing happend the technic has grown older and im just saying that its a shame.
roader
14-12-2004, 10:16 PM
btw, my graphic card is a GeForce 6800 GT so I should probably be able to have thesame graphics as the developers...
Sharrd
14-12-2004, 10:21 PM
I can't see why it would be so bad. Better graphics for gamers? Great.
PvtRyan
14-12-2004, 10:28 PM
no, but they get paid to do a better job. and other companies are doing a better job apparently.
Yeah, I'm quite sure some fancy shadows didn't fit in their 40 million dollar budget. :rolleyes:
Sigh. I've said if before, and I'll say it again: the way HL2 renders shadows is a very cheap way to render lots of shadows for a lot of entities on this hardware. Another game that uses this method is Rome: TW, and that has the task to render shadows of 10k+ soldiers.
i think they deserve credit nonetheless : havoc was licensed, valve just paid for it and never had any questions to be asked. in this case, the physics engine is still in development, and the whole thing is pre-alpha !
Valve rewrote their Havok (which is obvious since the Havok 1 physics of HL2 are considerably better than Havok 2 physics of MP2) and helped on development of Havok 2. Not just a license.
Mechagodzilla
14-12-2004, 10:30 PM
FEAR looks better, if you ask me. And even then, it's got that lovely plastickeyness.
When I want a coke can simulator though, then I'll give these guys a call. :P
Kakashi623
14-12-2004, 10:36 PM
Ehh to me, I think that game is going to horribly crash. They have a poor website, its not even a site just forums and a splash page. They say they just put the company togther June of this year too, I truly doubt it'd be out by next year. They seem unprepared.
Steve
14-12-2004, 10:39 PM
FEAR looks better, if you ask me. And even then, it's got that lovely plastickeyness.
When I want a coke can simulator though, then I'll give these guys a call. :P
It's BARQ'S, dude! It's better than Coke! You know why? Because it's slogan is "Drink Barq's: It's Good!" THAT'S why!
roader
14-12-2004, 10:42 PM
I havent said anything about the GAME HL2 just that its technics are old, dont get grumpy, realize it. No game in nearest 10 years will be able to push down HL2 from the throne. The story kicks a-- and the ending, yeah what a ending. I saw it ten times, over and over again.
No doubt its the greatest game but still the shadows suck and the normal mapping on objects isnt that good either. Tip to Valve :
Use parallyx mapping and for christ sake give gordon some more lines to say and a shadow !
Kakashi623
14-12-2004, 10:44 PM
Who gives a Sh#t about stupid shadows..... damn. Nerds always gotta have every single damn detail in a game. The game was the best no matter what.
BetaMaster
14-12-2004, 10:56 PM
I heard this game will come out on the phantom first.
Damn you infinium labs.
lmao, I'm assuming you made this thread because the Phantom's never coming out?
Can you say "vaporware"?
I was so excited about it, too...
Miker75
14-12-2004, 11:00 PM
remember, valve took 6 years to make HL2. and please correct me if i am wrong, but they first developed the technology, THEN the game.
I believe they were throwing around ideas of what they would like to "do" in a game, and made the engine based on what they wanted a game to do. And were not just worried about "ooooh let's have a physics engine so we can watch ragdolls!", they actually wanted to do something meaningful in the game with that technology. While that is very close to what people think of when they think "tech first, game second", it's not quite the same (not in my book anyway).
Plus graphics aren't the only thing involved in making a great game. Valve introduced amazing lip sync to their characters which I'm still amazed by, as well as the first great use of a physics engine other than just for pushing things over and watching them fall. That is the single most important development in first person shooters in the last few years over anything else, the ability to *use* the environment rather than just pushing things and watching them flop about.
I can't wait to see what Valve can do with Half Life 3, given that they don't have to spend so much time developing the engine this time around.
MuToiD_MaN
14-12-2004, 11:25 PM
lmao, I'm assuming you made this thread because the Phantom's never coming out?
Can you say "vaporware"?
I was so excited about it, too...
You're forgetting about the king of vaporware!! What about Duke? And at the risk of sounding like a threadjacking fanboy, the Duke Forever Meqon physics engine, assuming it gets released, will kick HL2 havok engine's ass.
If you haven't already, check out their demos, go to meqon.com.
nagual678
14-12-2004, 11:37 PM
You're forgetting about the king of vaporware!! What about Duke? And at the risk of sounding like a threadjacking fanboy, the Duke Forever Meqon physics engine, assuming it gets released, will kick HL2 havok engine's ass.
If you haven't already, check out their demos, go to meqon.com.
27th september 2004 : 3D realms acquires Meqon for DNF.. wow.. this means something IS happening..
MuToiD_MaN
14-12-2004, 11:46 PM
What I want to know is how they managed to purchase the engine since I don't know what kind of revenue they've been paying their developers with for the past six years.
/Uninformed comment
Kazuki_Fuse
14-12-2004, 11:59 PM
I've always said gameplay>graphics. A game's gaming quality can have nothing to do with it's rendering engine. I personally think it'll take years before other games catch up to HL2. I mean heck, hardly any FPS can match it with HL1.
nagual678
15-12-2004, 12:00 AM
I've always said gameplay>graphics. A game's gaming quality can have nothing to do with it's rendering engine. I personally think it'll take years before other games catch up to HL2. I mean heck, hardly any FPS can match it with HL1.
wow, i've never heard that one before. off-topic, besides
Moto-x_Pat
15-12-2004, 12:07 AM
OMG JUST WATCHED the mansion movie, HL² IS SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO GONE GET OWNED
Graphics don't mean anything, they're just eyecandy. I like good graphics like everyone else, but they don't make a game good. I appreciate how amazing this engine is and how much work it took to make, but you can't say that HL2 sucks now because of some graphics. You can have an amazing engine and beautiful graphics and still have a piece of crap game. HL2's engine has great graphics and effects, they aren't the best, but it really doesn't matter. Is having a high poly coke can, realistic flowers or a vine of individually modelled grapes going to make your game fun to play? No. Unless shiny things amuse you.
nagual678
15-12-2004, 12:08 AM
what many people fail to understand is that this thread is about technology, not gameplay.
Death.Trap
15-12-2004, 12:08 AM
The graphics don't look that great. Plust everything has that plastic look, just like farcry.
Moto-x_Pat
15-12-2004, 12:14 AM
what many people fail to understand is that this thread is about technology, not gameplay.
Right, but saying that Half-Life 2 has been owned because someone showed you some pretty graphics is ridiculous. Just because this game has better graphics than HL2 doesn't mean that it's better as a whole. A fine example of how pretty looking games don't necessarily mean anything can be found here. (http://www.gamespy.com/stats) Notice how many people still play Half-Life, Wolfenstein and Quake 3? Notice how many people are playing Far Cry, Doom 3 and Medal of Honor Pacific Assault?
nagual678
15-12-2004, 12:15 AM
He was referring to Half Life 2's TECHNOLOGY, since this thread is precisely about it
*fanboy rant about how HL2's graphics and gameplay are superior*
Wait 'till a game comes out using the Reality Engine. Plzkthx. ;)
alehm
15-12-2004, 12:26 AM
Reminds me of this post found on the early days of the internet
HAHA Pac-Man is going to be out of the picture if you know what I am saying. There is a game coming out called 'Moon Patrol' that has scrolling 2D graphics unlike Pacman that has a non moveable maze! Moon Patrol also displays 32 colors unlike Pacmans 16! Haha your arcade is going to close.
-DonkeyKongKing 1983
WhiteZero
15-12-2004, 12:28 AM
Maybe if the gameplay isn't super blan it'll be able to compare to HL2.
FarCry made me yawn...
BattleShip Ron
15-12-2004, 12:31 AM
uh oh, you mean I wasted my money on hl2 when a game coming out next year might have better shadows?
:laugh: :laugh: :laugh: :laugh: :laugh:
If you have a shadow fetish you might try trolling the doom3 forums, they live for darkness so you could probably rile them up easily.
:laugh: :laugh: :laugh: :laugh: :laugh:
Chadda
15-12-2004, 12:38 AM
Nice, but IMO it looks like a CGI movie...too "plastic" for my tastes. Yes it's got all the pretty effects and such, but it's too "soft" or something. Also the physics looks like the mansion is on the Moon or something. Everything bounces around with low grav...probably easy to fix.....I'd hope.
The one thing I liked about HL2 graphics is the sharpness of it...just looks better to my eyes.
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