View Full Version : Doom 3: Great Physics
LittleB
05-12-2004, 09:24 PM
I'm not sure this was supposed to happen... :laugh:
http://img86.exs.cx/img86/7061/f9vgreatphysics.jpg
Foxtrot
05-12-2004, 09:28 PM
So....dark....
Ennui
05-12-2004, 09:30 PM
What? I can't see in the dark.
Neutrino
05-12-2004, 09:31 PM
What? I can't see in the dark.
It's the wrench standing on end.
LittleB
05-12-2004, 09:32 PM
Here how's this one :rolleyes:
http://img32.exs.cx/img32/3540/i9cgreatphysics2.jpg
destrukt
05-12-2004, 09:41 PM
it's not like we've seen bugs in other games .. no, they're flawless.
LittleB
05-12-2004, 09:51 PM
It's not a bug. That's how it came to rest after falling. Possible in reality, but rare :)
Dulrough
05-12-2004, 09:55 PM
Yeah, you take a picture in rl of a wrench standing like that.
LittleB
05-12-2004, 10:11 PM
I have!
A wrench just like that one would never...EVER...EVER! stand up in real life, even with assistance. Just look at the weight distribution, you can tell with the eye its alot heavier on the right hand side than it is on the left hand side. Its a bug.
In HL2 i set up a map. accidenly hit 1 board, fell and hit the other, then the 2 boards that helped up the big flat board were all wobly for 30 seconds and then it fell :). Perfection.
Asuka
05-12-2004, 11:57 PM
Ya doom 3 Physics were its biggest flaw. Anyone play the bricksmap? If you have you know what i mean.
Lt. Drebin
06-12-2004, 02:30 AM
Shit happens.
The only beef I had with Doom 3's physics were bouncy ass grenades. Still doesn't take anything away from this great game...IMO.
SidewinderX
06-12-2004, 04:49 AM
umm... not even hl2 analayes the exact weight distribution of every part of an object...
Asuka
06-12-2004, 06:39 AM
umm... not even hl2 analayes the exact weight distribution of every part of an object...
Yes true. But Doom 3 did a horrible job with Physics. Dont get me wrong i loved Doom 3, just saying it was its only real flaw.
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