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View Full Version : Massive 3d Wip!


tim8604
24-08-2003, 05:39 AM
Okay, so I got bored with making wallpapers. ( if any of you noticed, I haven't put one out in a few weeks ) I decided to move onto bigger and better things, which are now... Recreating a scene of HL2 in pure 3D. Textured, Lighted, EVERYTHING. The reason I want to do this is so that anyone who wants to make a promotional item for HL2, whether it be a banner, or a background, will have an entire scene in which they can choose the exact camera angle to render an image from. I can't decide which scene to do. I want it to look almost exactly the same as the footage/screenshot from HL2 so I wont be doing any scenes with water :-/ as it would be tough to replicate the same style. So here is what I need from you guys:

-What scene do you want?
-A screenshot of this scene
-What "different" angle do you want it at, if any.

OR

-Links to prefabs that might come in handy
-Finished textures, or source images to make textures resembling those in HL2
-any special information

As of now, im thinking the jail type scene might be a good one... ?
ALSO if some of you more experienced guys could begin creating high rez textures that replicate those in the HL2 scenese, that would be great! Right now im working on the 'pole' texture from this scene:
http://www.hl2central.net/screenshots/HalfLife2_11.jpeg

merc
24-08-2003, 05:49 AM
ya i was just thinking the jail scene would be a good one

-merc

tim8604
24-08-2003, 06:07 AM
anyone know of a decent place to find grunge maps!?! ahhhh lol

tim8604
24-08-2003, 07:31 AM
Hey, I just finished up the texture for the pole! :) The texture I made is 1024 x 768. Also, I forgot to turn off smoothing on the pole to make it look more HL2 ish. If you want to see a highrez of the texture, let me know... as im only including a low quality one for now! Let me know what you think.

24-08-2003, 07:41 AM
whoa nice job

nw909
24-08-2003, 07:47 AM
Wow, somebody should model that scene, well withought the characters of course.

tim8604
24-08-2003, 07:49 AM
Originally posted by nw909
Wow, somebody should model that scene, well withought the characters of course.

That's what im doing :)

btw, here is the pole without the LW7 smoothing, and at a higher res.

http://www.novotrix.com/images/test/highpole.jpg

Now that I look at it again, I think it needs to be larger in diameter? And don't worry about the noticeable blockiness look of the pole, when put into the game the lighting will make this look better. I'm just too lazy to render with high radiosity :p

merc
24-08-2003, 08:03 AM
thats really cool tim, what are you using to do that?

-merc

tim8604
24-08-2003, 08:07 AM
Lightwave 7 and Adobe Photoshop 7. Like they say, 7 is a lucky number :).

nw909
24-08-2003, 09:11 AM
Thingzorz to fixxor!:

1. That pole has too many rectangles
2. It needs to be bigger

:D

un0x
24-08-2003, 11:53 AM
great idea :) the pole looks nice

IchI
24-08-2003, 01:08 PM
hmmmm, i just noticed how very basic that jail is. If u look at what its made up off then its so basic. Don't even look that good.

Murray_H
24-08-2003, 01:22 PM
Yeah but it's still not a bad idea, it would be good to have it at a different angle.

If you finish this and it looks really good, i bet you could fool loads of people into thinking you have HL2 ;)

un0x
24-08-2003, 01:37 PM
Originally posted by tim8604
anyone know of a decent place to find grunge maps!?! ahhhh lol

you could try

http://www.anotherbrushresource.com/main.html

and maybe

http://textures.deviantart.com/

SnowBall
24-08-2003, 04:43 PM
Woa, I really cant wait to see this! Good luck!!!

LoneDeranger
24-08-2003, 04:56 PM
Cool. :)

Then we can take screenshots at different angles and say HL2 was leaked :)

tim8604
24-08-2003, 05:53 PM
Originally posted by LoneDeranger
Cool. :)

Then we can take screenshots at different angles and say HL2 was leaked :)

rofl, wouldn't that be great if we did that? at fooled a different HL2 site into posting 'leaked' hl2 screenshots. Haha, then halflife2.net could come back and be like.... uh no, we made those :)

merc
24-08-2003, 06:35 PM
u should do that!

-merc

tim8604
24-08-2003, 07:16 PM
This project is getting really big, I think I finish this faster if I recruited some help :). Mainly, I need people to help me make textures. If you are interested, let me know please! See, while I'm modeling, someone can be making the texture, then I can just slap it on. If you just want to help a little, and dont have much time, see if you can find a seemless high quality 'chain link fence' texture. This would be applied to the fence in the right side of the picture. Also, Anyone have any idea how the gates for the 'jail cells' attach to the walls?

tim8604
24-08-2003, 07:32 PM
One of the gates seen in the scene, as always comments and crits are welcome :).

http://www.novotrix.com/images/test/gate.jpg

and yes, i know the wall is floating, just realized that.. but too lazy to re-render for now!

EVIL
24-08-2003, 07:53 PM
Starting to look great man.. your main problem is going to model the combine and the antlion i think

DogFacedKilla
24-08-2003, 07:56 PM
Tim, that is ****ing pimp.

If I had any skills at all I would help you out.

tim8604
24-08-2003, 08:04 PM
Originally posted by EVIL
Starting to look great man.. your main problem is going to model the combine and the antlion i think

For now, I'm not going to model them... I don't have enough time to make those. If someone else wants to make them, go right ahead! :) Someone please help me with textures or something at least! :(

Farrowlesparrow
24-08-2003, 08:24 PM
Hey man, this is a cool little project you got going here. I cant wait to see the end result.

Cr@zY T3rr0r!$t
24-08-2003, 11:43 PM
another screen shot for you (http://www.halflife2source.com/thumb/imagepages/hl2wp18.html)
:cheese:
Also, notic the arched ceiling.

tim8604
25-08-2003, 12:13 AM
Originally posted by Cr@zY T3rr0r!$t
another screen shot for you (http://www.halflife2source.com/thumb/imagepages/hl2wp18.html)
:cheese:
Also, notic the arched ceiling.

Hey thanks!. I'm actually rendering a new shot, including the walkway which will become the 'catwalk' that they are walking on. I still have to add the handrail though..

http://www.novotrix.com/images/test/newroom.jpg

let me know how they look compared to eachother, the first one is mine.

25-08-2003, 12:40 AM
I'll model the combine. I guess.

Okt
25-08-2003, 01:16 AM
hey tim, lookin good! maybe try to add a dirt map to the tile teaxture, it looks to new. other than that lookin good!!

EVIL
25-08-2003, 02:07 AM
Yeah.. add some loosen tiles and tiles with bulletholes etc. Let your imagination flow!

Wraith
25-08-2003, 02:36 AM
there should be 4 tiles from the edge of the catwalk to the edge of the wall, you have 5

LoneDeranger
25-08-2003, 03:05 AM
Looks good so far. Maybe it's just me, but the tiles look more brown in the original.

Murray_H
25-08-2003, 03:07 AM
Originally posted by LoneDeranger
Looks good so far. Maybe it's just me, but the tiles look more brown in the original.

Its not just you ;)

tim8604
25-08-2003, 04:40 AM
Originally posted by Wraith
there should be 4 tiles from the edge of the catwalk to the edge of the wall, you have 5

hehe, changing it as we speak. That's why I need you guys, to pick up on the mundayne things I miss! Thanks.

On another note, I think the lighting might partly be the reason my tile doesn't look as 'dirty' because the lights in HL2 were more yellow tinted, which made the white look more dirty. At any rate though, im adding more dirt to the texture, and changing the light color. Anyone up for making a texture for the railing? Basically its just white paint ( I think ) with lots of it chipped off, and sorta rusted.

mindless_moder
25-08-2003, 09:21 AM
u have a bit of texture stretching there be careful bout that.

mindless_moder
25-08-2003, 09:26 AM
i dont know about texturing but i would be willing to do some unwrapping im too busy texturing guns.

nw909
25-08-2003, 09:26 AM
Oh yeah, I see it too.

merc
25-08-2003, 03:30 PM
this is sweeeeet keep making it! i dont know how to model only photoshop and even that not very well so i dont know if i can help you out too much... :( I wll help you spot things though!

-merc

Global_Inferno
25-08-2003, 07:32 PM
The red line in your texture is too low compared with the one from the screenshot...

Sorry.. just thought i'd mention it!

tim8604
25-08-2003, 08:48 PM
Originally posted by mindless_moder
u have a bit of texture stretching there be careful bout that.

Ah, didn't catch that before... its fixed now! And i'm working on the red line now :)

mindless_moder
26-08-2003, 12:35 PM
nice so if u need unwrapping just pm me and email the file ill unwrap and if u want texture it.

Maxi
26-08-2003, 04:39 PM
WOW i mean just WOW! your damn good at this! when your done with the scene send a pic of it to valve and see what they think :)

EVIL
26-08-2003, 05:13 PM
I think they woulds say.. omg you are shit.. you stole our beta and now you are going to teh city17 jail Oo

BWMASTER
26-08-2003, 07:25 PM
I could maybe help you with that, textures and modelling :)


Here is one of my early attempts at modeling :( lol

EVIL
26-08-2003, 07:33 PM
hey.. thats a nice sword.. nice work MASTER. it looks like you can handel more then photoshop filters ;P *friendly poke*

tim8604
26-08-2003, 08:56 PM
Nice work bmw, if you don't feel comfortable doing the more advanced modeling, how about making that hand rail? Shouldn't be too hard, and then mb a nice texture? Let me know what you have time for! :)

x84D80Yx
28-08-2003, 03:24 AM
i would help but i never really textured before ;x

nw909
28-08-2003, 04:12 AM
How far are you in this now?

tim8604
28-08-2003, 07:20 AM
Originally posted by nw909
How far are you in this now?

Took a few days off, big project at work... actually presenting it this morning (its 12:19 AM here) to a one billion dollar company, hopefully we will win the bid to make their website.

Wish me luck! And don't worry, i'm still working on the project, and will be able to kick it into high gear again starting today.

Maxi
28-08-2003, 04:33 PM
just show them this :P and you get to make them a game too :D

jasonh1234
29-08-2003, 04:06 AM
Kinda neat idea but I don't see the point.
Especially with the new editor coming out soon.

TM2 Rampage
29-08-2003, 05:22 AM
If you need help, you could always ask around on other boards.

BWMASTER
29-08-2003, 07:22 AM
well i'm sorry to say but school will be starting in about half a week and I will have less time to spend on the forums and doing wallpapers and stuff

:borg:

mindless_moder
29-08-2003, 08:48 AM
ill be able to unwrap and texture stuff:)

tim8604
29-08-2003, 01:37 PM
Originally posted by mindless_moder
ill be able to unwrap and texture stuff:)

Can you make a texture for the railing that is shown along to concrete pathway? That would really help me out, it looks as if its a white rail with paint chips coming off or something. I could be wrong though, as long as it sorta looks like that. Hehe.

mindless_moder
29-08-2003, 06:47 PM
u have it unwrapped?

tim8604
29-08-2003, 09:39 PM
I use LW6, explain what unwrapping is really... normally I just make a texture, and apply it as a planer map (in the case of the walls/floors), or as a cylinder map (the pole). I think what you mean is UV mapping or whatever, but I don't really know how to do that.. the railing would be a basic texture anyhow though, it doesn't have to be something that fits exactly. You think you could just make a generic texture for it, and I can adjust it or whatever if needed.

Ti133700N
30-08-2003, 06:25 AM
I could help for anything but I use 3dsMax5 and Photoshop7 only... no Lightwave

tim8604
31-08-2003, 12:40 AM
Could someone who is fairly decent at photoshop replicate the HUD of HL2 for me? I'm pretty sure I saw it in some screen caps or a video. I could add this on so that the screen shots would look more realistic. Also was there screenshots with the crowbar or gun in first person? Or just low res videos...

Stone
31-08-2003, 01:08 AM
hmm, if anyones got a load of shots of the antlions, i'll give a go at building one for you :cheese:

tim8604
31-08-2003, 01:43 AM
Alright, im making up a package for you that contains some screenshots of them. Some of these might not be antlions, but I'm just going to put them in there anyway, they look similiar lol.

Stone
31-08-2003, 02:21 AM
ok thanks :cheese:

a quick shot of the back shell of it, done of the top of head, not sure if its anywhere near correct... :x

http://mysite.freeserve.com/Stone_World/ant_lion1.jpg

EVIL
31-08-2003, 02:41 AM
http://www.*******/gallery/scans

anyway.. ******* has the most hl2 images. so. i hope you find this post helpfull stone. goodluck with your antlion modeling

Stone
31-08-2003, 02:50 AM
thanks EVIL, i just remembered that i've got the PC Gamer HL2 special edition here, with all the big versions of th screen shots :P...lots of ant-lion referance :P

switch
31-08-2003, 03:52 AM
tim8604, write out a list of what needs doing and i'll see if i can have a go at some of them, aswell as everyone else

switch
31-08-2003, 04:44 AM
Originally posted by tim8604
Could someone who is fairly decent at photoshop replicate the HUD of HL2 for me? I'm pretty sure I saw it in some screen caps or a video. I could add this on so that the screen shots would look more realistic. Also was there screenshots with the crowbar or gun in first person? Or just low res videos...

here is my attempt, i can make it look a lot sharper if you want, just wanted to keep it the same size as the original while i was making it.

mine is the top

31-08-2003, 05:02 AM
pretty good, the 1 needs some work and the 6 and 0 in 60 dont seem to line up perfectly

minor points though, lookin good

switch
31-08-2003, 05:33 AM
yeh i cant find the font they use, but Century Gothic is close so i use that then overlay the original over oO

tim8604
31-08-2003, 08:31 AM
That HUD looks great. I think it will be able to pass as the real thing. Any way you could post that in psd format or possibly email it to me? Also, when we try to fool another HL2 page into thinking these are new screen shots, i'm going to send them low - rez shots so that they can't "nit pick" very much to see if they are real.

Hey guys, someone mentioned making a list of what needs to be done, so here are some of the things that need to be worked on.


I have X'ed the things I will try to work on.
------------------------------------------------------------
[X] handrail model
[X] handrail texture
[X] light model with metal guard ( its on the red stripe of the wall )
[X] light model with metal guard texture
[ ] chain link fence (I think I'm just going to do this through alpha maps)
[ ] barrel model
[ ] barrel texture
[ ] hanging lights from arch
[ ] hanging lights from arch texture
[ ] model of desk or box thingy? ?
[ ] texture for it
[ ] stairs / steps of some kind ??
[ ] texture for stairs / steps
------------------------------------------------------------
I'll do the handrail and texture for that I guess, and the wall light, so if anyone could tackle any of those other things. The barrel should be fairly easy, along with the hanging lights.

I attached a picture showing where each of these go except for the steps.

Nostradamus
31-08-2003, 11:52 AM
can we have an update of your progress?

un0x
31-08-2003, 12:45 PM
nice :) keep on updating :)

Stone
31-08-2003, 02:05 PM
a quick Barrel.....

switch
31-08-2003, 02:15 PM
i actually tried the hanging lights last night, but I wasnt happy with them so i'll keep on tweaking and changing stuff till it looks better. I'll probably have to find a close up reference cos its hard to see from far back.

oh and i think the desk thing at the end is a matress, well thats what it loos like to me

switch
31-08-2003, 02:27 PM
Originally posted by Stone
a quick Barrel.....

nice barrel, the ridges are a little to big tho, heres a closeup pic of a similar barrel just for reference.

Stone
31-08-2003, 03:08 PM
Hmm, well here's quick edited barrel....

Stone
31-08-2003, 03:13 PM
And i think i'm going to give up on the ant-lion, its really just anoying me now...

I'm pretty pleased with the back sheel now, but the rest is just not doing so wel, so if anyone wants to finish this just say and i'll send or post the model to you :cheese:

here it is so far anywho.....

switch
31-08-2003, 04:33 PM
i've started the fence, what you want it to be like? the fences at the start of bugbait?

tim8604
31-08-2003, 05:39 PM
switch, that is looking good. Any way you can make it a bit more metallic? Or is that just the transparency map?

and in other news, I should have an update in a couple of hours to show you guys..

Nostradamus
31-08-2003, 10:55 PM
yay! :)

Ti133700N
31-08-2003, 11:22 PM
http://membres.lycos.fr/tilitoon/HL2FloorConcrete.tga
http://membres.lycos.fr/tilitoon/HL2PrisonWalls.tga
http://membres.lycos.fr/tilitoon/HL2Railing.tga
http://membres.lycos.fr/tilitoon/HL2Railing2.tga
http://membres.lycos.fr/tilitoon/HL2TiledCheckFloor.tga

switch
31-08-2003, 11:33 PM
some nice textures :D

TheRook
01-09-2003, 12:20 AM
did a hl2 hud... with transparant grey-brown boxes behind the numbers and text so you can see the ground/walls thru it...

the text isnt great but... i only spent a few minutes doing it...

i tried posting with the psd but i cant post those... ill have to email it oyu tim...

send me a PM and ill email it!

TheRook
:afro:

Ti133700N
01-09-2003, 12:29 AM
May I have the basic walls structure so I could do the railings?

switch
01-09-2003, 01:14 AM
chain link fence so far:

http://www.p0stwh0rehosting.com/uploads/switch/fence06.jpg

oh and tim did you get my email?

Stone
01-09-2003, 01:23 AM
I need a texture for my barrel, and if u ask nicely i might have another shot at that ant lion....I'm feeling brave ;)

tim8604
01-09-2003, 01:49 AM
Sorry guys, i've been gone all day... it was raining for the first time in a few weeks if not months, so how could I pass up the opportunity at mud football :p. I'll get to all of the things you guys have requested after dinner, and btw I got your email of the HUD, but the PSD was all corrupted. Try sending it via normal email.

tim04@houston.rr.com (mailto:tim04@houston.rr.com)

and stone, pleassssssssse try to do the ant lion again... we believe in you!!

nw909
01-09-2003, 01:52 AM
@Stone:

Heres a good barrel tutorial but no texture :D

http://www.3dcafe.com/asp/tutorials/max/barrel/barrel.asp

tim8604
01-09-2003, 02:14 AM
btw switch, that fence is nice... and thanks for those textures Ti. Did you make all of those yourself? They look great.

TheRook
01-09-2003, 02:18 AM
stone heres a barrel texture for you...

i hope this is what your after...

(i dunno what you have to do to fit em on...

this gives you a top and bottom circle and a long bit you can "wrap" round it... i guess thats how you do it...

TheRook

p.s hope you like it!
p.p.s i know its poor quality it didnt take me long to do...

TheRook
01-09-2003, 02:19 AM
doh sry bout that... heres the image!

oh i can email it you as a psd file if you want it...

just cant post psd files on the forum!


therook

switch
01-09-2003, 02:25 AM
i tried doing a barrel texture, but it seemed to **** up when i applied it to a cylinder and added shadows :/

http://www.p0stwh0rehosting.com/uploads/switch/barrel03.jpg

edit: nvm, TheRook has done one for you

TheRook
01-09-2003, 02:29 AM
i personally think yours is better...


:)

-Biohazard
01-09-2003, 02:35 AM
hey guys. ive been in these forums for a long time now but ive just kinda keept to myself because i havent really seen much to do. but now i saw this and i really want to help. ive worked on mod teams before as a modeler ( i dont know if u guys ever heard of it but i was on the digital paintball team http://www.digitalpaintball.net/ ) i made about 3/4 of those models theres. if theres anything u guys want me to do just tell me and ill give it a shot. i havent modeled in awhile and i need something to do to i guess kinda keep me into it. im not much of a atrist sorry guys but ill do anything else.

tim8604
01-09-2003, 02:43 AM
hey switch, the reason your texture 'looks funny' is because it isn't seemless. Send the the file for the barrel texture in an email or post it up here in a zip file and I'll fix it for you. By the way, digital paintball rocked. And if you want to do a model, could you replicate the ? mp5 ? (i don't know guns at all ) that the soldier has in the attached picture? If you feel more ambitious after doing that, feel free to model the soldier too :).

Ti, what format do you want the wall structure in to do the railing?

switch
01-09-2003, 02:48 AM
thing is i created it from a seamless texture and just changed the size added rust and changed the colour to fit the one in the pics, i'll post it anyway incase it does need fixing, or if you want to use it

http://www.p0stwh0rehosting.com/uploads/switch/barrel-texture04.jpg [big pic]

tim8604
01-09-2003, 02:53 AM
I checked out that texture, the problem isn't in the texture... but in the application of it. I don't know how to use max or anything but lightwave, but make sure to set the "rap amount" (or whatever it's called in your program) ? to be 100%.

TheRook
01-09-2003, 02:54 AM
tim did u get the hud email i sent u?

if so is it what u were after?

Ti133700N
01-09-2003, 03:10 AM
A little test render, with some tweaks it could look good. Max User :cool:

http://membres.lycos.fr/tilitoon/BarrelsRender.jpg

switch
01-09-2003, 03:13 AM
/me 's jaw drops to the floor
now that it sweet. Nice work

-Biohazard
01-09-2003, 03:14 AM
Ti1337002 u are really talented, keep it up

TheRook
01-09-2003, 03:14 AM
STUNNING... thats all that can be said... STUNNING!

-Biohazard
01-09-2003, 03:15 AM
do u secretly work at valve and ur just having fun with us?? :eek:

tim8604
01-09-2003, 03:20 AM
Originally posted by -Biohazard
do u secretly work at valve and ur just having fun with us?? :eek:

i do

crap.

Ti133700N
01-09-2003, 03:34 AM
lol thanks... did i said it was a test render? lol well if you like it and you need help just ask and i'll see what i can do, i want to do stuff before i begin my MOD.

nw909
01-09-2003, 04:16 AM
Hey Ti133700N,

what texture is that you used?

LoneDeranger
01-09-2003, 05:21 AM
Originally posted by Ti133700N
A little test render, with some tweaks it could look good. Max User :cool:



Oh man that looks sweet.

BWMASTER
01-09-2003, 05:32 AM
Originally posted by Ti133700N
A little test render, with some tweaks it could look good. Max User :cool:

That looks nice but you have to admit that 90% of the work is finding/making the textures which are the only thing that make the scene look good.

:borg:

Wraith
01-09-2003, 05:34 AM
what does that have to do with anything? it looks good no matter what he did to make it look that way.

Kuja
01-09-2003, 05:38 AM
Biohazard, exactly who the **** do you think you are claiming you modeled 3/4 of our guns?

Even if you are Jared's brother, you maybe modeled one gun (the autococker)... maybe.

And tell Jared to call me.

01-09-2003, 06:39 AM
looking real good!

Tr0n
01-09-2003, 06:42 AM
That autococker on your site looks nice but you need to put a hinge trigger on it instead.Also put some more markers on there like the angel ir3 or an impy.

Ti133700N
01-09-2003, 08:34 AM
I've played with some settings and added the pipes. I know it's just a bunch of textures and polys like BWMASTER would say but... lol :cool: Oh and the textures... well look at those I've posted on page 6.

http://membres.lycos.fr/tilitoon/BarrelsRender2.jpg

tim8604
01-09-2003, 08:50 AM
Originally posted by BWMASTER
That looks nice but you have to admit that 90% of the work is finding/making the textures which are the only thing that make the scene look good.

:borg:

that's pretty much all this jail scene is though... lol

so he's doing a good job.

01-09-2003, 03:49 PM
Cant wait to see the finished product

-Biohazard
01-09-2003, 05:01 PM
sorry bout this guys but this post doesnt belong here...... but i did model most the guns theres, and i got no credit for them. i modeled the autococker, bushmaster, the pt, shocker, i helped with the excaliber, and a couple other things too, even helped with the player model u still use (actually i think both of them) and one of the biggest reasons jared AND me left was cus i got no credit and the mod was going nowhere. and jared cant call u cus hes going to college and actually has a life. sorry bout this guys.

Wraith
01-09-2003, 05:29 PM
yeah i tried digital paintball but it didnt come with any maps and i didnt want to download them through the server

IchI
01-09-2003, 06:17 PM
lol, looking nice. Lets hope u finish it before hl2 is released :P

Ti133700N
01-09-2003, 06:39 PM
Well at first I didn't want to recreate the entire jail scene, I was just posting some test renders so you could see what could be done but since you seem interested to see more... lol i'll give it a try and make a little "gameplay" movie just for you guys :-)

-Biohazard
01-09-2003, 08:24 PM
well hurry up, havent see it all put together yet. im pretty excited about this.

tim8604
01-09-2003, 08:58 PM
Okay, here is the room layout for the guy who said he would make the hand rail. I exported from LW to 3ds, so i dont know how it will turn out. I can try to export it as something else if need be.

make it so that the rail can be connected when the rooms are added next to eachother. :)

switch
01-09-2003, 11:02 PM
http://www.p0stwh0rehosting.com/uploads/switch/stairs06.jpg

two types of stairs, probably the right one is the best since there will probably be railings added. And it still needs a texture similar to the one in the screen we are working from. Comments and critisism are appreciated.

btw shall we set up an irc channel so we can communicate everything easier, still posting regular updates and stuff on here. what you guys think?

01-09-2003, 11:11 PM
Looks good, maybe slightly too steep though

tim8604
01-09-2003, 11:59 PM
Here is a good ref image for stairs, I think this "orange" level is maybe a different part of the jail? Even if it isn't, the architecture(sp?) style would most likely match up with it. These stairs appear to be more like the first set of stairs.

Also, does everyone have AIM? post your SN if you do.

02-09-2003, 12:41 AM
I do believe the 'orange level' *is* the prison, just an earlier build, ie. before the arched ceiling etc.

Ti133700N
02-09-2003, 01:10 AM
I have MSN... tilitoon@hotmail.com

switch
02-09-2003, 10:07 PM
latest update:
http://www.p0stwh0rehosting.com/uploads/switch/hl2_scene22.jpg

textures and lights were just thrown in there. I've tried to do the geometry as close as i can. Some things need tweaking, or replacing tho.

pixartist
02-09-2003, 10:18 PM
hey u PLS use brazil to render this! the light would look MUCH better!

Murray_H
02-09-2003, 10:26 PM
Or e-light

un0x
02-09-2003, 10:35 PM
its great... but indeed the lights could be better.. and the barrels.. they look a bit different from the other textures

nice job

switch
02-09-2003, 10:35 PM
yeh i'm trying e-light now, its taking ages and not looking too much better, so i've probably got it set up wrong, or maybe it dont work with v-ray

EDIT:yeh as i said i've just dropped the textures in, i've passed it onto Ti133700n to tweak it more, and work on textures and lighting as i am still getting to gripps with good lighting

03-09-2003, 12:50 AM
Looks great! The only thing I notice, and I dont have the pic in front of me now for reference, so I probably am, but you seem to have a few too many doorways

Okt
03-09-2003, 01:03 AM
I will be willing to do some rendering and post effects, just drop me a pm or the files! I do have a comercial version of Brazil, and Vray. (yea i bought them!!!)

nw909
03-09-2003, 03:04 AM
Can I have the level so I can render it with brazil?

Ti133700N
03-09-2003, 10:49 PM
This is what it looks like for now. Need to fix some textures, change the lightning, add the pipes, the mattresses, the ceiling holes, volume lights effects... and If someone could do the Combine and the Ant Lion.. it would be nice lol

spookymooky
03-09-2003, 11:28 PM
holy shit

Stone
04-09-2003, 12:56 AM
I havent got the image to hand, but are there meant to be tiles on the bottom of the floors?

tim8604
04-09-2003, 01:07 AM
my pet project has been taken from meeeeeeeee :(.

hehe, its going to be interesting to see all of the different versions that come out. I haven't showed an update of mine in a while. It will be a surprise :).

switch
04-09-2003, 01:08 AM
nope they arent, i'll fix that once Ti133700N passes it back to me tommorow, asumming he doesnt fix it himself by then

EDIT: he cool tim, i was just wondering where you are, i just started lots of stuff myself and then passed it on to Ti133700N for tweaking caus i couldnt contact you because i dont use AIM

tim8604
04-09-2003, 04:06 AM
haha, switch do you use any program to communicate? also, you can always PM me on here :)

switch
04-09-2003, 09:07 AM
bill@lifes-a-bitch.co.uk - MSN email
or i can be found on irc occasionaly

-Biohazard
04-09-2003, 09:27 PM
both of those pics i saw of the whole thing together look good, just the lighing is a little off on em. now we just need to see tims. i think from the pics near the begining that his is gona be awesome. keep is up, we have to get it done before sep. 30 (or whatever the release date is now)

tim8604
04-09-2003, 09:47 PM
Originally posted by -Biohazard
both of those pics i saw of the whole thing together look good, just the lighing is a little off on em. now we just need to see tims. i think from the pics near the begining that his is gona be awesome. keep is up, we have to get it done before sep. 30 (or whatever the release date is now)

hehe here is a little preview of the quality I'm going for on this. I would show you the whole thing together, but I just remembered I don't have a left wall.. rofl.

Also, I have yet to texture the railing, it is just a procedural holding the place of the texture :) Depth of field is also turned on for 'dramtic effect'

And I would place more, but I'm on my way to a doctors appointment, then a study group, then to work on a government project. BUT as soon as I get back, i'll post more.

Stone
04-09-2003, 10:54 PM
no you can't temp us like that tim8604... ;(

/me needs to see more.....

tim8604
05-09-2003, 06:47 AM
Here's a few more, and yes I know the hall extends beyond the end that wall, I just put that there because the stuff behind it is under construction. Also, as I said before, the texture on the rail is temporary, it sucks I know :). Let me know what you think of the other parts though.

edit: lighting is also temporary, let me know how you think the 'sky light' turned out.

Maxi
05-09-2003, 11:51 AM
Wow thats amazing! but imho the skylight is a little bit too light :P

Wraith
05-09-2003, 12:03 PM
kinda sucks you guys couldnt all work on the same version and that way everyone can be very detailed.

tim8604
05-09-2003, 01:48 PM
Originally posted by Wraith
kinda sucks you guys couldnt all work on the same version and that way everyone can be very detailed.

That's what I was trying to start but ti and switch went off on their own little tangent :p. I think it'll all work out though. Also it was kind of tough because they were crazy 3ds max users, while I use lightwave. I think it might be kind of cool to see what each of use come up with for the parts of the jail that cannot be seen by the viewer in those 2 screen shots. Keep up the good work switch and ti.

-Biohazard
05-09-2003, 10:02 PM
that lighting is almost perfect

05-09-2003, 10:34 PM
lookin great

tim8604
06-09-2003, 11:33 PM
I give up; sorry guys but I just don't have enough time to dedicate to this anymore.. How can I contend with a 2 person job? Good luck switch and ti with your 3ds max version. :)

switch
06-09-2003, 11:40 PM
:(
i dont even think me and ti have done anything since the last update

un0x
06-09-2003, 11:45 PM
awww :(

it was so nice

Ti133700N
07-09-2003, 12:03 AM
Yes I did, i'll post the new version tomorrow :-) again, if somebody could help me with the combine and the ant lion... it would be apreciated ;-)

Stone
07-09-2003, 12:21 AM
Originally posted by tim8604
I give up; sorry guys but I just don't have enough time to dedicate to this anymore.. How can I contend with a 2 person job? Good luck switch and ti with your 3ds max version. ;(

;(, you can't quit......

/me lifts tim8604 back onto his feet.....

come on man, you cant let Ti133700N beat you at your own game...

mindless_moder
07-09-2003, 03:22 PM
how bout u put a cruel twist to it take the default ct's and t's from cs and put them in.

switch
07-09-2003, 03:52 PM
could even just put meshsmoothed hl1 enemies in there :o

Ti133700N
08-09-2003, 01:20 PM
Yea Tim c'mon! your scene was looking so good. I'm sure it would be awesome when finished! Thanks for the help and the wall texture... Ok here we go: http://membres.lycos.fr/tilitoon/PrisonSceneRender.jpg The textures are now almost done, I need to add the suspended lights, the stairs, the matresses, put the fence, those minor things... and then i'll play with the lightning... and maybe i'll put some HL1 monsters... What do you think? ;)

Nostradamus
08-09-2003, 05:03 PM
looks good, but the buttom wall should go down longer.... and th lightning is still WIP i assume? :)

pixartist
08-09-2003, 05:20 PM
the floor texture sucks... ;)

un0x
08-09-2003, 05:23 PM
maybe u should use bumpmaps too :)

EVIL
08-09-2003, 05:25 PM
I hope the lighting is TEMP. cuz its the worst part of the whole image

mindless_moder
08-09-2003, 06:15 PM
check ur pm's

Ti133700N
08-09-2003, 06:24 PM
1. I wanted to give the HL look so that's why the floor sucks ;-)
2. I used Bump Maps
3. The lightning sucks... yea I agree, it's still WIP cuz i need to put the suspended lights... but do you want the scene to have the same lightning as the ref pic ... or? cuz I like the dark atmosphere but maybe somebody could render it in brazil for me ?

4. It's a design decision, not a technical limitation :laugh:


Seriously guys thanks for the help and post more comments, and be specific please :cool:

un0x
08-09-2003, 06:39 PM
oh, the bumpmaps probably suck because the lightning sucks ;)

I'll just wait till ur finished :)

Stone
08-09-2003, 07:50 PM
Those Barrels stick out like a thing that sticks out alot...

anywho, they are too big, and need to be darker (ie less bright) and the texture looks off....

Ti133700N
08-09-2003, 11:40 PM
Ok so would you like more detailed textures or do you want the HL look? Anyway some of them are not even as detailed as HL so i'll correct that! thanks ... and for the barrel... well, again I think the problem is the lightning wich i'll try to fix, not sure about the dimensions but i'll see if they're too big

tim8604
09-09-2003, 02:47 AM
Go with the highly detailed textures and make your bump maps more noticeable, like this:

http://www.magnumforce.0catch.com/barrel.jpg

WIP
( ignore the texture on the barrel, and then the hand rail entirely )


Oh, what's that... a never before seen shot..... could it be??? no...

Ti133700N
09-09-2003, 05:28 AM
ok i'll do that, if u have any bump map that i could use.... u can post them :cool:

tim8604
09-09-2003, 05:34 AM
Originally posted by Ti133700N
ok i'll do that, if u have any bump map that i could use.... u can post them :cool:

All you gotta do is adjust a few color settings on a texture to make it grey scale, then mess with the brightness and contrast till you get something that looks good :). I used your wall texture for this.

tim8604
11-09-2003, 06:42 AM
hm, been busy lately... but here's a quick update.

C/C welcome but take into account this is WIP and I am aware of many of the lighting/texture issues. Feel free to mention them though anyhow in case its something I missed.

http://www.novotrix.com/images/test/new.jpg
edit: just uploaded this for you lazy people who dont want to log in...



and no that isn't heaven in the background, just a construction zone with a LOT of work lights..

switch
11-09-2003, 05:30 PM
looking good, keep it up

rootbin
11-09-2003, 09:28 PM
the rust on the handrail is too soft.

tim8604
11-09-2003, 10:25 PM
Originally posted by rootbin
the rust on the handrail is too soft.

I know :). That is just a procedural to fill in for the texture I have not done yet. Thanks for pointing out out though, i'll have another update soon probably.

rootbin
11-09-2003, 11:08 PM
just c&cing :D

un0x
11-09-2003, 11:41 PM
looks nice... thats all i can say:)

PvtRyan
12-09-2003, 12:41 AM
Originally posted by tim8604
All you gotta do is adjust a few color settings on a texture to make it grey scale, then mess with the brightness and contrast till you get something that looks good :). I used your wall texture for this.

I would invert that one, not that it really matters, but it's more logical imho :P
(or maybe it's just me)