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Gorgon
20-08-2003, 03:25 AM
I am a second year programmer at a uni in the UK, I use c++ for writing commercial softwares....etc, I am now willing to write a game for my next project, but I have no idea on how to start.

Please help me choose the best book/s from the following list:

1-Data Structures for Game Programmers
by Ron Penton
2-Game Coding Complete
by Mike McShaffry
3-Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
by André LaMothe
4-OpenGL Game Programming
by Kevin Hawkins,
Dave Astle
5-Tricks of the Windows Game Programming Gurus, 2nd ed.
by André LaMothe
6-Data Structures for Game Programmers
by Ron Penton
7-AI Game Programming Wisdom
by Steve Rabin
8-AI Techniques for Game Programming
by Mat Buckland
9-Accelerated C++: Practical Programming by Example
by Andrew Koenig,
Barbara E. Moo
10-Programming Role-Playing Games with DirectX
by Jim Adams

Thanks.:)

Echelon
20-08-2003, 10:37 AM
i dont know whether these books are all good, but you might need a book about the structure, one about directx programming(maybe opengl, too), one about ai and finally maybe one about plain c++ ;). that's what i would choose. try to find them at amazon.com and read the comments on them, that's often pretty usefull.

ComradeBadger
20-08-2003, 11:03 AM
Hang on.... G0rgon, who let you back! You are supposed to be banned

/me reports

Xtasy0
20-08-2003, 03:14 PM
Originally posted by mrBadger
Hang on.... G0rgon, who let you back! You are supposed to be banned

/me reports

no one let him back in, he just signed up with a 0 (zero) instead of an O (ooohh)

Gorgon
20-08-2003, 03:54 PM
Could I have a replay on my list please?

else don't post here.

ComradeBadger
20-08-2003, 04:11 PM
OK, fine yes I recommend what Echelon said, thats a good idea, or else ask your mentor at University... and it's reply not replay :P...

(on a side note, behave yourself, or you will be banned without warning, ok)

Remedy
20-08-2003, 04:45 PM
Well right now I'm reading, Tricks of the Windows Game Programming Gurus, 2nd ed. Its a really good book for beginners. Goes into design process, basic windows programming to get the game goin, DirectX, AI, physics, and a hell of a lot more. It also comes with CDs that have tons of stock work on it.

Gorgon
20-08-2003, 07:04 PM
Originally posted by Remedy
Well right now I'm reading, Tricks of the Windows Game Programming Gurus, 2nd ed. Its a really good book for beginners. Goes into design process, basic windows programming to get the game goin, DirectX, AI, physics, and a hell of a lot more. It also comes with CDs that have tons of stock work on it.

remedy thanks for the info.

if someone wants to add more he/she is welcome........:)

Nostradamus
20-08-2003, 07:50 PM
i heard the "c++ bible" should be rather good actually or one called something like "learn c++ in 24 hours" i think it was called anyway :)


EDIT dho didnt know it was for game dev... oh well ;)

Gorgon
21-08-2003, 12:49 AM
I got that. Not for game.

thanks for your comment

Orange
21-08-2003, 05:55 AM
sorry to be a hypocrit, but don't post messages on Gorgon's thread about banning him when it isn't on topic (even if your'e mods). Thats what private messaging is for :D

ComradeBadger
21-08-2003, 10:42 AM
^ Ok, I won't do it again ;). Oh, and for a good general base of C++ (but it requires you to know a little OO stuff beforehand) you could check out:

Thinking In C++

(rather good I think, explains lots of theory behind it all..)

(off topic kinda, but people might want to look at this to see what books are recommended

Gorgon
21-08-2003, 07:47 PM
Thinking In C++

this is an excellent book, thanks mrbadger.
But it gives you a small part of introduction to the world of games. Anyway I''ll try to find more sources for other great books.