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View Full Version : The start of my first Halflife2 model


EVIL
24-05-2003, 08:03 PM
Hy, I have just begun the start of my first Halflife2 model. Its a mix between and insect and a dreagonand I have just finished the head. I wont start on the body untill I have a clear idea on how I want the body to look. enjoy

concept art of the head:
http://evilnies.t35.com:8000/firebreather/firebreather.jpg

front view:
http://evilnies.t35.com:8000/firebreather/firebrather_fr.gif

side view:
http://evilnies.t35.com:8000/firebreather/firebrather_lft.gif

perspective view:
http://evilnies.t35.com:8000/firebreather/firebrather_persp.gif

Razorwolf
24-05-2003, 09:05 PM
Looking at the drawing I think the eyes should be somewhat lower. The grin already looks quite evil :) that's nice.

I wonder how the modelling thing is going to work, how you would need to define the muscles in the face and such for the new emotion system.

EVIL
24-05-2003, 09:16 PM
I dont know on how the muscle system is going to work on creature models.

and it doesnt have any eyes, it is a nostrel :) (I know.. its a bit unclear)

I am interested on what kinda texture maps I need to use.

doom3 has 5 textures for thier models
normal map
bumpmap
specular map
transparancy map
and the normal texture

h00dlum
25-05-2003, 02:49 AM
looks like something from Resident Evil..good work..

Sherrill
25-05-2003, 05:45 AM
Your doing a good job :) , cant wait to see the final product :cheese:

2ltben
25-05-2003, 05:56 AM
Just what does a specular map do? I have a vague knowledge that it's somewhat like a shininess(or whatever it's called) map but with coloring information...:dozey:

SidewinderX
25-05-2003, 06:32 AM
well, in 3DSMax it determines how light reactes with it to some extent. does it reflect or refract? dull or sharp? etc.

EVIL
25-05-2003, 11:37 AM
yeah.. its a greyscale map that determines the shininess of a surface. you can see this very clearly in the doom3 screenshots. everything that looks like wet blood is white on the specular map

Fisheye
25-05-2003, 01:40 PM
Hope u finish the model, nice start anyway. :thumbs:

-FishY

EVIL
25-05-2003, 03:20 PM
Thnx guys.. I am into a little trouble with the body. its soo frustrating if you suddenly have a great ideah for the head.. but you havent thought about the body and now you cant think up something good. So if any of you guys know soething that would suit this head very well.. then please tell me :)

MuffinMann
25-05-2003, 10:39 PM
maybe give it a human/gargoyal esque body,

loque
26-05-2003, 11:31 PM
well if it is a insect it needs 6 legs otherwise its no insect..right ? :dozey: :bounce:

Nostradamus
26-05-2003, 11:39 PM
nice! :)
wish i even could model a bit :)
oh well ;)
my advice would be to follow the somewhat big and vertical shape to do the body, and not make it have a vertical body, and try and make the nack as small as possible...i have an image of some creature with 4 legs, and the some fighting legs, streachable that is not touching the ground :)

MuffinMann
27-05-2003, 07:08 AM
give it a body like ifrit from the final fantasy series

http://www.riffus.com/gf-ifrit.jpg
+ a tail, and maybe have it walk on all fours but be able to stand on the hind legs for attacking etc.

loque
27-05-2003, 10:56 AM
go with muffinmans idea...I dont like ff but they got kickass chars

EVIL
27-05-2003, 01:59 PM
the finalfantasy series have great creatures.. bu I will think i will go the insect way and give it an starship trooper arachnid like body.

Ridic
28-05-2003, 01:07 AM
make it like a strong natural dog-big cat style body....it looks like a strong alien or whatever by looking at the head, and a nice firm chest and body would make it look even more stronger.

MuffinMann
28-05-2003, 07:00 AM
http://www.sden.org/jol/ordi/test/starcraft/zerg/images/zerg1.jpg
heheheeh....... no

-S30Ul
29-05-2003, 04:37 AM
Originally posted by MuffinMann
give it a body like ifrit from the final fantasy series

http://www.riffus.com/gf-ifrit.jpg
+ a tail, and maybe have it walk on all fours but be able to stand on the hind legs for attacking etc.


nice idea :)
that would look damn good ingame if it was fully worked on so that it looked almost real

EVIL
29-05-2003, 03:04 PM
thats all nice and all.. but it has to be an insect body.. see http://www.halflife2.net/forums/showthread.php?s=&threadid=427

kawai
31-05-2003, 08:38 AM
could someone tell me if you could use milkshape 3d to make hl2 models???

Punisher454
31-05-2003, 08:49 AM
could someone tell me if you could use milkshape 3d to make hl2 models???

Right now you can use it to build youre basic model. I believe XSI is probably going to be the standard HL2 modeling tool. Valve seems very happy with it (and you can get it for free!).
Dont bother trying to animate youre models with Milkshape right now(I'm not even bothering with texturing either).
You can convert and import/export the model real easy between most any format, its the animations and texture co-ordinates that have alot of trouble.

Build youre models geometry with whatever you have or are comfortable with now, and then import youre mesh into whatever will be the program where you skin and animate them later when we know exactly how its going to be done (probably all in XSI).

The Punisher