View Full Version : New Unreal 3 pics
Mr.Reak
26-09-2004, 06:48 PM
Finally an engine that doesn't make look humans like plastic crap.
http://www.gengamers.com/forum/viewtopic.php?t=92
Shuzer
26-09-2004, 06:52 PM
pssh.. the Unreal Engine 1 character looks SO much better
BillyJoBob
26-09-2004, 06:52 PM
Looks mighty sexy!
The Mullinator
26-09-2004, 06:53 PM
Holy hell!! :eek:
StardogChampion
26-09-2004, 06:58 PM
That character model is a MASSIVE leap forward. It's gonna take an amazing mapper to make something even half as good as that scene.
Mr.Reak
26-09-2004, 07:04 PM
That character model is a MASSIVE leap forward. It's gonna take an amazing mapper to make something even half as good as that scene.
Which brings us to this point, games WILL becomes shorter. I mean look at graphics, to make something remotely good with that engine, you need true pro, and a whole team of them. It’s like movie production now. I find it bit sad, that with progression of graphics, time to develop games doubles. Gamers don’t seem to understand it though, because they want real life like graphics AND long games.
Neutrino
26-09-2004, 07:11 PM
Hmm, is that in game or a high poly version?
Edit: I'm pretty sure that is just a highpoly model and not an ingame model, though I'm not positive. It's a bit strange as I can see some poly's here and there, but in other areas there are things modeled that would not be in game.
Sprafa
26-09-2004, 07:12 PM
We'll still have Elder Scrolls IV : Oblivion Mr. Reak
thefiznut
26-09-2004, 07:12 PM
Finally an engine that doesn't make look humans like plastic crap.
http://www.gengamers.com/forum/viewtopic.php?t=92
Source engine? :D
But yeah, they do look impressive. =]
I LOVE the level design.
DigiQ8
26-09-2004, 07:14 PM
oh my god !!
Mr.Reak
26-09-2004, 07:20 PM
We'll still have Elder Scrolls IV : Oblivion Mr. Reak
I know, but read a quote from Todd SomethingSomethingBethedaDev
"the enhanced graphics will require more time" while the development time and budget remained the same. Second, because "statistically gamers prefer shorter games and often do not finish more involved titles".
So in the nutshell, Oblivion will be a shorter game. I don't know, I can buy one game, and if it's good, play it for months. I don't have ADD, where I need new game every week.
<RJMC>
26-09-2004, 07:46 PM
arrghh..why the pics dont show complete?
but anyway for what I can see it looks amazing
but I am not so excited cuz:
1.that will require a powerfull PC and I sont hav one (read my sig if you hav one)
2.sure the games whit that enine will be PC only
3.it will come in the 2006
but are incredible
h00dlum
26-09-2004, 08:15 PM
Looks amazing...
switch
26-09-2004, 08:18 PM
I hope its a taster for things to come for all different future games because it looks amazing :)
Holy mother****er of heaven! those are some really amazing models! AND textures!
simmo
26-09-2004, 08:29 PM
OMG!! :O
/me dies
Gorgon
26-09-2004, 08:43 PM
OH MY GOD.
this is unbelievable. LOOK AT THE SOLDIER............DAM this is SUPER fuking AWSOME.
DAM i can't believe my eyes.
Axyon
26-09-2004, 08:44 PM
Malcolm looks fantastic, that's damn impressive.
HatRabit
26-09-2004, 08:45 PM
those shots look like crap, halflife 2 will own this garbage :O
j/k :)
Gorgon
26-09-2004, 08:47 PM
those shots look like crap, halflife 2 will own this garbage :O
j/k :)
bouahaha, HL2 looks like the far left soldier comparing to this game engine.
StardogChampion
26-09-2004, 08:47 PM
Hmm, is that in game or a high poly version?
Edit: I'm pretty sure that is just a highpoly model and not an ingame model, though I'm not positive. It's a bit strange as I can see some poly's here and there, but in other areas there are things modeled that would not be in game.
Surely you just have to look at their other in-game models to know that it IS in-game.
Nex321
26-09-2004, 08:48 PM
Jesus........I wonder how Unreal 4 will look like? And Unreal 5?
I wouldn't be surprised if we saw RL graphics on one of those
Gorgon
26-09-2004, 08:51 PM
Jesus........I wonder how Unreal 4 will look like? And Unreal 5?
I wouldn't be surprised if we saw RL graphics on one of those
John Carmak Stated:
By 2010-11 The PC technology will produce Movie graphics.
Letters
26-09-2004, 08:55 PM
Ahhhh... good ol' UnrealED... at least I know I'll be able to make maps for this shizz. :P
PvtRyan
26-09-2004, 09:06 PM
Am I the only one not impressed with that marine model? Looks meh to me.
Nothing you couldn't do with Doom 3 engine + Good modeling package + ZBrush + Photoshop.
Basically just a Doom 3 model with higher polycount and higher texture resolution. Has absolutely nothing to do with the engine. Doom 3 can do this, Source can do this, X-Ray can do this and Cry Engine can do this. Well whoopdeedoo.
Nex321
26-09-2004, 09:12 PM
Am I the only one not impressed with that marine model? Looks meh to me.
Nothing you couldn't do with Doom 3 engine + Good modeling package + ZBrush + Photoshop.
Basically just a Doom 3 model with higher polycount and higher texture resolution. Has absolutely nothing to do with the engine. Doom 3 can do this, Source can do this, X-Ray can do this and Cry Engine can do this. Well whoopdeedoo.
Dream on........Unreal 3 graphics looks 10 better than doom 3.
Allso if doom 3 engine can do this why didn't they do that from the beginning.
well since i didnt see this in the topic...
the engine is planned to be released in 2006!
so any speculations of not being capable of not making such things
are not true... when its 2006 programming is on a higher level then it is now...
and yes it has higher polygon count then source or doom 3 engine... but i dont know if you saw the movie of the engine. im sure none of the engine atm can do that what the unreal 3 engine showed
Prince of China
26-09-2004, 09:19 PM
Wow, Malcom looks old...but most importantly, really detailed.
I hope that model of Malcom will go into Unreal Tournament 2005.
well as far as i know the engine is not being released till 2006... so dont hope of getting that detail in unreal tournament 2005...
PC gameplay wrote (translated out of dutch)
To run the new unreal 3 engine with full detail, you need a videocard with 1 gig of memory.
According to Tim Sweeney is a pentium 3,4 a 'low end' system
already according to these quote's you can be 100% certain this engine is for 2006 on earliest
Neutrino
26-09-2004, 09:30 PM
Surely you just have to look at their other in-game models to know that it IS in-game.
But that's why I said it didn't look in game is because I did look at the other in game models.
Look at this one:
http://www.unrealtechnology.com/screens/character_creation2.jpg
Plus I remember from there video that the highest in game character model was 10,000 poly's. This new soldier looks far beyond that amount, which is why it did not appear to be in game to me.
However, the one thing leading me to believe it is in game is that it's textured. There would be no reason to texture a high poly source model as far as I know. So even though I find it somewhat questionable I'll accept it as an in-game model for now.
HalfLife2Addict
26-09-2004, 09:33 PM
Graphics don't make a game.
These will be outdated in six to eight months anyway.
Lol....these are graphics of the year 2006 :laugh: Outdated in 6 - 8 months...we wont even see these graphics for 2 years.
Shuzer
26-09-2004, 09:46 PM
Am I the only one not impressed with that marine model? Looks meh to me.
Nothing you couldn't do with Doom 3 engine + Good modeling package + ZBrush + Photoshop.
Basically just a Doom 3 model with higher polycount and higher texture resolution. Has absolutely nothing to do with the engine. Doom 3 can do this, Source can do this, X-Ray can do this and Cry Engine can do this. Well whoopdeedoo.
I agree. While Malcolm looked cool, it was nothing to gawk at, IMO.
Asuka
26-09-2004, 09:46 PM
Hmm, is that in game or a high poly version?
Edit: I'm pretty sure that is just a highpoly model and not an ingame model, though I'm not positive. It's a bit strange as I can see some poly's here and there, but in other areas there are things modeled that would not be in game.
That is INGAME. You can download the tech demo for the engine from fileplanet. Anyway nice find pics are insane.
PvtRyan
26-09-2004, 09:53 PM
Dream on........Unreal 3 graphics looks 10 better than doom 3.
Allso if doom 3 engine can do this why didn't they do that from the beginning.
Really, this engine isn't too different from Doom 3's. Sure, this looks 10x better, but that has nothing to do with the engine that is being shown. The only stuff Doom 3 would need a change for is HDR.
Like Farrow once said before, this is nothing but a smart PR campaign, this and better than this will be very common in 2006/2007.
And why they didn't prodcute this image quality in Doom 3? I don't know, take a guess, system requirements? You are hereby awarded the DUH award.
AmishSlayer
26-09-2004, 10:50 PM
But that's why I said it didn't look in game is because I did look at the other in game models.
Look at this one:
http://www.unrealtechnology.com/screens/character_creation2.jpg
Plus I remember from there video that the highest in game character model was 10,000 poly's. This new soldier looks far beyond that amount, which is why it did not appear to be in game to me.
However, the one thing leading me to believe it is in game is that it's textured. There would be no reason to texture a high poly source model as far as I know. So even though I find it somewhat questionable I'll accept it as an in-game model for now.
Either you watched a different video or didn't listen close enough. Ingame the models are actually 10,000 polys but there's a ultra high poly (like that marine guy - in the hundreds of thousands or millions) model mesh laid over the low poly model to make the low poly model look badass and also not wreaking havoc on your system.
These char models are almost on par with characters from Final Flight of the Osirus from Animatrix.
Neutrino
26-09-2004, 10:57 PM
Either you watched a different video or didn't listen close enough. Ingame the models are actually 10,000 polys but there's a ultra high poly (like that marine guy - in the hundreds of thousands or millions) model mesh laid over the low poly model to make the low poly model look badass and also not wreaking havoc on your system.
Yes, I'm well aware of that. It's called normal mapping. But that was my point. The in game models are around 10,000 polygons. But if you look at the edges of this marine model it appears to me to be much higher than 10,000, which is why I originally questioned whether it was an in-game model. But on the other hand it's not nearly high enough to be a highpoly model used for normal mapping. Not to mention there's no reason they should need to texture a highpoly model like I said. See?
Also if you look at the right side of his chest plate it looks as if the individual feathers on the bird are being modeled, which would be completely unecessary for an in-game model. So like I said, I'm willing to accept that it's in game, there were just a few things that seemed odd about it.
AmishSlayer
26-09-2004, 10:59 PM
Yes, I'm well aware of that. It's called normal mapping. But that was my point. The in game models are around 10,000 polygons. But if you look at the edges of this marine model it appears to me to be much higher than 10,000, which is why I originally questioned whether it was an in-game model. See?
Also if you look at the right side of his chest plate it looks as if the individual feathers on the bird are being modeled, which would be completely unecessary for an in-game model. So like I said, I'm willing to accept that it's in game, there were just a few things that seemed odd about it.
I see what you're getting at. No way we can tell as of now.
Estevan
26-09-2004, 10:59 PM
MY GOD!!!!! I wonder what games will look like in 2030!
Nex321
26-09-2004, 11:05 PM
Ok I was looking at that picture and.......it looks to me its much better graphic than any movie right now.
Ok back to staring
PvtRyan
26-09-2004, 11:11 PM
Also if you look at the right side of his chest plate it looks as if the individual feathers on the bird are being modeled, which would be completely unecessary for an in-game model. So like I said, I'm willing to accept that it's in game, there were just a few things that seemed odd about it.
That's most likely a mix of poly modeling and virtual displacement mapping/parallax mapping. Some extra polies for the outline of the feathers/chestplate and for the extra detail a normalmap + heightmap.
Neutrino
26-09-2004, 11:28 PM
That's most likely a mix of poly modeling and virtual displacement mapping/parallax mapping. Some extra polies for the outline of the feathers/chestplate and for the extra detail a normalmap + heightmap.
Hmm, perhaps so.
In 2006, consoles will be able to do those graphics.
Maybe if the game was released NOW they would be something to shout about.
The sad thing is these are just screenshots, and the way the thing moves is a different thing altogether. And they aren't that impressive with the likes of Doom 3 around.
When the next wave of consoles come out, no PC hardware will be able to touch them nevermind unreal 3.0 engine.
You do know screenshots always look worse than in motion so it will look even better when its moving and all you have to do is take a look at the unreal 3.0 engine movie and you'll realise Doom3 does'nt look so impressive after all.
Choochie*Crook
26-09-2004, 11:32 PM
C'mon people, it doesn't look that good. It's an improvement over what we have now, but what else would you expect from a game that is still a couple years off. It's just an imcremental improvement on what we have now, and still far from perfect.
The specular system still needs work, as the characters come off looking like clay or cardboard. It is an improvement over the plasticy sheen found in a game like Doom3, but the problem isn't quite solved yet. If you look at the Quake4 screens, you can see they have updated the specular system and the plasticy Doom3 effect has been updated to a cardboardy Unreal3 effect. This Unreal3 engine isn't that far ahead of the Doom3 engine. You could easily get a character as detailed as that Malcom model into Quake4 if hardware limitations weren't an issue, and it would look identical. All you have to do is raise the polycount and texture res of a Quake4 model and you're there.
It looks pretty good though.
Neutrino
26-09-2004, 11:34 PM
When the next wave of consoles come out, no PC hardware will be able to touch them nevermind unreal 3.0 engine.
:laugh:
Sorry, I find that pretty hard to believe. Maybe for about a month or two after they are released, but PC's will just catch right back up.
:laugh:
Sorry, I find that pretty hard to believe. Maybe for about a month or two after they are released, but PC's will just catch right back up.
It does'nt matter how short a space of time, PC's wont look as good as consoles, not to mention you could have whatever graphics card the consoles will have in your pc but no game will use it...you'll just have 200fps in farcry instead of 100fps, where as consoles always come out with true next-gen games based on their hardware, so for quite a few months consoles will have the upper hand on the PC.
The Mullinator
26-09-2004, 11:41 PM
It does'nt matter how short a space of time, PC's wont look as good as consoles, not to mention you could have whatever graphics card the consoles will have in your pc but no game will use it...you'll just have 200fps in farcry instead of 100fps, where as consoles always come out with true next-gen games based on their hardware, so for quite a few months consoles will have the upper hand on the PC.
You know this exact same argument has been given for around 10 years now? Every single time it was proven wrong. I see no reason why it won't be proven wrong again this time.
StardogChampion
26-09-2004, 11:43 PM
It does'nt matter how short a space of time, PC's wont look as good as consoles, not to mention you could have whatever graphics card the consoles will have in your pc but no game will use it...you'll just have 200fps in farcry instead of 100fps, where as consoles always come out with true next-gen games based on their hardware, so for quite a few months consoles will have the upper hand on the PC.
Did the X-box have the upper hand on the PC for a few months, or the GC even? No. And neither will any other console.
Asuka
27-09-2004, 12:04 AM
It does'nt matter how short a space of time, PC's wont look as good as consoles, not to mention you could have whatever graphics card the consoles will have in your pc but no game will use it...you'll just have 200fps in farcry instead of 100fps, where as consoles always come out with true next-gen games based on their hardware, so for quite a few months consoles will have the upper hand on the PC.
Console will never have the upper hand on pc's. Name a time when console were better then pc's? It wont happen.
<RJMC>
27-09-2004, 01:46 AM
reminder to everibody
dont say the word console cuz here everibody hate them and star to flame whiout control
I like consoles but I dont think that PC gaming will "die" if the consoles hav better graphics
anyway I consider the PC like another gaming console
and I remenber that PS2,Xbox, and GC where better that PC in graphics when was released but time after the PCs are starting to get the same graphics quality so whats the big hate?
sure the next generation of consoles will look incredible amazing and the PC will look better too
so why hate consoles if PC can get the same graphics quality?
anyway the consoles also uses videocards and all that stuff like PCs right?
and the consoles games also use game engines like the PC games right?
so for what is all that "consoles suck cuz they are not PC" thing?
I think is just fanatisn
the fanatisn is making the people dont play games that they can love
Yeah but before now consoles have never used new un-used technology like the Xbox2 and PS3 are going to use that wont be out on the pc before hand so this time is different.
StardogChampion
27-09-2004, 02:47 AM
Yeah but before now consoles have never used new un-used technology like the Xbox2 and PS3 are going to use that wont be out on the pc before hand so this time is different.
Just like the PS2's "Emotion" engine? Right? :smoking:
reminder to everibody
dont say the word console cuz here everibody hate them and star to flame whiout control
I like consoles but I dont think that PC gaming will "die" if the consoles hav better graphics
anyway I consider the PC like another gaming console
and I remenber that PS2,Xbox, and GC where better that PC in graphics when was released but time after the PCs are starting to get the same graphics quality so whats the big hate?
sure the next generation of consoles will look incredible amazing and the PC will look better too
so why hate consoles if PC can get the same graphics quality?
anyway the consoles also uses videocards and all that stuff like PCs right?
and the consoles games also use game engines like the PC games right?
so for what is all that "consoles suck cuz they are not PC" thing?
I think is just fanatisn
the fanatisn is making the people dont play games that they can love
I like consoles. But saying they will look better than PCs is just stupid.
krameriffic
27-09-2004, 03:32 AM
The chest and arms look like they were modeled out of clay. The head and legs look good though.
Sparta
27-09-2004, 09:59 AM
Thats awesome. Thats totally awesome. I can't wait to see the kind of graphics games will have in 2 years. Its gonna be SOOOOO good
The best thing about those images is that its all in game :D
The best thing about those images is that its all in game :DHoly shit!!!Your kidding me...those are actually in game?
Holy shit!!!Your kidding me...those are actually in game?
well.... yes LOL!
just look at the images them self, even the character on the first picture. They are all running in game, its a pitty they didn't put anti alliasing on them though :(
well.... yes LOL!
just look at the images them self, even the character on the first picture. They are all running in game, its a pitty they didn't put anti alliasing on them though :(Wow...Imagine if they did put AA on.I bet that would sure suck up a lot of fps....
Bad^Hat
27-09-2004, 03:44 PM
If things get anymore advanced I'm going to have to resume living under a rock. A rock in a cave.
Dedalus
27-09-2004, 05:12 PM
can anyone find some good examples of shots from Doom 3/Far Cry/STALKER/FEAR/Half-Life 2 and do a comparison between UE3 and those games? i think it'd give people a good idea of the kind of progression we're looking at here.
of course, proof is in the pudding, and to truly gauge the graphics we'll need to see it moving.
Mr.Reak
27-09-2004, 05:57 PM
I hope people DO realize one thing about this engine, that it will come out in 2006, which is 2 ****ing years away from now. I bet Carmark could write engine for Doom III even better than this, but that’s not a point guys, stop comparing today’s games to engines of tomorrow. The only limitation here is your computer, nothing else. So to all idiots screaming “OMFG LOOK AT THE GRAPHICS, DOOM III>STALKER/HL2 SUXORS EROFL I AM ****ING IDIOTDICKHEAD”… please shut up already.
wakkywheel
27-09-2004, 06:42 PM
The unreal 3 engine was licensed by a movie studio a few months back if I don't remember wrong, at least that's what I heard, I have no evidence to back it up right now so it might be false...
Murray
27-09-2004, 08:04 PM
I know someone has probably already pointed this thing out, but I was too lazy to find out. But just to be sure that someone has, I'll just take ut up:
Hmm, is that in game or a high poly version?
Edit: I'm pretty sure that is just a highpoly model and not an ingame model, though I'm not positive. It's a bit strange as I can see some poly's here and there, but in other areas there are things modeled that would not be in game.
They are indeed in-game models. It goes like this: at first they use models with a relatively low polycount (somewhere between 5 000-10 000) and then they use these normal maps as textures and they are originally taken from high detailed models at about 8 000 000 polygons.
Correct me if I'm wrong, but I do believe they use some familiar technology in Doom3.
Bad^Hat
28-09-2004, 02:23 PM
I hope people DO realize one thing about this engine, that it will come out in 2006, which is 2 ****ing years away from now. I bet Carmark could write engine for Doom III even better than this, but that’s not a point guys, stop comparing today’s games to engines of tomorrow. The only limitation here is your computer, nothing else. So to all idiots screaming “OMFG LOOK AT THE GRAPHICS, DOOM III>STALKER/HL2 SUXORS EROFL I AM ****ING IDIOTDICKHEAD”… please shut up already.
My hero :)
Neutrino
28-09-2004, 03:26 PM
They are indeed in-game models. It goes like this: at first they use models with a relatively low polycount (somewhere between 5 000-10 000) and then they use these normal maps as textures and they are originally taken from high detailed models at about 8 000 000 polygons.
Correct me if I'm wrong, but I do believe they use some familiar technology in Doom3.
Ya, I know. I had other reasons for questioning the model. And yep Doom 3 uses the same method.
Read my post on this page:
http://www.halflife2.net/forums/showthread.php?t=39449&page=3&pp=15
Asuka
28-09-2004, 05:19 PM
2006 isnt that far off. Just think about it. How long have you waited for hl2 or doom3?
Darkknighttt
28-09-2004, 07:04 PM
Nice!!!!!
TheGGMan
28-09-2004, 10:23 PM
there are more polygons in a single characters for the u3 engine than an entire ut2004 map :rolling:
Neutrino
28-09-2004, 11:11 PM
there are more polygons in a single characters for the u3 engine than an entire ut2004 map :rolling:
Hehe, not quite.
They said a u3 character has "more data, in terms of geometry and texture maps, than an entire level in the original unreal game."
UndercoverBob
29-09-2004, 12:56 AM
when i start up my own computer game company i will use someone elses engine and spend all my time on good gameplay
seriously i WILL make computer games
Bad^Hat
29-09-2004, 03:24 AM
when i start up my own computer game company i will use someone elses engine and spend all my time on good gameplay
seriously i WILL make computer games
That's your cover? Worst. Secret Agent. Ever.
Murray
29-09-2004, 12:22 PM
Ya, I know. I had other reasons for questioning the model. And yep Doom 3 uses the same method.
Read my post on this page:
http://www.halflife2.net/forums/showthread.php?t=39449&page=3&pp=15
Ah, I see. Well you saw the movies and the normal maps can look really 3D-like even as flat textures, witch is kinda awesome. :thumbs:
The Dark Elf
29-09-2004, 12:53 PM
Hmm, is that in game or a high poly version?
Edit: I'm pretty sure that is just a highpoly model and not an ingame model, though I'm not positive. It's a bit strange as I can see some poly's here and there, but in other areas there are things modeled that would not be in game.
It's an ingame model, look at the edges of it, low poly. They create the high poly version, texture it, create a low poly cage, bake the textures and normal maps from the high poly version to the low poly cage UV map, model done.
Someone else in this thread says it takes longer.. its actually a pretty quick method compared to how it used to be done.
Ecthe|ioN
29-09-2004, 03:51 PM
That engine is the most amazing thing yet. Can't wait to see games on it. We will probably all have to upgrade as well.
Estevan
29-09-2004, 04:23 PM
somethings giving me a feeling that this engine is going to be leaked :(. And theres going to be a playable version :(
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