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Wolfy Snackrib
10-09-2004, 08:58 AM
Will it be the old styled half-life with pretty lame designed characters or will they upgrade their looks? Also are they going to use ragdoll?

destrukt
10-09-2004, 09:05 AM
no, they are porting it to the new Source engine just so it can sound cool. They don't plan on using any of the benefits of the source engine

:)

Dynasty
10-09-2004, 09:09 AM
lol, look around on the site's stories on the home page. there are pics of the source engine being used in HL1.

source: http://www.halflife2.net/news//1093618899_hls1.jpg

normal:
http://www.halflife2.net/news//1093618899_hls2.jpg

question answered lol :E

Logic
10-09-2004, 10:43 AM
And yes, it will use ragdoll physics :)

bliink
10-09-2004, 11:36 AM
I think they're updating alot of models too... you can see the crossbow looks a little different in one of the pics.. plus you get the new lighting system as well

Logic
10-09-2004, 03:05 PM
I think they're updating alot of models too... you can see the crossbow looks a little different in one of the pics.. plus you get the new lighting system as well Which pics?

CrazyHarij
10-09-2004, 04:09 PM
I don't think they'll update the models, they're too busy working with HL2.

Reaperman
10-09-2004, 04:26 PM
no, they are porting it to the new Source engine just so it can sound cool. They don't plan on using any of the benefits of the source engine

:)


all jokes aside, this statement is actually correct :smoking:

DevgruSeal
10-09-2004, 07:45 PM
Heh graphics will be improved, yes. But don't forget guys, we have HL2 coming soon!

Logic
11-09-2004, 12:04 PM
Heh graphics will be improved, yes. But don't forget guys, we have HL2 coming soon! No maps or models will be remade or improved, the only enhancements come from the engine (like shaders for the water, and physics), not the content.

If all goes to plan, Half-Life: Source will be available at the same time as HL2, and will probably be bundled in the collector's edition.

Rocketman9mm
24-09-2004, 06:02 PM
but hopefully someone will quickly come along and mod together a patch for it to import as many hl2 models as possible that are in the first game. and for those that aren't in HL2, they could like take the upgraded looking ones from op4 and blue shift and plug them in. They'd still look bad compared to the hl2 ones but still better than the origionals.

Brian Damage
26-09-2004, 01:43 PM
I think they'd probably use the HD versions anyway.

Dekstar
26-09-2004, 09:24 PM
Or make like, HL2 Hd models in an official MOD for HL2. I mean, they aren't exactly going to update the HL2 graphics, are they?

Gotta have something to do.

Iced_Eagle
27-09-2004, 02:29 AM
I'm sure down the line VALVe will update HL2 graphics, maybe with a HD pack who knows.

Actually an interesting mod would be to remake HL1 with all high-poly stuff and all :D

Biozeminade
27-09-2004, 03:10 AM
The collectors edition says it has "Half-Life Source: Digitally Remastered version of the original game".

Doesn't that mean it's the whole game?

UndeadScottsman
27-09-2004, 07:43 AM
Half-Life Source: Digitally Remastered version of the original game

Okay, this has been ticking me off... How the hell do you digitally remaster a video game? Seriously?

Stupid marketing execs trying to get in on the Star Wars hype.

Sincerely,
Jeremy Dunn

BRODIEMAN2k4
28-09-2004, 10:29 PM
The collectors edition says it has "Half-Life Source: Digitally Remastered version of the original game".

Doesn't that mean it's the whole game?
Yes, and there gonna replace all the guns with walkie talkies and there gonna replace the Gman with an Ewok

BHC
28-09-2004, 10:46 PM
Yes, and there gonna replace all the guns with walkie talkies and there gonna replace the Gman with an Ewok


rofl nice, ****ing spielburg.. him and lucas need to choke on some c0x

rottenchild
28-09-2004, 10:52 PM
You almost have that right, Brodieman, only the Gman has been digitally replaced by Hayden Christensen, (obnoxious stupid smirk and all,) and the headcrabs have been replaced by ewoks. Also, Barney's initial appearance in the game has been added to, (for continuity's sake,) by a long cheesy song fit for five-year-olds entitled "Wacky-knacky boom boom." This additional song features crude computer renderings of an exciting new race the "Poo-poo-kins" - who have no real bearing on the rest of the Half Life story at all. Exciting stuff!

Cole
29-09-2004, 01:34 AM
no.. Gman is replaced by Ashley Olsen. Gordon is replace by Gabe, The scientists are replaced by Arnold Swarzenager. The Grunts are replaced by "Tele Tubbies" The boss is replaced by Barney.
Headcrabs have been replaced by Saddam Hussein
And everything else is replaced by Osama Bin Bush.(Osama & Bush's Son)

Drakkel
03-10-2004, 05:35 AM
....Keeping in mind that HL: Source is probably in early development, focus mainly being on Half Life 2 and CS Source. It's fairly certain that when the game finally comes out its gonna look better than that one screenshot they have.

Just look at the new screenshots that just came out, they blow away screenshots released 3 months ago. Also keep in mind that Half Life 2 is essentially done, all that needs to happen is Vivendi Universal tests it and gives it the green light. So really right now Valve can focus a lot more attention on HL Source, DoD Source, and CS Source...

Logic
03-10-2004, 05:48 PM
....Keeping in mind that HL: Source is probably in early development, focus mainly being on Half Life 2 and CS Source. It's fairly certain that when the game finally comes out its gonna look better than that one screenshot they have.

Just look at the new screenshots that just came out, they blow away screenshots released 3 months ago. Also keep in mind that Half Life 2 is essentially done, all that needs to happen is Vivendi Universal tests it and gives it the green light. So really right now Valve can focus a lot more attention on HL Source, DoD Source, and CS Source... As far as I'm aware, development on HL: Source is finished - it was a part of the RC that was sent to Vivendi, and to magazines for review. It won't look any better than that screenshot, as they're not re-making map geometry or textures.

Epsi
03-10-2004, 06:01 PM
Well, the versions of the games that have been sent to Vivendi are naturally done enough to release, but there's nothing stopping Valve releasing updates to them after release via Steam when they get the time to spruce them up a bit. Of course, it's not certain they will, but you know, they might.

Burn
03-10-2004, 06:35 PM
That picture should'nt even been posted. Models and textures not been changed in that very old picture.

Shuzer
03-10-2004, 07:27 PM
That picture should'nt even been posted. Models and textures not been changed in that very old picture.

And they won't be. HL:S is more of a direct port, not a remake/facelift, like CS:S had.

UndeadScottsman
03-10-2004, 10:56 PM
Here's a quote from Waldo (A Valve employee) on the Steam forum.

It's a mix of both. It wasn't worth redoing everything in the game, but some things have been redone. Monsters & NPCs are all ragdoll enabled, physics "works", water is the nice pretty water of Source, bullet hit fx, metal has specularity (glossy and reflective), etc. To TOTALLY remake HL1 would have both ruined it (it wasn't designed for the engine) and meant a lot of time and effort would have had to be put into it. Physics is there when it can or needs to be. Like remember that place where all those boxes are hanging from cables, and you have to hop box to box? Well now...

Is it worth it? Yea, it is. I was one of the people who worked on it (the maps) and I totally enjoyed playing through it again and again in the port. It's still a fantastic story and game, now it's just even better.

So that finally puts a nail in that coffin, thank god.. Here's the source of the quote http://www.steampowered.com/forums/showthread.php?s=&threadid=147843

Sincerely,
Jeremy Dunn

johnnypoopoopant
04-10-2004, 01:38 AM
so g-man in hl1 will look like g-man in hl2 ??

Cyber$nake
04-10-2004, 02:04 AM
The collectors edition says it has "Half-Life Source: Digitally Remastered version of the original game".

Doesn't that mean it's the whole game?

Not really. They say the new Starwars Trilogy movies on DVD ar "Digitaly Remastered" and they just improved effects/sound and little things here and there.

UndeadScottsman
04-10-2004, 02:59 AM
Not really. They say the new Starwars Trilogy movies on DVD ar "Digitaly Remastered" and they just improved effects/sound and little things here and there.

Okay, I think this needs to be clarified.

"Digitally Remastered" is a term that describes when people use computers to remaster a film. It quite literrally has nothing to do with making videogames and whatever marketing jockey who made that list of collectors edition content doesn't have a clue what it means. :D

When a film is made, you have the original master that copies are made from; when you copy a film, however, there's degradation between the copies, so all of the copies won't look as good as the original. Additionally, the source material will lose quality every time it's run, and when a copy is made from it.. It will also degrade just from the natural progression of time, so eventually the master will degrade to the point of uselessness.

In order to preserve the original copies of films, companies began to remaster them. Treating the films and repairing the degradation caused to them. Eventually, someone came to the realization that if you scan the film into a computer, not only can you use the computer to improve the image even more than normal techniques can, but then when your done, you can make as many copies of the film as you want with no degradation whatsoever. That's what Digital Remastering is.

You can't "digitally remaster" a game since there is no "master" copy of the game. The game is already digital, so every single copy of the game made from the initial gold disc will contain the EXACT same data as every disc pressed from it. (and indeed, the same date from the machine that the gold disc was made from!) There's no degradation so there's no reason to "remaster" it.

Whew.. I'm glad I got that off my chest.. :)

Sincerely,
Jeremy Dunn

PXM5000
04-10-2004, 02:05 PM
Thanks for the info

Cyber$nake
05-10-2004, 12:38 AM
gracias indeed

WhiteZero
05-10-2004, 04:16 AM
Yes, HL1: Source is a remake of Half-Life 1 in the source engine. All the levels have been redesigned and the characters remodeled.

It is the full game of HL1.

UndeadScottsman
05-10-2004, 05:37 AM
All the levels have been redesigned and the characters remodeled.

Actually, it's still the same levels and models; They're just run through the source engines capabilities (Ragdoll physics; water specular maps.. stuff like that)

Waldo from the Steampowered forums went into more detail about it, which you can view in this thread (More specificly in thispost (http://www.halflife2.net/forums/showpost.php?p=803329&postcount=26).

Sincerely,
Jeremy Dunn

rammstein
05-10-2004, 11:29 AM
Actually, it's still the same levels and models; They're just run through the source engines capabilities (Ragdoll physics; water specular maps.. stuff like that)

Waldo from the Steampowered forums went into more detail about it, which you can view in this thread (More specificly in thispost (http://www.halflife2.net/forums/showpost.php?p=803329&postcount=26).

Sincerely,
Jeremy Dunn


I would imagine it would be very hard to add ragdoll physics without remoddelling everything (not nessecarilly starting from stratch though)

Logic
05-10-2004, 12:39 PM
I would imagine it would be very hard to add ragdoll physics without remoddelling everything (not nessecarilly starting from stratch though) HL used a skeletal animation system, so it would actually be quite easy. They wouldn't have to re-model anything, though they could create simplified collision meshes for optimisation if they wanted to, but even that wouldn't take long (since it would be made out of simple shapes).

WhiteZero
07-10-2004, 07:31 AM
Actually, it's still the same levels and models; They're just run through the source engines capabilities (Ragdoll physics; water specular maps.. stuff like that)

Waldo from the Steampowered forums went into more detail about it, which you can view in this thread (More specificly in thispost (http://www.halflife2.net/forums/showpost.php?p=803329&postcount=26).

Sincerely,
Jeremy Dunn

I know I saw a screenshot posted somewhere that was a side-by-side of original and Source and they looked pretty different.

AJ Rimmer
07-10-2004, 08:11 AM
I know I saw a screenshot posted somewhere that was a side-by-side of original and Source and they looked pretty different.
That would be the characters in HL2 compared to the HL ones. Not HL and HL:S

Logic
07-10-2004, 09:10 AM
That would be the characters in HL2 compared to the HL ones. Not HL and HL:S

Actually there was a comparison shot of HL\HL:S - it was of the scene with the cage, over water.

It looked very different because the water was completely different (using source's shader effects) and source's lighting changed the overall look of the image. It seemed brighter, clearer, and with more depth. The textures and geometry were the same though.

Logic
07-10-2004, 09:19 AM
Half-Life:
http://www.halflife2.net/forums/attachment.php?attachmentid=9408

Half-Life: Source:
http://img34.exs.cx/img34/2903/HL1Source_Ithy.jpg


Links found in this thread:
First Screenshot!!! (http://www.halflife2.net/forums/showthread.php?t=34515)

AJ Rimmer
07-10-2004, 09:41 AM
Oh okay, I thought he meant the ones that compared the old characters, my mistake :o
But, help me out here, don't the ichty look different? Haven't they upgraded it?

Logic
07-10-2004, 10:42 AM
Oh okay, I thought he meant the ones that compared the old characters, my mistake :o
But, help me out here, don't the ichty look different? Haven't they upgraded it?It looks the same to me... look closely at the tail, you can see that it's fairly low-poly. A HL2 quality model would be much more smoothed out. I think it's safe to say that no geometry, textures or models are going to be replaced, and at best we'll get the higher definition models from Blue Shift or HL for PS2.

Burn
07-10-2004, 11:02 AM
Personally if the only thing thats updated are the water efx and maybe the sound, I wont buy it. Paying out for a 5 year old game cus its got shiny water? No thanks.

AJ Rimmer
07-10-2004, 11:15 AM
Personally if the only thing thats updated are the water efx and maybe the sound, I wont buy it. Paying out for a 5 year old game cus its got shiny water? No thanks.
Well I really hope they have at least fixed the sound, even today the graphics kinda hold up, but the sound is laughable in HL.

Logic
07-10-2004, 12:08 PM
Don't forget physics :)

HL:S is really for the die hard fans of HL single player. Personally, it's probably my favorite game of all time, and certainly the one I've played through the most, so any opportunity to revisit it with some new features is a welcome one for me. Ragdoll physics and water effects are all I need to justify the extra cash :P

It's quite possible sound will have been improved, since it's probable that higher quality versions of the original sounds were made, and then compressed for file size purposes. Oh and don't forget, HL:S will also benefit from HL2's decals (bullet hits \ blood), effects (smoke \ explosions) and lighting. The experience will, overall, be much more believable.

Edit: thinking about it, it's pretty much certain that bullet impact sounds (like bullets hitting metal\wood\concrete\etc) and explosion sounds (and possibly footsteps and object collisions) will be those from HL2. Don't count on weapon sounds or ambient sounds being re-done though. At best they will just be higher quality recordings of the original sounds.

Asuka
07-10-2004, 02:59 PM
Yes the whole Half-Life game will be ported. Not like cs:s or full gfx of hl2 but still a lot better.

Logic
07-10-2004, 03:53 PM
You know what... I just noticed that those pics I posted were already in the thread, on the first page. And I went searching for them. Gosh I'm a dork. :P

AJ Rimmer
07-10-2004, 04:45 PM
Don't forget physics :)

HL:S is really for the die hard fans of HL single player. Personally, it's probably my favorite game of all time, and certainly the one I've played through the most, so any opportunity to revisit it with some new features is a welcome one for me. Ragdoll physics and water effects are all I need to justify the extra cash :P

It's quite possible sound will have been improved, since it's probable that higher quality versions of the original sounds were made, and then compressed for file size purposes. Oh and don't forget, HL:S will also benefit from HL2's decals (bullet hits \ blood), effects (smoke \ explosions) and lighting. The experience will, overall, be much more believable.

Edit: thinking about it, it's pretty much certain that bullet impact sounds (like bullets hitting metal\wood\concrete\etc) and explosion sounds (and possibly footsteps and object collisions) will be those from HL2. Don't count on weapon sounds or ambient sounds being re-done though. At best they will just be higher quality recordings of the original sounds.
Well the things I was annoyed by when I played HL was the sound when you walked. Walk on a metal floor, it sounded as a bunch of step-dance maniacs were practicing on their new metal stage.

WakeShinigami
08-10-2004, 03:24 PM
Here's an idea for the modding community... making a mod that actually revamps the whole thing. Redo the models and maps with the abilities of the Source engine. It would be a community project, kinda like the Tramel mod for Morrowind... huge...

For one, just using the HL2 models wouldn't work for the storyline because the NPCs are all much older in HL2.

There is a lot more geometry in Source maps, so more detail could be added to the levels. Note that this isn't adding more to the levels, just making them look better and smoother.

That and the effects of the Source engine could be used, too. Such as the ad screens in the hallway leading to the test chamber. They could be done with screen transistions and stuff rather than rotating level geometry.

I don't know how well such a project would fly with Valve, considering that it's a rip-off of their original game. But as a mod, it would be far more detailed that it looks like HL:S is turning out. If not... maybe a OppFor:S mod. ^_^

Logic
08-10-2004, 03:38 PM
If I remember correctly, Gabe has openly encouraged the community to revamp Half-Life content (I'm sure it's in the Valve info thread somewhere), so I'm sure they'd have no problem with such a project. The only thing I'd be worried about is varying levels of quality. I'd rather play a solid HL:S, with a consistant level of visual quality, then something which is technically better looking, but less consistant in style and quality. As long as the project leaders were ruthless in their rejection of imperfect content, it could work, but even then the project would be subject to their personal views, rather than Valve's initial intention.

Basically, I'd be hesitant towards it, since it wouldn't be canon, so to speak.

Locust
09-10-2004, 11:55 PM
I read in pcgamer that none of the models will be upgraded, just water, lighting, and textures.