View Full Version : Ns - Source
johnyksjdf324
06-08-2004, 04:03 AM
So, when is NS/HL2 going to be out?
YES THIS IS POSTED IN THE RIGHT AREA!
FictiousWill
06-08-2004, 04:04 AM
January 18th, 2005
8:15 AM PST
duh.
bliink
06-08-2004, 04:06 AM
I don't know if that mod was actually going to HL2...
B.Calhoun
06-08-2004, 04:53 AM
If your asking when hl2 is comming out go to google.com you lazy ****, or better yet search the forums.....geez, not even a "Hi im new to the forums" in that post.
OCybrManO
06-08-2004, 05:47 AM
Did anyone ever say NS was going to be ported? I don't remember that happening. I mean, I'd love to see NS:S... but I wouldn't get my hopes up if I were you.
evil^milk
06-08-2004, 05:59 AM
isn't ns a 3rd party mod? if it is then it will most likely be ported
sHm0zY
06-08-2004, 06:58 AM
I really hope it will i love that game.
Erestheux
06-08-2004, 07:34 AM
This is a pleasant half life forum, not a ghetto.. please don't bring your hate here :stare:
Oooooh. Burnnnn... :P
This is entertaining. I would like to play Natural Selection now.
/me plays Natural Selection
Scapegoat
06-08-2004, 08:12 AM
The NS team has said they have no plans on wether they are going to port it to Source.
Pi Mu Rho
06-08-2004, 10:43 AM
f u c k you B.Calhoun. you stupid f uck! I was asking when the F ucking mod was comming out. so S crew you and read before you post.
I would suggest that if you intend to ever have more than two posts here, you show some courtesy in your replies to other people.
Gunner
06-08-2004, 01:37 PM
What a lovely and informative thread *sigh*
jOOblaR
07-08-2004, 12:12 PM
the normal NS is still in its beta stage. i dont think well be seeing it on the Source engine anytime soon, unless they abort the one now and go for NS:S
aku ankka
08-08-2004, 06:41 PM
I think that in some point the developers of NS weren´t too much into the idea of porting NS to HL2. I don´t know the situation nowadays. On the NS website it says the team is working on something else that is in the NS universe, that could very well be anything.
Raxxman
08-08-2004, 10:44 PM
On the NS website it says the team is working on something else that is in the NS universe, that could very well be anything.
ooooooh vague.
I hope they do port it, NS is awsome
PvtRyan
08-08-2004, 10:57 PM
I thought the team was working on a retail product besides NS, and were going to license an engine?
Neutrino
08-08-2004, 11:05 PM
I thought the team was working on a retail product besides NS, and were going to license an engine?
I think they should license Source and then make a SP and MP version of NS. Now that would be cool.
staddydaddy
09-08-2004, 05:08 AM
the normal NS is still in its beta stage. i dont think well be seeing it on the Source engine anytime soon, unless they abort the one now and go for NS:S
no it's not. they have beta's out now that are testing the next official release. it's just because so many people are playing the beta it's become the norm
jOOblaR
10-08-2004, 12:53 PM
no it's not. they have beta's out now that are testing the next official release. it's just because so many people are playing the beta it's become the norm
its still a mad game
IMO NS would be better if they ported it to the doom3 engine. It's more of a doom kinda game.
Ruroni
16-08-2004, 09:09 PM
Well... Flayra(NS Founder) started his own gaming company. Unknown Worlds Entertainment IIRC.
Washuu
16-08-2004, 10:27 PM
Flayra says he would love to port NS to HL2, but it would require a lot of money to do it right, and how he wants to. So..... start donating, or hope that some company helps his company out.
It would be much easier for them to port the game to HL2 than Doom 3, but when I thought about that, Doom 3 would work best for looks.
Raxxman
18-08-2004, 01:53 AM
well they need a publisher, same story as every company trying to break into the market. Good luck to them.
FragBait0
18-08-2004, 04:47 AM
I dont see why doom 3 would be better than source for NS...
PatPwnt
18-08-2004, 05:15 AM
If your asking when hl2 is comming out go to google.com you lazy ****, or better yet search the forums.....geez, not even a "Hi im new to the forums" in that post.
If you don't have anything good to say, then don't say anything at all. kthxpwnt
Delicious Bass
18-08-2004, 10:31 PM
i rather have them work on ns2 then port ns to the source. like what it says on the unknown worlds website
"Natural Selection was first contact. Natural Selection 2 will be the war..."
http://www.unknownworlds.com/
FragBait0
19-08-2004, 04:25 AM
hehehe. buwuuwnauauunaa. It's too bad the CS newbies will never discover all this stuff. you know the ones that have CS retail, no patch, whine now because playing on the net "just dosent work"....argh.
On the other hand the newbies in these games are bad enough without the additional CS n00bs. *shrug.
Anyway I think I would rather see NS2 happen then NS ported. At least for a while. :P
Delicious Bass
21-08-2004, 04:28 AM
it would kickass if they took the battles to planets in ns2. adding vehicles and such. I was thinking 'what if they made the lerk bigger?' like it evolved, so maybe as a marine you could grab a fighter plane type machine and fight them in mid air
or chasing an onos down in a buggy with someone on the back manning the big 50 cal
ns 2 is gonna kick ass
Dreglor
21-08-2004, 08:26 AM
yeah im right with you there, "why"
Platinum
22-08-2004, 07:28 AM
Counter Strike source is the coolest game that ive played the phisics are so ****ing real :stare: :stare: :stare: :stare: :stare: :stare: :sniper: :sniper::eek: :eek:
FragBait0
22-08-2004, 12:25 PM
That's nice.
Could you take the time to use some spelling/grammar so we understand next time?
http://meqon.com/downloadarea/downloadarea.php
Fans of Source physics: GO AND DIE NOW!
Mr.Frodo
25-08-2004, 11:40 PM
hey, i know we are talking about NS but just wondering if somone knows if TS (The Specialist) 3rd party mod is also coming to source.
i know i could go research and find out but like most of us im lazy :)
Delicious Bass
26-08-2004, 12:18 AM
shit they could make some insane new maps for ts if it goes on the source
FragBait0
26-08-2004, 04:34 PM
stop...the....drooling.
Can you get, like, something that stop all this tasty drool running on the floor? Like a cup that hangs under your chin....:P
Either way, Source seems to have a lot of hype around it - and with good reason - however I only hope that it actually translates into something good for "the rest of us". Those being people without the beta of CS:S, no bandwidth that will eat videos easily etc. :(
Oh yeah and valve...It had better be a kickass game. No pressure :)
Kristafon
27-08-2004, 05:48 PM
This is a pleasant half life forum, not a ghetto.. please don't bring your hate here :stare:
What? Pleasent! This is the worst forum I have ever been on for flaming!
Me: What shop are you going to buy HL2 from?
Evryone else: Use search you moron
Your andidiot, a complete idiot.
This isnt in the right forum you dumb f***
This is the stupidist thread ever you knob
Me: I was only asking!
Moderator: Any mor of that Kristafon and i'll have to ban you.
WTF?????
aeroripper
27-08-2004, 07:29 PM
^^^ isn't that the truth kristafon lol
Yes i would also love to see NS ported to source (although that would be an incredible amount of work with redoing the hi-res textures that they would need, and take a long time to do)
I'd rather just see NS2 come out... maybe with vehicles and stuff like someone else mentioned earlier in this thread would be VERY cool! Although their right that it would take a large amount of money and if they went retail with a game like that, i would definitely buy it as that mod is totally addicting and fun.
As for it being on the doom3 engine... if it was just a port of the NS there is now it'd be awesome... but the doom3 engine can't handle the 30 player servers without coming to its knees* (well or so it would seem... they have big lag issues so far with it....)
Me personally i think the HL2 engine would be awesome for them to make indoor and outdoor combat like that but they would need a publisher. I mean these guys are doing this as a business after all the work they have put into it and they gotta put food on the table to you know?
That'd be awesome if valve picked it up but i highly doubt it now seeing as they have hl3 on their platter, also all the other Source ports going on right now. Looks like regular NS for now :(
Delicious Bass
27-08-2004, 11:44 PM
i think ns will keep me entertained until ns2 :cheers:
EDIT: i just thought of something! what if they added 'assault' type gameplay adding it to the combat and normal combat! it would kickass! maybe the marines are trying to destroy the main hive of the aliens on their homeworld? they would first have to land and make their way in to plant charges or something? it would be total mayhem!
god damn im so smart :E
brink's
28-08-2004, 12:27 AM
I think mods like DOD, CS, TFC, TS are perfect for source, but NS I'm not so sure. Sure it would look great on Source, but I think the DOOM3 engine would do a better job suiting its style of gameplay.
FragBait0
28-08-2004, 02:38 PM
ahahahha assult mode....
Announcer: "NEXT WAVE IN...."
/ut2k4
But why do you people keep on with the idea of NS on the doom3 engine?
Source is perfectly capable and I don't see why doom3 would be better. Yes they have a nice corridor shooter and yes NS is generally like that too and yes they both have munchy alien things that come and bite you....
Doom 3 is a corridor shooter because that is all the engine can handle. Yes it (supposedly) looks kewl but come on people... NS compared to many other games (doom 3 in a few weeks, if not already) is has quite a small player base. By requiring elite computers to play on default settings or whatever you are going to have a very tiny amount of people playing it or thinking about it. This == bad.
NS has also been traditionally limited to indoorish environments because it is on an engine that likes them - just like doom 3. Even if no official maps were to ship with large open areas I, as a level desiger, would like to have the option to create (and distribute :)) a different level.
I'll let this fly for now.. no futher questions :)
Dreglor
28-08-2004, 09:52 PM
doom3 engine isn't a really good engine to work with because it only for super video card and there maps were kinda small and muiltplayer really only good with few people before it gets laggy
hl2 allow a heck alot better muiltplayer code and bigger maps and it doesn't nessarly be outside (although that would be a intresting)
besides hl2 can do dark areas just like doom3 although the shadows would be nice i sure either valve will update the engine with stencial showing or the mod community (or unkown worlds) will find a way :)
tfotdead
28-08-2004, 10:30 PM
besides, half-life 2 has more phisics (and better ones too)
its like "oh no the onos are coming!" "block the way!" 2 people start pushing a giant box, then the onos attaks it and it gose flying.
that would be great!
bam23
28-08-2004, 11:39 PM
I wanna see an Onos ragdoll :D
bliink
29-08-2004, 01:38 AM
maybe NS:Source would be able to better deal with the 30 weapon limit from HL, the reason they couldnt add so many weapons. does anyone know the limit for HL2?
Neutrino
29-08-2004, 02:32 AM
maybe NS:Source would be able to better deal with the 30 weapon limit from HL, the reason they couldnt add so many weapons. does anyone know the limit for HL2?
Weapon limit? I never heard of any weapon limit. You mean you could only have 30 different weapons or something?
FragBait0
29-08-2004, 11:36 AM
I've heard something about this before.
It didn't make sense.
DannoHung
30-08-2004, 01:37 AM
You know... I have to say, wouldn't DooM 3's engine make more sense for Natural Selection? Probablly make it too easy for the Aliens with all of the shadows though.
Neutrino
30-08-2004, 01:41 AM
You know... I have to say, wouldn't DooM 3's engine make more sense for Natural Selection? Probablly make it too easy for the Aliens with all of the shadows though.
I would have to agree with this. It's practically built for the D3 engine.
There has been talk on their forums of moving NS to a new engine eventually, but im not sure if Source is confirmed?
I think the Doom3 engine might make for compelling NS maps???
But i think system resources atm for Doom3 is a big detractor, espicially for MP.
I would love to see it remain in the HL world, true to its roots.
Finger crossed it does, ... can u imagine the beutiful ragdolls wen Skulks are shotgunned in mid air, im sure it will be an amazing thing to behold.
O Cheers
Neutrino
30-08-2004, 03:14 AM
There has been talk on their forums of moving NS to a new engine eventually, but im not sure if Source is confirmed?
I think the Doom3 engine might make for compelling NS maps???
But i think system resources atm for Doom3 is a big detractor, espicially for MP.
I would love to see it remain in the HL world, true to its roots.
Finger crossed it does, ... can u imagine the beutiful ragdolls wen Skulks are shotgunned in mid air, im sure it will be an amazing thing to behold.
O Cheers
Those are some good points. D3 wouldn't be able to support enough players for a while yet, until computers get better. Also, I'm not sure how good the physics is in the D3 netcode. I haven't really looked at it much though.
FragBait0
30-08-2004, 12:38 PM
You know... I have to say, WE HAVE BEEN DISCUSSING THIS ALREADY. READ THE DAMNED THREAD.
Argh.
Anyway it's started the same stream of people saying "ns is made for doom 3". No it's not. How many light sources does NS tend to have per room? Look carefully. There are quite a few. Doom 3 would not handle NS as well as Source. Better yet, why burden the devs with trying to port NS to D3? Moving the current version to Source, and/or doing NS2 on Source would be far better than having them learn D3. Source is quite different from HL1's Q1/Q2 hybrid engine yes, but it has a lot more in common with D3 and the whole thing would go a lot more smoothly in a familiar development environment.
Why, by the ownage of Source, do you think D3 would handle NS better than Source?
Maybe your suggestion comes from the similar environments. Great. Just great. But have any of you ever seen DoD? Does it have a similar environment to HL1? Hell, pun/thingy not intended, does NS have a similar setting to HL1?
The answer to these three questions is no for at least two. Some of you are probably of the no crowd for number 1.
That's enough from me for now but I would love to see someone come up with 3 good reasons that hold up to anyone that posts after you (you being any reader and then poster - no specific person) as to why NS2 (or NS1 ported) would be more suitable for D4 than Source/HL2.
Dead-Inside
30-08-2004, 04:02 PM
People don't know their software, FragBait0... Just don't mind them, let them be in their little "I talk about stuff I don't know" corner.
They think it's the best thing to do because, appearently, Doom 3 has better lightning (No it doesn't) and it looks to have the same environment that you'll be playing NS:S/2 in (Kind of true, but it's already completed in HL...).
So, don't bother with them. And Source is what they'd use between D3 & Source -- THEY know their shit even if you don't.
bam23
30-08-2004, 08:57 PM
I'd keep it on source.
I was never a fan of constantly upgrading the computer.
stoops417
31-08-2004, 12:18 AM
IMHO any popular HL1 mod that doesn't port over is doomed... i'm sorry but i don't think that many people will still be hot to play games on a 5 year old engine after HL2 comes out.
Neutrino
31-08-2004, 03:32 AM
You know... I have to say, WE HAVE BEEN DISCUSSING THIS ALREADY. READ THE DAMNED THREAD.
Argh.
Anyway it's started the same stream of people saying "ns is made for doom 3". No it's not. How many light sources does NS tend to have per room? Look carefully. There are quite a few. Doom 3 would not handle NS as well as Source. Better yet, why burden the devs with trying to port NS to D3? Moving the current version to Source, and/or doing NS2 on Source would be far better than having them learn D3. Source is quite different from HL1's Q1/Q2 hybrid engine yes, but it has a lot more in common with D3 and the whole thing would go a lot more smoothly in a familiar development environment.
Why, by the ownage of Source, do you think D3 would handle NS better than Source?
Maybe your suggestion comes from the similar environments. Great. Just great. But have any of you ever seen DoD? Does it have a similar environment to HL1? Hell, pun/thingy not intended, does NS have a similar setting to HL1?
The answer to these three questions is no for at least two. Some of you are probably of the no crowd for number 1.
That's enough from me for now but I would love to see someone come up with 3 good reasons that hold up to anyone that posts after you (you being any reader and then poster - no specific person) as to why NS2 (or NS1 ported) would be more suitable for D4 than Source/HL2.
Got anger?
It was just an idea people were discussing. And yes I do know what would be involved. I've used both HL1 hammer editor and the D3 editor pretty extensively. It could be built for either engine. It would just depend on your priorities. But yes I agree source would probably be the better choice if only for the greater number of players possible in MP. But sheesh, you don't have to try to rip people apart for merely talking about it.
Lighten up.
KagePrototype
31-08-2004, 03:34 AM
IMHO any popular HL1 mod that doesn't port over is doomed... i'm sorry but i don't think that many people will still be hot to play games on a 5 year old engine after HL2 comes out.
If NS doesn't port, I'm sure to be still playing it. :)
FragBait0
31-08-2004, 11:46 AM
Got anger? Hella yeah....
Yes It *could* be built for either engine. If we wanted to it could be stuffed onto U2. But on D3 the amount of lighting in NS could quite possibly leave anyone with a less-than-uber system completly frozen waiting for the first frame 30 minutes later...maybe not that extreme you get it. Hence why Source would be better. The hybrid lighting system is good for performance and Source's implementation seems quite good looking for the moment. We'll just have to wait and see. :P
IMHO any popular HL1 mod that doesn't port over is doomed... i'm sorry but i don't think that many people will still be hot to play games on a 5 year old engine after HL2 comes out.
You must be joking. Have you seen the output of the nightwatch team recently? My only problem with them of course, is that it looks like HL3 is going to be released before they give us NW. :)
Are you still on about this graphics stuff? If a mod has the gameplay the people will come.
Raxxman
31-08-2004, 03:28 PM
TBH I've been less than impressed with CS:S and therefore Source's netcode. Not that I've been impressed with Doom 3's.
As for D3's lighting vs source. Just grow up, seriously, lighting is not going to make the game.
And does anyone have any proof that D3's engine cannot render outdoor environments? I only ask because if we take D3 as a be all and end all for the D3 engine, then it becomes apparant that the D3 engine can't render the colour blue... :P
FragBait0
01-09-2004, 12:25 PM
And does anyone have any proof that D3's engine cannot render outdoor environments? I only ask because if we take D3 as a be all and end all for the D3 engine, then it becomes apparant that the D3 engine can't render the colour blue...
He has a point there. But I wonder why a *research lab* on mars is so damned dark? Must be those demons sucking photons from midair... :P
TBH I've been less than impressed with CS:S and therefore Source's netcode. Not that I've been impressed with Doom 3's.
Netcode can be changed.
As for D3's lighting vs source. Just grow up, seriously, lighting is not going to make the game.
I would love to know where and who this is directed at because then I might have a chance to potentially 1) participate in a flame war or 2) watch one. :)
Not that that is in order of preferance. :P
InZaneFlea
02-09-2004, 10:08 PM
NS is NOT being ported. They're turning it into a Retail product...Unless of course they've changed their minds.
Biozeminade
02-09-2004, 11:45 PM
D3 lighting is cool, but it really would not go with NS well because the game is not meant to be horror style with flickering lights and scary noises. I mean, maybe it would work but not for lighting reasons.
...if we take D3 as a be all and end all for the D3 engine, then it becomes apparant that the D3 engine can't render the colour blue...
I think this is quite possibly the best statement in this entire thread. It is amazing how many people here can't tell the difference between a game and an engine. You could make a mod about cute little bunnies on a bright sunny day with the d3 engine if you wanted to.
FragBait0
04-09-2004, 12:20 PM
True.
I wonder about the ability of the engine to do the sunlight in realtime at something above 2fps.
And about it's blue rendering with more than 4 lights in the PVS at once... or any rendering for that matter.
Art_Crime
05-09-2004, 02:28 AM
You know what? NS should be on the doom 3 engine. It's perfect for it in every way, shape, and form...
Avoid Terror and Gore - Natural Selection is about lush, atmospheric sci-fi environments, cooperative strategy, and intense battles. It isn't about scaring the player or horrific environments. The aliens will still be scary, but very dark environments, flickering florescent lights, bodies slumped on rafters, and other staples of the horror genre don't help Natural Selection achieve its goals. Don't place dead colonists anywhere (slumped against walls, in piles, etc.). Pools of blood and dismemberment are also to be avoided. The game doesn't avoid blood and gore completely, but doesn't display lingering dead bodies and gibbed alien flesh. In fact, NS is less gory than Half-Life. This may seem like a senseless guideline, but it will help the game appeal to more people--hopefully resulting in more players, more add-ons, and a broader community.
The dark enviroment of Doom 3 doesn't really fit the NS feel....
However, Doom 3 can do outdoor enviroments.
http://www.beyond3d.com/forum/viewtopic.php?t=15452&postdays=0&postorder=asc&start=80
Art_Crime
05-09-2004, 04:25 AM
The dark enviroment of Doom 3 doesn't really fit the NS feel....
However, Doom 3 can do outdoor enviroments.
http://www.beyond3d.com/forum/viewtopic.php?t=15452&postdays=0&postorder=asc&start=80
Um, what are you talking about? NS is all about the darkness and scariness.
Revenge
05-09-2004, 05:05 AM
No, no it's not... NS is all about vibrant gameplay in a gritty sci fi environment. Aliens vs Predator is about the darkness and scaryness. NS intentionally ups the gamma up on all maps and all the official maps specifically to avoid making the map either too dark or too scary and to make it look more colourful.
NS uses A LOT of custom code to get the skulks, lerks and jetpacks working right. These wont port over at all because they are all hacks of the dodgy HL1 physics system, and would need to be completely rewritten from scratch due to the Havoc engine. The weldables in the game are created from a type of solidity state that supposedly didn't exist in HL1. The commander mode would likely also need to be done from scratch, as I believe HL2 does the GUI quite differently and so the same methods may end up looking awefully messy after a port. The RTS building system may port over ok, as the buildings are basically all just inert monsters and would likely function similarly. Long story short, I highly doubt that the team would really want to put so much time and effort into converting NS over to source. Ofcourse if the conversion tools really are all the valve team says they are, then the team could possibly change their minds when they game comes out, but for the reasons stated above I seriously doubt it.
As for a sequel to NS, well we all know it's officially on the table and being planned. However I don't think even they know which engine they'll be using for it. I heard from one of the developers that the unreal engine would be quite nice to work with, though personally I feel the team is probably just holding off and waiting to see just how moddable HL2 is before making a decision. On the other hand however, they have just increased the size of their development team, however they are all working for free at the moment. I vaguely remember reading somewhere that those could eventually turn into paying jobs, which I suppose means the real hold up is just a lack of investors... I wouldn't hold your breath for this one, NS2 is probably still a distant goal.
Basically in short, I'm quite confident NS will be staying on the HL1 engine for a while yet. And personally I don't see why it needs to be any different. Now with steam integrating all the games and whacking them in a big handy dandy list, I can see HL1 mods still being able to survive.
MultiVaC
05-09-2004, 07:34 AM
The dark enviroment of Doom 3 doesn't really fit the NS feel....
However, Doom 3 can do outdoor enviroments.
http://www.beyond3d.com/forum/viewtopic.php?t=15452&postdays=0&postorder=asc&start=80
Yeah, some hideously textured terrain. If you're making a game there has to be stuff there. And stuff that casts fully dynamic shadows = performance hit. And 1 kilometer of trees or buildings with enemies and such = lots of stuff.
Kyorisu
05-09-2004, 10:48 AM
Uh just to point out the obvious but any engine can do outdoor. Just make a cube with a planet skybox and tadah outside.
Now LOD and everything else is what makes outside enviroments so feasible.
Oh and to all those that think NS is good for D3 what utter lies. I know it's only netcode but I doubt any NS personel have any experiance with netcode. D3 with 8 players hurts like hell on a standard ADSL connection. Now imagine a 32 or 64 player NS match
Ouuuuuuuuuccccchhhhhhhhhhhhhhhhhhhhhh.
/edit When will you people learn NS is not supposed to be dark.
FragBait0
05-09-2004, 11:08 AM
id love to see D3 handle rooms from NS with 10 light sources all casting shadows. Thats the power of lightmaps right there.
EDIT: although with no funky shadows on/off ppl and the little bastard alien things.
Revenge
06-09-2004, 03:25 AM
The NS dev team may not have had experience with netcode, but they certainly don't lack experience in general... Flayra was one of the programs on the Empire Earth team, XP-Cagey was in the process of rewriting completely new HL compilers from scratch to specifically suit NS before he got hired by EA Games... I think regardless of what platform they move onto next, we can at the very least trust them to make an informed and sensible decision... And I highly doubt any amount of discussion will sway them from doing what they want...
FragBait0
06-09-2004, 12:40 PM
Now hang on here they were not specificly for NS. They were to be for Half-Life. There really isn't much compile wise that can be done specificly for NS...
Revenge
07-09-2004, 03:27 AM
Hmm I suppose.... But he still ended up getting a job with EA and a contract that says he can't work for anybody else, even if it's for free... So basically he is contractually denied from being able to continue to work on NS or anything else mod related... Dammit... :(
FragBait0
07-09-2004, 02:50 PM
That's pretty restricting. Im sure I would never sign something to that effect. Knowingly anyway :)
Kyorisu
07-09-2004, 03:19 PM
Hmm I suppose.... But he still ended up getting a job with EA and a contract that says he can't work for anybody else, even if it's for free... So basically he is contractually denied from being able to continue to work on NS or anything else mod related... Dammit... :(
Is this true? any linkage?
That is incredibly harsh to demand someones creativity purley for work. Work is a part of life but not everything. Whats the harm in working part-time on a mod?
FragBait0
07-09-2004, 04:47 PM
Well I don't know of anything other than http://www.natural-selection.org/forums/index.php?showtopic=21248&st=495&#entry1226933
It's somewhere in the 34 pages.
Kyorisu
07-09-2004, 05:19 PM
EA succumes another soul I suppose. No offense to XP-Cagey, great guy with all the work he's done for the HL community.
LittleB
07-09-2004, 07:27 PM
It would be so sweet having an onos charge in, and be killed by the 4 hmgs there, only to ragdoll die and fall on the floor in the doorway, and the marines or aliens (except skulks and lerks) can't get through unless someone moves or gibs the onos body :D
FragBait0
08-09-2004, 12:23 PM
Stop it. You are making my chair sweaty. And that means im 50% more likley to fall off and break something. :(
Wont the updated source engine courtesy a la bloodlines be perfecto mundo for the requirements of NS compared to the D3 engine?
Mendasp
15-10-2004, 11:25 AM
Wont the updated source engine courtesy a la bloodlines be perfecto mundo for the requirements of NS compared to the D3 engine?
Yes. But the devs need to take a look at the SDK first so they can make a decision (and announcement).
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