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View Full Version : Would you like something changed in HL:S?


KingPing_NOR
04-08-2004, 11:43 PM
Anything? Small/big changes?
Dont complain and say things like 'why would you want to change anything in HL?!' Im talking about minor changes here. Or major if someone whants.


I dont have time to post my ideeas right now, ill do it tomorow. :sleep:

Chris_D
05-08-2004, 12:06 AM
There won't be any changes as they are literally just porting over HL1 to the Source engine which is essentially just re-compiling everything. The most notable changes will be the physics and the use of the shader system.

Ideally I'd love them to give the whole thing a complete overhaul with new models, new textures etc.

Lobster
05-08-2004, 12:15 AM
Modding half-life singleplayer has become a bit of a cult experience, with conversions like Darkstar and Redemption spawning a thousand user made levels because the monsters and weapons are so easy to balance, alot of people just love the style of the original game, so it could be an open project, the core components of half-life 1 but completely thrown to the floor for people to mod, improve and experiment with all the newer features, i still find myself playing the original game just because i got a new piece of code to try out, like cg glow and motion blur.

hegele
05-08-2004, 12:30 AM
Maybe a hint or two of what we might see in the sequal. Im not saying anything major like putting Corosant in RotJ alas Star Wars but something simple.

A True Canadian
05-08-2004, 02:36 AM
hegele, you mean like:

1. Actually having Eli Vance somewhere in the beginning (recognizable, not a clone).
2. Getting rid of some of the clones and replacing them with new faces (while we're at it).
3. Have blueprints for the manipulator lying around somewhere.
4. In the opening when we begin teleporting to different parts of Xen during the resonance cascade, have us teleport to a location where the G-man is looking over documents of City 17.
5. Make the alternate ending actually playable. This could be like the Max Payne bonus levels where enemies keep coming and you must stay alive for as long as possible.
6. Have Gordon find Eli's wife.

The list could go on.

staddydaddy
05-08-2004, 03:04 AM
6. Have Gordon find Eli's wife.

I laughed at this. Yes I know, immature. But I did anyways.

Mechagodzilla
05-08-2004, 06:09 AM
5. Make the alternate ending actually playable. This could be like the Max Payne bonus levels where enemies keep coming and you must stay alive for as long as possible.
[...]
The list could go on.

Actually, that one would be pretty cool. Maybe not as part of the game, but as an unlockable mini-game it would be vey cool. :)

Like Chris_D, I'd ideally like a total overhaul that gives it HL2 level graphics, maps and models (AI even?).

But, more realistically, I'd like to see more small objects that the physics could interact with. Like having a firefight in the office complex, and having coffee cups and computer monitors flying everywhere.

Just adding higher-poly models would be good enough for me though.

Oh yeah, and remake Xen with bumpmaps and enough polys to save it from the graphical restrictions of yesteryear!

hegele
05-08-2004, 07:37 AM
Those are great things to add A True Canadian!

I'm serious, i think it would be cool to see city 17 plans and blueprints of the manipulator, if it is infact a weapon concived in Black Mesa. :)

It would make the original 'that much' worth playing again for the fans.

<RJMC>
05-08-2004, 08:06 AM
so HL:S will hav the same textures and models of HL1?

IMO I will prefer a more realistic redesign

also I hear that someone looks a screenshot of HL:S in a magazine and say that the icthyosaur is changed

KingPing_NOR
05-08-2004, 11:20 AM
If valve wount do it! someoneelse(mod team) HAS to do it! making a full comversion!
With new textures/models/weapon models/minor changes like The True Canadian mentiond(Good ideas) and so on. If NOT! I'll......I'll!..........I'll!..........eat a biscuit in complet rage!

Mechagodzilla
05-08-2004, 02:38 PM
If valve wount do it! someoneelse(mod team) HAS to do it! making a full comversion!
With new textures/models/weapon models/minor changes like The True Canadian mentiond(Good ideas) and so on. If NOT! I'll......I'll!..........I'll!..........eat a biscuit in complet rage!

I dunno about reverse-adding stuff. We don't want Gabe to go down the path of evil and turn into George Lucas. :x
They should leave the plot as it is, since it's fine.

I do, however, support adding more polies to the levels and models, and putting in some fancy textures.
Just leave the plot alone please! :)

A True Canadian
05-08-2004, 06:36 PM
Just small "hints" would be good.

I agree that dramatically changing Half-Life could result in it loosing it's credibility. Different AI and additional objects could completely alter the experience. It's something that must be dealt with in the best of care if it's going to work.

Little "easter egg" things like Manipulator blueprints in one of the labs wouldn't hurt.


7. Would anyone be opposed to adding "Barney" (not one of his clones) to the beginning of the tram ride? The one locked outside the door with the flashlight.
8. Or even have Adrien appear in the portal room just as we go through the void to Xen?


Just the little things. Easter Eggs. I don't think that these would alter the game in the slightest, and like hegle said, it would make you want to revisit Half-Life to see these hidden secrets.

sHm0zY
05-08-2004, 07:52 PM
I think xen it was boring (i think)

Farrowlesparrow
06-08-2004, 01:54 AM
What I want to see in the game....Well (and I apologise for anything repeated, it is however easier this way)

1.The obvious overhaul of all the asthetics, such as model poly count, textures and geometry.
2.No necessarily new areas, but perhaps expansion of certain areas which could have been bigger.
3.More details. Certain parts of the game seemed to sacrifice detail for size, however halflife2 wouldn't have this problem to sucha degree.
4.Easter eggs. Such as people have mentioned, perhaps blueprints to the manipulator. Easter eggs could be included before the accident, for example passing through labs and seeing the test of an early manipulator which is the size of a small room or something. You may seen Calhoun (Barney) and even meet him because in hl2 its obvious you already know him.(It would have to be at a aprt where he gets away but you are involved in something hectic)
5.Seeing some of the opposing force crew, as well as shephard perhaps seeing him in the portal room, and also seeing Barney hiding behind that vent when you are being dragged.
6.A complete averhaul of Xen, make it look ike it was ment to with lovely bumpmapped pulsating walls and a general alien/organic feel to everything.
7.Access to non story critical sections of black mesa(Like a room just off a lab you pass through which has info about something that happens in hl2 that related to black mesa) which perhaps offer some sort of insight into things to come.

Kadayi
06-08-2004, 02:19 AM
Principally I'd like to see a diversity of appearance amongst the scientists you meet (eli, kleiner should all be identifiable) , also perhaps some female staff as well (with scream power). Without adding depth to the characters a straight conversion is going to suffer for the lack compared to HL². :(

Farrowlesparrow
06-08-2004, 11:03 AM
Yeah, I think in hl2 they used some kind of random thing to make up the faces of the generic city 17 characters...they could do something similar with this.

Adrien C
06-08-2004, 08:14 PM
What the true canadian said is perfect.

jonesey2k
06-08-2004, 08:44 PM
I'd like to see new textures and re modeled weapons and stuff. As for the NCP's have em all different but have the main characters identifiable.
More objects ie books, computers cups ect like FEAR.
better sound effects.

Rocketman9mm
07-08-2004, 06:41 PM
I, too, would LIke to see remodeled weapons. ones with better detail. They could easily port the weapons that are the same in both games (i.e. crossbow, .357, pistol, shotty etc...) I love glocks and I'd love to see a REALLY well made glock be the pistol in HL:S not just the hl2 one.

Having the manipulator would be sweet imagine being able to pick up crates and barrels and stuff and smashing the enemies with them in HL1. ah the beauty there would be.

I fear a lot of these features we are suggesting may be modded into the game after they put it out, but not being able to put them all together in one version. So having soem way to do that would be nice.

Maybe on the escape level when you finally reach the surface to get to the lambda complex, back around the area where you activate the lasers there could be a dead caught headcrab that was being disected so you could see its parts and how exactly it latches on and zombifies you.

KingPing_NOR
08-08-2004, 10:44 AM
Yea, alot of good ideeas here. Hope Valve is reading this:P
Someone, be it valve or some mod team, HAS to do this sometime.

1-THOUGHT
09-08-2004, 06:55 AM
KICK IN THE DOOR ANIMATION, where you lower your gun and you are vulnerable for a sec...

UndeadScottsman
16-08-2004, 04:57 AM
I'd perfer a complete rehauling of the entire game.. (If I wanted to play it with the same old graphics, layout and sounds, then I'd just play the old version :D)

GFX
-Use the HL2 models (where applicable), and upgrade the rest to HL2 level.
-Get rid of the clone effect like Half-Life 2 is supposed to.

Levels
-Make the level geomotry on par with levels in HL2 (Texture Detail, level complexity, interactivty)
-No more floating antimassspectrometer egg pods or hovering ceiling fans,
-Get rid of obtuse visuals Like the offices seen on the tram ride which have no doors going to get in and out from and no windows
-Make Black Mesa more "realistic" The game just feels a little.. pre-planned, now-a-days. Confined and linear as well. I would like to see Valve (And Gearbox) take the four games (Half-Life, Opposing Force, Blue Shift and Decay), remake Black Mesa from the ground up, and rearrange things to make more sense logisticly (Why is there only one Bathroom in Half-Life? Why is there a rocket pad in the tram system?)

Story
-Add characters like Eli Vance and Dr. Kleiner to the game. Give them expanded roles.
-Put more emphasis onto the Crystals (One of Marc Laidlaw's laments.. He felt there should have been more emphasis on the fact that the crystal sample from the beginning of the game, the crystal that the nihilanth draws power from, and the large pointy thing in the Nihilanth's head are all related)
-Give more choices in how to proceed

Little Touches
-Add Security Guard Zombies and Soldier zombies to the game.
-Make Barney Calhoun (Seen at the beginning of the tram ride) more unique amoungst his peers (And have him wearing no armour or helmet)
-Add out of uniform security guards, fat security guards, out of lab coat scientists and etc. etc. to the game to make things look less repetive. Hell, they can add some more females while they're at it.
-Something that's always bugged me is how the soldiers talked like they were speaking through radios, but there's a few of them who aren't wearing anything over their mouths.. so they literally speak like talking through a radio even though they're not.. I would have their mouths covered with mouthpieces.
-Any other improvements made in HL2 (Like the HEV's suit "group command" thingy seen in the E3 video) should be brought back to HL1, unless there's a storyline reason for not doing so (Like if your HEV suit got upgraded or something)

Opposing Force/Blue Shift
-Whenever you see Freeman in the HEV suit, he should be wearing his HEV helmet.
-In Op4, show more of Race-X abducting BMRF personal and Xen aliens, and more of a conflict between the Xen aliens and Race-X (Like it was reported in previews before the game came out.)

Decay
-Add decay, and add back the misssions that were apparently cut from the final version. Also, put helmets on Gina and Colletta, and take out the stupid yelling they do :D

There's probably more things that can be improved upon, but whatever. Barring this massive ammount of changes, I hope they go with the PS2 version of HL, since it fixed a lot of glaring level issues (like the tram offices I mentioned above) had higher resolution models than even the High Definition Pack, and had cool touches like the HEV and Medkit terminals having "arms" that reach out and heal/recharge you.

Sincerely,
Jeremy Dunn

coleslawjoe
16-08-2004, 06:09 AM
The levels in half life 2 look huge. Perhaps they can redo the levels in half life 1 so you dont have to load every 30 seconds *cough*tram ride*cough*. You could probably do the intro maps in to 2 or 3 instead of 8 or more like in the original half life, and all it would take is some copying and pasting in worldcraft. :)

DEATH eVADER
18-08-2004, 12:51 AM
Photo-Realistic texture for the game, I'm not particullary interested in bump-mapping.

However updating the NPC's and weapon models help as well

Soundwave
18-08-2004, 01:01 AM
Making the last levels of the game actually worth a damn would be a good little thing to change.

Illegal Amigo
18-08-2004, 12:45 PM
What are you talking about Soundwave? I loved Xen.

Soundwave
18-08-2004, 02:06 PM
I personally didn't like it very much and apparently I'm not alone on that. It was just extremely repetitive, and the quality was out of place when compared to the earlier parts of the game. Just my opinion of course.

KingPing_NOR
18-08-2004, 02:30 PM
Yeah, the zen platforms isent anything you can do about, without changing ti much. But the last zen levels(indoor) could be alot better. Esspecialy with the bette texturs, geometry(instead of all flat wall, and box formed rooms) and so on. Making the last levels more special.

And ofcours, the last boss fight. Not changing to much of the mecanics. mostly the gfx.

DEATH eVADER
18-08-2004, 08:50 PM
What are you talking about Soundwave? I loved Xen.

I thought Xen was alright, but I would find it interesting to find out more about the Flora and Fauna.

dekstar
22-08-2004, 09:15 PM
You realise they are actually going to update the whole game's graphics? I personally don't know about the AI or little Easter Eggs, but VALVe is definately not stupid, and wouldn't release a remake with the same outdated graphics and textures, and make people repay for it. This is Half-Life: Source guys, Like Counter-Strike source, and you know that's a graphical overhaul.

UndeadScottsman
23-08-2004, 07:02 AM
You realise they are actually going to update the whole game's graphics? I personally don't know about the AI or little Easter Eggs, but VALVe is definately not stupid, and wouldn't release a remake with the same outdated graphics and textures, and make people repay for it. This is Half-Life: Source guys, Like Counter-Strike source, and you know that's a graphical overhaul.

Hmm.. then why have they said that they aren't redoing the graphics and that it's pretty much just going to be a straight port with just a few nips and tucks.

Sincerely,
Jeremy Dunn

DarkDamo
26-08-2004, 09:44 AM
I recon that Valve could make more money by remaking [re-modeling] HL than if they just ported it to the Source engine

Calgar
26-08-2004, 06:47 PM
I really dont want any changes at all.
They would only ruin the memories :(

True_Eraser
31-08-2004, 01:33 AM
Conveniently alot of HL2 models and textures look useable for fixing up the original HL. Can the editor open up the original game's levels, to keep everything basically the same, but updated looking(textures creatures etc)

Some of the weapons that would be in it are already in source(CS:S if they would let people use the weapon models) everything but the high tech scifi stuff like the tau cannon or firehose of death would be ready.

There should be one centralized effort to fix HLS up to HL2 standards so everything can be enjoyed together.

Also whats this Race-X and Decay? I've had HL op4 and blueshift for a very long time and haven't heard of these things.

UndeadScottsman
31-08-2004, 01:59 AM
Conveniently alot of HL2 models and textures look useable for fixing up the original HL. Can the editor open up the original game's levels, to keep everything basically the same, but updated looking(textures creatures etc)

Some of the weapons that would be in it are already in source(CS:S if they would let people use the weapon models) everything but the high tech scifi stuff like the tau cannon or firehose of death would be ready.

There should be one centralized effort to fix HLS up to HL2 standards so everything can be enjoyed together.

Also whats this Race-X and Decay? I've had HL op4 and blueshift for a very long time and haven't heard of these things.

Race-X were most of the new aliens in Op4 (Pit Drone, Shock Trooper, Shock Roach, Spore Laucher, Voltigore (Not to be confused with the Vortigaunt, ie: the alien slave), Pit Worm and Geneworm (The last boss). The story behind them (at least, that we learned from various previews and what not) is that they detect all the mass teleporting going on at Black Mesa during the incident and invasion, and go to investigate. (Which is why Gordon never saw them.. he left before they starting showing up in decent numbers) They were supposed to be seen abducting Xen aliens and Humans alike, along with being at war with the Xen aliens themselves, but we really didn't see too much of that.

Decay was a PS2 exclusive Co-Op episode starring two female scientists a Black Mesa (Gina Cross, AKA the Hazard Course chick, and Collette Green)

Sincerely,
Jeremy Dunn

MultiVaC
31-08-2004, 02:41 AM
I hope it has the ability to pick up stuff with your hands like HL2 does. All games should have that.

True_Eraser
31-08-2004, 02:45 AM
Ah, I thought that those were just xen aliens that you didn't run into in the original half life.

Something I'd really like to see is a They Hunger: Source

UndeadScottsman
31-08-2004, 05:07 AM
Ah, I thought that those were just xen aliens that you didn't run into in the original half life.

Something I'd really like to see is a They Hunger: Source

*inserts obligitory "Wouldn't that make more sense to put onto the Doom3 engine" flame*

:D

Seriously though, why settle for They Hunger: Source? They Hunger: Episode 4 baby! :D

Sincerely,
Jeremy Dunn

[Dragoon]
31-08-2004, 05:28 AM
You realise they are actually going to update the whole game's graphics? I personally don't know about the AI or little Easter Eggs, but VALVe is definately not stupid, and wouldn't release a remake with the same outdated graphics and textures, and make people repay for it. This is Half-Life: Source guys, Like Counter-Strike source, and you know that's a graphical overhaul.

No, they've said they're not updating textures, models, or anything else. All we get is physics, fancy water, and some new effects.

ShinRa
31-08-2004, 07:26 AM
I'd like everything fixed.....

albatR
02-09-2004, 07:38 PM
1. New weapons models
2. Remake of the classic maps (Boot_Camp, Datacore, Stalkyard, ...)
3. Shaders system
4. Physics
5. Movements

:)

venomous
04-09-2004, 07:37 AM
-new high-detail-textures
-new high-poly-models
-more variations of each monster-type (slightly different in size, color or build... just to make them more individual like the scientists)
-more "organic" xen... perhaps with some new critters, which don´t attack the player... simply to add more life and "credibility"
-bigger and more detailed outdoor-areas
-FEMALE scienti(s)ts!!! ;-)

Wraith
04-09-2004, 08:04 AM
can we just get rid of the whole underground tunnel system thing? i really hated that

venomous
04-09-2004, 08:29 PM
can we just get rid of the whole underground tunnel system thing? i really hated that

or at least make it shorter... with more than one Garg :)

KingPing_NOR
05-09-2004, 09:34 PM
-FEMALE scienti(s)ts!!! ;-)

:laugh:
:thumbs: Great ideea

westie
05-09-2004, 10:11 PM
Yeah i dont think they should change it.

Kadayi
05-09-2004, 11:02 PM
I really dont want any changes at all.
They would only ruin the memories :(

LOL, it's a game not your first blow job. A good makeover of the engine and graphics wouldn't seriously have that much of an impact. Games date faster than Pam Anderson on the rebound. With each new game that comes out new technologies emerge that actively enhance the game play experience and expectations of the public.

When you first played Half-Life I'm quite sure it blew you away (I know it did me), but trust me if you play it again now it seems pretty tame compared to MoHaa, CoD, Halo of Doom³. The old AI can't strafe (they either run or shoot..never together), and the levels are fairly pedestrian at the extreme compared to the sort of games we experience now. I'd be more than happy to see Valve carry out a complete revamp of the original, and breathe new life into it for a new generation. I'm not expecting changes in the storyline, but updates and tweaks to the graphics, levels and atmosphere wouldn't go amiss.

AngstyTeen
06-09-2004, 01:12 AM
With everyone going they should have the easter eggs in there like city 17 plans maybe just maybe there is something like those things we just don't know about it. considering Half-life2 isn't out yet for all we know it could. =D

merc
06-09-2004, 01:34 AM
i wish there was a new final boss... the nihilanth thingy was gay if u ask me

-merc

KingPing_NOR
11-09-2004, 10:24 AM
oww, imagine how much better the nihilanth fight could be in source.

A True Canadian
14-09-2004, 06:59 PM
It would also be nice if they could remix and remaster some of the sounds as well. Adding some heavier, more crisper sounds would help to make the game more up-to-date. It worked for the high definition update; why not again, go that extra step?

el Chi
14-09-2004, 08:09 PM
LOL, it's a game not your first blow job.
Are you implying I misused the CD?

I think the whole point is that it is what it says on the tin; Half-Life: Source. I don't see why they ought to change it - leave it as is. Although it would be nice to have some higher poly models as opposed to the old ones - from the screens I've seen it looks a bit dodgy.
Even if it was just a few of the models that were updated (ie: everything that makes a return in HL2 - crowbar, G-Man, barnacle, etc.) were there, but it doesn't look like it. I suppose if they did that it might look a bit patch-work, but it'd make the update seem more worthy, as far as I'm concerned.
Perhaps some kind souls will mod the newer models in/create higher-poly versions of the old models. Meh.

Doofus
15-09-2004, 02:08 AM
They aren't updating anything, unless it's a suprise, they're simply porting HL1 to Source... There won't be anything new or exciting unless of course you haven't played the first one...

But then again maybe Valve is keeping something from us (some sort of easter egg) but I highly doubt it. If I were a developer, and I was about to launch a game as big as Half-Life 2, the HL1 port would be the last thing on my mind.

Pi Mu Rho
15-09-2004, 09:19 AM
If you're making a conversion/port, there's some things you don't mess with:

Map layouts (add more detail, increase the polycount, but the overall layout has to be the same)

Weapons (no additions, no removals, no non-cosmetic changes)

NPCs (including enemies - same as above)

Anything else is ok. I liked some of the "tie-in" ideas - seeing the manipulator plans etc because they don't alter the fundamental gameplay mechanic.

Kadayi
15-09-2004, 10:32 AM
If you're making a conversion/port, there's some things you don't mess with:

Map layouts (add more detail, increase the polycount, but the overall layout has to be the same)

Weapons (no additions, no removals, no non-cosmetic changes)

NPCs (including enemies - same as above)

Anything else is ok. I liked some of the "tie-in" ideas - seeing the manipulator plans etc because they don't alter the fundamental gameplay mechanic.


I disagree tbh. I think there is a lot of mileage to be gained from tweaking some of those elements to make for a better gameplay experience:-

Maps. Dust in CS:S isn't spatially the same as the version used in CS or CZ, but fundamentally it follows the layout. As long as a converted map followed the principles of the original design I don't see any problems with altering them here and there if it adds to the atmosphere.

NPCs. I certainly think that there exists a golden opportunity to tie in Eli and Kleiner as characters at the beginning of the game at least prior to the accident in some way. A lot more diversity of appearance wouldn't go amiss either, as well as some female scientists to add a bit more pathos to the storyline (Alyxs mother perhaps).

Pi Mu Rho
15-09-2004, 10:52 AM
I disagree tbh. I think there is a lot of mileage to be gained from tweaking some of those elements to make for a better gameplay experience:-

Maps. Dust in CS:S isn't spatially the same as the version used in CS or CZ, but fundamentally it follows the layout. As long as a converted map followed the principles of the original design I don't see any problems with altering them here and there if it adds to the atmosphere.

NPCs. I certainly think that there exists a golden opportunity to tie in Eli and Kleiner as characters at the beginning of the game at least prior to the accident in some way. A lot more diversity of appearance wouldn't go amiss either, as well as some female scientists to add a bit more pathos to the storyline (Alyxs mother perhaps).


Regarding maps, that's what I was trying to say. As long as the fundamental mechanic of the map is the same, then it's fine. When people start adding things that change how it actually plays, then it's wrong.

Ditto with Eli and Kleiner - they won't affect the gameplay at all, and they won't change the overall plot.

It's when someone starts trying to make it "better" that the problems start. It ceases to be an update to the original, and becomes what the new creator thinks it should be.

Yellonet
15-09-2004, 09:14 PM
No changes thank you. Changing anything basic (except for source.. things) would mean it's no longer Half-Life.

Yellonet
15-09-2004, 09:15 PM
If you're making a conversion/port, there's some things you don't mess with:

Map layouts (add more detail, increase the polycount, but the overall layout has to be the same)

Weapons (no additions, no removals, no non-cosmetic changes)

NPCs (including enemies - same as above)

Anything else is ok. I liked some of the "tie-in" ideas - seeing the manipulator plans etc because they don't alter the fundamental gameplay mechanic.
Agree.

Phosis
19-09-2004, 08:28 PM
I think re-vamping the office levels in source, would be a overhaul in it-self. Imagine going throughout the levels see realisticly(sp?) having flood damage and not just seeing little sparks surrounded by chords with a 5 inch diametre. Also, in one of the HL2 movies, they already have a model of the alien slave. They could just port some of the original models over after source is completed.

FrankThePlank
22-09-2004, 09:20 PM
I just think they should:
- Implement HL2 AI
- Add some chrome effects to WORLD and MODEL entities (ie textures with the chrome_ prefix; etc).

sgrby877
23-09-2004, 12:30 AM
If I remember correctly, hl:s is simply their test to see how easy it would be to port games to the new source engine. I don't think they planned on a whole new revamp of the game in order to make sales. It took them long enough to get hl2 done. If you compare hl:s to the original hl, it is still quite an impressive upgrade.

A True Canadian
25-09-2004, 08:47 PM
I still hope that they include the mini-game idea. Making the alternate ending actually playable would be somewhat fun, and entertaining. Of course since Gordon has no weapons it would be tough.

Hey! How about he picks up one of those spare hive-launcher guns?

How long would you last?

(It's still a possiblity, seeing as it doesn't interfere with the story in any way. I'd e-mail Valve with the idea, but they have enough problems already. And since the RC was already sent, not much would be changed. Oh, well. A fun thread for the speculation and the things that could have been.)

BRODIEMAN2k4
26-09-2004, 01:12 AM
Change the mounted weapons feel abit


Make them seem like your actually controlling them

venturon
26-09-2004, 04:49 AM
I emailed Gabe to see if he was considering re-vamping that part with the open skybox, the cliff-face level. I remember him saying in an interview that, looking back, he found it embarassing that they were limited to doing that.

KingPing_NOR
03-10-2004, 05:36 PM
Someons bound to make a full recreation. And besides, why buy it if its almost the same as HL? I hope they upgrade everything, exept story related things.

Imagin, with Source they could realy make Blach Mesa. I mean, make it as a real reserch facility. Not just a tunnel made of corridors like HL and most other games.

Imagine STALKER, only with HL :E

jheaddon
13-10-2004, 04:16 PM
Should ideally overhaul the less game-effective areas like models, textures and sounds and then once they are all sorted out nicely, work on HL2 AI integration, see if it really does effect the experience too much.

Could always have options in Settings to remove certain things.

I would, for one, love to work on a project like this, put together a design document or something.