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ShinRa
19-07-2003, 07:09 PM
Hey everyone, since my help request thread didn't go so smoothly, I took some time to make a list of the features in detail about the mod. Before I do that, allow me to give you some insight.

Grey City takes place in a modern day, fictional city, called...how shocking...Grey City! You have had the easy life even since you were born. Your life was handed to you on a silver platter, up until 2 days ago, everything that could possibly have gone wrong has. Now, your out in the streets of Grey City, trying to become what your father worked so hard to become. You are now struggling in the world of Grey City, to be like your father...The Don.

Sound GTA-ish? Probably right! Far from it though. We have rpg elements, as well as a completely optional storyline, and yes, Grey City is single player, to which you enjoy the city on your own.:) Now, onto the features!

Grey City

Features:

A. Uses Sources maximum map size capabilities. We¡¦re going to construct an enormous city, which will load different portions depending where you are. The city will have 5 areas.

1. The Slums - Torn, pot-holed roads. Bent lamp posts, homeless and poor people. Boarded up houses, broken windows, shabby conditioned houses and buildings. Gangsters as well, very hostile, dark area. Strip clubs, bars, prostitutes.
2. Residential Area - Modern homes, middle class people, nice and sunny, average area. Not many buildings, lots of homes, parks, and trees. (Still considering whether or not to add children and a school to this area, may be too gruesome.)
3. Rich Area - High class area, lush green rolling hills, large mansion houses, expensive cars, and snobby assholes you won't really feel to bad about shooting.
4. Beach - Basically runs along one of the ends of the city, a nice long beach with bikini women, surfer dudes, lifeguards, sand jeeps, and sea critters. Hotels and resorts here. Sunny and beautiful.
5. Grey City Central - Skyscrapers, large office complexes, malls, shops, markets and 4-laned traffic. Lots of working people here, and crowded sidewalks. Largest part of city.

B. NPC A.I coded to make a full breathing, living city. NPC's will walk the streets, talk with one another, dine in restaurants and outdoor cafes, go shopping, work in offices, random stuff in their houses, go swimming, and other advanced interactions with one another and the player. There will be hundreds of NPC's, obviously not all on screen at the same time, but quite a lot. :)

C. Weapons will be sorted as we go along. Expect automatics, pistols, melee, flamethrowers, and possibly secret weapons you have to work for such as the manipulator.

D. There are 7 wanted levels in total.
Wanted Level 1 - A single police car will chase you but only for a certain amount of time.
Wanted Level 2 - 2-4 police cars will chase you for an unlimited amount of time but will give up if they lose track of you.
Wanted Level 3 - A great number police cars will chase you including a police helicopter and continue looking for you for a set amount of time if they lose track of you.
Wanted Level 4 - Special forces teams will be called in, including snipers and heavy armoured units.
Wanted Level 5- Some normal NPC's start to recognize you and run, alerting the police.
Wanted Level 6- The army is called in, including tanks and marines.
Wanted Level 7- You have become so famous for your crimes that a national search is being conducted to find you. All normal NPC's will alert the police if they see you.

E. Set up your own business and employ NPC's to work for you.

F. RPG elements including level (derived from other attributes), age, health, stamina,, strength, agility, speed and personality.

G. A gang system : the ability to set up your own gang or join other gangs. The more people that are in a gang the larger the area of influence is.

H. Profanity is quite expressive, as well as gore, and possible racial slurs, but nothing to bad, depending on the law.

I. Mod will make full use of the physics system, graphics, and all other Source abilities.

J. Missions are completely optional, but will be hard, involve thinking, and be long and involving.

Note: All of our features are 100% possible. We have confirmation from Yahn that we can incorporate all of our features.

Now, if you'd like to join, and have good experience in any modding field, please read my signature below for details. :)

zapher
19-07-2003, 07:21 PM
Yeah, it sound REALLY GTA:isch!

So let's see if i got this right: Your out of work, and trying to move up the foodchain?

What's the final goal then?

ShinRa
19-07-2003, 07:37 PM
Ok, I can't really elaborate on the story too much, as our story writer is still tinkering with it. But no, your father was The Don, the big guy, the Mafioso, whatever you want to call him, the Big Cheese:) Now, your father has been brutally murdered, and officials have come and taken your house, your car(s):), and your money, and now your out on the streets, trying to, as you said, become the top of the food chain in Grey City. :)

Edit - Wow, that's a lot of smileys. :)

ShinRa
19-07-2003, 10:08 PM
Anyone? Anyone at all? Geez. :p

19-07-2003, 10:34 PM
Grey City > Vice City... get it?

This is the first GTA lookalike mod and I already saw tons of Bf1942 clones...

ShinRa
19-07-2003, 10:38 PM
Thanks sharp...I think. We are nothing like Vice City. If anything more of GTA3. However, it will not be GTA style. Just because it's a huge city and you can do whatever you please, doesn't make it Grand Theft Auto, seeing as Grand Theft Auto's main enjoyment was stealing cars, as opposed to our mod, where we aren't entirely sure we're even going to allow the option of stealing cars. Also, we have RPG elements, not to mention its a first person shooter, not 3rd. Another thing, our missions, which are completely optional and do not effect your exploration of the entire city, are much more involving then GTA's "go kill this guy" style. Hope you change your view of the mod, as our intentions are not based upon making a GTA clone. :)

Submerge
19-07-2003, 10:51 PM
the star/warning system is just like GTA: Vice City
where in the world would the Army come and chase you down, it's not there job

monte
20-07-2003, 04:33 AM
You might want to change some things, likehow you said that the father was a mob boss and was brutally murdered and cops took ur shit... whatever

Maybe you should change it to something like - Once on the street your fathers friends have given you a new house etc
but then heres the twist, another family whacks all of your friends and you're next, and from there it is a tale of survival.

Tell me waht you think.

Blackfable
20-07-2003, 05:31 AM
so its like postal???
Sounds like a great idea!!

ShinRa
20-07-2003, 06:18 AM
Submerge - I don't knock your mod, don't knock ours, thanks. I've seen you post on other mods threads, your not very supportive.

Monte - I actually really like that idea, and will run it over with our story writer! Thanks!

Blackfable - Thanks for the support :)

ShinRa
20-07-2003, 08:11 AM
Grey City really needs talented and experienced people so if you feel like you would like to help, please email me @ guinny51387@aol.com Here's a basic run down of what each job would involve -

Coders - 2nd most important job. Responsible for the A.I code that makes all NPC's react and live in a living city and with one another. Also for rpg elements, wanted level system, gang system, etc.

Modelers - Most fun and easy job, but must be good. Responsible for modeling cars and weapons. That's all. If you like to model cars, and guns, then this is the job for you.

Skinners - Making those beautiful models look good! :)

Animators - Mainly just for whatever animation purposes we might need, such as NPC's working on a building, or gun reloading and shooting animations.

Mappers - Most important, and longest job. Responsible for constructing the enormous Grey City, and would need to work together maturely, and professionally to create a believeable real and living city.

medic
20-07-2003, 10:16 AM
I would like to mapp for Gray City...

Submerge
20-07-2003, 08:45 PM
i never knocked ur mod

ShinRa
20-07-2003, 09:16 PM
Medic I sent you a pm.

Submerge - Ok. :) Since so many people think we have such similar mods, maybe we could unite or something.

Infinyte4D
20-07-2003, 09:45 PM
guinny what happened to your "Isn't it just like...Old times" mod and the whole 12-18 hour shabambol you had goin.

also in your other post about this mod you stated,
"Hey guys, no, it's not my mod, it's a friend of mine who is too busy to make a post here"
yet you are using extensive use of the words "we" and "our" instead of "their".

all your posting confuses me..

ShinRa
20-07-2003, 09:53 PM
Sorry to confuse you. :)

Just like old times is still a fully functioning mod. I just have decided to not post any news or anything about it until we have completed it.

Now for Grey City, it isn't my mod, I use we and our and their...well, I don't know, I just do, it's easier than saying "his mod." It just sounds better. Hope this clears things up for you.:) By the way your Sven Co-op render looks awesome, keep up the great work!

21-07-2003, 02:18 AM
Sigleplayer or multiplayer? I might wanna join to be a (part) mappers... maybe some mappers can split levels up?

ShinRa
21-07-2003, 05:30 AM
Mappers will be working together to completely construct Grey City. We may make it so big, that we'll make each section of the city 1 entire maxed map size map, and when your about to enter, it will load the map/area your about to enter. And to answer your question - Single player, then after it's completed, multiplayer.

chapel
21-07-2003, 01:35 PM
Your mod sounds interesting enough. Cant wait to see it. Good luck and god speed. :P

Some of your "ideas" are similar. Maybe we can confer and make arrangements to co-develope such features so we arent both recreating the wheel and the time taken would most likely be less. If you want to discuss this more please email me at chapel@altered-egos.net

thanx.

smilez
21-07-2003, 01:59 PM
Some of the code used in both Grey City and Downtown Dispute will be pretty cool.. I'd love to see traffic lights working and NPC's driving cars following the road rules :)

WhiteOni
21-07-2003, 02:36 PM
One idea for you guys. I'd like to see all of these GTAlike mods. I love GTA and I'm sure you guys might catch another good feeling. BUT!!! If there are 5 teams working on something like GTA:HL2 it'll might become too much competition. I'd suddgest you guys form up and work together. Something like GC will take a lot of work. And I'm sure only one mod of these will survive (It's often that way)

Anyway. Sounds cool! Can't wait to go out to the beach ^^

killmequickly
21-07-2003, 06:32 PM
I can't wait to start gunning down some yuppies^

ShinRa
21-07-2003, 10:48 PM
Thanks for all the support guys. We're still in dire need of some more teammates. See my sig for what we need, we'd love to have you talented and experienced people along side us as we strive to bring the community a wonderful (and bloody, gorey, massacre, gta-type) experience.:cheers:

ShinRa
22-07-2003, 06:15 PM
We need your opinions guys, it has come time for us to make a decision on this issue. Should we put NPC children, girls and boys, of all ages, like teen, child, toddler, and baby. Should we include them? Or is that a little too grotesque for a game?

Nostradamus
22-07-2003, 06:49 PM
of course they shoulod be included :)
and perhaps some dogs..yeah... and mmm.. teddy bears.... and a zoo...yeah ;)

ShinRa
22-07-2003, 11:35 PM
We've decided teenagers and children will be included, no babies. And yes, animals.

ShinRa
24-07-2003, 06:33 AM
Good news!

1. Dracdroid finished the features page: http://gcmod.city-17.net/features.php

2. We've got 30 cars lined up so far, ranging from Mercedes SLK500 2003, to the Ford Pinto :p

3. New programmer schtivel, professional C++ for 7 years. Glad to have him on board.

4. Spots still available, sign up!

http://gcmod.city-17.net

ShinRa
30-07-2003, 05:57 PM
Good news people! We've merged with a fellow mod, Point of Impact. The mod is now called, Point of Impact: Grey City.

The POI team will be helping us complete the single player mod. After that's done, our team will be assisting theirs for a multiplayer portion! However, the multiplayer will not be anything like the single player, except maybe the maps. More details of the new merged mod to come. Single player is still what is said in the features list, and POI team will be a part of it, to bring it to you faster, and better. Multiplayer, will be a totally different experience from singleplayer, and loads of fun. Details to come!:cheers:

Blackfable
30-07-2003, 09:24 PM
:afro: AWESOME GUINNY! I cant wait! Umm ideas.........OH! Do you have motorcycles or any flying types of vehicles? And a school for which you could go into and do whatever MUWHAHAAH:cheese:

ShinRa
31-07-2003, 07:47 AM
Motorcycles = Yes
Flying vehicles = Undecided, maybe a heli.
School = Yes, with children inside. Careful what you do in there.:cool:

Blackfable
31-07-2003, 04:14 PM
Coooooooool! ! ! ! ! !

ShinRa
01-08-2003, 04:36 AM
Melee Weapons

01. Chainsaw
02. Knife (Done)
03. Brick (Done)
04. Wrench
05. Crowbar (Done, use HL2's)
06. Baseball bat (Done)
07. Molitov Cocktail
08. Block of wood (Done)
09. Bottle
10. Machete
11. Shovel
12. Dildo
13. Lamp
14. Tire Iron
15. Cell Phone
16. Bug Spray
17. Hammer (Done)
18. Martial Arts
19. Book (Done)

Pistols

01. Desert Eagle .50AE
02. Colt Defender
03. Beretta M93R-AG (Done)
04. Beretta M92FS (Done)
05. S&W model 500

Assault Rifles

01. M16A4 (Done)
02. M29 OICW
03. FN FAL (Done)
04. AK-101 (Done)

Heavy Weapons

01. M249
02. RPK
03. Vulcan Mini-Gun
04. Flamethrower

Sniper Rifles

01. Barrett M82A9
02. DPMS Model 500
03. Ruger 1006
04. Ruger 1006S
05. Arasaka PS400
06. Mauser TK50

Shotguns

01. Remington 870 (Done)
02. Winchester X2 Cantilever (Done)
03. No Name Brand Akimbo double barrels (Done)
04. Striker

Equipment

01. Fragmentation Grenade
02. Tear Gas Grenade
03. White Phosphorus Grenade
04. AN-M14 TH3 Incendiary Hand Grenade

Secret/Hidden Weapons

01. BFG (Big ****ing Gun)
02. Manipulator
03. Semtex
04. Napalm Launcher

Cars coming either later or tomorrow. :) Some weapons already completed.

ShinRa
01-08-2003, 04:40 AM
Leaders
1. Dracdroid
2. Maxxorz

Coders
1. Pongles1
2. Dracdroid
3. Conrad1986

Modelers
1. beermnk
2. tak1889
3. nab1001
4. COOLcps
5. P00pfkcL5d
6. m374llic4
7. YeahBuddyX (Player modeler)
8. Conrad1986

Mappers
1. Sephiroth Anubis
2. medic@hotbrev.com
3. zetrock13@comcast.net
4. Conrad1986

Animators

Skinners
1.m374llic4

Slots still open. Need 4 skinners, a couple animators (good ones), and some more modelers.

Blackfable
01-08-2003, 04:40 AM
A ?!?!?!?!?!?!?!?! lol

:eek: :eek: :eek: :eek:

Dux
01-08-2003, 05:23 AM
How much expirience do your mappers have ?

ShinRa
01-08-2003, 05:28 AM
3 mappers, with 2-4 years mapping experience with hammer. Could always use another one.

ShinRa
01-08-2003, 06:35 AM
Misc.

01. Cop Car
02. Swat Van
03. Helicopter
04. Ice Cream Truck
05. School Bus
06. Bus
07. Taxi
08. Limo
09. Humvee (Marine Carrier)
10. FBI Car
11. Ambulence
12. Fire Truck

Low

01. 1971 Chevy Cheyenne Short-Bed
02. 86 Camaro Z-28
03. Beatle
04. 79 Monte Carlo
05. Ford Focus
06. Crown Victoria Cab
07. Celica

Middle

01. 78 Monte Carlo SS454
02. 1998 Ford Mustang
03. Chevy S-10
04. Protoge 5
05. Rx-7
06. 96 Corvette
07. Ford Explorer
08. Galant
09. Dodge Ram

High

01. R33 Skyline
02. Saleen S7
03. Mercedes S600
04. BMW 325i
05. Porsche Turbo
06. Mercedes SL500

the Dark Knight
01-08-2003, 06:57 AM
jesus christ! you people plan on making all that sh*t! your mods never gonna get released!




but if it does, neato.

ShinRa
01-08-2003, 07:07 AM
Like I said, half the models are already in progress and/or done. :cheers: They'll be there, all of them.:cheers:

dHaLSiM
01-08-2003, 09:19 AM
guinny, couple of comments on the cars:

Is the celcia those new 2003 toyota celicas, the GTS ones :D?

Why not add the Honda Civic... one of the most popular cars

What about SUV's? Jeep Cherokee, Land Rover..

Will you be able to mod your car, like putting new rims, or paint job or hyrdraulics.

ShinRa
01-08-2003, 06:42 PM
1. Yes it is.
2. Because it's in too many games as it is.
3. You got the explorer, be happy. :p
4. Of course you will, down to it's engine, cars will be fully customizable for those who want to change it up, or even add their own cars. The reason we're not adding more cars ourselves is because we have to do 51 weapons, (31 now, 20 are done), and 36 cars. After that, buildings and prefabs etc. The time it will take for modeling to be 100% done, probably a good year, with skinning and animation and all. Don't forget the coding (we have a programmer straight from the industry), and the mapping. Mapping Grey City will take a very long time on it's own, seeing as we're using HL2's maximum map size, and constructing a huge city within it. You probably won't get your hands on SP until about a good year and a half after HL2's release. However, you will get alpha releases of our MP.

Murray_H
01-08-2003, 07:02 PM
Any chance of seeing some of the finished models?

ShinRa
01-08-2003, 07:09 PM
Sure, I'll upload the 10 finished models in a little, hang on.

Blackfable
01-08-2003, 07:24 PM
:eek: :eek: :eek: :eek: WOW this mod is huge enough to compete with the GTA series! Can't wait to see the models!!!!
Also will you have to pay to play this game via Steam?

ShinRa
01-08-2003, 07:29 PM
We will never make the community pay through steam, ever.

ShinRa
01-08-2003, 08:23 PM
Updated the weapons post, to tell you guys which models are done. (not yet skinned, NEED SKINNERS! PLEASE!)

ShinRa
01-08-2003, 08:41 PM
Here's some WIPS, I'll get the rest from our other modeler later:


http://www.dodstudios.net/uploads/uploads/870.jpg
http://www.dodstudios.net/uploads/uploads/akimbodoublebarrel-signed.jpg
http://www.dodstudios.net/uploads/uploads/cantilever-signed.jpg
http://www.dodstudios.net/uploads/uploads/m93r-ag-signed.jpg
http://www.dodstudios.net/uploads/uploads/mp5sd5-signed.jpg
http://www.dodstudios.net/uploads/uploads/3534534.jpg
http://www.dodstudios.net/uploads/uploads/34234234534.jpg

ShinRa
01-08-2003, 08:47 PM
Remember we need skinners and animators. If you want to help out please email me at guinny51387@aol.com

TheMistake
01-08-2003, 08:49 PM
can u for once stop spamming ur god damn thread? u make the point u need staff every 3 posts. and that bat looks ugly as all hell.

ShinRa
01-08-2003, 08:50 PM
Guess what, that's what a base ball bat looks like :eek: I know, hard to believe. When it's skinned you'll change your mind.

Edit - goddamn is one word. kthx.:cheers:

TheMistake
01-08-2003, 08:53 PM
its too wide for a bat, and goddamn is two words. God Damn

ShinRa
01-08-2003, 08:59 PM
Is it?:dozey: I don't think so, bats normally do curve and get wider like that. I'll ask the modeler, thanks for the input.:cheers:

simmo
01-08-2003, 09:35 PM
Nice models :D, good luck with your mod tho :thumbs: ,

ShinRa
01-08-2003, 09:48 PM
Thanks! Here's some completed models by our modeler m374llic4:
Beretta Something lol, I forgot the name.=
http://www.dodstudios.net/uploads/uploads/gun0.jpg
M4 Tactical
http://www.dodstudios.net/uploads/uploads/M4Tactical.jpg
AK 101
http://www.dodstudios.net/uploads/uploads/4432432.jpg

simmo
01-08-2003, 09:57 PM
geez, I may have to kill you and kidnap your Modeler :):cheese:

Blackfable
01-08-2003, 10:59 PM
WOW, that Beretta is SWEET!!!

ShinRa
02-08-2003, 08:39 PM
Those skins will be redone, they were simply photoskinned for reference. More models to come soon.

ShinRa
02-08-2003, 10:08 PM
Here's the deagle, yet again by our metallica:

http://www.dodstudios.net/uploads/uploads/deagle2.jpg
http://www.dodstudios.net/uploads/uploads/deagle354.jpg

ShinRa
03-08-2003, 02:14 AM
http://7481.***********/poi/media/weapons/sledgehammer-skinned.jpg

Submerge
03-08-2003, 02:39 AM
Originally posted by guinny
http://7481.***********/poi/media/weapons/sledgehammer-skinned.jpg

omg, 1337 ^^^

ShinRa
03-08-2003, 02:49 AM
LOL. My bad, I'll try and get that back up ASAP. Our modeler gets hosted by tripod. :rolleyes:

SidewinderX
03-08-2003, 02:53 AM
Originally posted by guinny
Those skins will be redone, they were simply photoskinned for reference. More models to come soon.

Nice save.

ShinRa
03-08-2003, 03:03 AM
LoL. Yeah, however I don't think he's changing the beretta. Looks great how it is, even for photoskinning.

Blackfable
03-08-2003, 05:29 AM
Yea i would keep the beretta the same. Props to the modelers.

PSX
03-08-2003, 07:45 AM
guinny, tell 'em fabulous job!!! those models look great, good luck on the mod, it sounds genious, especially when you mentioned your team, it seems like it has plenty of support, even before HL2 is out

ShinRa
03-08-2003, 08:31 AM
Thanks! :) We'll keep pimping out models until there's nothing left to pimp. Wish we had a few skinners to skin em all though. :(

Jhahn2k4
03-08-2003, 08:43 AM
I would if I could, but what do I know about skinning lol

OCybrManO
03-08-2003, 08:58 AM
Please tell me that the Desert Eagle is a WIP model... if not, you need someone else to redo it.

... and for the love of all that is good don't use pure photoskins. They look hideous.

Murray_H
03-08-2003, 01:22 PM
I don't like the beretta (skin), it would look better if it was hand-made

ShinRa
03-08-2003, 08:32 PM
Originally posted by OCybrManO
Please tell me that the Desert Eagle is a WIP model... if not, you need someone else to redo it.

... and for the love of all that is good don't use pure photoskins. They look hideous.

I stated above the model that it was a WIP.

Jhahn2k4
03-08-2003, 08:37 PM
How's the dildo coming along? I mean that's a weapon right? Kiyahh!! Doiiiing!

dHaLSiM
03-08-2003, 08:39 PM
I think the models look just fine, they'll look way better ingame...where everything is in context...just looking at models is too arbitrary.

to guinny:

how come the actual Grey City boards are sooo dead :/
i never got 1 response to my thread :O

Maxx
04-08-2003, 03:58 AM
hi there.
as co-leader (was POI team leader until the merger), and the lead weapon modeller on the mod, i just wanna say thanks for your feedback on our work.
we got lots of work to do, and support from the community helps keep us going. all of your suggestions are worked into our mod, to a reasonable extent ;)
we will get some more stuff for you guys up real soon :)

M374llic4
04-08-2003, 04:21 AM
As 2nd modeler I thank you guys for the support, and dont worry OCybrManO, the Desert Eagle is being fixed. One thing at a time : P

dHaLSiM
04-08-2003, 07:02 PM
I live close to Markham, Ontario :D

ShinRa
05-08-2003, 02:36 AM
Skin is being redone, but just to show what you can expect from the deagle:

http://www.dodstudios.net/uploads/uploads/deagle34234234.jpg

ShinRa
05-08-2003, 02:47 AM
And the M4 Tact skin optimized:

http://www.dodstudios.net/uploads/uploads/oobery.jpg

SidewinderX
05-08-2003, 03:07 AM
No offense, but thsoe are very, very low detial skins. in fact, they look CS quality. make them sharper, and add more little detials.

OCybrManO
05-08-2003, 03:29 AM
Don't insult Counter-Strike like that...

Nostradamus
05-08-2003, 03:37 AM
i think it's jsut the pics that is unsharp...

ShinRa
05-08-2003, 04:40 AM
A. It is the picture.
B. Cybr, let's not diss other peoples work, if I were to do that, you'd have quite a long post from me on your modeling thread.:)
C. Sidewinder I understand they're low detail, they're just for reference, as we don't have any REAL skinners yet.

Maxx
05-08-2003, 07:04 AM
thats true.
they are onyl for reference.
for one, he was making sure the gun was in perportion, and he was making sure that all his details would fit in when he was done.
he didnt think that having an ugly photo slapped on there would hamper the beauty of his models.

well, im off to finish the FN FAL for our mod (which happens to be, POI: GC :O omg what a shocker eh?)

c ja l8r

OCybrManO
05-08-2003, 07:48 AM
If they are only for reference then the comment was not at the quality of your skinner's work... so I don't see what you are getting antsy about.

It was a joke (after I've been here for a while you won't take my "insults" seriously)... but really... I detest photoskins, I'm not exactly sure why.
Use a photo for reference all you want when skinning or even sample a part of it... but don't just slap it on there.
If you do, even for reference, don't pimp the picture on the forums that way... all it does is make the model look bad (even if it is a great model).

upbeat27
05-08-2003, 12:19 PM
hey guinny maxx0rs and all... could u post some flatshades? i mean the witht the photoskins u cant even tell in the models are not just flat boxes...

and the baseball bat, i think it needs to bevel in more on the curve, u know what i mean?

oh and here is a wip of my barret m82 that i guess i am making for this mod i repeat a WIP i will update soon ive only workd on it once

ShinRa
05-08-2003, 05:29 PM
Looking great upbeat.

Metallica will post some non-photoskinned models soon.

The bat will be redone.:)

upbeat27
06-08-2003, 04:01 AM
ive got a little update here cuz i worked on the model some more.

upbeat27
06-08-2003, 04:02 AM
and here is a view from the other side

ShinRa
06-08-2003, 05:06 AM
Lookin sexy. ;)

SidewinderX
06-08-2003, 06:55 AM
Originally posted by guinny
And the M4 Tact skin optimized:

http://www.dodstudios.net/uploads/uploads/oobery.jpg


Try an make it more clear when u post. this makes it seem like it is the skin. If u wanna pimp your models, don't degrade them with this crappy "skins"

ShinRa
06-08-2003, 03:28 PM
Ok Ok we'll chill with the photoskinning. ;)

M374llic4
07-08-2003, 12:19 AM
It would help if i had skills at real skinning : \ . I guess i gotta learn haha. Any tutorials?

Dux
07-08-2003, 01:33 AM
I like the Deagle skin...

M374llic4
07-08-2003, 05:43 AM
I will be doing cars from now on, with maybe a gun or so here and there. Heres a pic of my first attempt at spline modeling

http://hl2central.net/screenshots/poi/skyline.jpg
a Racing R34 Skyline. Errr....well supposed to be

And heres my 2nd one. (note skins are definatly not going to stay that way haha)

http://hl2central.net/screenshots/poi/focus.jpg
Focus. Modified by me : P

Let me know what you guys think.


Model details will come later in their developement

richpull
15-09-2003, 09:06 PM
Photo textures are inherently poor because they are taken of an object under certain lighting characteristics. They do not recieve or reflect light correctly under unique lighting situations. For example, if you take a picture of a handgun under a spotlight, and the light specularly reflects into the camera's lens. You will have a big bright white spot where the reflection took place, then when you skin it and show it in low light situations in the game it will look completely out of place. That is an extreme example, but even subtle problems are obvious in the game. Your best bet is to find a picture of an object with neutral lighting and try to recreate the look of that picture through ground up work in photoshop. Use the picture as a semi-transparent backdrop to work off of in determining the geometry, and defining regions of different material.
Later

By the way, i get no response from the dod server when i go to

www.dodstudios.net when im following your links. i just get that page cannot be found error.