View Full Version : server bandwidth & cpu requirements
antimatter
17-06-2004, 09:49 AM
has valve mentioned or hinted at the bandwidth requirements per player for hosting a hl2 server, or the cpu requirements. if not... does anyone know anything about it?
FoxDie
17-06-2004, 09:53 AM
I haven't heard anything about it, Valve has been pretty quiet on MP so far. You could try e-mailing a member of their staff and see if you could get an answer out of one of them.
Iced_Eagle
17-06-2004, 09:55 AM
They said it's improved net code from what we have now, so expect it to be about the same, if not slightly more leaneant on hosting and such.
The CPU can vary, but you need like 3ghz or more to get full physics on all clients.
oD1Nz
17-06-2004, 10:17 AM
The CPU can vary, but you need like 3ghz or more to get full physics on all clients.
I'm pretty sure someone like Yahn has said that all "small physics" (ie. cans) will be produced solely client side, while bigger things like barrels (can be used as cover etc.) will be server side - so I doubt the system requirements would be that high.
I'm thinking around 2.0GHz (AMD 1800XP) would be sufficient.
Lethal8472
17-06-2004, 04:22 PM
If its not a dedicated server, the requirements will be much higher, since your not just running calculations for other players, but yourself as well. But thats common sense. :)
Chris_D
17-06-2004, 04:23 PM
The best person to ask would be Erik Johnson. E-mail erik@valvesoftware.com.
RogueShadow
17-06-2004, 04:25 PM
Sorry, not sure where. But i'm positive I read they think the current servers in place should be able to handle it.
antimatter
17-06-2004, 08:49 PM
i fired off an email to Erik Johnson (thanks for the link Chirs_D) and got a reply shortly:
Sent: Wednesday, March 03, 1999 8:35 AM
To: Erik Johnson
Subject: server bandwidth & cpu requirements question
I asked on halflife2.net forums and no one seemed to know or remember Valve mentioning these so I will ask you. What are the bandwidth requirements per player for hosting a hl2 server, or the cpu requirements per player?
thank you for your time.
-------------
We just don't have this data yet, but it's going to pretty close to what a Half-Life 1 server is.
Chris_D
17-06-2004, 08:58 PM
antimatter, feel free to post that in the Valve Info Thread :)
antimatter
17-06-2004, 09:51 PM
alright, will do
RogueShadow
17-06-2004, 09:57 PM
why does it say you sent that email in 1999? Got your date set right?
I emailed Erik a long time ago, as I was cerious. He is still saying the same as the respones you guys are getting.
A|2SENIC
17-06-2004, 10:21 PM
I hope what he says is true as i'm planning to get another comp to start a dedicated server.
antimatter
18-06-2004, 09:18 AM
why does it say you sent that email in 1999? Got your date set right?
i was recently ocing and somwhere along the lines my system date and timer got reset.
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