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View Full Version : Could this be a new weapon?


thund
15-05-2004, 05:08 AM
Well it's obvious when you think about it. We have all seen it clearly in the videos, but I have not noticed anyone make the connection. I'm talking about another shotgun: that big ornate looking thing father Gregory carries around! If you could somehow kill him and continue playing, I wonder if you could pick up his gun and use it? Hmm...

Apos
15-05-2004, 05:11 AM
Looks like he gets his butt kicked pretty good without your help. Though... so do you in that clip. :)

Be kinda stupid weapon to carry around though: you'd never use it, and where would you find ammo for it?

digsy
15-05-2004, 05:12 AM
I don't think this needed another thread, but good point. I suppose it depends on if the game will continue if you kill Father Gregori.

thund
15-05-2004, 05:14 AM
Of course it would just be like a novelty weapon. I'd probably use a couple times just for fun and then dump it (assuming there is a limit to the amount of weapons you can carry). But it would be cool all the same, add a bit of unique-ness to the world.

And I assume it would use the same kind of ammo as your regular shotgun, just reload a bit differently perhaps.

Death.Trap
15-05-2004, 05:27 AM
You know that part where you are running through the forrest with Father Gregory? Those things that come running at you...I just thought that maybe they are those Race-X creatures with the two front limbs that kind of had blades pointing down on them. They were about 3-4 feet tall...they kind of look alike.

sabre89
15-05-2004, 05:33 AM
3...2...1....Closed :E

Lobster
15-05-2004, 05:40 AM
I doubt he will die unless/untill he is required to (if at all), and if all ur gonna have at that point is the pistol/crowbar, then he will probbally be escorting YOU most of the way :O, you gotta admit though, when the zombie first lands in front of him and he gets that shot off before it jumps on him, the animation looks so cool lol.

Viperidae
15-05-2004, 05:42 AM
On the topic of new guns, notice how the mp7 now has an added grenade launcher (watch the crane vid) like in HL1 ? I wonder how they implement the player being able to use it, because the mp7 already has a secondary fire: the scope. Do you think there's a tertiary fire?

Also (don't flame me if this has been mentioned) in the crane vid in the bottom left hand corner, where it says "AUX POWER," it also says "SPRINT" under the progress bar, so I'm pretty sure it's the suit's power assist for movement. Just noticing new stuff.

MultiVaC
15-05-2004, 05:46 AM
The seconday fire for the MP7 isn't a scope, zooming is a function of the HEV suit now. You can see that he does it with other weapons, too.

And I can tell you that if I was at the controls of that graveyard scene Father Grigori would definately be getting out of that encounter alive.

bigun
15-05-2004, 06:03 AM
i wanna save father grigori! he looks hardcore!

on an unrelated note...dont you just wanna kick elis ass when he says 'get you back into your lab coat where you belong'

its like, shut up cripple, i saved the world once, now im gunna do it again. i work for the g-man and he has big time backup.... hehe

Humble_HeadCrab
15-05-2004, 08:22 AM
This is just speculation, but it appears that the creatures that attack you and Father Gregori, have headcrabs on the heads. If you look at this screenshot form Gamespy you can see what I mean:

http://media.pc.gamespy.com/media/492/492830/img_2104037.html

The creatures appears human, but horribly mutated.

Space Cowboy
15-05-2004, 08:26 AM
I would say that those creatures are just rotting corpses that the zombies have taken over. How they move so quickly is beyond me.

Also that gun that Father Gregory uses looks more like those lever action rifles they used in the Old West than a shotgun.

Panthers_Domain
15-05-2004, 08:29 AM
Did you hear the screams at the end after the screen blacked out? Those were not human screams, even for corpses. They seemed like a kind of monkey to me.

Humble_HeadCrab
15-05-2004, 08:30 AM
I have to admit being able to use that shotgun would be pretty cool.

hasan
15-05-2004, 08:36 AM
those are pretty creepy zombies!!

I guess valve noticed that typical zombies are too slow and you can easily ignore them .. I mean hey, just walk by them .. and by the time they realize someone walked by.. it would be too late for them to attack you!

by the way, that scene fades mysteriously while you can still hear shots .. does the zombie completly cover your face? or did it reload the scene because father gregory died?

Mr.Magnetichead
15-05-2004, 08:59 AM
The creature is one of the new zombie types.

There are now atleast 3 types of headcrab that cause different mutations.

ferd
15-05-2004, 09:55 AM
1337 zombies imo, fast as lightening

BlazeKun
15-05-2004, 10:00 AM
don't know where I heard this *I KNOW it wasn't from stolen build* But aren't those things called Howlers?

Dalamari
15-05-2004, 10:18 AM
I believe that the player died if im not mistaken.

But I'm sure that winchester rifle that Father Gregory had will be a nice weapon to kill him for after you have beaten SP once.

Mechagodzilla
15-05-2004, 10:27 AM
I would say that those creatures are just rotting corpses that the zombies have taken over. How they move so quickly is beyond me.

Actually, it makes a lot of sense. It looks like around 60% of their body parts have rotted away, leaving only the skeleton and some chunks of muscle and skin that hold it all together and move the limbs.

If the living human originally weighed the same as Gordon (85 kilos), then the new zombie would weigh scant (estimated) 34 kilos.

With that little weight, fluid movement like leaps and speedy attacks would be pretty easy.

groovy
15-05-2004, 11:34 AM
i believe they are PROWLERS, not howlers. the concept art of the prowlers looked all fast and leet and stuff.

KurtCobain
15-05-2004, 11:39 AM
Nah the things that attack u and father Greg. are known as 'Fast Zombs' i think

Mechagodzilla
15-05-2004, 11:42 AM
Yeah, the prowlers in the concept art look more like combine technology.

Sparta
15-05-2004, 11:44 AM
those zombies cane the trigens from Far Cry, easily.
Mainly because the animation looks smooth as anything, plus they seem alot more unique just from looking at them

PvtRyan
15-05-2004, 11:46 AM
Prowlers (http://www.halflife2.net/image_files/concept/concept_prowler1.jpg) look more like combine assassins than Xen creatures. I don't think it's a prowler.

groovy
15-05-2004, 11:57 AM
well then, if they're not prowlers, or zombies... they shall be called: "f**king fast bastards"

Axyon
15-05-2004, 01:36 PM
Of course it would just be like a novelty weapon. I'd probably use a couple times just for fun and then dump it (assuming there is a limit to the amount of weapons you can carry). But it would be cool all the same, add a bit of unique-ness to the world.

And I assume it would use the same kind of ammo as your regular shotgun, just reload a bit differently perhaps.

Well, at the moment there's actually no limit to how many weapons you can carry, it's changed since last year's e3 presentation. It may change again, though.

BlazeKun
15-05-2004, 04:38 PM
I'm still sure I heard someone call them howlers in one of the videos or interviews somewhere...

Brian Damage
15-05-2004, 04:49 PM
They were likened to howler monkeys in one of them...

Stryyder
15-05-2004, 05:08 PM
Actually, it makes a lot of sense. It looks like around 60% of their body parts have rotted away, leaving only the skeleton and some chunks of muscle and skin that hold it all together and move the limbs.

If the living human originally weighed the same as Gordon (85 kilos), then the new zombie would weigh scant (estimated) 34 kilos.

With that little weight, fluid movement like leaps and speedy attacks would be pretty easy.


I was under the impression that headcrabs need a living host they are probably mutating their host in a different manner than we are used to or the hos is an animal not a human (monkey maybe?)

The fact that they are in a graveyard is incidental. We know there will be three different type of headcrabs I doubt they bury into the ground claw through a casket and then hope thheir are acceptable remains.

Xaxor
15-05-2004, 05:17 PM
Scary. With every new thing, this game just looks harder and harder. And scary as hell to boot. I think I'll try and play during daylight. :|

Brian Damage
15-05-2004, 05:26 PM
Speaking of new weapons, what is that resistance operative carrying at the start of the Strider battle, just after the "Ravensholm" bit?

I'd get a screenie, but the damn thing just comes out black... I'm talking about the one that looks at you and says "Get down, Freeman!"...

Axyon
15-05-2004, 05:29 PM
Speaking of new weapons, what is that resistance operative carrying at the start of the Strider battle, just after the "Ravensholm" bit?

I'd get a screenie, but the damn thing just comes out black... I'm talking about the one that looks at you and says "Get down, Freeman!"...

Indeed, I wondered what that was as well. Some kind of large assault rifle or grenade launcher, maybe?

Picture:

Axyon
15-05-2004, 05:31 PM
On inspection, it doesn't seem to fire any large projectiles, more like bullets.

Edit: In fact, the guy on the left of the blue guy has the same weapon, it definitely seems to be some kind of rapid-firing assault rifle or something.

Brian Damage
15-05-2004, 05:41 PM
Someone in another thread thinks it's the IRifle/IR Rifle/whatever... the one with the bunch of what looks like canisters at one end...

evil^milk
15-05-2004, 05:42 PM
It doesn't seem to fire normal bullets, it looks as if it is firing plasma. I think it's also the same weapon that is mounted on the water vehicle, on that helicopter scene.

Axyon
15-05-2004, 05:48 PM
It could be the IR gun, actually. But that would mean we've seen it firing flare grenades, those anti-matter projectiles and these plasma-type bullets.

Brian Damage
15-05-2004, 06:07 PM
Three-button mouse functionality?

Or maybe the RMB selects the firing mode, and the LMB fires?

Mr. Redundant
15-05-2004, 06:39 PM
or perhaps its also upgraded ala manipulator?

Brian Damage
15-05-2004, 06:43 PM
Could be... though the blue bullets => incendiary grenades => Strider beam series seems a little odd...

Mr. Redundant
15-05-2004, 06:46 PM
perhaps the incendiary grenades have been removed since last E3? could have been just a "try-out" deal they were experimenting with at the time...
since the same rifle now seems to have different ammuntion.

Axyon
15-05-2004, 07:21 PM
perhaps the incendiary grenades have been removed since last E3? could have been just a "try-out" deal they were experimenting with at the time...
since the same rifle now seems to have different ammuntion.

Mm, I liked the incendiary grendaes... hope they're either still in the IR gun, or as a different gun.

Mr. Redundant
15-05-2004, 07:36 PM
Mm, I liked the incendiary grendaes... hope they're either still in the IR gun, or as a different gun.
as did I, perhaps they are going to have some kinda flare gun instead for the flame effects.
or the I-rifle could be like the grenade launcher in Unreal 2... secondary fire cycles ammo type.

Investigator
15-05-2004, 07:42 PM
Mm, I liked the incendiary grendaes... hope they're either still in the IR gun, or as a different gun.

I hope that 2. It wasso cool when he set the combine on fire in the tunnel vid.