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x84D80Yx
08-05-2004, 04:42 AM
i guessin you guys probally hate d3 being die hard hl2 fans and all.
but...
just wondering when you think it will be coming out, i keep seeing June 15th, but thats only a month away!

im in the need of a game that can just scare the shit out of me after i get this x800xt :hmph: :naughty:

Soundwave
08-05-2004, 04:45 AM
There's alot of HL2 fanboys here that hate anything that isn't named Half-Life, but not all of us. I, for one, am looking forward to Doom3 more than Half-Life 2. Maybe not by much, but more regardless.

As for release date, well I made a thread about this game a couple days ago. Id aren't showing the PC version at E3 because they are currently locked in "completion phase" of the game, so I'd say we'll be seeing it this summer. Can't wait :)

x84D80Yx
08-05-2004, 04:50 AM
yeah, i want to play hl2, d3, and stalker equally the same. looking forward to all of em.

June 15th sounds about right from what your saying Soundwave :) hopefully hl2 will come just around the same time :D

Soundwave
08-05-2004, 04:58 AM
Well June 15th would be kickass for a release of Doom3, but I'll say July maybe August. Hopefully I'm wrong though :)

As for Half-Life 2, I may get alot of shit for this but I don't see it out till September. Remember though, I'm not HOPING that's when it is. I don't wanna be right on that, I'd love to be proven wrong and have it release this summer!

No Limit
08-05-2004, 05:46 AM
I don't know, I would guess Doom won't be out until the end of the year. I do not hope this as I can't wait to play the game, but end of year is realistic in my opinion.

XenoSpirit
08-05-2004, 06:04 AM
im dieing for hl2 and doom 3 but with my shit ass internet (DSL) i probly wont beable ot play online much... probly 5 mins at a time ... id be suprised if this post actually gets threw

Mr. Redundant
08-05-2004, 06:05 AM
loving HL2 doesnt = hating doom3

I want both, and its nice that IM not hyped up for D3 the way I am for HL2, that way it can sneak up on me.

Soundwave
08-05-2004, 06:07 AM
I don't know, I would guess Doom won't be out until the end of the year. I do not hope this as I can't wait to play the game, but end of year is realistic in my opinion.

I'm not saying you are wrong because you very well may be right, but I'm curious why you think that. The main reason I ask this is because for about 2 years now, anytime John Carmack or one of the guys at Id were asked when Doom3 was going to be released, they replied "When it's done." However, Carmack was asked recently at a game developer conference when Doom3 would be released and he said "Soon. We are really close to shipping now." If it were any other company I would say that is just an empty promise, but Id has been very adamant at making sure they never stuck to a date. And while they still weren't sticking to a date when Carmack said that, you gotta admit, going from "When it's done" to "Soon. We are really close to shipping now." is a good sign.

Mr-Fusion
08-05-2004, 07:56 AM
It is a very good sign and June 15th is definitely not out of the question. So hopefully we'll get a gold announcement within 3 weeks. When i say it like that then it does sound out of the question :/

fuzzy_aus
08-05-2004, 08:52 AM
I'm looking forward to doom 3, so this "soon" does sound promising. However the moment i have hl2, doom3 will seem insignificant. It really just looks like silly plastecine monsters, but i just figure those guys are good at making games, so it should be good.

Mr.Magnetichead
08-05-2004, 09:07 AM
Doom 3 is NOT at E3 this year.

Why I ask you?

Because it's out so soon that it's not worth showing the completed game at E3.

cadaver
08-05-2004, 10:36 AM
this summer. look more forward to D3 than HL2

Xtasy0
08-05-2004, 10:43 AM
Doom 3 is NOT at E3 this year.

Why I ask you?

Because it's out so soon that it's not worth showing the completed game at E3.

well, the PC version isnt being shown at E3, but the xbox version is being shown, the reason the pc version isn't being shown is because they're in the home stretch of finishing it.

Murray
08-05-2004, 11:16 AM
loving HL2 doesnt = hating doom3

I want both, and its nice that IM not hyped up for D3 the way I am for HL2, that way it can sneak up on me.
True that. Having Half-Life 2 spreading so much info I can easily keep myself unaware of Doom3 info. Both games will probably have lots of impressive surprises, yet Doom3 will probably have most of 'em since I'm mostly unaware of what it will contain.

Arno
08-05-2004, 12:15 PM
I want both, and its nice that IM not hyped up for D3 the way I am for HL2, that way it can sneak up on me.
Very true. I had Far Cry sneaking up on me. Totally caught me by surprise. :thumbs:

I doubt that will happen to me with Doom3 or HalfLife2 as I'm devouring any media and info I can get about those two games.

Seppo
08-05-2004, 12:46 PM
Yeah, what carmack said is really a positive sign. I was really getting all hyped up again, but just a few minutes ago I stumbled across one particular post at Doom3Center.com. You can see the post here http://d3c.ngz-network.de/forum/index.php?showtopic=151.

Activison has announced that Doom3 is not planned before September 2004. On the other hand, as the post says, id Software makes the final decision. I think Activison is just being careful this time not to give a too early date of release. Plus what Carmack said is really against Activison's announcement. We will most likely see Doom3 this summer, I don't doubt it.

mortiz
08-05-2004, 01:09 PM
June 15th you say?

Gah i'm gunna need an upgrade pretty soon.

I'm looking forward to both HL-2, DooM 3 as well as S.T.A.L.K.E.R. (who couldn't look forward to a game that took inspiration from the Fallout series?) although my hype over DooM3 is mostly based upon the immense amount of fun I had with the original and DooM2. The only thing i'm rather skeptical about though is that they've changed DooM's gameplay in DooM3 to make it more of a horror game than an all out action guns blazing type of game (probably because contemporary computers couldn't handle all of the enemies on screen at once)

marksmanHL2 :)
08-05-2004, 01:15 PM
Alot of people here love HL2 and DOOM3 as well.
What we get annoyed at is when someone says that any one is better than the other. (Although admitadly some people can be... troublesome... :P)



Myself? I can't wait for both games. The difference being that I am following HL2 and simply waiting for DOOM3 to be released. :)

x84D80Yx
08-05-2004, 01:28 PM
yeah when game companies compete, it's the gamers who win in the end :)
so no need arguing about it.

adityavm
08-05-2004, 02:06 PM
no arguing! both are gonna be out by sept and they are both gonna rock!

Sparta
08-05-2004, 02:24 PM
I think Doom 3 will be out maybe a month or so later then HL2. altough if they both came out at the same time it would be interesting to see who comes out on top with the sales.

But i'm definately looking forward to playing HL2 more then Doom 3, mainly because of one reason. Well two reasons. The Manipulator (Gonna be the coolest gun in gaming history) and I wanna see the G-Man again. But i totally wanna play DooM 3 in the hope that it'll be like System Shock 2 :D That'll be TOTALLY AWESOME if its like that

Soundwave
08-05-2004, 04:38 PM
Yeah it's definately going to be great when both are released, like others here I'm really sick of the people that for some stupid reason seem to think it's an "either or" thing with these FPS. It's like "OK I am looking forward to Half-Life 2 so Doom3 and Halo2 are going to suck" or vice versa. Do what I do, buy and enjoy them all :)

It's good that Doom3 and Half-Life 2 are completely different styles of FPS also, Doom3 will be a more slow-paced survival horror type of shooter, so that should be pretty cool. This way both games will offer unique experiences instead of both trying to do the same thing.

Sprafa
08-05-2004, 04:42 PM
Doom 3 is good, but I like HL2s style more.
I think HL2's promess will be done (mega-hyper immersion with uber storyline) and D3 not entirely, at least not for me (I really don't think it'll scare me :p, Silent Hill & RE never did, besides I don't even like that kinda thing)

The Brick
08-05-2004, 05:13 PM
RE 1 and zero scared the hell out of me. I don't really like that. Not That I'm afraid of nightmares, but they really annoy me. I think I'm only going to play the Doom III demo for the graphics.

BTW, I'm not saying I hate D3. I just don't like the horror in it.

Mr. Redundant
08-05-2004, 05:38 PM
But i'm definately looking forward to playing HL2 more then Doom 3, mainly because of one reason. Well two reasons. The Manipulator (Gonna be the coolest gun in gaming history) and I wanna see the G-Man again.

G-Man is the coolest character ever conceived, I cant wait to see more of him, and find out more about his past/presence in Cit17.

I thought he was cool and shady in HL, but after seeing how he has been redesigned and given a high poly face lift in last years E3 presentation, I am enthralled.
Im most definately getting the game box with G-Man, and the special edition of course.

Epyon
08-05-2004, 06:39 PM
Sorry to break all of your hopes, but for doom 3, it use to say Q2 2004 on gamespot, now it says Q3 2004 on gamespot. June would be Q2, but now thats its going to be sometime in september, which isnt that far away, but its farther then next month. http://www.gamespot.com/pc/action/doom3/index.html Heres the link for doom3

Neutrino
08-05-2004, 06:46 PM
Sorry to break all of your hopes, but for doom 3, it use to say Q2 2004 on gamespot, now it says Q3 2004 on gamespot. June would be Q2, but now thats its going to be sometime in september, which isnt that far away, but its farther then next month. http://www.gamespot.com/pc/action/doom3/index.html Heres the link for doom3

Nobody besides Id knows when it will be released. I don't believe that link anymore than I'd believe amazon.

x84D80Yx
08-05-2004, 06:49 PM
yeah i'd rather go by what carMackdaddy says over what their publisher and random sites say.
and yeah i'd rather go by what gabeMcnasty says over what his publisher and random sites say.

;)

Soundwave
08-05-2004, 07:57 PM
Regardless of when it comes out, anyone else planning on doing what I'm gonna do and only start the single player campaign at night? I'm going to turn all the lights off in the house, all tvs etc. turned off, put on some headphones and start playing around midnight.

ComradeBadger
08-05-2004, 07:59 PM
Alot of people here love HL2 and DOOM3 as well.
What we get annoyed at is when someone says that any one is better than the other. (Although admitadly some people can be... troublesome... :P)



Myself? I can't wait for both games. The difference being that I am following HL2 and simply waiting for DOOM3 to be released. :)
Thats pretty much me, I do want to play Doom 3 too, but I'm not going to post on forums..

Well.. maybe just one :E

x84D80Yx
08-05-2004, 09:11 PM
Regardless of when it comes out, anyone else planning on doing what I'm gonna do and only start the single player campaign at night? I'm going to turn all the lights off in the house, all tvs etc. turned off, put on some headphones and start playing around midnight.

sounds like a great idea, should help to get more "into" the game. no lights, no sounds, just you and the game.

but i have a suggestion. i keep hearing doom3 is going to have some great surround sound. if you got a 5.1 speaker system or greater, id definately use that over headphones :smoking:

Mac
08-05-2004, 09:42 PM
ive heard that the multiplayer is going to only be four players max. I dunno about the rest of you, but when singeplayer is over, i usually move on to multiplayer and doesnt look like there's going to be much of one.

the replayability of a game has a lot to do with its multiplayer.
I might be chalkin this one up on ebay when im through with singeplayer

Letters
08-05-2004, 09:48 PM
Pandora Tomorrow has four-player multiplayer games, and it's the best online gaming experience I've had in a long time.

umop
08-05-2004, 09:53 PM
Yeah I can't wait for Doom 3 either, it looks so beautiful who would hate it? Of course I'll probably be playing more HL2 than Doom3 and Stalker, but I probably won't be playing more HL2 than Doom3 and Stalker combined :)

Neutrino
08-05-2004, 09:53 PM
ive heard that the multiplayer is going to only be four players max. I dunno about the rest of you, but when singeplayer is over, i usually move on to multiplayer and doesnt look like there's going to be much of one.

the replayability of a game has a lot to do with its multiplayer.
I might be chalkin this one up on ebay when im through with singeplayer

Ah yes, but hopefully that won't last for long as I, and a few others plan on changing that. Keep your eyes out for "Captive in Arms" a pure multiplayer Doom 3 mod. (Yes I know, shameless plug :farmer: )

Soundwave
08-05-2004, 10:48 PM
I may be one of the few with this opinion, but I kinda like that it's gonna be 4-player deathmatch. A smaller, more personal match is refreshing after all the games lately with their massive maps and 32/64 players. I'll still be checking out all the cool mods and multiplayer changes the community brings out though.

mrchimp
08-05-2004, 11:08 PM
Yeah I can't wait for Doom 3 either, it looks so beautiful who would hate it? Of course I'll probably be playing more HL2 than Doom3 and Stalker, but I probably won't be playing more HL2 than Doom3 and Stalker combined :)

I wish I did hate it so I could rant on about how much I hate it.

I could make posts like "Doom3 < sloppy turd" and "Doom3 == TechDemo", maybe I could even write "Doom3 == plastic funhouse".

At least that would make threads like this more interesting instead of haveing 52 people all saying "I can like Doom3 and HL2".

crabcakes66
08-05-2004, 11:25 PM
I wish I did hate it so I could rant on about how much I hate it.

I could make posts like "Doom3 < sloppy turd" and "Doom3 == TechDemo", maybe I could even write "Doom3 == plastic funhouse".

At least that would make threads like this more interesting instead of haveing 52 people all saying "I can like Doom3 and HL2".

rofl :cheers:


Im not sure whats worse. people bitching ..or people bitching about people bitching about people bitching. :rolleyes:

Sergio
08-05-2004, 11:27 PM
ive heard that the multiplayer is going to only be four players max. I dunno about the rest of you, but when singeplayer is over, i usually move on to multiplayer and doesnt look like there's going to be much of one.


MP in Doom3 will be killer. Have you not heard the quakecon reports? Everyone says it's one of the coolest MP experiences they have had in years. How fun it is has nothing to do with how many players are in the game. And 4 players is just the default setting, it can be raised.

People have this misconception that the Doom3 engine can only handel 4 players on screen, this is untrue. People come to this conclusion due to the misconception that the 4 player default in MP is due to engine limits, which the developers have said plenty of times that it isn't due to engine limitations. The Mp in Doom3 is designed to accomidate 4 players by default for the following reasons:

1. id is making a single player game. At first they didn't want to pay any attention to MP at all, but it was clear that the fans wouldn't have it. So they decided to put in MP, but keep it small so that it doesn't require any attention be taken away from the main event, the awesome single player experience. This is why they outsourced the MP mapping to Splash Damage. They are still making MP as cool as possible, but they are keepingit on a small scale for the reasons I stated above. They have announced that they plan to expand the MP experience with an expansion pack after they get Doom3 out.

2. Keeping in mind that they wanted to keep it on a smaller scale, they eventually decided on 4 as default as a nod to the old Dooms. They even have the same system for having 1 of four colors represent the player, as the old DooMs did. it has nothing to do with engine limitations. Infact, there are many occasions in the single player game that much more than 4 enemies will be on screen, as has been described by journalists who have been shown demos of the game by id. Also, we have screenshots with as many as more than 8 enemies on screen at once.


Don't fret about the MP. Everyone who has played it says it's great. And if you can't get around the 4 player default setting, then just change it to whatever you like.

Sergio
08-05-2004, 11:30 PM
Also, Slash Damage was so impressed with the engine while working on the MP portion that they decided to liscense it and create a full game with it, so be on the look out for that one too. Splash Damage rocks.

Seppo
08-05-2004, 11:39 PM
Oh man, imagine what duels will be like in Doom 3. In a relatively large map with narrow and dark corridors, it would be awesome to hide in the shadows waiting for the victim to walk by.

Soundwave
08-05-2004, 11:55 PM
Yeah MP in this game is gonna be intense. One of the main things I love is it's going to have true per-pixel hit detection, no hitboxes, so if you fire a bullet it literally has to hit the enemy model, not just near hits. That is so damn cool. They even said the bullets themselves are affected by the physics so theoretically they can be shot out of the air with other bullets. I imagine the pros will become experts at shooting rockets out of the sky right as an enemy launches them. Not to mention the lighting and the actual object physics....yes, Doom3 is going to own.

Neutrino
08-05-2004, 11:57 PM
But the best thing about multiplayer is you can see your enemies shadows. You have to be careful when walking in front of lights as it very well might give your position away.

x84D80Yx
09-05-2004, 01:00 AM
damn all this mp talk is making me want d3 more and more. all ive been hearing is mostly about the single player.

Mac
09-05-2004, 01:19 AM
interesting sergio, I'll have to take that back. btw, what is this 'Splash Damage' you speak of. sounds like a company. You saying they let another company do the mapping?

edit: er wait, I'm confusing splash damage with slash damage...

sergio, you said something about outsourcing the mapping to splash damage. Not sure what that means.

and somone else said 'slash damage' was interested in the engine.

someone clear up my confusedness :eek:

edit2: er sergio, you said both thing, lol. did you mean splash damage or slash damage and what does it mean or what is it

Sergio
09-05-2004, 01:39 AM
Yeah MP in this game is gonna be intense. One of the main things I love is it's going to have true per-pixel hit detection, no hitboxes, so if you fire a bullet it literally has to hit the enemy model, not just near hits. That is so damn cool. They even said the bullets themselves are affected by the physics so theoretically they can be shot out of the air with other bullets. I imagine the pros will become experts at shooting rockets out of the sky right as an enemy launches them. Not to mention the lighting and the actual object physics....yes, Doom3 is going to own.

It goes even further. To inflict more damage you must hit in the fleshy, unarmoured part of the model. Hitting the metal armour protected parts of the model will result in less damage being inflicted, and this is also per pixel hit detected. Way cool.

btw, what is this 'Splash Damage' you speak of. sounds like a company.

Splash Damage is a london based developer. They did Enemy Territory.

sergio, you said something about outsourcing the mapping to splash damage. Not sure what that means

Id has hired out to the developer Splash Damage to do alot of the mapping in the MP portion of the game, freeing up id artists to focus on the SP portion of the game.

and somone else said 'slash damage' was interested in the engine.


After having worked with the engine during their work on Doom3 MP, Splash Damage has announced that they are now developing a full game on the Doom3 engine.

It's pretty cool because while they were still working on Doom3 MP maps, they were making buggies and other flying vehicles and playing with them. This kind of stuff won't be in Doom3 ofcourse, since id doesn't want that type of thing in their game. But this new game that Splash damage is making will likely be on a large scale with some vehicles.

er sergio, you said both thing, lol. did you mean splash damage or slash damage and what does it mean or what is it

Any time I said Splash Damage in this thread I was referring to the London based game developer. Here is a link to their website: http://www.splashdamage.com

Hope that clears up any confusion.

Mac
09-05-2004, 01:47 AM
oh alright, gotchya

cool stuff on the mp.. guess ill keep it :)

Styloid
09-05-2004, 01:51 AM
I thought the four player limit was because of the per-pixel hit detection and the realtime shadows.... with my computer I'm not even sure if I can have more than 4 characters on screen in single player....

Anyways.... I used to be hyped up on D3 to be the 'next big thing' for me (after DNF disappeared) but the back to basics gameplay + scariness Id are talking about just doesn't appeal to me. I still check up on it to see how it's doing but nothing has really wowed me (particularly the recent xbox previews).

Sergio
09-05-2004, 02:08 AM
I thought the four player limit was because of the per-pixel hit detection and the realtime shadows.... with my computer I'm not even sure if I can have more than 4 characters on screen in single player....

No, as I have stated there is no "4 player limit". It's just that the MP is designed for four players out of the box. It isn't a limit. It is as easy to change as it is in any other game. They just limited their focus and designed it for 4 player combat so that it wouldn't take their focus away form the main attraction.

This has nothing to do with the SP though. There will be many occasions where you will fight more than 4 enemies at a time. Journalists have described instances where a dozen imps spawn at once and ambush you. There will be plenty of these situations, I'm sure.


but the back to basics gameplay + scariness Id are talking about just doesn't appeal to me.

What do you mean by back to basics gameplay? Doom3 is not a standard run + shoot + run + shoot. There are plenty of the same elements of physics integrated gameplay that you find in hl2. For instance at one point you come across a room with leaking containers of toxic waste. In order to get throug hthis room you must use a remot operated loading crane to pick up some of the corpses lying around to "plug up" the containers. This is similar to a situation recently described in hl2 where you will operate a crane to relocate things.

Also in Doom3, the smarter enemies like demons will know what objects are potential weapons, and they will pick them up and throw them. Larger demons like the hellknight will even pick up zombies and toss them at you(you saw this in the e3 video). Imaginee a chainsaw zombie walking slowly to you with the chainsaw roaring, then a hellknight comes up behind him and liftes him into the air and chucks him at you, chainsaw still going.

Plus the developers have stated that Doom3 has it's share of physics traps and things like that, and you will be utilizing physics to achieve goals or defeat enemies.

I don't know where people get the idea that gameplay in Doom3 is no different than the old Dooms.

Sergio
09-05-2004, 02:10 AM
Another cool thing with physics is that there are spirits that you don't actually even see, but they harass you and chuck objects at you to tomrent you. If you have seen the part in the e3 vid with the zombie corpses being twirled around and tossed throug the air, this is the work of the "demonic Force" or demonic spirits/spectres. they will attack you in this way and torment you.

x84D80Yx
09-05-2004, 02:17 AM
thx Sergio, you sure are helping me "know" doom3 better. sounds really good :D cant wait
you sure your not PR for ID? ;) lol just kiddin.

Styloid
09-05-2004, 02:21 AM
I always thought puzzles were part of the 'basic' package.

Sergio
09-05-2004, 02:25 AM
I always thought puzzles were part of the 'basic' package.

So do I. What are you referring to? The crane sequence? That isn't a puzzel, id calls it a "minigame". A game inside a game, small breaks in the horror fest to just kick back and have a few moments of fun without worrying what is lurking in the shadow behind you. It isn't a puzzle. There is nothing to figure out. I don't think Doom3 will have any puzzles at all. What I really hate in games is the jumping puzzles like in hl1. Those are so annoying, I hope hl2 won't have them.

Styloid
09-05-2004, 02:29 AM
Basic gameplay just doesn't seem to interest me anymore that's all....

Sergio
09-05-2004, 02:34 AM
Basic gameplay just doesn't seem to interest me anymore that's all....

I don't fault you there. All I'm saying is that this doesn't accurately describe Doom3. Doom3 is modern in gameplay as much as it is in graphics. If you believe otherwise, then you are not supported by the facts. Up to you.

x84D80Yx
09-05-2004, 02:36 AM
Basic gameplay just doesn't seem to interest me anymore that's all....

i really dont see alot of signs of doom3 being basic gameplay.

Styloid
09-05-2004, 02:38 AM
um... what is your idea of modern gameplay?

lethal
09-05-2004, 02:47 AM
I will certainly be playing both games. I wanted to play some Far Cry but when I heard about MP sucking, I didnt fork out the cash.

Sergio
09-05-2004, 02:52 AM
um... what is your idea of modern gameplay?

Gameplay which includes aspects of the newest capabilities in games. The newest being extensive physics capabilities. Doom3 also has other modern gaming elements such as extensive shadow capabilities, and this can be considered another aspect of modern gameplay in doom3 due to the way id has implimented it as part of way a person interacts with the environments. I would also consider ample interaction with environment and NPCs as an aspect of modern gameplay, both of which Doom3 has. Another thing is AI ofcourse, which Doom3 has. id didn't intend on doing much with AI at first, but since the engine turned out to be so GPU dependant, Carmack said he had the extra CPU cycles to spare on a more extensive AI system.

There isn't anything Doom3 lacks in modern gameplay elements.

x84D80Yx
09-05-2004, 02:54 AM
um... what is your idea of modern gameplay?

good graphics
good AI
good psychics
and a good story to go with these 3 gameplay aspects.

seems d3 will have alot of this.

what is your idea of modern gameplay?

Soundwave
09-05-2004, 02:58 AM
It's great to see so many Doom3 fans around these parts. I was feeling cold and alone for awhile there

x84D80Yx
09-05-2004, 03:01 AM
well i gotta admit, last year before hl2 was delayed i was bashing doom3 as much as the next guy on these forums. i guess the delay helped me notice there were other things to look forward to rather than to just one game. doom3 just keeps looking better every day.

Styloid
09-05-2004, 03:13 AM
I've always wanted to have much more complex sequences to experience (I was impressed by the NOLF skydive mission). I would really want a game to have 'scenes' where a real variety of different actions can be authored instead of the kill things/press buttons and game designer changes the setting.
I also want to see characters become a more prominent role in the game rather than the come-and-go characters that you have to rescue/lead somewhere once in a while.
There's a lot more but this could be an interesting discussion and I'll probably get a chance to post again.

Mac
09-05-2004, 03:22 AM
What exactly do you mean by 'a variety of different actions can be authored'

elaborate if you will..

Styloid
09-05-2004, 03:35 AM
You are a sheriff. You walk into a bar and suddenly there's a hush and the pianist stops playing. A group of thugs stand up in the corner of the room. They start heckling and taunting you. Some of the people near them nervously shift away. They start shooting and a lamp falls over the place begins to burn and everyone starts running out of the room but the thugs grab a hostage and run up stairs.....

Mechagodzilla
09-05-2004, 03:42 AM
I wish I did hate it so I could rant on about how much I hate it.

I could make posts like "Doom3 < sloppy turd" and "Doom3 == TechDemo", maybe I could even write "Doom3 == plastic funhouse".

At least that would make threads like this more interesting instead of having 52 people all saying "I can like Doom3 and HL2".

Well, we need a voice of negativity, so I'll be it. :D

Personal opinion time:

-Although a third of the monsters shown so far are pretty cool, the other two thirds appear to be ass.

-Can't use a flashlight (http://www.somethingawful.com/articles.php?a=1832) and a gun at once?

-Also, a lot of the 3-d shader effects are still pretty flat. They just sorta shout: "Look! I'm a realistic effect!"

-What i've heard about the gameplay appears to be a tad similar to Half-life 1, only with in-your-face physics and graphics: Navigate subterranean tunnels with the help of recruitable scientists in a sprawling base after an accident warps in aliens and creates a series of traps and puzzles amid the debris, then go to their homeworld and finish the job! Completely immersive, since there are no cutscenes or mission screens!
None of those are bad things, but it doesn't sound original.
And don't tell me that doom did those first. They only invented the warping-in plot and the tunnel-like level structure.

-Hell is lame.


That said, those are the only reasons why I'm not on a Doom 3 forum right now, chatting it up there. The game looks great, and I'm definitely buying it.
But, I'm not expecting much more than a (very) superior version of Half-Life 1.

Discuss!

Sergio
09-05-2004, 04:06 AM
-Although a third of the monsters shown so far are pretty cool, the other two thirds appear to be ass.

Which are ass, in your opinion? I like everything we have seen so far. Some people seem to have a problem with the trites, but I don't see why. They are supposed to look twisted and demented, and I think they do.

-Can't use a flashlight and a gun at once?


This is a great idea to create tension in a game that is so dark. You are the only person I have seen that has a problem with this. in real life you wouldn't be able to anyway. A pistol and a flashlight maybe, but nothing else. In hl2 the flashlight doesn't even exist in the game world, you just hit the flashlight button and a lightsource is created. In Doom3 the flashlight is a physical object you carry in your inventory, and if you want to use it you must pull it out, hence put something else away.

plus, the flashlight also serves as a meele weapon. So it's not like your are totally defensless with it out. But I think this is a great way to create the extra tension in the game. Don't forget it is a horror title.

Also, think if you could have the flashlight and a weapon out at the same time. Noone would put the flashlight away. In such a dark game with things lurking in the shadows, everyone would just keep the flashlight on at all times. This is a great way to make sure that doesn't happen.

-Also, a lot of the 3-d shader effects are still pretty flat. They just sorta shout: "Look! I'm a realistic effect!"


What shader effects are you referring to?

-What i've heard about the gameplay appears to be a tad similar to Half-life 1, only with in-your-face physics and graphics: Navigate subterranean tunnels with the help of recruitable scientists in a sprawling base after an accident warps in aliens and creates a series of traps and puzzles amid the debris, then go to their homeworld and finish the job! Completely immersive, since there are no cutscenes or mission screens!
None of those are bad things, but it doesn't sound original.
And don't tell me that doom did those first. They only invented the warping-in plot and the tunnel-like level structure.


Actually no, the original dooms had all of this. It is actually the other way around, hl1 has many of the elements the old DooMs had. This is why Doom3 seems similar to it in some ways.

-Hell is lame.


We havn't seen hell yet.

Soundwave
09-05-2004, 04:08 AM
About the only enemy I think looks lame is the Revenant. Dunno why really, it almost looks the same as it used to. Maybe that's the problem, it looks too damn cartoony. Aside from that every other enemy we've seen so far looks awesome, what I can't wait for is to see the Cyberdemon himself.

Sergio
09-05-2004, 04:15 AM
I have a gripe with it too, it doesn't look hellish enough. Looks too clean. I wouldn't go so far as to call it cartoony, but it doesn't fit with the others. They have made changes to other demons to make them more hellish, hope they do the same with the revenent too.

Styloid
09-05-2004, 04:17 AM
Actually no, the original dooms had all of this. It is actually the other way around, hl1 has many of the elements the old DooMs had. This is why Doom3 seems similar to it in some ways.

-recruitable scientists?
-plausible traps/puzzles?
-no cut scenes and mission screens?
Doom?

Soundwave
09-05-2004, 04:17 AM
I think it's those glowing blue eyes, too...ugh just the whole design for him. One bad looking monster out of 20 or however many enemies total isn't bad though. I've liked what I've seen so far on all the others.

Sergio
09-05-2004, 04:20 AM
His eyes are green, unless I'm color blind. I think if they made the body armour more mechanical somehow, like the pinky is, and they got rid of the glowing eyes and just had very dark, black pits, plus bloodied up the body a bit with muscle tissue and what not still attached to the bones it would look perfect. Thats how I would have designed it anyway.

Soundwave
09-05-2004, 04:23 AM
Yeah I think at the least some ratting scraps of flesh still stuck to the bones in random places would make it a lot better. And getting rid of the almost happy looking glowing eyes.

Sergio
09-05-2004, 04:26 AM
I think they tried to stay very true to the orig revenant that it ended up just not fitting with the rest of the game. If you pay attention to the movements, they are just like the old game. But everything else is changed so much that it ended up just out of place. I would be very surprised if they do not catch this and change it.

Have you seen the archvile? http://www.doom3portal.com/articles/images/2archvile.jpg

Looks nothing like the old one, but it fits perfectly with the new designs.

Soundwave
09-05-2004, 04:30 AM
Yeah I like the Archvile look. I dunno about you, but if Id does release anymore pics of new monsters I won't be looking at them. Actually I won't be looking at any new pics period. I've seen enough to whet my appetite, but now it's time to stay away from new media and let the rest suprise me. I want the first time I see a Cyberdemon to be a terrifying experience like seeing it in the Tower of Babel level was way back in Doom.

Also, as unbelievable as it sounds, on that videogame network G4, they were showing clips of Doom3 a few months back and I swear there was an extremely short, 2-3 second clip of a Mancubus. All you could see was it's big shape walking through some sort of fog towards the player. That's the only time I've ever seen it anywhere, and at first I thought I was imagining it but a Gamefaqs user at the Doom3 board had also seen it and asked about it. So the Mancubus is definately in.

Sergio
09-05-2004, 04:46 AM
I have seen every screenshot so far and I will likely see any new ones until the game comes out. I am the type of guy that simply can't resist. I havn't seen that on g4(don't even know if I get that with my provider), I have heard the mancubus described in a mag though. I hear the macubus has no modesty and it's genetalia is viewable, aswell as six fat brests hanging down from it's body. I don't think id will release anything new until after the game is out. Maybe they will reveal one or two new monster, but no tmuch more than that. We have been looking at the same monsters for a year now, they are being very secretive. They want us to be shocked when we see these things.

Soundwave
09-05-2004, 04:51 AM
Yeah, I remember Carmack saying there would be a media blackout concerning new images before the game's release. I'll hopefully resist any new pics that are revealed. Can't wait to see all the monsters they haven't shown yet, I read in Gamepro that the Cacodemons were now multi-eyed, so that should be interesting.

A2597
09-05-2004, 05:01 AM
meh...the first, VERY first 300x2xx res shots made me want doom3...it looked SO AWESOME on the GeForce 3 back then...even now.

but somewhere along the line, the realness became plastic and wax figures...and then the things like baby heads and spiders with upside down heads and RL touting skeletons and...so much else...

that I couldn't care less if D3 came out now or 9900 years from now.

Stalker looks interesting, undertermined as of yet. Will wait for reviews on SP. (56K = No MP)

FarCry I'm having fun with so far. :D

and HL2...well, Insta Buy. Same as Far Cry and UT2k4.

Mechagodzilla
09-05-2004, 05:36 AM
Since I'm this thread's token pessimist, I might as well clarify my stance...

Which are ass, in your opinion?
I think the easiest way to answer that is to list the enemies that I do like.
The imps, the half-mechanical dog thing and the guy who greets you on the background of the official site are all top-notch, with very nice texture use.

The upside-down spider heads, and the flying heads both look low-poly despite their textures. (The legs on the spiders seem to be one flat colour too.)
Along with rocket-skeleton, they all are pretty ridiculous concepts, as has been gone over before by other folks.
All the enemies, including the generic zombies, have that much-balleyhooed plastic sheen.
The three guys that I mentioned liking, however, are cool enough that I'm willing to accept it for them.

Now, the flashlight...

This is a great idea to create tension in a game that is so dark. You are the only person I have seen that has a problem with this. in real life you wouldn't be able to anyway. A pistol and a flashlight maybe, but nothing else. In hl2 the flashlight doesn't even exist in the game world, you just hit the flashlight button and a lightsource is created. In Doom3 the flashlight is a physical object you carry in your inventory, and if you want to use it you must pull it out, hence put something else away.

plus, the flashlight also serves as a meele weapon. So it's not like your are totally defensless with it out. But I think this is a great way to create the extra tension in the game. Don't forget it is a horror title.

My opinions of the flashlight thing are best summed up by an article by the good folks at somethingawful.com. Click on the word "flashlight" in my last post to read it.

I wouldn't mind it if you could use a pistol at the same time, but it doesn't appear that you can. It is a great dramatic device, but it's not as grounded in reality as I had hoped.
And I don't really see how a flashlight could do much damage against monsters that apear to require a good few shotgun-blasts to kill.

Oh, and HL's flashlight was built into your suit's front, hence the no-hands.

What shader effects are you referring to?

Well, again, the infamous plasticy-ness is an issue, but even in places where it does work, like on the walls, I don't find it very convincing.
Although the walls look nice at first glance, it was still pretty obvious to me that they aren't any more than textures. Most of the bumps, crags and outcroppings are painted on, and I just find that to be inferior to using polys. I can't really describe it, but it just doesn't look real to me.

Like high-quality mannequin. It looks both realistic and unrealistic at the same time. Mostly a result, I think, of being too 'perfect'.
The textures could really use some dirtying-up.

As for Doom being more akin to half-life in features...

Actually no, the original dooms had all of this. It is actually the other way around, hl1 has many of the elements the old DooMs had. This is why Doom3 seems similar to it in some ways.

I don't remember any of the things I mentioned being in either Doom, except for the portal to another world brings aliens to spooky tunnel-maze part that I already conceded.

In fact, most of them are being touted as new features that the original was missing. Having an immersive scripts-driven no-cutscenes story, going to the invasion's source, interacting with scientist NPC's who you can leave behind or use to unlock further areas, etc. are all new to Doom, but not really to me.

Then again, I think that being more like Half-life is actually a great thing for the Doom series. It's just not unique.

We havn't seen hell yet.

Well, I was really harping on the entire concept of hell in general, but we have seen a small glimpse of it in some shots. Red, burning sky; rocky, barren landscape; huge skulls sticking out of the ground. Yawn, I say.

I do like how id is trying to make it more alien than religious (like with the unique inhuman monsters I noted above), but the burning skulls and faces motif kind of wrecks the effect for me.
If they're so alien, why all the human-ish body parts?

The idea of hell as another dimension works, but they seem to have tried to had their cake and eat it too. They've combined traditional, unimaginative hell (fire and brimstone with freaky skulls everywhere) with cool, sci-fi hell (Strange and unique carnivorous monsters from another dimension unlike our own), and only the sci-fi part is very interesting to me.

The idea that hell is actually a planet somewhere full of aliens that resemble demons and ghosts is cool. Giving some of them human features is less cool. It's like in star trek, where everyone in the galaxy looks human, even though they come from dramatically different ecosystems.

Whoo, long post. :sleep:

csmighty1
09-05-2004, 07:25 AM
You know, I just can't help but chuckle at the people who are giving the who "Doom 3 looks like plastic" speech. Honestly, this game looks just great and the official E3 trailor for the game look equally impressive. For one thing, you can't tell how good a games graphics are until you see it in motion. How can you judge a games graphics by a still screenshot? It's not posible. I may be sounding arrogant here but I think that the only poeple who are not looking forward to playing Doom are the ones that complain that the system specs for the game are to high and they won't be able to play it at a descent framrate. For one thing, I applaud Carmack for writing code that strikes fear into the hearts of "cutting edge" computers everywhere. I mean think about it, the radeon 9800 Pro came out when Return to Castle Wolfenstien was released. That seems like such a waste of power, but now Doom 3 (and HL2) and fully taking advantage of this card.
Trust me, when your crouched in a corner in a level in Doom 3 and you start to see a couple of those human spider heads running towards you, I don't think you'll be saying "those spiders look like pastic!" ...I think you'll be more concerned about getting a new pair of boxers.

umop
09-05-2004, 09:42 AM
At least that would make threads like this more interesting instead of haveing 52 people all saying "I can like Doom3 and HL2".

If you aren't interested in it, why do you continue to read it?

Mechagodzilla
09-05-2004, 02:39 PM
You know, I just can't help but chuckle at the people who are giving the who "Doom 3 looks like plastic" speech. Honestly, this game looks just great and the official E3 trailor for the game look equally impressive. For one thing, you can't tell how good a games graphics are until you see it in motion. How can you judge a games graphics by a still screenshot? It's not posible.
(....)
Trust me, when your crouched in a corner in a level in Doom 3 and you start to see a couple of those human spider heads running towards you, I don't think you'll be saying "those spiders look like pastic!" ...I think you'll be more concerned about getting a new pair of boxers.

I was basing my opinions on the trailer video, as well as the screens. Although putting the graphics in motion helped for the animated monsters, I think that it downgraded the look of the level textures. In the dark areas it was fine and good, but some of the well-lit areas looked so cluttered with bumped textures that it was offputting.

It's not so much the plastic look as it is that many of the textures lack detail outside of the various maps. Lots of things look too clean, like it's all straight from the box, never-before been used.

The perfection of the lighting effects goes down to the shadows too. Everything seemed to be either in the light or pitch black.

The areas we have seen with dirtier textures and less harsh lighting do look very good though.

I can't attest to how frightening the spider-heads are in the game itself, but I hope that they can trancend their uninspired concept and good-ish textures with some cool AI. Currently, though, they look like the lower-end priority of the development scale.

Neutrino
09-05-2004, 02:47 PM
I was basing my opinions on the trailer video, as well as the screens. Although putting the graphics in motion helped for the animated monsters, I think that it downgraded the look of the level textures. In the dark areas it was fine and good, but some of the well-lit areas looked so cluttered with bumped textures that it was offputting.

It's not so much the plastic look as it is that many of the textures lack detail outside of the various maps. Lots of things look too clean, like it's all straight from the box, never-before been used.

The perfection of the lighting effects goes down to the shadows too. Everything seemed to be either in the light or pitch black.

The areas we have seen with dirtier textures and less harsh lighting do look very good though.

I can't attest to how frightening the spider-heads are in the game itself, but I hope that they can trancend their uninspired concept and good-ish textures with some cool AI. Currently, though, they look like the lower-end priority of the development scale.

I'd just like to point out something about the "plastic" look of D3. I believe it results from the Id artists using rather basic textures and relying on the specular and bump maps to add the needed details. Thus they look a bit too smooth and can give an appearance of being somewhat "plastic". However, I think this is entirely a result of the artists' styles. Definitely not an engine limitation in my opinion. I think mods will be able to create totally different looks for the game. So if a person really hates that plastic look, just wait for a mod to come along and change it.

Mechagodzilla
09-05-2004, 02:52 PM
I'd just like to point out something about the "plastic" look of D3. I believe it results from the Id artists using rather basic textures and relying on the specular and bump maps to add the needed details. Thus they look a bit too smooth and can give an appearance of being somewhat "plastic". However, I think this is entirely a result of the artists' styles. Definitely not an engine limitation in my opinion. I think mods will be able to create totally different looks for the game. So if a person really hates that plastic look, just wait for a mod to come along and change it.

Exactly my thoughts.
My concerns are actually exclusively about the SP game's design choices, not the engine.

Seppo
09-05-2004, 04:02 PM
You guys sure know a lot about Doom3. This discussion is interesting to follow, you've pointed out some really interesting aspects of Doom3

x84D80Yx
11-05-2004, 12:53 AM
http://doom3.com/images/desktops/desktop_3_lg.jpg
^ingame or cut scene, i dont care. for anybody who doesnt like that screen shot, it just makes me wonder about their sexual preference. :x

MultiVaC
11-05-2004, 01:23 AM
Yeah, because if you don't like that screenshot it means your sexual preference doesn't include normal maps.

x84D80Yx
11-05-2004, 01:32 AM
i hear that there wont be any cut scenes (movies., and if theres a pause event like people talking for the story to develop, thats it is in real time. :D

i have no problem with normal maps, im kinda impressed because it looks like a very high poly model and not distorted like far cry characters with normal mapping.

mrchimp
11-05-2004, 07:00 PM
If you aren't interested in it, why do you continue to read it?

CBD


J/K


It's interesting now the post disection has started.