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Firegold
09-07-2003, 10:46 PM
http://www.ghostopsmod.com/pix/firegold/newmp5render.jpg

modeled and rendered in 3d studio max

i'm working on the normal maps right now

High Poly
09-07-2003, 11:09 PM
Great Job Man!!!

How much polys?

SidewinderX
09-07-2003, 11:12 PM
Nice. do you think you could post a wireframe? (also check your pms)

Firegold
09-07-2003, 11:23 PM
around 14k right now

i've kinda calculated that the lowpoly model will be around 2500

MapE
09-07-2003, 11:45 PM
That's really sweeet :)
Keep up the good work !

ZoSo
10-07-2003, 12:29 AM
That is a very porfessional looking model. Great job. Check your PM.

Murray_H
10-07-2003, 12:56 AM
2 words...amazing ;)

Would i be right in thinking that you can do a bumpmap for weapon models and reduce the numer of polys even more?

Firegold
10-07-2003, 01:25 AM
yea, and that's exaclty what i'm doing

ankalar
10-07-2003, 02:35 AM
Firegold, check your PMs, there's about 10 messages asking you to join their HL2 mod.

(I'm not one of them, I'm just telling you to get ready to say no to lots of people.)

Submerge
10-07-2003, 02:44 AM
ya i sent ya a PM :)

Firegold
10-07-2003, 03:13 AM
Originally posted by ankalar
Firegold, check your PMs, there's about 10 messages asking you to join their HL2 mod.

(I'm not one of them, I'm just telling you to get ready to say no to lots of people.)

thnx for the warning ank <3 =P

Submerge
10-07-2003, 04:22 AM
we suceed any warning...lol :D

Radeon
10-07-2003, 04:34 AM
Whoa, great work man, you are the kinda modeller i would liek to have on my team if i were running a mod.

Keep up the great work.

Punisher454
10-07-2003, 04:39 AM
Awesome models. I notice you even put the seam in the roll pin on the front handguard. Seroius attention to detail here!

Cant wait to see it in a lower poly game playable version.

Submerge
10-07-2003, 05:32 AM
ya, that model looks soo real :)

Pressure
10-07-2003, 07:49 AM
Thats an awesome model...What exactly did you make it for though :)

Darkware
10-07-2003, 07:58 AM
That's a lot of polys dude. Does this mean vehicles don't have a low poly limit too? For instance, can I make an 8000 poly tank or should I stick to 3000?

Beldor
10-07-2003, 09:33 AM
Thats a really sweet model! Looking forward to see the lowpoly one!

JunkieXL
10-07-2003, 10:31 AM
WOW. thats really good. infact, that's the best model I've ever seen.

amazing.

Korgoth
10-07-2003, 11:48 AM
How are you genereating normal maps in max? I'd love to know, the only way i have found to do it is to buy some plug in (forget the name) But if there is a free solution to generate normal maps could you pleeeeeeeZe share with us! Ace model by the way.. but isn't it easier to do the low poly first and the work the high poly from the low poly model to get your normal maps? (thats how i always heard of it done) but i could be wrong, good job either way :)

High Poly
10-07-2003, 11:49 AM
To Darkware :

I think u should keep as low as possible but on the other hand a 8000 poly tank can look lotsa better then 3000, so consider this a useless post... ;)

Firegold
10-07-2003, 01:34 PM
i'm using a program called orb
http://www.soclab.bth.se/practices/orb.html

don't ask for any help b/c i dunno much about it either

MapE
10-07-2003, 01:58 PM
Originally posted by Firegold
i'm using a program called orb
http://www.soclab.bth.se/practices/orb.html

don't ask for any help b/c i dunno much about it either

i'm retarder but I cant find where to download the program, only the newest materials..

Edit* Found it

SensesFail
10-07-2003, 02:12 PM
yes, you are retarder...:smoking:

random.hero
10-07-2003, 02:28 PM
thats the best model ive ever seen, no joking. btw, what is the poly count for an HL2 weapon model ( like an MP5 ) atm ??

Firegold
10-07-2003, 03:52 PM
i think the weapons are like 2000-2500

random.hero
10-07-2003, 05:50 PM
k thanks, once again, amazing model.

ankalar
10-07-2003, 09:33 PM
They say view models will be around 3000, but since we can already get that in HL1, they'll probably be able to be pushed to 6000+

ChrisArt
13-07-2003, 06:47 PM
Weapons will be 2000 triangular polygons, you shouldnt push it to much over that count

Gashtar
14-07-2003, 08:52 PM
Originally posted by ChrisArt
Weapons will be 2000 triangular polygons, you shouldnt push it to much over that count

Actually Chris thats what I thought at first too but I think Valve said thats how many their's used, not a technical limitation but a design choice.

ChrisArt
14-07-2003, 10:09 PM
yeah but quads and triangles are two different things

Infinyte4D
14-07-2003, 10:10 PM
unless im mistaken.. weapons dont use normal maps bc its inorganic and all the edges are practically modelled. character models use normal maps for the unmodelled shading details which can only be accomplished through a skin... or high poly model. And im not 100% sure.. but I think a normal map is only compatible with the D3 engine bc the normal map is dynamic and not just a shading tool. im not a normal map expert either.. those are just some facts i picked up.
-i4D

Gashtar
15-07-2003, 11:46 AM
Originally posted by Infinyte4D
unless im mistaken.. weapons dont use normal maps bc its inorganic and all the edges are practically modelled. character models use normal maps for the unmodelled shading details which can only be accomplished through a skin... or high poly model. And im not 100% sure.. but I think a normal map is only compatible with the D3 engine bc the normal map is dynamic and not just a shading tool. im not a normal map expert either.. those are just some facts i picked up.
-i4D

Pretty much anything can use normal maps.

$h@rp$hOOter
16-07-2003, 11:45 AM
i want to trying and model, anybody know where i can get a demo of a software for modeling?

Mikademius
18-07-2003, 04:10 AM
Isn't this an mp5a2? Anyways, It looks GREAT. I have saved image as allready.