View Full Version : The Peacemaker!
Private Snafu
09-07-2003, 08:47 PM
I give you the Colt Single Action Army! AKA The Peacemaker!
Polys: 2495
Submerge
09-07-2003, 08:52 PM
lol, ok :)
Murray_H
09-07-2003, 08:58 PM
2495 polys for that?
Newton
09-07-2003, 09:02 PM
That's a little high poly for it being so simple looking.
Private Snafu
09-07-2003, 10:10 PM
there's a lot of smooth and gentle curves in the weapon, that's where all the poly's go.
Ridic
09-07-2003, 10:27 PM
erm, the colt single action revolver is this>
http://www.nps.gov/foda/Fort_Davis_WEB_PAGE/Assets/Colt%201860.jpg
this is a peace maker>
http://world.guns.ru/handguns/colt_saa.jpg
Private Snafu
09-07-2003, 10:34 PM
Originally posted by [Hunter]Ridic
erm, the colt single action revolver is this>
http://www.nps.gov/foda/Fort_Davis_WEB_PAGE/Assets/Colt%201860.jpg
this is a peace maker>
http://world.guns.ru/handguns/colt_saa.jpg
The first one is the Colt Navy .45 Revolver, not the Colt Single Action Army.
Private Snafu
10-07-2003, 02:33 AM
does this look better (it's under 2000 poly's! :D)
righte0us
10-07-2003, 04:23 AM
I really don't like the grip
Punisher454
10-07-2003, 04:32 AM
The barrel is too short and way too skinny, that looks like a .32 barrel not a .45. The shell ejector guide is way too long, it should only be about half the current length. The trigger and trigger guard are much too large. Andthe front sight post is a bit too big.
Does the modeling software youre using allow you to use a background image behind your model? is so try that with the picture that's posted in this thread and the proportions will be right on.
Anyhow, 2000 polys is alot better than before. Youre on the right track.
Private Snafu
10-07-2003, 11:09 AM
I had actually based it on this pic:
Note the same lenght of the ejector and barrel.
I'm of the opinion that not all Peacemakers are created equal (many of them were subject modification by their owners, as well as a variety of models being produced)
Newton
10-07-2003, 02:48 PM
I would knock off some of the sides you used for the barrel, I'll bet that is contributing allot to the poly count. I would guess you used well over 18 sides on that cylinder for it.
Private Snafu
10-07-2003, 03:12 PM
More like 40 sides
random.hero
10-07-2003, 03:19 PM
no offence, but it looks like u'v used the extra polys for the sake of it.
Private Snafu
10-07-2003, 04:02 PM
well, if i decide to improve the model after the initial mod release, then i'll probably fix that.
Private Snafu
12-07-2003, 06:15 PM
here's an slightly revamped SAA (don't mind the color change)
green1152
13-07-2003, 09:19 AM
You're still missing a lot of detail for a 2000 poly handgun.
Private Snafu
13-07-2003, 07:57 PM
for example?
Murray_H
13-07-2003, 09:42 PM
Have you seen the stuff ChrisArt has done?
Look here (http://www.halflife2.net/forums/showthread.php?s=&threadid=1177)
According to him, none of those weapons are above 1500 faces and they are pretty damn detailed
Stone
13-07-2003, 10:06 PM
as i have posted into the M16 thread...
this model does not appear to be the quality of the models capable in the source engine...
This appears to look like a first attempt at high poly modelling, it is too round and too less defined...
for one, the end of the weapons barrel should be flat not round...
I'm sorry but i'm not impressed at all by this model, it looks like it is over 4000 polies, never mind 2000
sorry, if i sound harse and cruel....
Private Snafu
13-07-2003, 11:55 PM
To answer both your questions, it appears that Chris has created initially high poly models, then optimised them, using the extra polys to create fine details. I personally plan on using my current SAA as a base from which i will create a model optimized for the first person view, and the external view. Also, i'm considering leaving the fine details to bump mapping rather than modeling.
that is the most innaffective use of poly's I have ever seen
2000 poly's for a handgun. i bet the modelers at valve are laughing now.
Private Snafu
14-07-2003, 07:13 PM
oi! I dun' see nunna' mod'lin threads founded bah' ye! Me'be you git in da mod'lin biz fo' ye rip harsh on mah' mod'lin, eh?
Stone
14-07-2003, 07:44 PM
Originally posted by Private Snafu
oi! I dun' see nunna' mod'lin threads founded bah' ye! Me'be you git in da mod'lin biz fo' ye rip harsh on mah' mod'lin, eh?
Well, if you look there are plenty of threads picturing my models...look and dnt circise without do back-up evidence... use search look for my models you will find them...and I'm sorry for being harsh...but sometimes it's the best medicine
Private Snafu
14-07-2003, 08:03 PM
I'm talking to EVIL. Your critcism is more than welcome. ;)
And believe me, it is under 2000 poly's.
Stone
14-07-2003, 08:24 PM
Oh ok, Evil is a Artist..he's done alot of really good Stuff for the Media Threads...and is quite a good member of this community, although he don't post as much as he used to.. I personnaly value his opions :cheese:
Private Snafu
14-07-2003, 08:30 PM
"I bet the modelers at valve are laughing now."
Gee, that comment will certainly help improve my model. And what if i'm using 2000 polys for the Peace Maker? So far, i'm only seen semi-auto hand guns and no revolvers modeled here. It makes sense that a revolver would use a lot of poly's sense more moving parts (cocking lever, trigger, revolving chamber) are going to be modeled.
Stone
14-07-2003, 08:35 PM
well, i['m currently modelling a Enfield Mk II .38 Revolver for someone...so some renders will probably be up of it soon for you people to C&C :P
Private Snafu
14-07-2003, 08:53 PM
And in your professional opinion, how many polys should a revolver of my model's detail have?
Stone
14-07-2003, 08:59 PM
under 800 ;(
Private Snafu
14-07-2003, 09:03 PM
hmm... i'll see what i can doo, i got it down to around 1300 right now
Private Snafu
30-07-2003, 12:57 AM
Does this look any better to any one?
OCybrManO
31-07-2003, 07:07 AM
Are we talking triangles (edit mesh) or polygons (edit poly)?
If you are saying the # of quads then you should convert to edit mesh and then check the polycount again... because the polycounts Valve gave are most likely in triangles (as most games only render using triangles).
For example: One 1700 triangle weapon model I made shows up as approximately 900 polygons in Edit Poly.
Private Snafu
31-07-2003, 12:46 PM
it's in edit poly mode, not edit mesh.
Originally posted by Private Snafu
Does this look any better to any one?
This look much better
Private Snafu
31-07-2003, 04:17 PM
Thanx ^_^
Badname
31-07-2003, 05:39 PM
o jeah that is waaay better :)
OCybrManO
31-07-2003, 09:57 PM
It sounds like you misunderstood what I was trying to say...
The polycount in Edit Poly isn't the polycount you should be worrying about. Valve was talking about triangles when they said around 2000 polygons for weapon models.
Convert your gun to Edit Mesh and check the polycount again... you may be suprised.
1300 polygons in Edit Poly will easily be over 2000 triangles in Edit Mesh (it might even be around 2500).
To save myself this trouble I work mostly in Edit Mesh so I don't accidentally get the wrong count.
Private Snafu
01-08-2003, 02:02 AM
actually, it said it was was 6000 polys when i changed everything to editable mesh? Any suggestions?
Start over :). You've probably gained skill making this one, the next model will be a lot easier. Does look a lot better though!
Private Snafu
01-08-2003, 03:41 AM
ack! Is there any way i can reoptimize it? :O
Well every 'optimize' in a 3d app I've used will pretty much destroy your model, especially something mechanical. And to optimize it by hand will take ages... but don't let me stop you from trying :)
That last one kicks, the first ones suck to be honest.
Private Snafu
02-08-2003, 01:20 AM
Is there an absolute maximum? How much past 2000 would i be able to get away with?
Private Snafu
03-08-2003, 03:27 PM
Here's what is looks like at 2287 poly's (don't know if i can use more since nobody bothered to right back)
Nostradamus
03-08-2003, 09:54 PM
i like it :)
Stone
03-08-2003, 11:20 PM
Hey, thats getting better and better keep up the work,
You seem to be getting the hang of this modelling lark now ;)
(sorry for not posting about the first one, been having trouble with loggin in)
Private Snafu
04-08-2003, 12:14 AM
thanx, that gun was a lot of work!
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