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View Full Version : Tim Sweeney: On Next-Gen Unreal Engine.


thenerdguy
26-01-2004, 03:24 PM
Link to interview (http://forums.beyondunreal.com/showthread.php?t=125713)



here is a screenshot of the graphics in an early stage of the next Unreal engine.
Link (http://forums.beyondunreal.com/attachment.php?attachmentid=72404)

Gorgon
26-01-2004, 03:33 PM
Yeah nice Info, thx.

But the screenshot is old, its 1.5 years old.

I have seen the full demo of that vid at Nvidia.com one year ago. Tim Promised that UT03 will have the ability to produce such real time shadows and lighting. Now he made it for the next UT engine.


Man we need to make a thread: QUAKE4 vs UT:Next

mrchimp
26-01-2004, 03:44 PM
It looks like there really pulling out all the stops for the next U engine, he's basically saying it will have soft dynamic shadows and possibibly hinting at a basic kind of radiosity by suggesting it will be used for outdoor lighting where even games like Doom3 use shadow maps combined with stencil shadows.

I like the fact there targetting todays top computers as the minnimum spec, although I'm not so sure it will do wonders for there game sales.

Sui
26-01-2004, 06:05 PM
hmmm.... looks good. very good.

jimbones
27-01-2004, 01:29 AM
yeah really sounds nice.. but to me it has a "holy crap we gotta have all that shizzam and whistles doom3 has and be like: yeah we already thought of that but didn't have time to implement that.. huh!"-kinda-sound

Prince of China
02-02-2004, 08:08 AM
I can' find it;(